A product which would have cost exactly the same amount from a different retailer which is not one of Nvidia's partners (e.g. if you buy it from Best Buy then you don't get the free game code).
Often the dev gives Nvidia game codes in exchange for "free" hardware for the studio. If you give n keys to Nvidia, then that's a potential n copies of the game not being sold (in actuality, less than n because not everyone who buys the new GPU would also buy your game). If some of those people go on to sell the key to someone else, that eats further into your possible sales (some people playing your game prefer AMD to Nvidia; they won't have access to a "free" code with a GPU, but now they can get one for cheap instead of buying one from you).
Last time I got a bundled game it was The Witcher 3 with my GTX 970, which sold over 20mil copies. The current bundle deal gives you either For Honor or the new Rainbox Six; both expected to sell well. Nvidia typically picks games it knows consumers want. It does this by making deals with the developer, like providing a certain amount of hardware for the studio in return for some game codes to give out and maybe an Nvidia splashscreen.
If you're getting an XPS 13 and don't want Windows, take a look at their Developer Edition line; http://www.dell.com/us/busines...
Ships with Ubuntu, but you should be able to put any flavor of Linux you'd like on it.
So when you decide to mitigate the risk by bringing it all in-house, you can't.
Not sure why that would be the case. You're still using git as your client for interfacing with github, so each developer should still have the entire source code history. If you want to re-centralize on-site, just have a dev pull the latest from github, add a new remote to the on-site server, and push. You can then delete your github repository, which is supposedly a permanent, non-reversible act.
That's still nothing lost for Domino's. You didn't eat their food _before_ the deal, and now you still won't eat their food. They lose nothing from irritating people who already had no intentions of being their customer.
I'm in the same boat. My phone is my watch, ebook reader, email client, media player, camera, and atlas. And it also lets me get internet on my laptop when I'm on the train. I have very little desire to "socialize" with it, but for practical purposes, a good smartphone is amazing.
I agree. I believe this is why so many teens "go crazy" when they leave home for university. They've spent 17-18 years being sheltered and micro-managed by their parents, and suddenly they're left more-or-less on their own to make important decisions and manage their lives. Making decisions _for_ your kids isn't helping them become well-adjusted adults.
I'd be interested in how Valve's return policy is going to work with Bitcoin. Will it be based on the value of bitcoin at the time of purchase, or the value of bitcoin at the time of the refund? You can sit on a game for up to 14 days and get a refund for it, as long as you don't play it for over 2 hours during that time. Cryptocurrencies have fluctuated great deals in that period of time before.
If they decide to refund the Bitcoin amount of the purchase, then people could use this as a short-term investment scam. Buy some games if you think the price of Bitcoin will jump in the next two weeks, get refunded for more valuable Bitcoins than you spent.
Yeah this AC seems to either hate Steam, cryptocurrency, or both.
Maybe this will turn out to do nothing for Valve's bottom line, but I feel relatively safe making the assumption that Valve had some amount of data which would suggest this can increase sales. Or, maybe some people at Valve are just fans of cryptocurrency and had enough clout to get Steam to support it. Either way, it means nothing to me since I neither use cryptocurrency nor intend to do so in the foreseeable future. All of this leads to me giving exactly zero fucks about this development, and I can't fathom why AC is so angry about it.
I would be less surprised to see the opposite effect.
From my own experience, people will use proprietary software even when an adequate, or even better, free software alternative exists, simply because they don't know enough or don't care enough about technology to be aware of the difference. Proprietary software comes with massive marketing, which is what makes people aware of those products. It wasn't until I started to learn how to program that I was even introduced to the concept of open source or free software, because suddenly I was exposed to communities and ideas that were previously unknown to me.
I don't think public education will start churning out many good programmers who would otherwise have never started programming, but it might expose enough young people to the ideas of how software is created that more people will learn about free software and why it's important.
Thanks for commenting. I had no idea what Sad Puppies was prior to reading the summary, and after visiting the website, their stated goals seem genuine to me.
Meh, I'm not worried. All of the information, tutorials, examples, etc., that you could possibly want to help you learn how to program is already easily available for free on the internet. I wouldn't bet on the public school system being able to magically generate millions of good software developers when even top universities haven't been able to figure out how to make successful programmers.
