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Valve Beats Google, Apple For Profits Per Employee

AndrewGOO9 writes "It should come with little surprise that Gabe Newell is well on his way to being one of the wealthiest men in gaming. In an age when console gamers would have many believe that the PC was on its way out the door, Newell and Valve's Steam stand as sentinels of the platform, offering a ridiculous amount of content to the 30 million users. With the lion's share of the downloadable market on the PC, it's no wonder that Steam has become the go-to for many and an incredible financial opportunity for Newell and Valve. According to Forbes, 'Newell says that, per employee, Valve is more profitable than Google and Apple. A potential buyer was rumored to have made an acquisition offer a few years back for the Steam piece only, but Newell supposedly refused to split the online storefront from Valve's game-publishing arm.'"

194 comments

  1. If they're so profitable by grantek · · Score: 1

    If they're so profitable, then where's my linux client, damnit!?

    1. Re:If they're so profitable by SudoGhost · · Score: 4, Insightful

      No point in having a Linux client when most people use Windows, and even a large section of Linux users dual-boot into Windows for gaming anyways. In the gaming market, Linux isn't profitable.

    2. Re:If they're so profitable by tylersoze · · Score: 4, Insightful

      Yeah, but that's exactly why they *are* profitable. ;)

    3. Re:If they're so profitable by L4t3r4lu5 · · Score: 4, Insightful

      A Linux client sounds amazing! You'll be able to buy all of those Windows Only games, see your disk space drop slowly while they download, then realise that the "Platinum" rating they get for WINE is actually rubbish and you spent £25 on something you can't use.

      Don't take this the wrong way; I gamed on Linux for over a year, fiddling with WINE config and game ini files to get the damn things to load, and it was Good. I learned a lot. However, much like you *can* run a diesel car on cooking oil, it's far more convenient to fill it up at a petrol station than to buy carton after carton of catering fat. Right now, it's more convenient to PC game on Windows than Linux, and Gabe knows this.

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    4. Re:If they're so profitable by xororand · · Score: 1

      a large section of Linux users dual-boot into Windows for gaming anyways.

      [citation needed] and I don't know many Linux users who do.

      In the gaming market, Linux isn't profitable.

      http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/
      http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/

    5. Re:If they're so profitable by Anonymous Coward · · Score: 1

      then you don't know many gamers who have a linux install :/ at uni, people tend to get into using linux for labs and coursework, then realise its superior in many ways for most tasks, but they'll still be using windows to play their games.

      personally I use windows _only_ for games, and tbh the versions of world of goo etc. that work on linux mostly don't work that well (though it depends on your config) whereas on windows they tend to work well out of the box, its only natural for people to choose windows if its (mostly) hassle free, for games.

      nothing wrong with it tbh, most unis offer free windows installations anyway, I say use the tool which works best for you (eg. I use firefox because of great addons and launch chrome when I want to check something quickly and want something which is fast - debates on which is better are dumb, just use whatever works best for you...)

    6. Re:If they're so profitable by kwenf · · Score: 2

      [citation needed] and I don't know many Linux users who do.

      What I think he meant was "it's the only option linux users have".

      http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/
      http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/

      To be fair those numbers were inflated by people who wanted to show that a game on linux can be profitable.

    7. Re:If they're so profitable by bakamorgan · · Score: 1

      I bet they will start looking at linux when it has a market share about the size of apple... which is a ways to go.

    8. Re:If they're so profitable by Americium · · Score: 1

      What for? To sell all the games that run on linux?

      Steam did DRM correctly, log in and download and play your games anywhere. You can play your game on multiple computers, just not at the same time.... which is exactly what one license is for!
      Valve ant-cheat got rid of hackers, keeping the games fun to play. Steam basically saved PC gaming.

    9. Re:If they're so profitable by Man+On+Pink+Corner · · Score: 1

      Son, you don't make money by writing a lot of checks -- or a lot of Linux code, for that matter.

    10. Re:If they're so profitable by somersault · · Score: 2

      Right now, it's more convenient to PC game on Windows than Linux, and Gabe is helping to perpetuate this.

      FTFY..

      I have seen comments to the effect that Valve bugfix their own games to run better on WINE, not sure how true it is though.

      --
      which is totally what she said
    11. Re:If they're so profitable by c0lo · · Score: 1

      [citation needed] and I don't know many Linux users who do.

      What I think he meant was "it's the only option linux users have".

      Huh? The only?

      http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/ http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/

      To be fair those numbers were inflated by people who wanted to show that a game on linux can be profitable.

      [citation needed]. And please DO your homework first

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    12. Re:If they're so profitable by Americium · · Score: 1

      Steam was the main reason I buying video games. Other software download services were often no better or worse than a torrent download, only keeping your game available to download for a yr or two, allowing a certain number of downloads, and not offering updates.
       

      Steam offered a service well beyond any what torrent site did. Constantly updated games, unlimited downloads, as well as a friend network built in, like xbox live. This, combined with very good deals on games, made me think it worthwhile to purchase games on steam. Honestly, it's sad that a service as good as Steam or Itunes is something unique, as it really just offers the things I would expect. If the music industry hadn't been a-holes about licensing, there would have been services similar to itunes right after napster appeared, and if they didn't try raping you, and allowed cheaper music, like $5 albums, they could have had a real chance at stemming the music piracy.

    13. Re:If they're so profitable by kwenf · · Score: 1

      Huh? The only?

      Wine is awesome and all, but it doesn't (fully) support a lot of new games, and many games have only partial functionality.

      [citation needed]. And please DO your homework first

      Okay, so maybe I was full of shit (just spent 20 minutes googling for citations, couldn't find anything), but I remember I saw threads on forums/websites about pre-ordering the game to support linux gaming. Maybe it wasn't as huge as it seemed to be. I don't know.

    14. Re:If they're so profitable by hedwards · · Score: 1

      I can do that with my games from gog.com. Steam is just an annoyance, they can pull the license for all your games at any time with or without justification if their software claims you're cheating. It's hardly infallible, they have had to apologize the in the past for mistakes it's made.

      What's worse is that if they flag you on one game you can end up with your entire collection being disabled. Personally, I only buy when there's a massive sale and I can get the game for under a couple dollars, but there's folks out there that trust Steam with hundreds of dollars worth of games. Good luck getting them back if somebody hacks your account.

    15. Re:If they're so profitable by c0lo · · Score: 1

      Huh? The only?

      Wine is awesome and all, but it doesn't (fully) support a lot of new games, and many games have only partial functionality.

      Ah, your issue was with "gaming in general". Well, there are many gaming platforms, and not all the games on one runs on others: how's that different with Wine?

      Okay, so maybe I was full of shit (just spent 20 minutes googling for citations, couldn't find anything), but I remember I saw threads on forums/websites about pre-ordering the game to support linux gaming. Maybe it wasn't as huge as it seemed to be. I don't know.

      See why doing your homework is good? ;)

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    16. Re:If they're so profitable by Schadrach · · Score: 2

      I didn't think VAC (the thing in Steam that monitors cheating) pulled the license on your games whatsoever, but rather flagged you as a cheater on $GAME, which in turn caused servers for $GAME that cared to not permit you to play. In general (as in, it can trivially be done in most games that allow play on user-run servers), it's both possible to have servers that neither use nor check VAC, and it's possible to still play your game after VAC has blacklisted you -- you just can't play it multiplayer on VAC enabled servers.

      It could be possible you are referring to something else though?

    17. Re:If they're so profitable by Ihmhi · · Score: 1

      He's a businessman. He's in it for the money, and maybe to have fun making games. (As far as I can tell from interviews and the like, he still actually enjoys that part.)

      The day that people would get Linux for a Linux-exclusive AAA title (like people bought 360s for Halo, or PS3s for MGS4) is the day that a Linux client is even a possibility.

    18. Re:If they're so profitable by mwvdlee · · Score: 1

      [citation needed] and I don't know many Linux users who do.

      Equally [citation needed]

      http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/
      http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/

      Annecdotal evidence, so still [citation needed].

      Two can play that game (and on Linux too, coincidentally).

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    19. Re:If they're so profitable by Anonymous Coward · · Score: 0

      They wouldn't NEED to dual-boot if there was a linux client released. Also, it would be IMMENSELY profitable if gaming companies started to back linux. The only reason I use windows is to game. If I could have ALL my games work under linux WITHOUT WINE, I'd make the 100% switch.

    20. Re:If they're so profitable by Anonymous Coward · · Score: 0

      ... and even a large section of Linux users dual-boot into Windows ...

      chicken & egg

    21. Re:If they're so profitable by somersault · · Score: 1

      The one guy I heard of that got a PS3 for MGS4 actually bought a HDTV and PS3 and then sold them all once he completed it.. then again that guy was a bit strange. We're not talking about exclusives here, we're talking about cross platform games. For any games that already have an OSX port, getting the actual games to run on Linux would take very little extra work. I think the existence of WINE is making it a pretty easy decision for them right now though.

      I bought an XBox recently. I certainly didn't do it for the exclusives, I just did it because a lot of my friends that I wanted to play online with can't afford PS3s.

      --
      which is totally what she said
    22. Re:If they're so profitable by The+MAZZTer · · Score: 1

      Steam runs fine under Wine, especially with the new webkit browser engine.

    23. Re:If they're so profitable by Dexy · · Score: 1

      Mod parent informative. Although GP is nothing more than the usual "Steam DRM hurr durr" troll.

      What usually happens is that if you get VAC banned playing a game on a certain engine, you get VAC banned for all games using that engine. So for example, if you hack on CS 1.6 and get VAC banned, you would still be able to play on non-VAC servers as the parent rightly said, but you would be banned from playing on VAC-secured servers in CS 1.6 and all other GoldSrc multiplayer games. You would still be able to play on VAC-secured servers for games on the newer Source engine though (CSS, TF2, L4D etc)

    24. Re:If they're so profitable by UnknowingFool · · Score: 1

      It's not Linux can't be profitable. It's that Linux doesn't have enough of a marketshare in the consumer market to make it worth Steam's efforts. Launching a Steam client means more than coding. It also means support as well. Valve is relatively a small company by Apple's or MS standards so adding personnel for a small number of users doesn't make a lot of business sense.

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    25. Re:If they're so profitable by Lumpy · · Score: 1

      I gamed on linux for 2 years.

      Problem is Loki went out of business and took linux gaming with them. Honestly, Linux is for real tasks like work, engineering, chemistry, design, etc... it's not a fisher price toy like Windows.

      I dont see many games that run on IBM mainframes or supercomputers.... Where is solitaire for WATSON?

      and honestly, THAT approach is what sill continue linux in the business world. No games = more professional to a Lot of executives.

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    26. Re:If they're so profitable by Ben4jammin · · Score: 3, Interesting

      From Games Radar:

      Steam raked in nearly one billion dollars in 2010 (http://www.gamesradar.com/pc/call-of-duty-black-ops/news/steam-raked-in-nearly-one-billion-dollars-in-2010/a-2011020485712484007/g-20100430155446363032)

      What are the sales figures for the whopping 2 games you linked?

    27. Re:If they're so profitable by Anonymous Coward · · Score: 0

      Windows has 90 percent of the market. All other desktop/laptop OSes combined are, quite frankly, irrelevant.

    28. Re:If they're so profitable by MogNuts · · Score: 2

      I always love when people throw out strawmen.

      5 casual games on Linux does not a market make. It would be *irresponsible* for any company who actually wants to make money to serve the Linux market for games.

    29. Re:If they're so profitable by Blue+Stone · · Score: 1

      Really? I heard it was all down to hats.

      --
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    30. Re:If they're so profitable by TheRaven64 · · Score: 1
      Wrong argument. You're saying:
      • You only run Windows for games.
      • If a game doesn't have a Linux version, you'll buy the Windows version.
      • Otherwise, you'd buy the Linux version.
      • If all of your games had Linux versions, you wouldn't use Windows.

