The Psychology of Horror In Video Games and Movies
Hugh Pickens writes "Jamie Madigan writes in GamePro that psychologists and experts on fear are trying to understand why so many gamers enjoy being terrified by horror-themed video games and movies. Researchers say some people are sensation-seekers attracted to any emotional high, be it from sky diving, shark-punching or horror films. Other personalities are drawn to situations showing the disruption of social norms in ways that will probably never happen in real life. But a more encompassing explanation of horror's inherent appeal is how it helps us master our fears. 'Watching a horror film gives us back some control,' says Dr. Andrew Weaver. 'We can experience an adverse event through film, and we know that it will end. We'll survive it. We'll go on with our lives.' Interestingly, horror only seems to work if the player or viewer knows that what they see is fake. In one famous experiment, researchers had subjects watch a movie featuring authentic scenes of live monkeys having their brains scooped out and of children — I kid you not — having their facial skin peeled away in preparation for surgery. 'The vast majority of the study's participants refused to finish watching the films despite that more grotesque movies playing at the theater down the street could outdo those scenes,' writes Madigan. 'We seem to need to know it's fake.'"
People are human, and react humanely when subjected to imagery consisting of people actually suffering.
-- I am the Monkey Guru.
I can relate to the "sensation-seeker" aspect. I don't feel very many emotional highs or lows in normal life, and enjoy actually feeling something... anything... sometimes. No, I'm not an emotionless robot, it just takes a lot to arouse my emotions :)
However, I don't like horror games. I don't get really freaked out or anything (although particularly good games have occasionally had that effect), I just am discouraged from continuing from something inside me. For example, I played the demo of Dead Space 2 a few days ago... I played for about three or four minutes. Killed a couple of creatures and I had enough. Wasn't too scared to continue (the bit I played wasn't much different from any other shooter with scary monsters)... it was something else.
I got the same feeling playing Half Life 2 - I think I got about 80% through that because the gameplay was great, but I also kind of lost interest in the story there. It has that horror atmosphere, though, that doesn't sit well with me. The Ravenclaw sequence didn't really bother me - I had heard it was supposed to be really scary - but most of the rest of the levels did.
The thing is that I really, really love movies that can evoke emotion. I don't generally watch a lot of horror films (they don't evoke anything in me unless they're really excellent), but I love suspense films and dramas (and even good romances). When I do watch films that are supposed to be scary, I never get that negative feeling I get when playing scary games. I'll watch the film, possibly be genuinely scared by it (and maybe even jump when the killer pops up), but I don't get that desire to shut it off (unless it's just a bad film, which is often the case). The horror films I like are mostly Asian ones, for what it's worth.
So, being interactive or not is a major factor I think. Naturally I didn't read TFA, but the summary seems to make it sound like they're interchanging the experience of playing a game and watching a scary movie. I think it's fundamentally different, and hope that further studies look into it.
Also, the study where people were shown gory films seems a bit odd to bring in to this. It's about context... a video game where you brutally kill hundreds of people, with blood and guts flying everywhere, is not particularly disturbing. But a video game where you scoop out monkey brains and peel the skin off of childrens' faces, with no reason for doing either thing, would certainly disturb a lot of people.
having their facial skin peeled away in preparation for surgery
I used to watch stuff like that on PBS and TLC/Discovery (back when those two channels ran more than just "reality" shows -- though I do love Dirty Jobs). I remember them literally having the face of a baby removed because he had some kind of deformation in his skull which needed to be surgically corrected, and I couldn't stop watching. Creepy as all get out, but also unequally interesting. Also saw a former Playboy model (then 50+ years old) get the outer layer of her facial skin singed off with a LASER.
There's a big difference between malevolent actions depicted in horror movies/games and things that are just unusual to see; reality or fiction does not have as much to do with it -- you know that the guy with the chainsaw is a psychopathic murderer, and that the doctor on the TV special is truly trying to save the life of the individual under his knife. They both cause equal or equivalent amounts of pain ("suffering" through surgery recovery is surely no comfortable process) but the intent and will of the actions, or at least our interpretations thereof, determine how we react and are excited or interested by such things.
What else can happen when an unstoppable force collides with an immovable object?
My favourite horror game of all time has to be Silent Hill 2. It worked on so many levels, the entire town becoming the James' own personal hell until he was finally able to confront the truth of what had really happened to him.
It was a game that genuinely terrified me at times, but not due to the gore, which there was not that much of, but the psychological fear it evoked, often making me wish that I could make James just turn around and drive away from that place.
I found myself not wanting to boat across the lake to reach the hotel, knowing it could only result in something utterly awful for him.
And that plot twist. Wow. Just... wow. Sounds weird, but I'll never forget staring at the TV screen, open-mouthed not believing what I was seeing.
THE HONOUR OF THE KNIGHTS - CC Licensed Sci-Fi Novel
The words horror and gore seem to be getting used more and more interchangeably these days, though we need to remember that they do not mean the same. Horror does not need skin ripping and blood to make us terrified, only our imagination of what terrors lie on the other side of the door. Likewise, gushing blood is not always a terrible sight, as Leslie Nielsen's Dead and Loving It proved. What works so well in horror, what will always work... is the unknown. The gnawing darkness of ignorance at the outer edge of well-lit areas. Nothing can ever terrify us more than the notion of dying suddenly without even knowing why.
