PS3 Piracy Threats Cause Phone-Home DRM
Stoobalou writes "The last time game developer Capcom tried to impose Internet-based copy protection on one of its games, it was forced to backtrack over a storm of complaints. In that instance Final Fight: Double Impact was hobbled with a piracy-busting scheme which phoned home every time the game was booted, but Capcom forgot to mention that little nugget of information to potential purchasers — an omission which eventually led to the DRM scheme being hastily withdrawn. The company has decided not to repeat the mistake with its latest release, Bionic Commando Rearmed 2, by making it clear that the game won't work unless it gets a sign-off from the company's servers."
No, privacy threats plus Sony's willingness to impose phone-home DRM plus consumers' and legislators' willingness to accept DRM were all contributors.
Pirates will pirate.
Buyers will buy.
But DRM makes buyers look into piracy.
The pirates will have a work around for this about a week after it comes out. It's the non-pirates that will have problems with it.
If this scheme seems to work other games will follow - as will other publishers.
So by avoiding buying the games you are sending a clear signal to the publisher that this is method that isn't acceptable.
And what happens if there is a DoS attack on the servers?
If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
Even corporations.
Let's boycott Capcom's games, Capcom's gadgets, and Capcom's websites.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
When a pirate throws a game at their console they get: a working game, with no call-home, most likely no requirement for stable internet connection, and a hassle-free gameplay experience. A legitimate user gets: a mostly working game, with call-home, requirement for a stable internet connection, and definitely not hassle-free gameplay experience should there be issues with the connection.
Basically, this won't affect pirates at all. There is simply nothing stopping from someone releasing a crack for this game and it'll work just as peachy as ever. It's only legitimate customers being hurt here.
When are game companies going to learn?
I have a collection of old game systems and enjoy playing them regularly. I just can't get my head around these current schemes. I am I right that it will be impossible to collect something like the PS3 and this Capcom game and play it 15 years from now, unless Capcom still has exists, the PS3 can still connect to the net, and Capcom still has their DRM servers running? It's incredible.
No idea why publishers are so obsessed with DRM.
So either it really does increase sales, or they are crazy.
No one spends millions on some tech (DRM in this case) when there is no return.
I'm not supporting this BS BTW, just wondering why.
How can you blame these poor little companies for implementing DRM? If one person copies a game, all must suffer! If you were a legitimate buyer, you'd know that...
Oh, and, this is all Geohot's fault, not the people implementing the DRM or removing the features to feed their paranoia! That's right. All buyers must receive defective products because some people copy games. This makes sense to those of us who don't steal profit that doesn't yet exist.
Filthy, filthy copyrapists!
For some reason, control is more important than profit to some companies.
There is a war going on for your mind.
Would you buy a game called Bionic Commando Rear Med? It sounds like a Hemorrhoid Medicine or Mechanized Prostate exam. I bet this is referes to the advanced rectal cancer screening practiced by Goatse. Perhaps it a deranged euphemism for some sexual assualt. perhaps the game "turd burgular 2" was taken.
Some drink at the fountain of knowledge. Others just gargle.
I buy. I have 2 PS3's in my home one for the kids and one for me. I game on the average 5 to 10 hours a week.
It was fun at the beginning with OtherOS. In regards to peoples complaint about pirates and cheating, I find it's more an issue of poor development. I do not see any noticeable change. Sometimes I'm in a game of BC2 that I can't seem to hit anything even when I empty 100 rounds in the back of some unsuspecting chap. Other times it feels that every confrontation I'm in I win. This applies to almost all MP games, CoDMW, MAG and so on... It's nothing new and it has not changed much since the jailbreak.
I bought the systems for entertainment and in most cases to clear my mind form the day to day issues. Since Sony removed the Other OS I find the PS3 more of a means of frustration than a means of entertainment. Most of the time I have under an hour to play. These constant updates take over 15 minutes to complete and won't work in the background. Once installed and rebooted you go through a 2 to 5 minute wait just to get in to load the game and view all the ads. Once you're finally in you get a no games available message. It used to happen occasionally. Since the last update it seams to happen 4 out of 5 times. I initially thought it was my cable provider until I started researching on the net.