      But what's in it for the game company? You'll buy the Windows version anyway if they don't produce a Linux one, so why should they bother? Making you switch from Windows to Linux isn't really an incentive for most game companies...

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    31. Re:If they're so profitable by Jorl17 · · Score: 2

      Then you are a poor soul. Lower my Karma, but I am never touching Windows again, unless I'm forced to do so in my job. It disgusts me to support and see other people support the tirany of Microsoft.

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    32. Re:If they're so profitable by Anonymous Coward · · Score: 0

      then you don't know many gamers who have a linux install :/ at uni, people tend to get into using linux for labs and coursework, then realise its superior in many ways for most tasks, but they'll still be using windows to play their games.

      For what, accessing networked file shares? Printing? Networked printing? Word processing? Publishing? Math? Science? Gym Class? Putty is even a better terminal than gnome-terminal.

      What tasks did you have in mind, typing shit at a bash prompt? Writing perl?

    33. Re:If they're so profitable by onefriedrice · · Score: 1

      To be fair those numbers were inflated by people who wanted to show that a game on linux can be profitable.

      [citation needed]. And please DO your homework first

      I don't know if any formal study has been done (and I'm certainly not interested enough to conduct one myself), but even as a Linux user I think it's a fairly safe (albeit unsupported at this time) assumption to say that the GP is right. At the time, I also remember seeing people encouraging others to be generous just so developers would hopefully start to see Linux as a significant market for games. Ditto for humble bundle.

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    34. Re:If they're so profitable by Anonymous Coward · · Score: 0

      That maybe was true _before_ Valve released the Mac OS X client and ported the source engine.

      But the step of porting software that runs both on Windows and on Mac OS X (which is, in fact, unixoid and uses OpenGL) is ridiculously easy.

      The main problem, i think, is the support.
      For there are so many different Linux distributions with such a widespread variety of configuration options, it's almost inevitable that some games won't work properly for perhaps 10% of the users. Nor imagine those 10% of maybe 100,000 linux users, or even 10% of 10,000 linux users, bombardig valve with 1 support question per month. That would be (in the best case) 30 questions per day that require communication ("please post your lspci, uname -a, ...") and research. That's 2 additional highly qualified support employees, costing Valve >$100,000/year. And that, for 10,000 linux users, 90% of whom would have bought the game anyways, is just too much.

      A solution to this problem would be _officially_ excluding support for Linux-related problems in a statement like this:
      "We do not promis the game will run on linux, but try your luck. If you buy the game and it does not run on linux, we will not provide support and you won't have the right to return the game. Try playing the game demo to determine if the game will run on your linux system. Still, don't take the test results for granted since the game could get broken at any point, i.e. by an upgrade of your linux system or by an upgrade of the game."

      It would cost like $1000 to pay a lawyer to make that statement "legally correct" and include it into the terms of use. On the other hand, i would buy _every fucking game_ valve is offering for linux.

    35. Re:If they're so profitable by DavidTC · · Score: 2

      I am utterly baffled by people who think porting Steam to Linux would be even slightly useful.

      Steam is not a game. Valve porting it will not make any Steam game run on Linux.

      Why on earth would Valve port Steam so that Linux users might purchase the $300 total worth of games that actually run on Linux that they sell?

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    36. Re:If they're so profitable by Shikaku · · Score: 1

      http://www.amnesiagame.com/

      Amnesia: The Dark Descent is a casual game?

    37. Re:If they're so profitable by Schnapple · · Score: 1

      Ah, your issue was with "gaming in general". Well, there are many gaming platforms, and not all the games on one runs on others: how's that different with Wine?

      On Windows, on a hardware system that meets the requirements, the games run as expected. On Linux, with Wine, on the exact same hardware, a number of games will not run at all, and many do not run as expected. Most people find this unacceptable.

      It's cute that you're desperately trying to make Linux out to be a competitive gaming platform, but it's just not.

    38. Re:If they're so profitable by Schnapple · · Score: 3, Interesting

      Then you are a poor soul. Lower my Karma, but I am never touching Windows again, unless I'm forced to do so in my job. It disgusts me to support and see other people support the tirany of Microsoft.

      I don't know what's worse, that you believe Microsoft is tyrannous, or that you expect anyone to take your intelligence seriously when you can't spell tyranny.

    39. Re:If they're so profitable by nedlohs · · Score: 1

      Employing people to work on that would reduce their profit per employee, and possibly their profit full stop.

    40. Re:If they're so profitable by stewbacca · · Score: 1

      Windows has 90 percent of the market. All other desktop/laptop OSes combined are, quite frankly, irrelevant.

      Toyota has a 14% market share in the US. Nobody considers them irrelevent. Honda is 9%. Irrelevant?

      http://online.wsj.com/mdc/public/page/2_3022-autosales.html

      GM, Ford, Chrysler...all fighting for irrlevancy, based on your criteria.

      Wash, rinse, repeat for any other industry, to include the desktop OS market. 5% is not irrelevant, unless you write malware for a living, I suppose.

    41. Re:If they're so profitable by stewbacca · · Score: 1

      I remember this argument from the mid 90s and Macintosh gaming. I worked for a company that ported games to Mac. It was profitable because it was cheap to do, and nobody else was doing it. THAT's what's in it for game companies...they can get more customers for very little more effort. Sure, the Mac version has additional expense, but if my profit is only 10% on the Mac version as compared to 25% for the PC version (completely made up for discussion), 10% profit is still more than NO profit.

      The only time it doesn't make sense to port code to other platforms is when it costs more to develop and support the new platform than the amount of profit it can bring in. And even then, sometimes it makes sense to operate at a small loss if for anything to be "in" on the ground floor when something does take off.

      I can't imagine any meetings at Blizzard where they say something like, "you know, we really need to stop supporting a Mac version of WoW because we only have 2 million repeating subscribers".

    42. Re:If they're so profitable by flimflammer · · Score: 0

      Typical nonsense uttered by Linux fanatics.

    43. Re:If they're so profitable by stewbacca · · Score: 1

      Considering iOS is double Linux distro marketshare, and OS/X is more than double iOS, Linux has a long way to go.

      http://www.netmarketshare.com/operating-system-market-share.aspx?qprid=8

    44. Re:If they're so profitable by stewbacca · · Score: 1

      While I agree with your post, I'm just waiting for the hordes of nay-sayers who will bitch and moan about how the day Steam goes out of business, they take all your content with them.

    45. Re:If they're so profitable by stewbacca · · Score: 1

      Interesting, but I don't believe it. Do you have any reliable sources that can back up this claim?

    46. Re:If they're so profitable by Jorl17 · · Score: 1

      You are right, now I don't know what to believe. Should I judge someone who was high on criticism to be an idiot because he didn't spell a word correctly, or should I try to take his point of view on some theme? Let's not be fundamentalist. I avoid using Microsoft products, but I don't kill who does (hence I'm part fundamentalist but not extremely fundamentalist to the point of posting something without giving some argumentation that supports what I am saying). Go bash someone else, please. We all know you (and I) want to scew people. After all, why else would we be here talking?
      Finding a mistake is easy. Not making one is impossible.

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    47. Re:If they're so profitable by Jorl17 · · Score: 1

      And yes, that was meant as criticism to you and myself. As my post has no decent facts to support what I say either. However, quick google will show that indeed they are what they are.They may have been very important in the past -- in the development of what we have today, of our cheap personal computers -- , but now, they're just a bunch of corporate employers employing programmers to dominate the whole industry, no matter what it takes. Now that's not ethic at all, and if I'm paying them to serve me, I'd like to know I'm being served by people with a moral compass.

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    48. Re:If they're so profitable by Jorl17 · · Score: 1

      Agreed. He's an idiot. After all, why not just give your money to Microsoft? After all, they don't care about your happiness if it doesn't persuade you from using their products. Being happy now does not mean everyone's happy (it never will), nor does it mean that you will be happy in the future. I think that if company X makes a lot of decent (non linux-fanatic, like me) people unhappy, then they're not worth following -- it'd be equivalent to watching a war break just in front of you and not making anything to stop it, since it didn't affect you.

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    49. Re:If they're so profitable by TheRaven64 · · Score: 3, Insightful

      The difference with the Mac, was that most Mac owners did not also run Windows for gaming. If you sold someone the Mac version, that was a new sale. According to the original poster's own argument, a sale of the Linux version is not a new sale - if there's no Linux version, he'll buy the Windows version instead. Even if the Linux version is just one hour of someone's time to do the recompile and a quick test, it's not worthwhile, because the company gets no more sales: they just trade a sale of the Windows version for a sale of the Linux version.

      As long as Linux gamers are willing to buy the Windows version, there is no financial incentive to do a Linux port.

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    50. Re:If they're so profitable by MogNuts · · Score: 1

      Actually it is. Have you played it? Probably not--thought so. Amnesia, while an amazing game, is simply a point-and-click game. You do realize that right? It's the simple casual "adventure" genre, albeit suspense/horror one.

      And again, my point exactly. Strawman arguments. You dwell on one word, the "casual" one, when my entire argument was about Linux not having a realistic business market.

      So add that 1 game to the 6 other ones. Yea, totally worth the X millions devoted to development, marketing, production, art direction, distribution, etc., for Linux

    51. Re:If they're so profitable by Tanktalus · · Score: 1

      Which vendor has a 90% share of the auto market? Oh, that's right, NONE.

      Sorry, this is not that difficult. I'm not a Windows user - I've ended up in the situation espoused by one of the posters above: I use linux at home, and linux at work, and don't do Windows. I don't boot into Windows for games as most games don't appeal to me, not because Linux is a superb gaming platform. And having two (soon to be three) kids under 5 leaves me little time for games anyway. However, that doesn't make me deluded that, in a market where the #1 choice has 90% share, that is a de facto single-source market. The little guys add up to one for every 9 of the big guy (I expect that, among gamers, which is going to be the sub-market that Valve cares about, it's more lopsided than 1:9). To improve Valve's profitability, should they a) try to mop up the rest of that 90%, or target one of the little guys that make up the other 10%? I don't think this is even a close call.

      Would I like to see more top-quality games on Linux? Sure. It'd be great to be able to show people how even the gamers can start moving out of Microsoft's lock-in. But I'm not going to begrudge those game producers who target only Windows their easiest chance to make a profit. From what I understand, that's no guarantee anyway, so they need to go after their best chance.

      I've read a few times that a healthy competitive industry has the #2 guy selling no less than half of the #1 guy. Similarly, #3 selling no less than half of the #2 guy. The more players, the less that each company can have of the overall market. This keeps all competitors on their toes.

      Solely based on this definition, the car industry is far healthier than the OS industry. That one vendor has 90% of the market means the market is competitively unhealthy, and, by induction, that the other players have been relegated to irrelevancy. Since the auto industry is (relatively) healthy, there will be many relevant manufacturers, and few, if any, irrelevant ones.

    52. Re:If they're so profitable by hedwards · · Score: 1

      Here you go: Valve Apologise For VAC Goof They don't generally completely pull the license for such infractions, but they do make it impossible to transfer those games to other accounts.

    53. Re:If they're so profitable by hedwards · · Score: 1

      It depends why they're flagging it. In general they don't go so far as to completely yank the license, but they do take away a lot of your rights if they flag the account. And yes, VAC isn't perfect. Valve Apologise For VAC Goof

      Most of the time when I've heard of them pulling all the licenses it's because somebody was buying games on the second hand market, and rather than provide a mechanism to verify that that purchase is legit, they make you add the key and yank the whole account.

    54. Re:If they're so profitable by hedwards · · Score: 1

      I'm not a troll, I've just heard of way too many people losing an entire account worth of games because Steam flagged the account for trying to add a game that the user had bought second hand. And preventing people from transferring games to other accounts where the VAC flagged them for cheating.

    55. Re:If they're so profitable by stewbacca · · Score: 1

      If Toyota is cruising along at its current 14% marketshare in the US and suddenly FORD/GM/Chrysler make a mega-merge and suddenly garner 60% of the market, Toyota still has 14% of the market, with all the same profits and sustainability they currently enjoy. Why would the emergence of one monolithic competitor change that?

