The Psychology of Horror In Video Games and Movies
Hugh Pickens writes "Jamie Madigan writes in GamePro that psychologists and experts on fear are trying to understand why so many gamers enjoy being terrified by horror-themed video games and movies. Researchers say some people are sensation-seekers attracted to any emotional high, be it from sky diving, shark-punching or horror films. Other personalities are drawn to situations showing the disruption of social norms in ways that will probably never happen in real life. But a more encompassing explanation of horror's inherent appeal is how it helps us master our fears. 'Watching a horror film gives us back some control,' says Dr. Andrew Weaver. 'We can experience an adverse event through film, and we know that it will end. We'll survive it. We'll go on with our lives.' Interestingly, horror only seems to work if the player or viewer knows that what they see is fake. In one famous experiment, researchers had subjects watch a movie featuring authentic scenes of live monkeys having their brains scooped out and of children — I kid you not — having their facial skin peeled away in preparation for surgery. 'The vast majority of the study's participants refused to finish watching the films despite that more grotesque movies playing at the theater down the street could outdo those scenes,' writes Madigan. 'We seem to need to know it's fake.'"
People are human, and react humanely when subjected to imagery consisting of people actually suffering.
-- I am the Monkey Guru.
I don't see HalfLife2, or DeadSpace2 as a horror game. They just try to shock you. If you want a true horror game, try amnesia, http://www.amnesiagame.com/
Play it at night, in the settings they recommend (lights off, no distracting sounds, headphones)
I stopped playing the first time after 1 hour and 20 minutes, because I was just to freaked out.
Zero punctuation says it better then me:
http://www.escapistmagazine.com/videos/view/zero-punctuation/2092-Amnesia-The-Dark-Descent
having their facial skin peeled away in preparation for surgery
I used to watch stuff like that on PBS and TLC/Discovery (back when those two channels ran more than just "reality" shows -- though I do love Dirty Jobs). I remember them literally having the face of a baby removed because he had some kind of deformation in his skull which needed to be surgically corrected, and I couldn't stop watching. Creepy as all get out, but also unequally interesting. Also saw a former Playboy model (then 50+ years old) get the outer layer of her facial skin singed off with a LASER.
There's a big difference between malevolent actions depicted in horror movies/games and things that are just unusual to see; reality or fiction does not have as much to do with it -- you know that the guy with the chainsaw is a psychopathic murderer, and that the doctor on the TV special is truly trying to save the life of the individual under his knife. They both cause equal or equivalent amounts of pain ("suffering" through surgery recovery is surely no comfortable process) but the intent and will of the actions, or at least our interpretations thereof, determine how we react and are excited or interested by such things.
What else can happen when an unstoppable force collides with an immovable object?
Researchers say some people are sensation-seekers attracted to any emotional high, be it from sky diving, shark-punching or horror films.
My girlfriend (German) got hit by a car when she was a child, and had to undergo some nasty operations on her leg, which left her with "Frankenstein" scars on her leg. On a business trip to Austin, Texas, she tagged along. She was concerned about how she should describe to the local yokels, what happened to her leg. I told her to tell the folks, that she was attacked by a shark, but that she fought off the shark, buy punching it in the head. It worked for five minutes, until she started giggling, and one of the guys that I worked with screamed, "Bullshit!"
Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
Pretty much this.
Horror is a mind game. It's in your mind. Your mind will come up with far more freakish and way out options than anything that could be shown to you. Moreover, it is much more "personal". Something you yourself come up with and try to integrate into your thinking is much more terrifying than anything you could be shown, where you are only the spectator, detached from the actual horror happening.
There is a reason why horror is a fairly "dark" genre, meaning that the lighting usually is nothing even close to broad daylight. And it's not for the big nasty surprise attack from the big gore monster. That can lead to some entertaining splatter effects, but face it: The horror is over exactly this moment. Observe yourself watching such a horror/splatter mix. Isn't is a "relief" when the killing finally starts? Isn't the tension suddenly dropping sharply as the monster finally gets its prey? Take Alien as a prime example. Isn't one of the tensest, most intense moments of the movie when the Alien is but a shadow zipping through the tubes, zeroing in on our hapless hero? It's not the resolution, even though a lot of that is left to the imagination as well, the hunt is far, far more exciting than the outcome!
Showing shocking effects is a staple of splatter movies and games, true horror exists in your mind. An indication of "something" happening, a spooky shadow zipping past, an unnatural sound echoing in the hall, a faint smell where it doesn't belong, does more to freak your mind out than anything you could witness as hard, cold fact.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I don't want this to be a shock to your system, but . . . the people in Hills Have Eyes are merely actors and not really having horrible things done to them (though the visuals may be disgusting to watch). And the people in Silent Hill aren't even real *people*!