My PS3's are no longer entertaining for MP purposes. I'm not alone, most of my friends got fed up before me. I'm not interested in SP games with the same problems. It's time to jailbreak and pirate, in this way I will still get some entertainment from my console. All this to say I will never purchase anymore products from Sony let alone any draconian DRM laden sh1t unless the attitude changes.
DRM? No thanks, I'll just get it somewhere else...
Don't be fooled. Apparently only 78% of PS3 owners and 73% of XBox 360 owners have their respective consoles hooked up to Internet. Wii trails a long way behind that with 54%.
While I agree with the sentiment of your post, it's preaching to the converted here I think. The problem is all the people out there who buy games without really giving a crap about the important issues. Fallout 3 and New Vegas for example. Horribly buggy on the PC upon release, still crashing to desktop regularly despite a swathe of patches and no-one is really that up in arms about it (probably because it's still a good game despite the bugs). Similar case, and something on British news today - Black Ops. Released with what seems like a hastily cobbled together multiplayer framework that left a significant proportion of the player base unable to use the multiplayer aspect of the game at all, and it's still like that today. The publisher gives assurances about working with gamers to fix it, but what they'd really like is for everyone to just shut up and swallow the pill. As long as there are people out there willing to for out £40-50 on a game that's broken at release, or has intrusive DRM stuffed everywhere, this kind of behaviour and this approach to selling games will continue.
This is why is adamantly defend Valve and their "it'll be late but by God it'll work" approach to releasing games, arguments over Steam as DRM aside.
You can advertise in this sig from as little as £99.99 a month!
Nintendo consoles have always trended towards younger audiences, and probably ~50% of Wii owners are kids or teens who don't have permission to get online.
I think Wii is actually the best to have online, since it has all those classic Nintendo, Super Nintendo, and N64 games. Also Sega Master System and Genesis and Commodore 64 games. It's a sweet deal. (IMHO)
Information wants to be expensive AND wants to be free. So you have Value vs. Cheap distribution fighting each other.
it will be in 3 point font in a font color that is only 2 shades lighter than the background
Do not look at laser with remaining good eye.
You seem to think this is something that they experimentally test in a lab and determine to be true or false. Reality is that game launches are so unique depending on so many factors both internal to the game and external in the market that nobody really can measure it. The same game has never launched at the same time in the same way both with and without DRM - and if you did that'd be pointless because it would essentially be like launching without DRM.
Publishers do things they think contribute positively into this mix. More marketing is better than less marketing, less bugs is better than more bugs but many things are unknown like if they'd gone with game play style X instead of Y. Or whether they should apply DRM and if so what kind. That is in fact just guesswork, sometimes educated guesswork and sometimes just pure belief.
It's a little bit like your health, very complicated thing. Everybody knows some things are healthy and some things are not, but some things are more belief than anything else. For example what the best way to lose weight is, I've heard roughly as many theories as the number of people I've talked to. Same with exercise and how you should exercise. People are more acting out of belief than fact, and game publishers are just like that.
Live today, because you never know what tomorrow brings
It would be nice if people didn't buy it and capcom got that message; however that isn't going to happen. If the game sells well, capcom will hail it as a victory and this method will spread to other games quickly. If the game doesn't sell well, capcom will likely attribute the lack of sales to things other than the DRM.
Except the games are 100% bound to the console. Console dies, and say bye bye to those games.
Bionic Commando Rearmed 2 as well as Final Fight: Double Impact are downloadable games bought on the Playstation Network so there is no box. I think for most people who buy the game it will be a non-issue but I still think that there is no reason why game should require internet access for single player (or local multiplayer) modes.
"Our opponent is an alien starship packed with atomic bombs. We have a protractor."
The Gamecube controller works perfectly well for SuperNES and Nintendo 64 emulation. It's wireless and is reasonably easy on the AA batteries it consumes.
"Never let your sense of morals prevent you from doing what is right" - Salvor Hardin