      If more people would just worry about their own business, ridiculous claimes of "irrelevance" would become irrelevant.

      Better yet, when measured by number of happy customers, many companies are giant successes. It's not until you change the metric to percentage of happy customers of all potential customers do you start getting silly indices of success.

      My company probably has less than .01% of the market, yet it provides rewarding careers to 400 employees and appeases all the old rich white guys (board of directors). We are hardly "irrelevant", even on the grand scheme, or even compared to our next-door-neighbor (AMD).

    56. Re:If they're so profitable by bluej100 · · Score: 1

      I know I'm unusual, but I actually dual-boot Windows for work (C#) and Linux for gaming (Minecraft on an integrated graphics card).

    57. Re:If they're so profitable by default+luser · · Score: 1

      Did you ever consider that it's this very picky and insatiable mindset of the average Linux hardcore user (today) that scares mainstream companies away from the platform?

      After all, why try to service geeks who will never be satisfied no matter what you do? Modern linux-only geeks include some of the most self-important perfectionists I've ever met. Every time "not your favorite distro" gets some special treatment from a company, they come out and complain about lack of full control. Every time a company actually releases open-source specs, they complain about how long it takes to release the specs, or bitch about how it sometimes takes years to develop solid drivers.

      Would you really want to develop a distribution platform and games for people like these? Prima donnas aren't worth the headaches, and since those who are willing to compromise have already left for Windows or OS X (at least on the desktop), there's nobody else left.

      --

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    58. Re:If they're so profitable by Jorl17 · · Score: 1

      Well, I'd actually be pleased with the "simplest" of versions that just worked. No package system. No fancy gui. No support line whatsoever (after all, I am a "geek", I should know how to fix stuff). However, these companies don't try ANYTHING at all [CITATION NEEDED]. It'd be as simple as (of course, given the money and programming tasks, which I know would be hard) linking up the code to old libraries, containing every possible library that they can and distribute it under a .tar.gz file. There, all distributions supported. If someone doesn't know what to do with it, then screw that someone. All I ask for is an attempt.

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    59. Re:If they're so profitable by Purity+Of+Essence · · Score: 2

      In the gaming market, Linux isn't profitable.

      http://2dboy.com/2009/02/12/world-of-goo-linux-version-is-ready/
      http://2dboy.com/2009/10/26/pay-what-you-want-birthday-sale-wrap-up/

      Funny thing about that example. In his 2009 IGS keynote 2DBoy's Ron Carmel, speaking about World of Goo specifically, indicated that Linux ports aren't actually profitable by themselves, but the Linux community is so vocal whenever a major game is released on Linux, it can significantly boost sales on profitable platforms like Mac and PC.

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      +0 Meh
    60. Re:If they're so profitable by shermo · · Score: 1

      I've read a few times that a healthy competitive industry has the #2 guy selling no less than half of the #1 guy. Similarly, #3 selling no less than half of the #2 guy. The more players, the less that each company can have of the overall market. This keeps all competitors on their toes.

      I'm not sure that's right. The HH Index for a 2 player market using your conditions is 55%, for a 3 player it's 43%, and seems to be 33% for a large number of players,

      "A HHI index below 0.01 (or 100) indicates a highly competitive index.
      A HHI index below 0.1 (or 1,000) indicates an unconcentrated index.
      A HHI index between 0.1 to 0.18 (or 1,000 to 1,800) indicates moderate concentration.
      A HHI index above 0.18 (above 1,800) indicates high concentration."

      So they all fall into the 'high concentration' category.

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    61. Re:If they're so profitable by vux984 · · Score: 1

      No games = more professional to a Lot of executives.

      And then ...No Microsoft Office, No Outlook, No decent accounting software...promptly kills it.

    62. Re:If they're so profitable by Meski · · Score: 1

      tirany: The increasing resemblance between Balmer and Michelin Man.

    63. Re:If they're so profitable by Shikaku · · Score: 1

      Actually it is. Have you played it? Probably not--thought so.

      Flamebait. Yes I own it. Would you talk to your parents like that? If not, then don't talk in a tone like that. Also don't be PC and say but I don't have parents! It's a hypothetical question, i.e, what if.

      Amnesia, while an amazing game, is simply a point-and-click game.

      Oversimplifying the game. Also off-topic.

      And again, my point exactly. Strawman arguments. You dwell on one word, the "casual" one, when my entire argument was about Linux not having a realistic business market.

      Ah here we go. Finally some meat, but with something ad-hominem.
      http://www.gamespot.com/pc/adventure/amnesiathedarkdescent/news.html?sid=6286090 -- buy once, play everywhere.
      http://www.humblebundle.com/ check the Linux graph, it's significant. Again, buy once, play everywhere.
      The Unreal Tournament series were also ported to Linux, until a few years ago.
      The wikipedia article on Linux games (there are many, and games like Nethack are played daily [citation: http://alt.org/nethack/perday.html, able to play locally].)
      My point is that there ARE games that sell well, and also run on Linux, but as lots of people point out, nobody really does ports because it's not "established." A Valve establishment would be a great boon for Linux gaming.

      Yea, totally worth the X millions devoted to development, marketing, production, art direction, distribution, etc., for Linux

      Take your false cynicism and bitterness and educate yourself. The only extra cost is development: artwork, models, particles, etc. don't change. There wouldn't be a chicken and egg problem if more people did double ports to Mac and Linux instead.

    64. Re:If they're so profitable by Anonymous Coward · · Score: 0

      Toyota has a 14% market share in the US. Nobody considers them irrelevent. Honda is 9%. Irrelevant?

      And globally? By volume?

      Wash, rinse, repeat for any other industry, to include the desktop OS market. 5% is not irrelevant, unless you write malware for a living, I suppose.

      Yes, that's why we see all of these PC software companies flocking to non-Windows OSes...oh wait.

    65. Re:If they're so profitable by mcvos · · Score: 1

      I also have Windows at home, and I only have it because I want to play games. I've tried to get games to run in Wine, but that's just too much work and too often doesn't work for the games I want. I've considered running Windows in a VM, but hardware acceleration (which many games need) seems to be badly supported by VMs.

      So I run Windows. And while I do have Ubuntu on that same machine, I don't use it anymore, because I don't want to have to close everything and reboot every time I want to do something else. So I ended up even programming under Windows. I hate it, but it's still more convenient than the other solutions I've tried. Though what I haven't tried, and what's probably the solution to my problem, is running Linux in a VM. I don't really need hardware acceleration there.

    66. Re:If they're so profitable by WorBlux · · Score: 1

      It's good to be a big fish in a small pond. However if your a big fish in a big lake, that margin makes less sense to go after. The DRM of steam makes it harder to gain acceptance. Indie game developers have had a lot of success going after the mac and linux markets with minimal or non-existent copy-protection.

    67. Re:If they're so profitable by WorBlux · · Score: 1

      Yes, a potential audience of 30 million people is irrelevant.

    68. Re:If they're so profitable by WorBlux · · Score: 1

      I will buy windows games, but I won't buy ones that aren't compatible with wine. Targeting wine (avoiding the newest .net) might also be an option for some of those small companies.

    69. Re:If they're so profitable by MogNuts · · Score: 1

      Actually it is. Have you played it? Probably not--thought so.

      Flamebait. Yes I own it. Would you talk to your parents like that? If not, then don't talk in a tone like that. Also don't be PC and say but I don't have parents! It's a hypothetical question, i.e, what if.

      Uh what? That was completely unintelligble and made no sense.

      Amnesia, while an amazing game, is simply a point-and-click game.

      Oversimplifying the game. Also off-topic.

      No, not off-topic. Completely on-topic. Your response: "Amnesia is a casual game." My reponse: "It is a casual game." Yes, very off-topic. And yes, it really is. It has no other mechanic than looking through rooms, opening doors, experiencing a story, etc. Adventure games: identical. There is no other game mechanic found in other games like RPGs (massive amount of items, leveling,combat), strategy games (building of units, strategy, currency and resource management), shooters (different weapons, different ammo, sometimes level building, and multiplayer). You're 110% wrong here.

      And again, my point exactly. Strawman arguments. You dwell on one word, the "casual" one, when my entire argument was about Linux not having a realistic business market.

      Ah here we go. Finally some meat, but with something ad-hominem.
      http://www.gamespot.com/pc/adventure/amnesiathedarkdescent/news.html?sid=6286090 -- buy once, play everywhere.
      http://www.humblebundle.com/ check the Linux graph, it's significant. Again, buy once, play everywhere.
      The Unreal Tournament series were also ported to Linux, until a few years ago.
      The wikipedia article on Linux games (there are many, and games like Nethack are played daily [citation: http://alt.org/nethack/perday.html, able to play locally].)

      You proved my point 1000%. Did you even read what you wrote? It's the same 6-7 games Linux zealots mention *every* single time *every* single year, oh for the past how many years now?

      And nethack? Are you serious? A game that's how many years old? 25

      Are you listening to yourself? Because you're just proving my point so easily it's like you're just walking into it.

      My point is that there ARE games that sell well, and also run on Linux, but as lots of people point out, nobody really does ports because it's not "established." A Valve establishment would be a great boon for Linux gaming.

      And as your post has shown, that is 100% wrong.

      Yea, totally worth the X millions devoted to development, marketing, production, art direction, distribution, etc., for Linux

      Take your false cynicism and bitterness and educate yourself. The only extra cost is development: artwork, models, particles, etc. don't change. There wouldn't be a chicken and egg problem if more people did double ports to Mac and Linux instead.

      Only cost? yes artwork doesn't change. Only just about *everything* else. So again, there are millions of extra dollars needed, work, resources, and man-power. But that doesn't count, right!

    70. Re:If they're so profitable by Anonymous Coward · · Score: 0

      Compared to a potential audience of 1.5 billion people, yes, it is.

    71. Re:If they're so profitable by RoFLKOPTr · · Score: 1

      Well, I'd actually be pleased with the "simplest" of versions that just worked. No package system. No fancy gui. No support line whatsoever (after all, I am a "geek", I should know how to fix stuff). However, these companies don't try ANYTHING at all [CITATION NEEDED]. It'd be as simple as (of course, given the money and programming tasks, which I know would be hard) linking up the code to old libraries, containing every possible library that they can and distribute it under a .tar.gz file. There, all distributions supported. If someone doesn't know what to do with it, then screw that someone. All I ask for is an attempt.

      Sacrificing the ability to provide installation and usage support for a product you are selling in order to please the small handful of idiots that have the same mindset as you is not exactly the best way to run a profitable business.

    72. Re:If they're so profitable by RoFLKOPTr · · Score: 1

      If Toyota is cruising along at its current 14% marketshare in the US and suddenly FORD/GM/Chrysler make a mega-merge and suddenly garner 60% of the market, Toyota still has 14% of the market, with all the same profits and sustainability they currently enjoy. Why would the emergence of one monolithic competitor change that?

      Reading comprehension is a wonderful skill. If you had any, you would know that the conversation is about software development and whether it is "worth it" for a company to develop for the operating environment that possesses greater than ninety percent of the overall market share or for other, less-widespread operating environments. It's not about whether Linux (if it were a for-profit endeavor) or Apple would be able to sustain profitability (they both can and/or do) with such small marketshares, it's about whether a company should invest the time and money to gain the extra potential customers that may or may not be using the platforms.

    73. Re:If they're so profitable by stewbacca · · Score: 1

      Reading comprehension is a wonderful skill.

      People skills are a wonderful skill as well.

      If you had any, you would know that the conversation is about software development and whether it is "worth it" for a company to develop for the operating environment that possesses greater than ninety percent of the overall market share or for other, less-widespread operating environments.

      If you notice, I've posted the exact same thing in this thread already.

    74. Re:If they're so profitable by Jorl17 · · Score: 1

      There it goes again. Profitable. Sure profit is extremely important, but it is a real shame that it dictates everything nowadays. It's usually related with "The Amercan Dream". Well, I can do well without that, thanks -- being a Human Being once in a while is ok.