To do anything more interesting than the plainest of web or app development still requires a significant time investment to learn languages, platforms, computer architecture, etc. The biggest impact I could see this having is fewer "menial" software jobs being outsourced.
Could be $56 per month, including an equipment plan. Otherwise, yes, $56 should be way too much for 2GB. I think my service plan with T-Mobile is about $100 per month for unlimited 4G for 2 lines.
This thread just sounds like a bunch of grumpy old men. Lots of software tends to suck these days; that much I'll agree with you on. But to suggest it's solely the fault of "those darn hipsters" is ludicrous.
Jonathan Ive gets some of the blame at Apple, and he's nearly 50. And at every software company I've been with, executives in their 30s, 40s, and 50s are still the ones calling the shots and bankrolling everything. You're suggesting that they are blameless because some designers and engineers in their 20s don't have the years of experience it requires to really understand good software development?
If it's an issue of ageism that's keeping experienced and qualified people out of the positions in which they can keep software rolling in a productive way, then once again that sounds like the responsibility of the executives who are leading the company. These might be other young guys in new startups, but I not Mozilla or Apple.
I've never _once_ intentionally clicked on an ad, so advertisers shouldn't give a fuck about me anyways, unless they think that flooding me with their junk frequently enough will subliminally trick me into buying their stuff.
People who install ad-blockers typically are not the people who click on or pay attention to ads.
A former colleague of mine got offered a job as a subcontractor at Apple
Probably not being given the full Apple Treatment.
Like Unity on the Wii U, you'll still probably need to be a licensed Nintendo dev to even get access to building for that platform.
A product which would have cost exactly the same amount from a different retailer which is not one of Nvidia's partners (e.g. if you buy it from Best Buy then you don't get the free game code).
Often the dev gives Nvidia game codes in exchange for "free" hardware for the studio. If you give n keys to Nvidia, then that's a potential n copies of the game not being sold (in actuality, less than n because not everyone who buys the new GPU would also buy your game). If some of those people go on to sell the key to someone else, that eats further into your possible sales (some people playing your game prefer AMD to Nvidia; they won't have access to a "free" code with a GPU, but now they can get one for cheap instead of buying one from you).
Last time I got a bundled game it was The Witcher 3 with my GTX 970, which sold over 20mil copies. The current bundle deal gives you either For Honor or the new Rainbox Six; both expected to sell well. Nvidia typically picks games it knows consumers want. It does this by making deals with the developer, like providing a certain amount of hardware for the studio in return for some game codes to give out and maybe an Nvidia splashscreen.
If you're getting an XPS 13 and don't want Windows, take a look at their Developer Edition line; http://www.dell.com/us/busines... Ships with Ubuntu, but you should be able to put any flavor of Linux you'd like on it.
So when you decide to mitigate the risk by bringing it all in-house, you can't.
Not sure why that would be the case. You're still using git as your client for interfacing with github, so each developer should still have the entire source code history. If you want to re-centralize on-site, just have a dev pull the latest from github, add a new remote to the on-site server, and push. You can then delete your github repository, which is supposedly a permanent, non-reversible act.
People's Republic of China.
That's still nothing lost for Domino's. You didn't eat their food _before_ the deal, and now you still won't eat their food. They lose nothing from irritating people who already had no intentions of being their customer.
I'm in the same boat. My phone is my watch, ebook reader, email client, media player, camera, and atlas. And it also lets me get internet on my laptop when I'm on the train. I have very little desire to "socialize" with it, but for practical purposes, a good smartphone is amazing.
I agree. I believe this is why so many teens "go crazy" when they leave home for university. They've spent 17-18 years being sheltered and micro-managed by their parents, and suddenly they're left more-or-less on their own to make important decisions and manage their lives. Making decisions _for_ your kids isn't helping them become well-adjusted adults.
My "fuck to give" was about AC's crybaby tantrum, not about Valve's decision to accept Bitcoin.