I like horror - games and film. Or at least, I think I do. I do find myself increasingly wondering, which I think is exacerbated by some of the current trends in horror.
Now, I fully accept that, as implied by TFA, different factors may affect different people. But for me, one of the big factors that affects how I go away from a horror movie or game feeling about it is the ending. I like a horror movie/game that scares the life out of me, but then presents a resolution. What really irks me is the current trend to make the endings of horror movies/games as bleak as possible. For some reason, this seems to be seen as more "artistically credible" these days. I can tolerate an ambiguous ending, but an outright downer "everybody dies" ending just leaves me feeling "well, that was grim and depressing and now I'm not sure why I watched it at all". It was clever and novel when Night of the Living Dead did it, but it seems to be pretty much de rigeur for any horror product these days. I think it reduces the cathartic value of the genre pretty massively.
Actually, there was a recent well-known horror-themed game that provided a welcome exception (not going to name it for spoilage reasons). Although even that made sure to leave the door open for a sequel.
Oh, and again, just my personal tastes, but while "scary" is great, watching people doing nothing more than pretending to be in pain or to inflict pain on others actively disgusts me. There do seem to be whole new subgenres of "horror" which aim for disgust rather than fear and - while perfectly happy to defend the right of others to watch it - I want nothing to do with it myself. Alien - fantastic movie. Saw - you can keep it.
Researchers say some people are sensation-seekers attracted to any emotional high, be it from sky diving, shark-punching or horror films.
My girlfriend (German) got hit by a car when she was a child, and had to undergo some nasty operations on her leg, which left her with "Frankenstein" scars on her leg. On a business trip to Austin, Texas, she tagged along. She was concerned about how she should describe to the local yokels, what happened to her leg. I told her to tell the folks, that she was attacked by a shark, but that she fought off the shark, buy punching it in the head. It worked for five minutes, until she started giggling, and one of the guys that I worked with screamed, "Bullshit!"
Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
I don't want this to be a shock to your system, but . . . the people in Hills Have Eyes are merely actors and not really having horrible things done to them (though the visuals may be disgusting to watch). And the people in Silent Hill aren't even real *people*!
Mmm, but in many forms of theatre, film and videogame, the actor (or animator's) job (and that of the director, editor, etc.) is to make you forget that, so that you engage emotionally with what you're seeing. You watch a romance in order to have your heartstrings tugged; that won't happen if you keep reminding yourself they're only actors. Depending on the kind of horror, you watch to either empathise with the victim, or revel in the violence, or perhaps a bit of both, and again, you won't get the full emotional impact unless you suspend disbelief for the duration.
Poor acting, ropey sets, continuity errors, etc. all remind us we're watching a movie, and that's why they're frowned upon. And look at the fairly recent trend of using shaky cameras to make choreographed and/or computer animated scenes look like reality TV. You're *mean* to forget you're watching a fiction.
I find it fucking sick that these jackholes would even think of using footage of those things for some sort of a study. It sounds like they're the real psychopaths, here. Also, if you said "do you want to see real video of monkeys have their brains scooped out and children having flesh ripped off their faces". I wouldn't refuse to watch more. I would refuse to watch it to begin with, just based on the description of it. Fucking sick.
I empathise with you, but let's examine that. The footage exists, and whether you watch it or not won't undo that. So what difference does it make whether you watch the "real" footage, or a very convincing fake of the same scene?
In one famous experiment, researchers had subjects watch a movie featuring authentic scenes of live monkeys having their brains scooped out and of children — I kid you not — having their facial skin peeled away in preparation for surgery.
That's not scary, that's just gratuitous gore. A lot of people can't watch those surgery/ER tv shows; not because they're scary, but because the people can't handle the gore. They are horrified by it, it makes them sick, but they are not afraid of it. True horror means you do not know what happens next, you are afraid to continue. Horror is a psychological reaction, not a physical one. Watching Saw 27 and seeing a bunch of people chopped up into little pieces by demented contraptions isn't scary, because you expect it to happen. To genuinely invoke fear in people, they have to be unable to predict what is going to happen. You can leave clues as to what MIGHT happen, and allow the audience to scare themselves as their imaginations run wild with all manner of possible scenarios. You want to scare someone, you make it so they CAN"T distance themselves from what is going on. That's one of the problems with most of today's "horror" films; things get so over the top that people can just sit there and know it could never happen to them.
Basically, horror is not blood and gore. A true horror movie(or game) does not need a single drop of blood or dismembered limb. If you want to scare someone, don't allow them to distance themselves from what is going on. Make them think it actually COULD happen to them, and make them scare themselves. People are afraid of the unknown. If they know what to expect, you lose the horror effect./P
The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
I find horror movies completely un-scary, however scary video games frighten the crap out of me. I have a strange compulsion to buy them, but I never get close to finishing them.
:D ) unable to force myself to move into the next room with the scary noises or whatever...
System Shock 2
FEAR
The Penumbra series
All of them scare me so much I have to stop playing, for some reason my imagination runs roit and I end up cowering in a corner (in-game
I think the difference for me is being in control of the action, rather than in movies where I have no control so it doesn't scare me?