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    75. Re:If they're so profitable by RoFLKOPTr · · Score: 1

      There it goes again. Profitable. Sure profit is extremely important, but it is a real shame that it dictates everything nowadays. It's usually related with "The Amercan Dream". Well, I can do well without that, thanks -- being a Human Being once in a while is ok.

      Being a Human Being is donating time, money, or your product to charity, or giving discounts to students, or forgiving somebody's late payments because both of their parents just died in a horrible car crash. Meeting your ridiculous expectations about cross-platform compatibility is not a humane effort, no matter how much your giant FOSS-fueled ego wants it to be.

    76. Re:If they're so profitable by Jorl17 · · Score: 1

      Yes, that's not wrong. However, an attempt at supporting one of the largest platforms nowadays wouldn't hurt that much. Yes, I am aware that less than 1% does not mean anything ;)

      But this can take on other dimesions besides FOSS. One of the things that really got me pissed off was that Windows 98 "NO MORE SUPPORT" thing. I mean, many people bought legal copies of Windows and of games that Valve, in a search for money (by pleasing newer users), decided to make unusable. Was it old? Yes, it was! But if you buy a game, you expect it to be yours, not semi-owned by a company that shows you the finger. A simpler solution? Maybe just showing up a message such as "Your platform is old. We will not support you anymore and we will not give you recent updates. However, you can still play your current version of game X".

      That would have been correct. That would have showed decency. I was not affected by this, but I gradually stopped using Valve products since then (and now I'm free). It was shameful, idiotic and typical of a company that does not care about its users if they don't give money to the company anymore.

      I understand that it may cost too much to develop cross-platform tools, but I hate that with each update Steam got less usable in Wine, even though we tried to tell it to the developers: "please, just let us keep this version without updating it". It was plain silly. The same thing happened the other day with Counter Strike Source. An unwanted update changed the whole damn game. Most people whom I know that played it (after they PAYED for it), stopped using Valve too, as they got tired of the constant non requested updates.

      I am also aware that, by agreeing with Valve's Terms And Conditions, we, as idiotic users, agreed to be subject to this. This is not a matter of them being allowed to do it, but a matter of them being so inhumane to the point of doing it.

      Keep on NOT supporting Linux, I don't care, it still pleases me and helps me do things several orders of magnitude faster than the other people I know. Eventually, smart people will realize what you've done and just stop using your products, even if they stay with Windows, which has its own advantages over UNIX systems. Valve is dead, even if it takes it one hundred years to do so. The only people supporting it in the future (maybe infinity? You tell me...) will certainly be idiots, unless Valve change their policy.

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    77. Re:If they're so profitable by RoFLKOPTr · · Score: 1

      Yes, that's not wrong. However, an attempt at supporting one of the largest platforms nowadays wouldn't hurt that much. Yes, I am aware that less than 1% does not mean anything ;)

      Yes, yes it would. The total marketshare for Linux-based desktops is slightly less than 1% iirc, but what about the marketshare for Linux-based gamers? Probably nowhere near that.

      But this can take on other dimesions besides FOSS. One of the things that really got me pissed off was that Windows 98 "NO MORE SUPPORT" thing. I mean, many people bought legal copies of Windows and of games that Valve, in a search for money (by pleasing newer users), decided to make unusable. Was it old? Yes, it was! But if you buy a game, you expect it to be yours, not semi-owned by a company that shows you the finger. A simpler solution? Maybe just showing up a message such as "Your platform is old. We will not support you anymore and we will not give you recent updates. However, you can still play your current version of game X".

      Forcing updates eliminates version fragmentation, which is very important in a service that is purely online. If everybody must update, then everybody has the latest update, then every server and every client is compatible with one another. Valve does not support Windows 98, nor should they. Perhaps they added dependencies upon libraries that were incompatible with Windows 98. Perhaps they just didn't feel like supporting it anymore. If you've ever worked a customer service position (of any sort), you'd know how stupid customers can be and how much of a drain on your resources they can be. Nobody should be trying to run modern games on such an outdated platform anyway... I can't imagine they run very well if at all.

      That would have been correct. That would have showed decency. I was not affected by this, but I gradually stopped using Valve products since then (and now I'm free). It was shameful, idiotic and typical of a company that does not care about its users if they don't give money to the company anymore.

      A company that does not care about its users if they don't give money to the company anymore does not update and modify a game in large ways every couple weeks for 3+ years that only cost the end-user $20 one time. I'm talking about TF2, and I'm willing to bet that nearly every asset in the game has been completely replaced at least once since the game's release in 2007, and not a single person has had to pay more than the initial $20 purchase to continue to get these updates. More recent updates have made the game absolute shit and I have stopped playing it, but the updates were still made free of charge with the happiness of the greater public in mind.

      I understand that it may cost too much to develop cross-platform tools, but I hate that with each update Steam got less usable in Wine, even though we tried to tell it to the developers: "please, just let us keep this version without updating it". It was plain silly. The same thing happened the other day with Counter Strike Source. An unwanted update changed the whole damn game. Most people whom I know that played it (after they PAYED for it), stopped using Valve too, as they got tired of the constant non requested updates.

      Valve does not develop their software with its compatibility with Wine in mind. The Wine developers made it work before, and they can make it work again. Valve isn't intentionally breaking Linux compatibility by any means... but they're not going to not implement something they want to implement for the sake of keeping it compatible with Wine. And yes they're going to force you to update because Steam is a DRM and anti-cheat system... so forcing updates is an obvious requirement.

      I am also aware that, by agreeing with Valve's Terms And Conditions, we, as idiotic users, agreed to be subject to this. This is not a matter of them being allowed to do it, but a

    78. Re:If they're so profitable by Jorl17 · · Score: 1

      Yes, that's not wrong. However, an attempt at supporting one of the largest platforms nowadays wouldn't hurt that much. Yes, I am aware that less than 1% does not mean anything ;)

      Yes, yes it would. The total marketshare for Linux-based desktops is slightly less than 1% iirc, but what about the marketshare for Linux-based gamers? Probably nowhere near that.

      Yes, I agreed that it would ;) That's why I said that 1% doesn't mean anything. I really wasn't being ironic! I know how stupid it sounded. Of course I could argue that it doesn't got past 1% because there are no games for it, but I think that'd just be ridiculous -- I really understand it if they don't support Linux, even if I said at some point things that went against what I am saying now.

      But this can take on other dimesions besides FOSS. One of the things that really got me pissed off was that Windows 98 "NO MORE SUPPORT" thing. I mean, many people bought legal copies of Windows and of games that Valve, in a search for money (by pleasing newer users), decided to make unusable. Was it old? Yes, it was! But if you buy a game, you expect it to be yours, not semi-owned by a company that shows you the finger. A simpler solution? Maybe just showing up a message such as "Your platform is old. We will not support you anymore and we will not give you recent updates. However, you can still play your current version of game X".

      Forcing updates eliminates version fragmentation, which is very important in a service that is purely online. If everybody must update, then everybody has the latest update, then every server and every client is compatible with one another. Valve does not support Windows 98, nor should they. Perhaps they added dependencies upon libraries that were incompatible with Windows 98. Perhaps they just didn't feel like supporting it anymore. If you've ever worked a customer service position (of any sort), you'd know how stupid customers can be and how much of a drain on your resources they can be. Nobody should be trying to run modern games on such an outdated platform anyway... I can't imagine they run very well if at all. (bold added later)

      Part of what you say is logical, but the rest doesn't seem to me like it is. When they bought the game, it ran in Windows 98. That's all that matters. As far as the makers are concerned, the customer may have lost all money and be unable to update to a newer platform. Microsoft didn't prevent Windows 98 users from booting up, they just stopped supporting it, and that's the right thing to do (I believe). You argue that it is very important to eliminate version fragmentation and, while I may agree, I can ask: what about offline games which (for sake of a bad system) cannot work even in steam offline mode? This is just ridiculous. I clearly said that the company has ALL RIGHT to say: "We will not support you anymore", because we can't support every platform. However, just forcing users to update a system (paying more money) and change their habits just so that they can continue to play their fully working game is ridiculous. If the game had a bug in W98, then Valve would say: "Screw you, we've told you already, we don't support you" -- and that would be ok! I understand that keeping a compatible server (possibly running at the same time a better one is running) is a waste of money, but then again Valve are still a service provider and they should provide a service to all kinds -- Why do we build buses with ramps if they cost more? Because we have made a commitment to support everyone. It is why in here, in Europe, we pay taxes for a healthcare system that saves millions of people -- we have made a commitment to them. More on this below. Also, I highlighted a sentence of yours that I believe shows something really wrong -- it isn't a matter of running modern games on a new platform, it is a matter of running OLD games on an OLD platform, b

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    79. Re:If they're so profitable by souravzzz · · Score: 1

      As soon as I get my games come to linux, I will stop booting windows forever! (Alas' that does not seem to come in near future...) How much extra cost will the developers incur if they treat linux as another platform (like the consoles)?

  2. They Need Competition (n/t) by Anonymous Coward · · Score: 0

    IMO

    1. Re:They Need Competition (n/t) by Anonymous Coward · · Score: 0

      They already do. Ever heard of http://www.direct2drive.com/ ? [direct2drive.com]

    2. Re:They Need Competition (n/t) by totally+bogus+dude · · Score: 1

      There's also Stardock's Impulse platform and Gamer's Gate. I think Steam took off because they were riding on the coattails of an already very-popular game. It's all about getting enough marketshare to start with that your platform becomes convenient, rather than annoying.

    3. Re:They Need Competition (n/t) by Tacticus.v1 · · Score: 1

      Plus the "It just works", and the benefits of not having to give a frak about steam copies is awesome

      no more where the frak are my disks
      the steam community changes are also quite nice

    4. Re:They Need Competition (n/t) by hedwards · · Score: 1

      It's 2011, just rip your discs to disk and use a relevant utility to mount them. You really ought to be backing up the discs anyways, may as well use the images for installing as well.

    5. Re:They Need Competition (n/t) by Anonymous Coward · · Score: 0

      ...give a frak... where the frak...

      This isn't GameFAQs. You can say fuck.

    6. Re:They Need Competition (n/t) by Tacticus.v1 · · Score: 1

      Already have been doing this Just more work to be honest

      Forgot to mention that publishers who are not bastards also let me take advantage of the weak us and strong au dollar :)

    7. Re:They Need Competition (n/t) by Schadrach · · Score: 1

      I've bought one game under each of them, specifically due to not being available on Steam. Demigod from Impulse (which is kind of like "Steam done poorly", but Demigod = win) and Pathologic from Gamer's Gate (which is more or less a web storefront with download links to what you buy). I've also bought the first Penny Arcade game from Greenhouse (which is similar to Gamer's Gate as far as experience is concerned).

      The daily sale popups from Impulse are annoying though -- they make me want to shut it down any time I'm not actually playing Demigod right that second.

    8. Re:They Need Competition (n/t) by Onuma · · Score: 1

      If you like Demigod (I did too, until I learned that Impulse wouldn't run on 64bit Windows 7 or Vista -- maybe this has since changed) you should check out League of Legends. It's absolutely free, has a TON more content, a huge player base, and is actually a high-quality game. You can get everything available with in-game currency which is earned through playing -- the only exception is that you must purchase "Riot Points" in order to buy skins for your champions (heroes), but they provide purely asethetic value and no advantage in-game.

      www.leagueoflegends.com

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    9. Re:They Need Competition (n/t) by bigstrat2003 · · Score: 1

      If you like Demigod (I did too, until I learned that Impulse wouldn't run on 64bit Windows 7 or Vista -- maybe this has since changed)

      I currently run Impulse just fine on Win7 64-bit. I never had issues, but I didn't get Win7 right away so they might have fixed it by the time I got on board.