I'd be interested in how Valve's return policy is going to work with Bitcoin. Will it be based on the value of bitcoin at the time of purchase, or the value of bitcoin at the time of the refund? You can sit on a game for up to 14 days and get a refund for it, as long as you don't play it for over 2 hours during that time. Cryptocurrencies have fluctuated great deals in that period of time before. If they decide to refund the Bitcoin amount of the purchase, then people could use this as a short-term investment scam. Buy some games if you think the price of Bitcoin will jump in the next two weeks, get refunded for more valuable Bitcoins than you spent.
Yeah this AC seems to either hate Steam, cryptocurrency, or both.
Maybe this will turn out to do nothing for Valve's bottom line, but I feel relatively safe making the assumption that Valve had some amount of data which would suggest this can increase sales. Or, maybe some people at Valve are just fans of cryptocurrency and had enough clout to get Steam to support it. Either way, it means nothing to me since I neither use cryptocurrency nor intend to do so in the foreseeable future. All of this leads to me giving exactly zero fucks about this development, and I can't fathom why AC is so angry about it.
Doesn't matter, it's still the best portable gaming machine for the buck. It's a better gaming machine than a 3DS, or phone or tablet.
Just without the software to make it a worthwhile investment, or even the support from its creator.
I would be less surprised to see the opposite effect.
From my own experience, people will use proprietary software even when an adequate, or even better, free software alternative exists, simply because they don't know enough or don't care enough about technology to be aware of the difference. Proprietary software comes with massive marketing, which is what makes people aware of those products. It wasn't until I started to learn how to program that I was even introduced to the concept of open source or free software, because suddenly I was exposed to communities and ideas that were previously unknown to me.
I don't think public education will start churning out many good programmers who would otherwise have never started programming, but it might expose enough young people to the ideas of how software is created that more people will learn about free software and why it's important.
Thanks for commenting. I had no idea what Sad Puppies was prior to reading the summary, and after visiting the website, their stated goals seem genuine to me.
Can we please stop this tired, old, bullshit line about all of our tech jobs being outsourced?
http://money.usnews.com/career...
If someone can't find work as a software developer in the US, here's the reality: that person is bad at their job.
Meh, I'm not worried. All of the information, tutorials, examples, etc., that you could possibly want to help you learn how to program is already easily available for free on the internet. I wouldn't bet on the public school system being able to magically generate millions of good software developers when even top universities haven't been able to figure out how to make successful programmers. To do anything more interesting than the plainest of web or app development still requires a significant time investment to learn languages, platforms, computer architecture, etc. The biggest impact I could see this having is fewer "menial" software jobs being outsourced.
Could be $56 per month, including an equipment plan. Otherwise, yes, $56 should be way too much for 2GB. I think my service plan with T-Mobile is about $100 per month for unlimited 4G for 2 lines.
A cursory glance through Zillow suggests that rent is about half of what you would expect for a comparable apartment in the Bay Area.
Having lived in the US (and still visiting there 2 to 3 times a year)
Good god, you're dumb. Are you unable to recognize tenses? GP clearly stated that he used to live in the US, which means he no longer lives there.
I live in California, but I'd definitely give Vancouver a shot if I got an interesting enough job offer. Great city and very comfortable weather.
This thread just sounds like a bunch of grumpy old men. Lots of software tends to suck these days; that much I'll agree with you on. But to suggest it's solely the fault of "those darn hipsters" is ludicrous.
Jonathan Ive gets some of the blame at Apple, and he's nearly 50. And at every software company I've been with, executives in their 30s, 40s, and 50s are still the ones calling the shots and bankrolling everything. You're suggesting that they are blameless because some designers and engineers in their 20s don't have the years of experience it requires to really understand good software development?
If it's an issue of ageism that's keeping experienced and qualified people out of the positions in which they can keep software rolling in a productive way, then once again that sounds like the responsibility of the executives who are leading the company. These might be other young guys in new startups, but I not Mozilla or Apple.
I've never _once_ intentionally clicked on an ad, so advertisers shouldn't give a fuck about me anyways, unless they think that flooding me with their junk frequently enough will subliminally trick me into buying their stuff. People who install ad-blockers typically are not the people who click on or pay attention to ads.