Slashdot Mirror


Chess Games Translated To Music

An anonymous reader writes "Blogger Jonathan W. Stokes used algebra to map famous chess games onto a piano, and then outputted the results as MP3s. The tunes created are surprisingly listenable."

87 comments

  1. YMMV by Zephyn · · Score: 1

    I suspect most of my games would wind up sounding like the piano part to "Louie Louie".

    1. Re:YMMV by Centurix · · Score: 1

      I was thinking the next step would be a music2chess. The awkward situation of Louie Louie beating a chess grand master.

      Or even worse, Viswanathan Anand being checkmated by a drummer.

      --
      Task Mangler
    2. Re:YMMV by Macgrrl · · Score: 1

      Is Stomp speed chess?

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    3. Re:YMMV by Anonymous Coward · · Score: 0

      No, they're just crap.

  2. Stupid DNS by santax · · Score: 1

    Why is slashdot linked to twitter? Oh wait.....

  3. This is a troll. Please do not bite. by Anonymous Coward · · Score: 0

    /me throws out troll bait

    It barely qualifies as music. Yes it is listenable, but imitative / algorithmic tunes are merely curiosities. If human creativity were involved in its production, it might sound a little more pleasing.

    1. Re:This is a troll. Please do not bite. by Garridan · · Score: 1

      I've heard a lot of music which was a product of "human creativity", and not even a little bit pleasing.

  4. He added accompaniment by inputdev · · Score: 1

    I like the idea and everything, but it seems disingenuous to "set blues chords in the left hand to justify the constant tonal shifts from B to b flat in this chess game. The chords modulate from C Major to F Major and finally end in B Flat Major." Not really impressive IMO if the algorithmic compositions can't stand on their own.

    1. Re:He added accompaniment by Anonymous Coward · · Score: 0

      I like the idea and everything, but it seems disingenuous to "set blues chords in the left hand to justify the constant tonal shifts from B to b flat in this chess game. The chords modulate from C Major to F Major and finally end in B Flat Major."

      Not really impressive IMO if the algorithmic compositions can't stand on their own.

      Sounds like someone's sour that he didn't think of this first. I consider coding in and of itself an art and I think that anything that geeks and nerds do to express their talents in an artistic way is an inspiration to all of us to do the best we can with what we have in as many ways possible. That is what we're supposed to do in our jobs after all. No need to rain on the guy's parade because your ego got bruised.

      BTW, I especially like the Immortal Game tune, it's nice and upbeat. Good on this guy for implementing this, kinda brightened my day a little :).

    2. Re:He added accompaniment by FatdogHaiku · · Score: 4, Funny

      Now we need algorithms to convert code into music. Take the source code for popular programs and convert it to music.
      Geek Radio Network announcer:
      Next up we have the source code for Internet Explorer rendered as a piece titled "Atonal Nightmare in C#"

      --
      You have the right to remain sentient. If you give up the right to remain sentient, you will be elected to public office
    3. Re:He added accompaniment by inputdev · · Score: 1

      I think you're missing my point. I'm simply saying that I don't think it's fair to claim that these songs are the chess games mapped onto piano - the part that is the chess game is the random sounding string of notes that was then accompanied to make it sound nice like a composition, which it is.

    4. Re:He added accompaniment by Takichi · · Score: 1

      It's been done, although the output isn't labelled as "music" but as a "sonification". In this way you can quickly get an idea of the flow of your code, rather than solely relying on your eyes to interpret the overall structure.

  5. Very cool! But what about the opposite? by Anonymous Coward · · Score: 1

    I wonder if there is a song out there that could be mapped to a chess game. This would be much more difficult (if not impossible) to find one AND have the moves be legal / in the correct order.

    It'd make for a heck of a flash movie though.

    1. Re:Very cool! But what about the opposite? by Anonymous Coward · · Score: 0

      Why the HELL would that need to be in freaking Flash?!