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    10. Re:They Need Competition (n/t) by Onuma · · Score: 1

      That's what killed it for me. I bought Demigod around the same time I got VistaX64. Of course I checked for a solution on the Impulse forums, where Stardock stated they "had no plans to support x64 systems in the foreseeable future".

      Not sure if it's actually supported now, or you just got lucky (some people did still run it normally even when I was checking it out). Hopefully the former, though the lack of Stardock's insight is still disappointing...I've been running 64-bit systems since 2004 and to see things in 2009 still completely unsupported was crappy.

      That being said, I like the level design and flow of Demigod. The hero selection was limited, but diverse nonetheless. I especially liked that you could choose how to spec your hero, as well as which items to purchase to augment them - I think I ended up using Oak most of the time because of his versatility.
      What really attracted me to LoL was the metagame -- you as a player are the "Summoner" who levels up over the course of numerous matches; you select your champion to control each game and play in the moba/DotA style. No other moba has a metagame anywhere near League, which is why I've now got 1200+ games under my belt in about a year and a half. The fact that it was free definitely attracted me initially, although I've since spent money on it -- I buy games I like to play. You can buy it retail, or download it for free.

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    11. Re:They Need Competition (n/t) by Anonymous Coward · · Score: 0

      Yes, Steam only took off because they basically said "fuck you, we don't care if you want to play HL2 without signing up to our grossly restrictive online DRM system"... and so the peasants bent over, and then began the age of online activation and increasingly restrictive game DRM.

      Thanks Valve.

    12. Re:They Need Competition (n/t) by HaZardman27 · · Score: 1

      To some extent gog as well, even though they generally only sell old games.

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    13. Re:They Need Competition (n/t) by HaZardman27 · · Score: 1

      1 US Dollar equals over 0.99 AU dollar.

      --
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    14. Re:They Need Competition (n/t) by HaZardman27 · · Score: 1

      Just apparently not confident enough to do so non-anonymously.

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  3. Half Life 2: Episode 3! by Anonymous Coward · · Score: 0

    Do I need to say more? Now that there's money, where's the game? :(

  4. Oh gimme a break! by Jeppe+Salvesen · · Score: 2

    On my Mac (the horror! the horror!) I can log on, purchase and download the games that are released for Mac. I can even play them.

    The trick is that once the Steam client has been ported, each individual game developer chooses whether to invest money in porting their awesome creation to OSX.

    If Valve ported Steam to Linux, that would open a similar calculation for the developer. It would also mean that indie developers could develop on the Linux stack and sell their games to those who run Linux. Given careful selection of libraries, it's possible to run the same code on Linux, OSX and Windows. It would be sweet. But it depends on whether Valve thinks there would be enough money in the Linux market to pay for the development of a Linux client.

    --

    Stop the brainwash

    1. Re:Oh gimme a break! by L4t3r4lu5 · · Score: 0

      Yeah, but Windows is Windows and OS/X is OS/X. There's little difference between them.

      Linux is complicated

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    2. Re:Oh gimme a break! by Vectormatic · · Score: 1

      Windows isnt just windows either, it is 95, 98, 98se, me, 2000, xp, vista and 7

      All games specify that they only run on version X or newer, i assume OS X works the same way, with some software requiring 10.5 or better, and refusing to run on 10.4

      Just do the following for your linux games, support debian/ubuntu and perhaps the redhat derivatives with version support for 1-2 years old releases max (upgrading your release is typically free), debian/ubuntu probably catches 80% of gaming interested linux users out there, and those die-hard slackware nuts are probably much more likely to install ubuntu on a seperate partition rather then buying/installing windows.

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    3. Re:Oh gimme a break! by inasity_rules · · Score: 1

      Just do the following for your linux games, support debian/ubuntu and perhaps the redhat derivatives with version support for 1-2 years old releases max (upgrading your release is typically free), debian/ubuntu probably catches 80% of gaming interested linux users out there, and those die-hard slackware nuts are probably much more likely to install ubuntu on a seperate partition rather then buying/installing windows.

      You don't have to be that limited. A lot of linux games I've used (e.g. heretic II) came with a installer. You don't have to distribute them as a .deb or .rpm. In fact you could make things nice and platform independent with your steam client acting as a "games package manager." You know, re-invent the wheel and all that...

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    4. Re:Oh gimme a break! by ProbablyJoe · · Score: 1

      There's less difference between OS X and Linux than there is between OS X and Windows. Windows only games use Direct X, which only works on Windows. For a game to be ported to OS X or Linux, it needs to be ported to OpenGL. This is probably the main bit of hard work in porting the game, and once that's done, there's not likely to be a huge amount of work in getting it to work on Linux once it's working on OS X. This is why it's so infuriating that there's Steam on Mac, and yet Linux is left ignored.

    5. Re:Oh gimme a break! by MrHanky · · Score: 1

      Nonsense. Most commercial games have worked across distros with few problems since the early days. I just installed the Q3A demo from 1999 just to test: sure, the installer is broken (with Steam, it would be built-in), but the game runs. 800 FPS in demo001. That's better luck than I had with Bioshock (took several hours to get to run properly) and Saint's Row 2 (is broken, runs double speed) installed with Steam on Windows 7 64 bit, or getting anything at all to run with outdated versions of OS X.

    6. Re:Oh gimme a break! by Vectormatic · · Score: 1

      yeah i know, i loved the fact that my ut2k4 windows DVDs also have a linux install script on them.

      You dont need to standardize on deb/rpm, but i thought sticking with one major distro/family would make support somewhat easier

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      People, what a bunch of bastards
    7. Re:Oh gimme a break! by L4t3r4lu5 · · Score: 1

      No, Windows is Windows. 2000, xp, Vista, 7, they're kernel revisions. 5, 5.1, 6, 6.1 respectively. All Windows 7 is Kernel 6.1.

      Linux is not Linux. Linux us any of a multitude of kernel versions with their own idiosyncrasies, package formats, UIs, all manner of other changes between distributions and versions of those distributions.

      I'm not saying that gaming on Linux is impossible; Been there, done that, got the makefile. What I'm saying is that it won't be the Ubuntu / Debian / Mandriva / OpenSuse / Arch / Fedora forums which get hammered for support, it'll be Steam and Valve, and they'll have to provide that support because they sold the product. It's much more complex than supplying an install script.

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    8. Re:Oh gimme a break! by Alex+Belits · · Score: 1

      No. The same binary runs on all Linux distributions for any given hardware (PC in this case). I dare you to show me an exception that was not specifically made to behave that way (and if you won't, we will all assume that you post from Microsoft PR company).

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    9. Re:Oh gimme a break! by Lumpy · · Score: 1

      Compile Statically and it runs on everything that is that processor type.

      Come on, WTF is wrong with everyone all afraid of statically linking something like a game. OMG Exploit! in the GAME... not the system, the game.

      --
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    10. Re:Oh gimme a break! by Jorl17 · · Score: 1

      It wouldn't make it easier! It is true that Ubuntu is, nowadays, a very important distribution in the Linux World. However, we shouldn't standardize on deb or rpm. Source-code is, as always (the True and Only Way) the best possible choice of distribution. Now if source is not available, then a generic binary package either dinamically linked against old library versions (to ensure compatibility) or a generic binary package (.tar.gz, usually) that contains most of the needed library versions will do.

      But really, the One Way To Be Right way is to just give the source-code out. Too bad they don't do it, but I understand their POV...

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    11. Re:Oh gimme a break! by Jorl17 · · Score: 1

      Of course they'll have to provide better support: After all, they are choosing to adopt Linux.

      Adopting Linux assumes a inherently better change in the way we make software. Even if you don't distribute source code, you need to adapt yourself for more portability, higher past compatibility (which can ultimately lead to efficiency and, sometimes, better code), all things that make software better in one way or another. Sure it has its disadvantages, but I, as a linux user, feel good about having the power to control my OS and my computer (come on Windows users, there's no power like UNIX power, no matter how much shit you get in(out of?) your pc), so I accept disadvantages in exchange for the true power that computing should be about for us programmers.

      It shouldn't cost that much to port applications to Linux after it's reached Mac. I would even be satisfied with a console version of steam (it's UNIXified already people!).

      Of course I say that it wouldn't cost that much, but it would, money-wise. That's whats wrong with our overcapitalist shitty ass of a fucking system. They want money. That's all. They don't care about our happiness unless it changes their profit. We need to change this system and to decentralize the power from Valve, Microsoft, Apple, Google, etc, so that we do not rely on them. We can do that by not using their software (that is what I do; yes, I'm sure they're pissed at a -1 in their 10 orders of magnitude statistics) or by making laws that force them to take a fair approach. However, defining "fair approach" is next to impossible as it allows for all kinds of trapdows (next we'll have BSD users requesting steam, then OS2, then iOS!; besides, just choosing "market usage" is silly and is not based on any real deductive principle).

      Stop giving money to these pigs. Today they might make you happy, but there's a hell lot of people who are just like you or even better (or worse!) that are not happy. Who knows, maybe tomorrow they'll piss you off too?

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    12. Re:Oh gimme a break! by ToasterMonkey · · Score: 1

      On my Mac (the horror! the horror!) I can log on, purchase and download the games that are released for Mac. I can even play them.

      The trick is that once the Steam client has been ported, each individual game developer chooses whether to invest money in porting their awesome creation to OSX.

      If Valve ported Steam to Linux, that would open a similar calculation for the developer. It would also mean that indie developers could develop on the Linux stack and sell their games to those who run Linux. Given careful selection of libraries, it's possible to run the same code on Linux, OSX and Windows. It would be sweet. But it depends on whether Valve thinks there would be enough money in the Linux market to pay for the development of a Linux client.

      You do realize that a Linux steam client would get some subset of ports OS X has. Which is just a _staaaaagering_ amount of software, let me tell you.
      Yay, you can download Altitude for Linux.... from Steam now, win...
      Some cheesy cross platform puzzle games, wooooo.

      There are lots (but not a high percentage of total PC software) of Mac ports outside of Steam. The Linux situation is more dire, so maybe Steam would give people wishing to target Linux something to focus on at least. Really though, Steam is just another marketplace for the Mac, it hasn't really increased the amount of software available to it, IMHO (other than what, orange box?). But on Linux, having just ONE AA title ported, even a Valve in-house job could be what, a 200% improvement over the commercial games it has now?

    13. Re:Oh gimme a break! by Anonymous Coward · · Score: 0

      You can't play every Steam game on your Mac. The various developers have to already have a Mac version. Steam doesn't magically make the game work on the Mac. Also, Mac has a handy API for graphics similar to DirectX for Windows. Linux does not (not with all the modern features and definitely not standardized). Until you get a standard API on *nix that can handle all the fun HDR/Bloom/AA/etc you just won't have native Linux games.

      Now, maybe they could do something similar to DOSBox with Wine. I'm not sure if Wine would work like that. But then you run into the problem that not every game is compatible so the market is going to be limited (they waited on DOSBox until most games people would want were relatively stable). Not only that, from my own (admittedly limited) experience sometimes the config for a game in Wine is different between *nix installations.

      In short, its not commercially viable right now. But remember, this is Valve. They listen to the mod and homebrew community. They are very savvy. If some people get a project rolling to do this sort of thing and look like they are making progress, they may find Valve knocking at their door with a friendly offer. It's happened before, to over half their staff.

    14. Re:Oh gimme a break! by DavidTC · · Score: 1

      Developers already choose what platforms to run their game on. It has nothing to do with Steam. It has solely to do with the size of the platform and the ease of the port.

      I bet you can't find a single developer who decided to port their game to Mac because Steam is there. In fact, Valve itself didn't decided to port Half-life to Mac because Steam was there...it was the other way around, they decided to port Steam because they were already porting Half-life and other games on that engine.

      No one has ever said 'Hey, a slightly better distribution channel, I'll spend money porting the game despite the fact I wasn't planning to originally.'. Sure, it might make it slightly more likely they'd plan that in the first place, 5% more likely or something, but the idea that it's the thing that's magically going to push Linux gaming over the edge is crazy.