Mmm, but in many forms of theatre, film and videogame, the actor (or animator's) job (and that of the director, editor, etc.) is to make you forget that, so that you engage emotionally with what you're seeing. You watch a romance in order to have your heartstrings tugged; that won't happen if you keep reminding yourself they're only actors. Depending on the kind of horror, you watch to either empathise with the victim, or revel in the violence, or perhaps a bit of both, and again, you won't get the full emotional impact unless you suspend disbelief for the duration.
Poor acting, ropey sets, continuity errors, etc. all remind us we're watching a movie, and that's why they're frowned upon. And look at the fairly recent trend of using shaky cameras to make choreographed and/or computer animated scenes look like reality TV. You're *mean* to forget you're watching a fiction.
I find it fucking sick that these jackholes would even think of using footage of those things for some sort of a study. It sounds like they're the real psychopaths, here. Also, if you said "do you want to see real video of monkeys have their brains scooped out and children having flesh ripped off their faces". I wouldn't refuse to watch more. I would refuse to watch it to begin with, just based on the description of it. Fucking sick.
I empathise with you, but let's examine that. The footage exists, and whether you watch it or not won't undo that. So what difference does it make whether you watch the "real" footage, or a very convincing fake of the same scene?
I absolutely love Amnesia and the Penumbra series, they're some of the most well-executed horror games out there, precisely because they don't rely on shock value for horror. They have a very well done air of menace and dread and desperation that just works, rather than having monsters jump out of every closet going "BOOGA-BOOGA-BOOGA!". The total number of enemies between all three of them is probably less than 20, but you still feel endangered every step of the way through.
Although they're completely different games, the STALKER series has scared me shitless multiple times. A thunderstorm late at night in a swamp infested with bloodsuckers is quite an experience. I swear those invisible fuckers are just toying with me. The headlamp is wide but short-ranged and true to real life, night vision goggles are tricky at best and you know there's at least one of those monsters out there, but you have no idea where it is until you hear its ragged breathing and try to pinpoint its location from the sound alone.
But the underground labs are what really got me. The first time you go to each of them you have absolutely no idea what to expect other than you have to find some information or switch off some machine that's causing your friends to turn into mindless zombies. One of them seems fairly quiet for a while until you let you guard down and venture further in. That's when you notice a wooden box floating in a corner. After a few seconds it flies towards you and smacks you right in the face. Suddenly every single loose object in the room starts to float menacingly for no apparent reason. That's when I had to take a break.
It's tough to convey the sense of horror in words, but those games are the only ones that have really gotten to me as proper horror in a computer game. They're also damn good games in every other respect.
Eat the rich.
Yep STALKER is a truly scary game at times. Some of the scariest moments are in the first game.
The first is when you run into the first Controller. This is a humanoid creature with psychic powers, and the first psychic hazard you'll run into in the game, but you don't know that. You're just walking in a dark, silent underground tunnel when the lights flicker and you hear a noise behind you. And this thing comes slowly walking around the corner, you can't see it too well because of where the light is, and you think:
"What is that? Is it a person? It doesn't have a gun. Something looks wrong about it. It's moving pretty slow."
Then it turns towards you and starts raising its hand.
"I can't see it's face! What the hell is it doing? Its hands look messed up. I better point my gun at it, I don't trust this thing. If it gets any closer or does anything funny I'm gonna shoot it."
But it doesn't get any closer. It just starts messing with your mind. You can suddenly see its face and ITS SOME KIND OF MONSTER OHGODOHGODOHGOD AND WHAT IS IT DOING TO ME!?!?!??
Now you're seeing double and every time you try to shoot it, it messes with your mind some more and your vision becomes even more messed up. Also now it IS getting closer.
You'll probably be killed the first time you run into it, until you figure out you have to take cover behind a tiny metal partition so that it can't see you, and then pop out and shoot it in short bursts. After this you'll learn to hoard grenades for the next one you run into.
The other scary part is running into the first poltergeists as you described. That underground lab is mostly pitch-black and painfully silent, and then when you get deep into the guts of it, objects starts floating and crashing into your head, and they hurt like hell, so there's no time to think. There's no place to hide. You just have to run. Running really pisses the poltergeists off, and now every object in the room is flying at you. It's scary as hell until you figure out what the hell is hurting you and how to kill them.
Stalker SoC is a masterpiece, too bad the sequels brought technical/gameplay improvements, and had some scary parts, but fell flat on their ass where the story was concerned.
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