PS3 Piracy Threats Cause Phone-Home DRM
Stoobalou writes "The last time game developer Capcom tried to impose Internet-based copy protection on one of its games, it was forced to backtrack over a storm of complaints. In that instance Final Fight: Double Impact was hobbled with a piracy-busting scheme which phoned home every time the game was booted, but Capcom forgot to mention that little nugget of information to potential purchasers — an omission which eventually led to the DRM scheme being hastily withdrawn. The company has decided not to repeat the mistake with its latest release, Bionic Commando Rearmed 2, by making it clear that the game won't work unless it gets a sign-off from the company's servers."
No, privacy threats plus Sony's willingness to impose phone-home DRM plus consumers' and legislators' willingness to accept DRM were all contributors.
Pirates will pirate.
Buyers will buy.
But DRM makes buyers look into piracy.
The pirates will have a work around for this about a week after it comes out. It's the non-pirates that will have problems with it.
If this scheme seems to work other games will follow - as will other publishers.
So by avoiding buying the games you are sending a clear signal to the publisher that this is method that isn't acceptable.
And what happens if there is a DoS attack on the servers?
If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
How can you blame these poor little companies for implementing DRM? If one person copies a game, all must suffer! If you were a legitimate buyer, you'd know that...
Oh, and, this is all Geohot's fault, not the people implementing the DRM or removing the features to feed their paranoia! That's right. All buyers must receive defective products because some people copy games. This makes sense to those of us who don't steal profit that doesn't yet exist.
Filthy, filthy copyrapists!
I buy. I have 2 PS3's in my home one for the kids and one for me. I game on the average 5 to 10 hours a week.
It was fun at the beginning with OtherOS. In regards to peoples complaint about pirates and cheating, I find it's more an issue of poor development. I do not see any noticeable change. Sometimes I'm in a game of BC2 that I can't seem to hit anything even when I empty 100 rounds in the back of some unsuspecting chap. Other times it feels that every confrontation I'm in I win. This applies to almost all MP games, CoDMW, MAG and so on... It's nothing new and it has not changed much since the jailbreak.
I bought the systems for entertainment and in most cases to clear my mind form the day to day issues. Since Sony removed the Other OS I find the PS3 more of a means of frustration than a means of entertainment. Most of the time I have under an hour to play. These constant updates take over 15 minutes to complete and won't work in the background. Once installed and rebooted you go through a 2 to 5 minute wait just to get in to load the game and view all the ads. Once you're finally in you get a no games available message. It used to happen occasionally. Since the last update it seams to happen 4 out of 5 times. I initially thought it was my cable provider until I started researching on the net.
My PS3's are no longer entertaining for MP purposes. I'm not alone, most of my friends got fed up before me. I'm not interested in SP games with the same problems. It's time to jailbreak and pirate, in this way I will still get some entertainment from my console. All this to say I will never purchase anymore products from Sony let alone any draconian DRM laden sh1t unless the attitude changes.
DRM? No thanks, I'll just get it somewhere else...
While I agree with the sentiment of your post, it's preaching to the converted here I think. The problem is all the people out there who buy games without really giving a crap about the important issues. Fallout 3 and New Vegas for example. Horribly buggy on the PC upon release, still crashing to desktop regularly despite a swathe of patches and no-one is really that up in arms about it (probably because it's still a good game despite the bugs). Similar case, and something on British news today - Black Ops. Released with what seems like a hastily cobbled together multiplayer framework that left a significant proportion of the player base unable to use the multiplayer aspect of the game at all, and it's still like that today. The publisher gives assurances about working with gamers to fix it, but what they'd really like is for everyone to just shut up and swallow the pill. As long as there are people out there willing to for out £40-50 on a game that's broken at release, or has intrusive DRM stuffed everywhere, this kind of behaviour and this approach to selling games will continue.
This is why is adamantly defend Valve and their "it'll be late but by God it'll work" approach to releasing games, arguments over Steam as DRM aside.
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