      --
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    15. Re:Oh gimme a break! by flimflammer · · Score: 1

      Nonsense. No one expects to run modern games on Windows 95, 98, ME, or even Windows 2000 anymore. Support for those have long since vanished from the markets. The only operating systems that you really need to consider support for is WIndows XP, Vista, and 7. Vista and 7 are virtually identical in support needs. Even if you compared all the past versions of Windows to Linux, it still pales in comparison.

    16. Re:Oh gimme a break! by flimflammer · · Score: 2

      And this reasoning, mind you, is exactly why Linux will never truly take off on the desktop. The average user does not want to compile their programs from scratch. They don't want to troubleshoot why the compile failed. They want to click the program and use it.

    17. Re:Oh gimme a break! by domatic · · Score: 1

      I have a copy of the original Unreal Tournament that has worked on every install of Debian and Ubuntu I've had since 2001. If the developer knows what they're doing then binary only games that are robust over time and variants are possible. No "compile troubleshooting" required.

      The icculus guys seem to know what they're doing.

      Ditto for Doom3 and RtCW.

    18. Re:Oh gimme a break! by Jorl17 · · Score: 1

      "Now if source is not available, then a generic binary package either dinamically linked against old library versions (to ensure compatibility) or a generic binary package (.tar.gz, usually) that contains most of the needed library versions will do."

      What do you think that I meant with that?

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    19. Re:Oh gimme a break! by Alex+Belits · · Score: 1

      ...and it all happens to be completely unrelated to the subject, because libraries in question are:

      1. Absolutely identical between distributions, so static linking never was necessary in the first place.
      2. Can be linked statically, or distributed with binaries, or plenty of other other supposedly disallowed things can be done as long as users get re-linkable object files with the product.

      Case in point: Second Life client, that is linked to half of libraries one can find on a typical Linux system, and at least 1/3 of libraries that shouldn't be used on Linux by sane people in the first place.

      --
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    20. Re:Oh gimme a break! by badkarmadayaccount · · Score: 1

      Gallium3D has a Direct3D state tracker - open source.

      --
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  5. Apples to well...Apples by antifoidulus · · Score: 1, Interesting

    One thing on the profitability per employee thing, at least with Apple the figure most likely includes retail employees as well. With the latest figures I could find and from my back of the envelope calculations Apple made 14 billion with about 50k employees, for a profit of roughly $280k/employee. Meanwhile valve made, according to the article $55 million on 250 employees, for a profit/employee of $220k. Right off the bat, unless Forbes is using different numbers than I am, you see a discrepancy. Furthermore, if we limit the discussion to non-retail employees(of which Apple has about 35k), then the profit/employee jumps to over $400k/employee, much higher than Valves. Still an amazing company, but there are some "interesting" numbers in the article....

    1. Re:Apples to well...Apples by N1AK · · Score: 2

      Furthermore, if we limit the discussion to non-retail employees

      Which we would do why? It makes about as much sense as suggesting we limit the discussion to the number of African-American females (none), unless you're suggesting that Apple's retail employees work for free or apple should/could drop out of retail entirely.

    2. Re:Apples to well...Apples by romiz · · Score: 2

      You're missing something. In TFA, the $55 million profit is the 2005 value. As Valve is privately owned, it does not give any information regarding its profit to the public, which means that no-one really knows how much profit it did last year. But probably more than $55 million, if we do your math in reverse.

    3. Re:Apples to well...Apples by antifoidulus · · Score: 1

      No, you have to sort of separate out the retail from the non-retail aspects of Apple to get a fair comparison because Valve doesn't have any sort of real "retail" presence. To get truly accurate numbers you would have to suss out the profitability of the retail section vs. the rest of the company but those numbers aren't easy to come by as Apple doesn't really release figures in that granularity.

    4. Re:Apples to well...Apples by MrHanky · · Score: 1

      You mean, the numbers are only fair if Apple gets to win.

    5. Re:Apples to well...Apples by Captain+Hook · · Score: 1

      Valve doesn't have any retail employees because it doesn't need them, Apple does because it has to.

      You could argue the Apple could dump all of it's Apple Stores and just sell online or through 3rd Party retailers and thus reduce it's staff count but I believe the Apple Stores are as much as about Apples image as it is about direct sales and by dumping the Apple Stores would find it's harder to sell it's products at the premimum it does.

      Only time would tell whether the reduced head count would increase the revenue / person or decrease it due to a slight decrease in the profit margin.

      The argument makes as much sense as saying Apple shouldn't count warehousing/shipping staff (if Apple employ these directly - I don't if they do or not) because Valve doesn't need those staff. Revenue/Head isn't about comparing similar staff between companies, it's about comparing how companies do operate, and surprise suprise and purely data based business where computers do the work needs less staff.

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    6. Re:Apples to well...Apples by antifoidulus · · Score: 2

      No, Apple may still very well lose that comparison, I actually don't give a shit as I don't hold any Apple stock(and obviously no share in Valve as its a privately held company), but if you are going to go and make claims like this then you should make the control variables be as close as possible.

    7. Re:Apples to well...Apples by antifoidulus · · Score: 1

      Actually overall revenue/head isn't all that useful a statistic no matter how you slice it. For example Apple could increase it's revenue per head by shedding it's retail business but overall revenue and profits, which at the end of the day are the true measures of success, would suffer. If you are going to compare revenue/head then you should make the comparison as close as possible.

    8. Re:Apples to well...Apples by alostpacket · · Score: 2

      Your comparing 2010 (2009?) Apple profit with Valve's 2005 profit, you need to read the article more carefully. Vavle is likely making in the $250m/750 range at present.

      Apple made less than 2B in 2005 profit, so you're off by about 12-13B.

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    9. Re:Apples to well...Apples by Eivind · · Score: 0

      For real ? I mean, the profits of privately held companies are secret in USA ?

      Nuts.

    10. Re:Apples to well...Apples by Zenin · · Score: 1

      And arbitrarily cutting random classes of workers only distorts the very variables you are so worked up over.

      As a company, as a business model, as a management strategy, however you'd like to word it Valve unquestionably produces greater revenue and profits per human head used then Apple.

      The fact Apple chooses to use some of those heads for retail work is simply that; Their choice. And it's the entire point; Apple's business choices, including human resources, affect their profits and revenues per-capita.

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    11. Re:Apples to well...Apples by Schadrach · · Score: 1

      Which you do by ignoring a large chunk of one companies' employees while still counting all of their revenue? That just seems like a number intentionally biased in the other direction. If we discount all their retail employees, shouldn't we also be discounting all revenue from sales via Apple's first party retail outlets (read: Apple Stores),

    12. Re:Apples to well...Apples by antifoidulus · · Score: 1

      I actually said that...... but it's actually difficult to do as Apple doesn't release a whole lot of information other than the basics(revenue, profit etc)

    13. Re:Apples to well...Apples by GauteL · · Score: 1

      Profit per employee is a ridiculous measure to go by anyway. Consider two otherwise identical companies, where one of them decides to outsource their manufacturing and retail arms to third parties. This company now may now have a massively larger profit per employee than the other company, but they may well have missed out on a lot of profit (which are now swallowed up by the retailers and manufacturers).

      Also, only trying to increase your profit per employee would be ridiculous. Consider a 500 employee company making £100k profit per employee. They have an opportunity to expand into a somewhat less profitable area by hiring 100 employees making £50k profit per employee. Should they avoid doing this, just so that they can keep their profit/employee ratio up? By this measure a 2 man company making £100k profit per year is more successful than a 500 employee company making £20M profit per year. Surely what really matters is profit per shareholder, because a 2 share holder company making £100k profit is definitely on average more successful for their shareholders than a 500 shareholder company making £20M profit.

      Note: I'm not trying to make a judgement on the merits of outsourcing here. It may well make sense.

    14. Re:Apples to well...Apples by UnknowingFool · · Score: 1

      Valve probably has part-time employees but their numbers are probably small. ie. an intern or receptionist, etc. Apple with a retail presence has a much larger amount of part-time employees. Incidentally Apple takes into account retail into their calculations. If you read any of their financial statements, they don't show number of employees. They use equivalent employee hours or something like that. Basically they divide the part time hours by 40 to figure out equivalent full-time and then add it to the number of full-time

      There are reasons why many companies do not count part-time employees in some of their calculations. Namely benefits for a full-time costs a company much more than part-time. Health care costs alone are significant. So what's the right answer here? Do you just cut off the part-timers? I would think many HR people could have hours of endless debates about it.

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    15. Re:Apples to well...Apples by Anonymous Coward · · Score: 0

      No, you have to sort of separate out the retail from the non-retail aspects of Apple to get a fair comparison because Valve doesn't have any sort of real "retail" presence. To get truly accurate numbers you would have to suss out the profitability of the retail section vs. the rest of the company but those numbers aren't easy to come by as Apple doesn't really release figures in that granularity.

      Except that Apple's retail employees contribute to the profitability of the company. They're Apple's sales force and its front-line customer service force; if Apple didn't have its fancy, highly visible retail stores, it wouldn't sell nearly as many products, wouldn't make nearly as much money, and wouldn't be as profitable. That's why Apple has retail employees; because they help to make the company more profitable. Apple doesn't employ them out of charity.

    16. Re:Apples to well...Apples by JTsyo · · Score: 1

      No one is going to argue that this is a useful statistic. Also consider that a lot of Steam sales are just Valve selling games from other developers.

    17. Re:Apples to well...Apples by stewbacca · · Score: 1

      Profit per employee is a ridiculous measure to go by anyway.

      Exactly. I'd rather work for a company that pays me more, which in turn lowers their profit-per-employee metric.

    18. Re:Apples to well...Apples by Anonymous Coward · · Score: 0

      And arbitrarily cutting random classes of workers only distorts the very variables you are so worked up over.

      Just like comparing a multi-industry corporation, that is Apple in mobile, software, computer hardware, etc, to an online software retailer (the bulk of Valve's product)

      As a company, as a business model, as a management strategy, however you'd like to word it Valve unquestionably produces greater revenue and profits per human head used then Apple.

      I would question that, no doubt. Would they do the same with 50k employees? I would say no. That is an entirely different ball game, strategy and management wise. Would they do the same adding mobile apps, hardware, cellular, etc with all of the cost of R&D for each of these to their mix? Probably not. Doesn't mean they aren't good at what they do. I wouldn't say that at all. What I would say is that compared to other 250 employee online retailers Valve's business model, management strategy and company are definitely good at producing large amounts of revenue and profit per employee. I would NOT say that they are even close to being in the same league as an Apple or Google.

      The fact Apple chooses to use some of those heads for retail work is simply that; Their choice. And it's the entire point; Apple's business choices, including human resources, affect their profits and revenues per-capita.

      And I would say that I would take Apples model over Valves any day. Even if Apple's per head profit was half of valves, they have two hundred times the number of employees that Valve has. Apples quarterly net income is greater than the current valuation of Valve.

      Valve is essentially a one trick pony. And I am not saying that to be mean. When they can sustain that growth, revenue, and move into other markets using the same strategy then I will be impressed. But I just don't think it can happen.

    19. Re:Apples to well...Apples by Anonymous Coward · · Score: 0

      I believe the point the parent is trying to make is that they are trying to compare two inherently different models and equating them to be the same thing, when they are clearly no. Apple must provide shipping infrastructure, retail stores, support/warranty/rma repair, hardware support, software support, etc. Valve on the other hand has to run server farms for content (just like Apple), but they have none of the shipping/warranty/retail infrastructure that Apple must support. They are two inherently different business models.

      Although profit/employee might appear interesting on the surface, it's relatively worthless since Apple will have far larger operating costs, but also far more potential for retail/profits.

      Comparing the 'app stores' (both iOS and Mac) to Steam might be a better comparison if we knew what the profit was. You would have to ignore the fact that Apple doesn't run those stores to make much profit but they price their take on breaking even so they don't cost the company money. Hardly the same driving force for Valve as all of their profit comes from sales in their online store and their products must be priced accordingly.