    2. Re:Very cool! But what about the opposite? by Anonymous Coward · · Score: 0

      I did not say it needed to be in flash. Furthermore, I don't understand the irrational hatred of flash that you're trying to convey with your post. Did it beat you up and take your lunch money?

    3. Re:Very cool! But what about the opposite? by Chris+Burke · · Score: 1

      Furthermore, I don't understand the irrational hatred of flash that you're trying to convey with your post. Did it beat you up and take your lunch money?

      No, that was The Flash. Hating Flash is just a guilt-by-association kind of thing, like how a kid at an Israeli school named Hitler isn't going to be very popular.

      --

      The enemies of Democracy are
    4. Re:Very cool! But what about the opposite? by Anonymous Coward · · Score: 1

      Furthermore, I don't understand the irrational hatred of flash that you're trying to convey with your post. Did it beat you up and take your lunch money?

      No, that was The Flash. Hating Flash is just a guilt-by-association kind of thing, like how a kid at an Israeli school named Hitler isn't going to be very popular.

      Who in Israel would name a school Hitler?
      Hitler Pre-School and Daycare, Don't worry about picking your kids up.

    5. Re:Very cool! But what about the opposite? by Anonymous Coward · · Score: 0

      Surely you know of Godwin's law 6130. Are you trolling?

  6. Oh yeah by Anonymous Coward · · Score: 0

    Rock out with your cock out!!!!

    1. Re:Oh yeah by ElectricTurtle · · Score: 2, Funny

      That would have been funnier if you had adjusted it even slightly to the topic, such as 'Rock out with your rook out!' However I suspect for you it would 'Rock out with your pawn out!' Poor AC.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    2. Re:Oh yeah by Yvan256 · · Score: 1

      And with your comment, can I add that he's just been pawned?

    3. Re:Oh yeah by c6gunner · · Score: 3, Funny

      However I suspect for you it would 'Rock out with your pawn out!' Poor AC.

      Yeah. Always gets the check, never gets to mate.

  7. And now, for your listening pleasure... by Zephyn · · Score: 5, Funny

    Victor Borge and Bobby Fischer will perform "In the Hall of the Mountain King's Gambit Accepted."

    1. Re:And now, for your listening pleasure... by Metabolife · · Score: 2

      Followed in order by "A Variation on an Opening by Lasker in G file".

    2. Re:And now, for your listening pleasure... by cruff · · Score: 2

      Let us speculate:
      Would Victor use the pieces he captured to modify the sound of his piano by letting them bounce around on the strings?
      Or would Victor just provide musical accompaniment and commentary while Bobby played another person, perhaps an opera singer?

    3. Re:And now, for your listening pleasure... by Anonymous Coward · · Score: 0

      mod parent insightful — he deserves karma for that post

  8. Other Algorithms by TaoPhoenix · · Score: 1

    I've thought of this basic idea years ago, but never got anything working. I think a better algorithm can be made by using the "tension" of a game defined by whether something has an "only move" sacrifice or whether it is a simple positional game. Other factors include how threatening or placid a move is.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  9. DAMMIT samzenpus ! by Thud457 · · Score: 1

    make it stop!!!

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  10. Better than some jazz by GooberToo · · Score: 1

    I've heard lots of jazz that was far, far worse.

  11. Amiga by Chysn · · Score: 1

    I did a chess game-to-music algorithm for a university class back in 1993. The algorithm itself was written into an AREXX script for Amiga. AREXX was a neat scripting language for the Amiga; many software packages included an AREXX port, which exposed an API to the language, so that AREXX programs could control the software. So I had the script read chess notation from my word processor, parse it, calculate the music, and write the notation to my notation software, where I could print it, play it, change instrumentation, etc. I actually used this type of workflow for several different algorithms. The early ones focused on the moves themselves, and later involved concepts like captures and threats. It was fun, and I got an A in the class, but I don't remember producing anything sublime.

