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PS3 Piracy Threats Cause Phone-Home DRM

Stoobalou writes "The last time game developer Capcom tried to impose Internet-based copy protection on one of its games, it was forced to backtrack over a storm of complaints. In that instance Final Fight: Double Impact was hobbled with a piracy-busting scheme which phoned home every time the game was booted, but Capcom forgot to mention that little nugget of information to potential purchasers — an omission which eventually led to the DRM scheme being hastily withdrawn. The company has decided not to repeat the mistake with its latest release, Bionic Commando Rearmed 2, by making it clear that the game won't work unless it gets a sign-off from the company's servers."

12 of 256 comments (clear)

  1. Not "causality" by DoofusOfDeath · · Score: 4, Insightful

    PS3 Piracy Threats Cause Phone-Home DRM

    No, privacy threats plus Sony's willingness to impose phone-home DRM plus consumers' and legislators' willingness to accept DRM were all contributors.

    1. Re:Not "causality" by drinkypoo · · Score: 4, Insightful

      Further, Sony has already lost everyone with principles, so now they can continue to abuse their user base which will continue to suck it down gratefully. Anyone who really believes in freedom of Morality decided to refuse to give Sony any more money after the whole Betamax morality police thing. Anyone who is against Fraud chose to stop giving them money after they killed the Dreamcast by publishing specifications for the PS2 that they knew to be false. Anyone who is against having their computer infected with malware stopped giving them money after the Rootkit debacle. Anyone who loves video gaming stopped giving them money after they summoned satan all over Lik-Sang by suing them in every court in the EU for providing hardware with substantial noncommercial use; but they couldn't even afford to respond to the lawsuits so they closed their doors.

      Anyone who still gives Sony money is PART OF THE PROBLEM and every conversation you have with them about video games should begin, continue, and end with how they should stop supporting Sony. Anyone who claims to love games and gaming but still gives Sony money is a hypocrite and the enemy of all gamers.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  2. Don't give your paying customers a reason to quit by mykos · · Score: 4, Insightful

    Pirates will pirate.
    Buyers will buy.
    But DRM makes buyers look into piracy.

  3. I dont think so by Charliemopps · · Score: 4, Insightful

    The pirates will have a work around for this about a week after it comes out. It's the non-pirates that will have problems with it.

  4. Re:Don't give your paying customers a reason to qu by Z00L00K · · Score: 4, Insightful

    If this scheme seems to work other games will follow - as will other publishers.

    So by avoiding buying the games you are sending a clear signal to the publisher that this is method that isn't acceptable.

    And what happens if there is a DoS attack on the servers?

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  5. Everything dies by commodore64_love · · Score: 3, Insightful

    Even corporations.
    Let's boycott Capcom's games, Capcom's gadgets, and Capcom's websites.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    1. Re:Everything dies by commodore64_love · · Score: 3, Insightful

      P.S.

      Another reason it's not acceptable is because I often take my console with me to hotels, whether it's the PSX, the Nintendo, or the Xbox, and often they don't provide more than one internet line (which is used for my laptop). Also the kids in my family don't have their consoles connected online.

      That means we'd all have CD/DVD games that refuse to play because they cannot "phone home" to the Game manufacturer's website to verify their validity. - This is a lousy method of copy protecting disks.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  6. Re:I just don't get it by Gaygirlie · · Score: 3, Insightful

    I have a collection of old game systems and enjoy playing them regularly. I just can't get my head around these current schemes. I am I right that it will be impossible to collect something like the PS3 and this Capcom game and play it 15 years from now, unless Capcom still has exists, the PS3 can still connect to the net, and Capcom still has their DRM servers running? It's incredible.

    That's the whole plan: they don't want you to be able to play it 15 years from now, they want you to keep on buying.

    As for the DRM itself: sure, they _could_ release an update a few years from now that would disable the call-home feature. But there is no guarantee that they will. And even if they did then you'd have to go to lengths to preserve a copy of that update in case you have to re-format the HDD or something because it simply won't be available on any live servers anymore after so many years.

  7. Re:Don't give your paying customers a reason to qu by cheekyjohnson · · Score: 4, Insightful

    How can you blame these poor little companies for implementing DRM? If one person copies a game, all must suffer! If you were a legitimate buyer, you'd know that...

    Oh, and, this is all Geohot's fault, not the people implementing the DRM or removing the features to feed their paranoia! That's right. All buyers must receive defective products because some people copy games. This makes sense to those of us who don't steal profit that doesn't yet exist.

    --
    Filthy, filthy copyrapists!
  8. Re:Don't give your paying customers a reason to qu by Jaysyn · · Score: 3, Insightful

    For some reason, control is more important than profit to some companies.

    --
    There is a war going on for your mind.
  9. Re:Don't give your paying customers a reason to qu by Spad · · Score: 1, Insightful

    No you're not and that's the problem. By not buying the game you're sending a clear signal that you found a way to pirate it and so they need to add even more draconian anti-piracy measures to their next release.

    Hi Ubisoft!

  10. Re:Don't give your paying customers a reason to qu by Shrike82 · · Score: 4, Insightful

    While I agree with the sentiment of your post, it's preaching to the converted here I think. The problem is all the people out there who buy games without really giving a crap about the important issues. Fallout 3 and New Vegas for example. Horribly buggy on the PC upon release, still crashing to desktop regularly despite a swathe of patches and no-one is really that up in arms about it (probably because it's still a good game despite the bugs). Similar case, and something on British news today - Black Ops. Released with what seems like a hastily cobbled together multiplayer framework that left a significant proportion of the player base unable to use the multiplayer aspect of the game at all, and it's still like that today. The publisher gives assurances about working with gamers to fix it, but what they'd really like is for everyone to just shut up and swallow the pill. As long as there are people out there willing to for out £40-50 on a game that's broken at release, or has intrusive DRM stuffed everywhere, this kind of behaviour and this approach to selling games will continue.

    This is why is adamantly defend Valve and their "it'll be late but by God it'll work" approach to releasing games, arguments over Steam as DRM aside.

    --
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