  6. Valve by mustPushCart · · Score: 1

    Scroll to the end to see what GN does with his money.

    http://www.vgcats.com/comics/?strip_id=302

    And yes, Valve and Steam are stalwarts for PC gaming, . It usually costs nothing to "port" a game to windows and costs nothing to publish on steam (although steam does take its cut). There ARE PC gamers out there, and this (and blizzard) proves that there is still money here to be made.

  7. This is all very well... by Fixer40000 · · Score: 1

    ...but what does this have to do with hats?

  8. Ampersand by Anonymous Coward · · Score: 0

    > Valve Beats Google, Apple

    Here is a versatile character called the ampersand, which can be used for concatenating items in a list with a cardinality of two: Google & Apple.

    The comma, a cousin, is used as a delimiter for longer lists: Google, Apple & Microsoft.

    This is really rather easy.

    1. Re:Ampersand by stewbacca · · Score: 1

      Not sure what the grammatical term is, but "Valve Beats Google, Apple" is perfectly acceptable "news headline" style of writing.

  9. Enough is enough! by Anonymous Coward · · Score: 0

    Enough with the chit-chat!
    WHERE'S MY FUCKING EPISODE THREE?
    You're just trying and distract us with these puny stories, aren't you Gabe?

    1. Re:Enough is enough! by FunPika · · Score: 1

      Enough with the chit-chat! WHERE'S MY FUCKING EPISODE THREE? You're just trying and distract us with these puny stories, aren't you Gabe?

      Screw EP3, I just want to think with Portals at this point. :P

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    2. Re:Enough is enough! by bertoelcon · · Score: 1

      Valve is never going to make a game with a 3 in the title, but they might go the Leisure Suit Larry route and just skip a number.

      --
      Anything can be found funny, from a certain point of view.
  10. That's all well and good by Anonymous Coward · · Score: 0

    And huzzahs to the PC game industry, so on and so fourth.

    But damn it Valve, FIX STEAM.
    There is seriously no way in hell what is essentially a web browser, IM client, locked-down file manager, locked-down network manager and "games portal" NEEDS all those resources and take so damn long to do the simplest of things!

    It is so bad that i use an actual web browser to check out the store whenever i don't have Steam running. That itself being very little unless i am gaming because at random times the thing decides "oh hey, i think i might eat up a bunch of your processing and RAM for a while", which i hate about any program.
    TELL ME before you want to do anything. I'm all for automation, but when things end up hitting 50~% CPU for a couple minutes, it gets annoying real fast.

    Yes, this is yet another rant on Steam being terribly unoptimized, but with all this damned profit, there is the optimization guy? (don't get me started on Source itself, my GOD, it is so horribly broken. For a game that runs higher specced gameplay than Source games to require significantly less resources to run is saddening since i like some Source games.)
    I wish they would just optimize things for once. I can see why so many people have complained about Steam for so long after i got it a few years back.

    1. Re:That's all well and good by omglolbah · · Score: 4, Insightful

      Personally I am less annoyed by the performance and more annoyed with their shitty region-locking...

      If you live in the US game X costs 19.99 USD....
      If you live in Europe, the game costs ... wait for it.... 19.99 Euro...

      1 Euro = 1.3556 U.S. dollars (today's rate on google)
      So, they want me to pay 27.10 USD for the same game due to the region I am in.

      I am sorry Valve, but I'll be buying the game for 19.99 in another online store thankyouverymuch.
      For years I have spent money on Steam buying my games but I now limit my buying to promotions that are actually cheaper than the competition.

      Meh...

    2. Re:That's all well and good by ledow · · Score: 3, Informative

      Erm... have you even USED Steam on any half-decent PC?

      I'm an old DOS guy so anything over 2Mb is blasphemy for me, but Steam is currently sitting (on a machine that's been taken into and out of standby about 50 times since it was last booted about a month ago) at around 9.5Mb RAM usage according to Task Manager. It doesn't touch more than 1% CPU enough to register on any simple task list. Steam's been running ALL that time that the computer has been up, with 250+ games, and gets used every night to play a game (anything from L4D2 to Altitude to the original Counterstrike).

      I don't have the overlay enabled. I do have Friends enabled. I don't have it in "large" mode. It has been running perfectly fine and doesn't interfere with *anything * do. It doesn't even allocate enough memory to worry about - my print spooler service occupies more memory.

      There are network delays when I run a game as it is (I assume) authenticated, but it's the *game* and network that causes that, not CPU usage or memory allocation from Steam. Steam hardly does anything at all, whereas the initial load of something like L4D2 tries to read in 2Gb of data. Killing Floor is terrible in that respect and can take about 4-5 minutes to clean up after I come out of it. None of that is *Steam*, that's the game.

      The actual *Steam* component does nothing to slow that down, but XP happens to be particularly crap at freeing memory when you've used enough to touch swap (it's XP swapping from the release of the game's 2Gb of memory that actually stops me doing anything for a little while with any program, not just Steam).

      250 games and, once loaded in the file cache once, they just load barely touching the disk (I don't even notice the load times for the small indie games any more because it's instantaneous and silent because of my long "suspended" Windows session that keeps the file cache intact.

      It's slow browsing the store in Steam, I give you that, but that's to be expected, especially when I'm used to Opera throwing pages on the screen faster than I can see them. And this is a laptop. In large mode, it hits 50Mb if I browse, but to be honest Opera or Firefox hit roughly the same when I browse the same websites in them. Even 200Mb is barely worth worrying about these days - I lose a Gig of my RAM just by not choosing to run a 64-bit OS.

      You either have a horribly underpowered PC, not enough RAM and so are swapping WAY more than necessary, or you haven't actually LOOKED at the cause of your problem. The most I've ever seen Steam use is about 250Mb and 10% CPU averaged over a minute or so and that was just before they changed to the new integrated web browser.

      I call crap on your assertions. Five years ago, yeah, maybe, they were bloating on older PC's that didn't need that kind of bloat. Now? They are smaller than my print spooler on a machine that can cope with just about anything I throw at it.

      (P.S. WHOA! Memory usage just went up to 10Mb! And then strangely went back down to 7Mb when I actually brought it out of the taskbar to sit on "small mode" on the desktop).

    3. Re:That's all well and good by Anonymous Coward · · Score: 0

      The Source engine is horribly broken and uses too many resoucres? Since when?
      All Source games I know run perfectly fine on my 2005 desktop (2 GHz Athlon64, Radeon 1900) on full settings and they are generally rather good looking and have awesome physics, unlike other games that run on this machine.

    4. Re:That's all well and good by Xtense · · Score: 1

      Prices are dictated by publishers, with some games they differ, yadda yadda yadda.

      --
      "We are the music makers, and we are the dreamers of dreams [...]."
    5. Re:That's all well and good by Corporate+Troll · · Score: 1

      This is not exclusive to Valve. It's true for pretty much all tech purchases.... If the dollar is weak, it's 1USD=1EUR... If the dollar is strong, it's 1USD=2EUR. The maths are simple, and we're getting screwed over. Be glad you don't live in Great Britain. They have it worse.

    6. Re:That's all well and good by j_sp_r · · Score: 1

      Substract 20% VAT first, then compare.

    7. Re:That's all well and good by Ihmhi · · Score: 2

      I agree, but don't blame Valve for that. If HL2 is one price in Britain and another in France, okay then that's Valve's fault. But the prices of all of the non-Valve games are dictated by the publishers as well as the rights-holders of each individual country, not Valve.

      I for one agree that region-locking is bullshit as well. Part of the appeal for PCs (to me) is that (in theory) you shouldn't be able to "region-lock" them, and then someone had to go and figure that shit out.

    8. Re:That's all well and good by omglolbah · · Score: 1

      I dont pay VAT for online purchases when I shop anywhere else... so why exactly is this a valid excuse for doing a currency hack?

      I would be fine with them charging a little more for european distribution if it was not so incredibly "convenient" that it is 1USD==1EUR in the store and they actually said WHY they do it. Other than "we figured we could make more money this way".

    9. Re:That's all well and good by omglolbah · · Score: 1

      How come other online distribution systems can sell the games for the same regardless of where you by it from then?

      If publishers are really trying this shit after the enormous mess over dvd region locking they must be stupid...

    10. Re:That's all well and good by omglolbah · · Score: 1

      Hey, the alternative is always saying "ah fuck it" and just download the sucker of [insert generic torrent site].

      The problem with most games I buy outside steam or other platforms like it is that the DRM goes bonkers on my machine...
      Why? Because I have software installed to let me play the games with broken DRM which does not work in win7...

      Blacklisting software to avoid piracy is so cute. Do they really expect it to work? :p

    11. Re:That's all well and good by Xtense · · Score: 1

      And they are. If you try a proxy to the USA some time and check the price in dollars, you'd notice that most of the time it's approximately the same, adjusted for currency differences. Sometimes, however, the prices in Europe are inflated somewhat. Here, let me make some screenshots for you (one from a proxied webbrowser, the other from steam's built-in browser):

      http://img687.imageshack.us/img687/2829/dollarsr.jpg
      http://img251.imageshack.us/img251/7897/euroqi.jpg

      I did a quick count on all the ones that have EUR==USD prices: 4. Four games from four wholly different publishers, that just couldn't be arsed.

      --
      "We are the music makers, and we are the dreamers of dreams [...]."
    12. Re:That's all well and good by Blue+Stone · · Score: 2

      It's true that many downloadable games are overpriced on Steam in certain regions. They're also overpriced compared to retail.

      Solution: check prices and then if favourable, buy retail and activate on Steam.

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    13. Re:That's all well and good by Rutefoot · · Score: 3, Interesting

      Now compare Steam with other similar services. Games for Windows Live for example. I shouldn't have to outline how inferior it is to Steam to anyone who has used both. Any program whose poor programming requires me to turn off my firewall to play any games tied to it can go screw itself.

    14. Re:That's all well and good by shutdown+-p+now · · Score: 1

      To be fair, comparing any other such service to GfW client is like judging art by comparing it to goatse. Even if it's bus graffiti, it still wins. ~

  11. Wealth per employee by Anonymous Coward · · Score: 0

    Does the article (and yes I tried to read it, it wasn't coming up), mention whether a valve employee is rewarded as well or better than an apple/google employee? That's probably not the focus of the article, but the post starts with speculation on Gabe Newell's wealth, and I'm more interested in how the employee benefits from Valve's efficiency.

  12. Valve doesn't have to pay for live tech support by Xian97 · · Score: 1

    By not having to pay for a real person to talk to when you have a problem, they save a bundle on paying for tech support. It's email only and it usually takes 24 hours to get a response. There is no number to call or any way to talk to a live person. For a company that was supposed to have made a billion dollars in revenue last year, I have to assume that some of that was profit. They really need to put some of that profit into live tech support.

    1. Re:Valve doesn't have to pay for live tech support by gl4ss · · Score: 1

      but still, steam works fine. there's some aspects to it that make you want to grab crack releases still though, random offline playing as main culprit.

      but how could they spin off game development when in practice they've lately done about as much of it as 3d realms in '02.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Valve doesn't have to pay for live tech support by gman003 · · Score: 1

      Huh? They've got L4D2, still relatively recent, they have even more TF2 updates, and Portal 2 coming out in a few weeks. Sure, Episode 3 is still barely more than a rumor, but it certainly doesn't seem like "hasn't made a game in four years" is an apt description.

    3. Re:Valve doesn't have to pay for live tech support by jonescb · · Score: 1

      This and the fact that they sell other people's games and get a cut of it. They didn't spend a dime developing Civilization V but they get a cut of every sale it makes, which is probably a huge part of their revenue. Valve's own games do make a lot of money, but they have to spend money to make those.

  13. slackware users by higuita · · Score: 1

    Die-hard Slackware users will hack the game, libraries and play with symlinks and LD_LIBRARY_PATHs environment to put the game running on the slackware... no need for ubuntu...
    You see, that is what you gain by knowing how the system works, you can fix/tune it for your needs! :)

    --
    Higuita
    1. Re:slackware users by badkarmadayaccount · · Score: 1

      My thoughts exactly, and this is coming from a Fedora script kiddie.

