PS3 Piracy Threats Cause Phone-Home DRM
Stoobalou writes "The last time game developer Capcom tried to impose Internet-based copy protection on one of its games, it was forced to backtrack over a storm of complaints. In that instance Final Fight: Double Impact was hobbled with a piracy-busting scheme which phoned home every time the game was booted, but Capcom forgot to mention that little nugget of information to potential purchasers — an omission which eventually led to the DRM scheme being hastily withdrawn. The company has decided not to repeat the mistake with its latest release, Bionic Commando Rearmed 2, by making it clear that the game won't work unless it gets a sign-off from the company's servers."
Don't be fooled. Apparently only 78% of PS3 owners and 73% of XBox 360 owners have their respective consoles hooked up to Internet. Wii trails a long way behind that with 54%.
Not to defend Steam here, but 24 hours isn't a bad resolution time for a service which, to my knowledge, doesn't actually have any stated SLAs for support.