      --
      I know tobacco is bad for you, so I smoke weed with crack.
  14. didn't i have this conversation in 1999? by decora · · Score: 0

    jesus all the same stuff keeps coming back. linux game threads are like groundhog's day.

    Okay campers, rise and shine! And don't forget your booties, cause its COLD out there today!

    1. Re:didn't i have this conversation in 1999? by Anonymous Coward · · Score: 0

      jesus all the same stuff keeps coming back. linux game threads are like groundhog's day.

      You're quite rude, you know? Jumping in the conversation only to scribble "All you're sayin' is boring for me". Well, thank you for informing us, but allow me to point this doesn't make your posting relevant at all. Try harder next time.

    2. Re:didn't i have this conversation in 1999? by decora · · Score: 1

      well i didn't mean it to be rude, i meant to point out that if nothing has changed in 10 years, and we keep having the same arguments,

      then maybe there is something wrong with the premise of our arguments.

  15. Valve Article? by jvp · · Score: 1

    To paraphrase one of the best video game characters Valve has ever created (IMHO), "I hate articles about Valve!"

    --
    Jason Van Patten
  16. This isn't actually a good thing by Anonymous Coward · · Score: 0

    They only have like 1-2 guys working on steam customer support. The outcome is when they get an issue? They ban you and ask questions later, and generally just ignore your emails. So they don't bother asking questions. Just checked, there are around 2 million users.

  17. So? by SlappyBastard · · Score: 1

    Somewhere out there is a featherweight considered the best pound-for-pound fighter in the world. Doesn't mean in a straight fight he wouldn't get killed by the best heavyweight.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
    1. Re:So? by Barny · · Score: 1

      No, but if you cut all the extra mass from the heavyweight it would become a much easier fight for the featherweight...

      --
      ...
      /me sighs
  18. fan of steam but.. by Anonymous Coward · · Score: 0

    I'm a big fan of steam but it's not the future. My gaming computer's power supply just died. I haven't been playing nearly so many games these days. My wife and I are thinking about options. One of the thoughts is... if we get a cheap notebook but some day I want to play one of those shiny new games.. what will I do? Well the answer is onlive. I don't need to buy the games when I can pay them for a month and play whatever I want on whatever computer I want. If they ever come out with a linux client then linux gaming will no longer be a joke.

    1. Re:fan of steam but.. by VGPowerlord · · Score: 1

      I'm a big fan of steam but it's not the future. My gaming computer's power supply just died. I haven't been playing nearly so many games these days. My wife and I are thinking about options. One of the thoughts is... if we get a cheap notebook but some day I want to play one of those shiny new games.. what will I do? Well the answer is onlive. I don't need to buy the games when I can pay them for a month and play whatever I want on whatever computer I want. If they ever come out with a linux client then linux gaming will no longer be a joke.

      OnLive sounded like an interesting concept, but from what I've read, there's just enough input latency between your computer and their servers to mess things up... and it can get worse depending on the game.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:fan of steam but.. by Anonymous Coward · · Score: 0

      Never before have I seen such subtle viral marketing.

  19. Cadillac has the best milage too. by 140Mandak262Jamuna · · Score: 1
    When GM was struggling to hold the fort against the onslaught of econoboxes in the 1990s, the MBA suites came up with a metric that showed Cadillac had the best mileage of all the cars in the market. The metric was Miles Per Gallon Per cubic foot of space. Oh yeah, you could always find some metric that looks impressive but it does not mean much.

    This is particularly true of intensive properties compared to extensive properties. The sewing needle creates more pressure than the sheet metal bending machines, the flame temperature of a candle can exceed the temperature of gases hitting the turbine blades in a jet engine, static can build several thousand volts of electricity. And that trade that executed in 10 milliseconds, giving you a profit of 25$, is actually 78.84 billion dollars per year.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  20. Remember When... by Donut · · Score: 1

    all of the hard-corps PC nerds thought that Steam was the key to all evil? "I won't own the discs! I have to be on the internet to play? They can get my credit card information?"

    I LOL and LOL and LOL, and play more TF2.

  21. Gets out of My Way by stewbacca · · Score: 1

    The best thing about Steam (and all Windows apps should pay attention) is that it stays out of my way. I don't even know it's running in the background. It doesn't bog my system down, it doesn't tie up bandwidth when I'm not actively using it, and it's not constantly bugging me for updates/reboots, etc.

    1. Re:Gets out of My Way by shutdown+-p+now · · Score: 1

      The best thing about Steam are the frequent "50-90% off" sales!

  22. I don't get it by drsquare · · Score: 1

    Is not hiring people and pocketing the vast profits whilst millions of workers are unemployed something to be admired now?

  23. Also the "pay what you want" sale by Sycraft-fu · · Score: 1

    Is a wonderful argument AGAINST it. Why? Because it shows people being massive cheapskates. The average amount people paid for the games was around $2/title. That is peanuts. Developers cannot afford to work for that little, not unless you can guarantee massive sales. It is almost an insultingly low amount. If that is Linux "showing their support" then it is support that isn't wanted.

    I remember people almost spraining their arms they were patting themselves on the back so hard over buying the pack for $10 on Linux since it was more than the Windows average. All I could think was "Man you are cheapskates." Personally I had bought World of Goo back when it came out for $20 and I was happy. I didn't spend that amount to prove anything or be a tough guy, it was because I felt $20 was a reasonable price for that product, good entertainment for the dollar. I already owned all the games I wanted from the bundle, purchased at normal price, so I didn't buy it.

    So yes, the average for Windows was really low. That is because cheapskates were buying it. The non-cheapskates among us already owned the titles we wanted and had paid asking price. That the average from Linux was higher, but still low, did not speak well at all for Linux gaming viability.

    If they wanted to show they were serious about it, the price paid should have been around what you'd normally get a deal bundle for. Take the normal price of all the games, add it up and then discount it 30% or so, maybe as much as 50%. That is what you usually see for bundles. You get a discount since all the games are packed together and that's the point, however it isn't a "You pay next to nothing per title," thing. However that would have meant paying more like $50+ for the pack.

    Please remember for Linux to be a viable gaming market it needs to have a good amount of people willing to pay a reasonable bit of money for games. It is a small market, simply because there aren't a lot of Linux desktops. 1-2% of computers or so. If that market is to be viable not only do there need to be a good percentage of that percentage willing to buy games, but they need to be willing to pay a good amount for the games.

    I mean suppose a major game ports and they spend $500,000 on the porting, testing, Q&A, and all that. Not an unreasonable sum, given how much the total development is. If 50,000 Linux users buy the game at $50/copy, their roughly 50% cut (the retailer/e-tailer gets the rest for the most part) works out to $2.5million. That's worth it. However if those 50,000 users will only pay $2/copy, well then it is only $100k, which means they lose money.

    Major developers aren't going to port to Linux as a charity, you have to show them it is profitable, that they can expect to get a non-trivial amount more money than what it costs to do the port.

    1. Re:Also the "pay what you want" sale by WorBlux · · Score: 1

      Porting is sub-optimal, and nobody does it. If you want to target the Mac and linux market, you start with a cross-platform development tools, where the cost of porting is often just setting up a CMake profile and running the compiler and running a beta to find the weird bugs that can show up. For games where the total cost of development is 500,000, and the cost of porting might be 5000 when designed with cross-platform tools.

  24. Oh really? Make sure to tell Mozilla then by Sycraft-fu · · Score: 1

    Because it appears they think the OpenGL situation on Linux is a fucking disaster. https://hacks.mozilla.org/2011/01/firefox-4-beta-9-a-huge-pile-of-awesome/comment-page-1/#comment-349829 for more info.

    Well that is a real problem for games. Games these days almost all use 3D for their graphics, it is what people want and makes for a nice interactive world. Even if you are doing an isometric game like Civ, still makes sense to do your graphics on the 3D card.

    Ok well for that, OpenGL is the only cross platform, one-stop-shop, option. Direct3D is wonderful, but Windows only. Mac and Linux only support OpenGL.

    For Windows you are good. Anyone who has an nVidia or ATi card has a top-flight hardware accelerated OpenGL driver installed along with the rest of the driver installs. For nVidia cards it is in ever way as fast as their DirectX driver. For ATi the performance is a bit slower, but still works great and has full feature support for whatever the hardware can handle (OpenGL 4.1 on the latest 5000 and 6000 series cards). Even the integrated Intel chips come with an OpenGL driver, though it does lag a bit behind and they aren't really very good chips for gaming anyhow.

    On the Mac, OpenGL is an assumed part of the driver. Apple provides you with the driver for your graphics hardware, and accelerated GL is part of what you get. Their GL stack isn't the best, it is a little pokey, you find performance is better under Windows, but they've improved it some, and will probably continue to do so. Speed issues aside, it works and doesn't crash. It works for games, a number use it, if the only side effect is lower FPS that is ok.

    On Linux... The situation is a disaster. Only the binary nVidia driver, you know the one all the OSS heads hate on, has full support for modern OpenGL features, is fast, and is stable. Sorry, but that is not at all going to cut it for games. They need properly functioning drivers, since they need 3D.

    So no, doesn't really look like you can just carefully choose libraries and code a game that'll run well on all the platforms.

  25. Irrelevant statistics here by robi5 · · Score: 1

    I used to work for a three-person company that had higher profit per employee than that of Google, Apple or Valve.

  26. Steam is simply incredibly well put together. by Anonymous Coward · · Score: 1

    There is a reason Steam owns 85% of the PC downloadable market, it works. It works really well. When Valve first introduced the requirement to log onto Steam in order to play HalfLife games, I hated them. They killed the Used Game market. Once you register your serial number, that's it, you can't sell it. Even with the DVD version of a game, once registered, that's it for life. But Steam was smart about it. They do not keep their prices artificially high like the way Microsoft's Games for Windows Live does. Try buying Age of Empires 3 on GFWL, it is 40 bucks for a game which came out in 2005, nearly 6 years ago.

    Steam has regular sales where you can get almost any game for half price, 75% off, or even all the way down to 5 bucks. What's not to like? The download is very fast, the game comes with all patches already applied, you don't need to have a DVD in the drive, and all games stay in your library forever. When you uninstall, the game just stays right there, ready to download again.

    1. Re:Steam is simply incredibly well put together. by grumbel · · Score: 1

      What's not to like?

      They don't allow used games. They don't allow to decouple games from an account. They don't allow lending games. They disallow you to import your games by blocking the CD keys. All their regular non-special sales prices are quite expensive and almost always above what you pay at Amazon (the German one, things might differ elsewhere).

      Steam makes a lot of things right from a usability perspective, but it takes your freedom away just like any other Internet activated DRM scheme.

  27. Bah... by Therilith · · Score: 2

    Still nerdraging about that damn pay-for-perks TF2 store and the region lock disc scams.

    1. Re:Bah... by Shikaku · · Score: 1

      I would say "But TF2 items don't give perks," but:
      1. I hate TF2, I am already biased.
      2. Look at the Rift bonus items.

      Also what about the region lock disc scams?

    2. Re:Bah... by Shikaku · · Score: 1

      Aw crap, I meant to put "But TF2 items don't give perks, like hats, and if they do then it is a random drop and/or craftable."

  28. Props to steam by cypherdtraitor · · Score: 1

    Why steam wins:
    1.) No CD's needed
    2.) AWESOME prices
    3.) I can't lose a game, its always tied to my account
    4.) Install across multiple machines
    5.) Valve's games aren't crippled with DRM, they just don't let you play multi-player pirated


    I love steam. I love your sales. I love your delivery method. I love how updates are automatic and fairly un-noticed. Steam rocks.

  29. I call hypocrite... by Foredecker · · Score: 1

    How much of the money you earn are you selfishly keeping and not giving to one or more unemployed people? Do you tithe?

    --
    Jibe!