    --
    --I'm so big, my sig has its own sig.
    -- See?
  12. Listenable compared to what? by jfengel · · Score: 5, Insightful

    Seems to me the first thing you'd want is a control game. Convert a game played by two amateurs to music. Or two computers making random legal moves. Do they sound any less listenable?

    Or have you just rediscovered basic music theory that random notes in the same key end up sounding like music?

    It's pretty clear from listening that it's not following any time pattern; it's got no beat.

  13. Aphex Twin by lobiusmoop · · Score: 1

    These, particularly the second sample (The Opera Game) sound like something Richard D James would do. A certain random, almost generative quality.

    --
    "I bless every day that I continue to live, for every day is pure profit."
  14. Is it the chess game that sounds good? by Normal+Dan · · Score: 2

    Or is it the program that interpreted the chess game into music? That is, would a bunch of random numbers being fed into the program produce just as good of a sound? Sometimes I wonder about these things.

    --
    A unique way to learn a language: http://languageloom.com
    1. Re:Is it the chess game that sounds good? by jovius · · Score: 1

      You can't really miss if you choose a harmonic framework and make timing interesting enough.

      What's interesting here is the method to generate the notes and the relative pitch variance. The former is the choice of the composer (or producer in this case) and the latter comes from the game, from the players.

    2. Re:Is it the chess game that sounds good? by Anonymous Coward · · Score: 0

      People have been calling random noise 'Jazz' for years :)

    3. Re:Is it the chess game that sounds good? by Anonymous Coward · · Score: 0

      Or is it the program that interpreted the chess game into music? That is, would a bunch of random numbers being fed into the program produce just as good of a sound? Sometimes I wonder about these things.

      This is an interesting question, although I don't know the answer for this chess music.

      There is another project that plays the nesting level of logic proof "trees" as notes, mapped more or less directly without interpretation, with somewhat interesting results. From http://us.metamath.org/mpegif/mmmusic.html

      Unlike a proof's tree structure, which is inherently suggestive of a musical score, the digits of pi have no obvious pattern. To make it interesting, a human composer will often add a non-mathematical creative element such as an underlying beat with pre-selected chords and instrumentation.

    4. Re:Is it the chess game that sounds good? by treeves · · Score: 1

      Actually, there is a thing called aleatory music but one would use 'sound', not 'noise' to talk about it. (Noise:Sound::Weed:Plant)
      I do know of one piece of 'music' that could properly be described as random noise: John Cage's 4'33".
      I use the scare quotes there quite purposefully.

      --
      ...the future crusty old bastards are already drinking the Kool-Aid.
  15. Why? by Roger+Wilcox · · Score: 1

    This exercise is a waste. We could do a similar exercise with sectors of the lawn your dog chose to piss in and the results would be just as random and useless.

    Sometimes I wonder how this stuff makes it onto the main page.

    1. Re:Why? by Anonymous Coward · · Score: 0

      There's nothing random about where my dog pisses, and where he craps is even less random. He definitely has an algorithm. One of the parameters seems to be fear -- he is a tough alpha-dog type but when it comes to taking a crap I think he is afraid of the momentary position of weakness it puts him in, so he is extremely meticulous about choosing his spot, and then knowing there is nothing on the other side of the wall or above him, and after some deliberation, does his business.

    2. Re:Why? by obarel · · Score: 2

      I've actually found a strong correlation between the sectors of the lawn my dog chooses to piss in and the stock exchange. And I don't even have a dog.

    3. Re:Why? by bluefoxlucid · · Score: 1

      Yes, he possibly could have used Go; but the algorithm would be much too complex. Every stone is a stone somewhere, and placing one stone to one point to key mapping is not useful. Its threats and influence are rather difficult to calculate, difficult enough for humans to ascertain even. Indeed, the translation of Go to music seems frivolous and illogical; the translation of chess to music seems more likely, but only with a strict structured algorithm intent on the purpose of getting good results in the limited space of a chess game.

    4. Re:Why? by drainbramage · · Score: 1

      You sure know a lot about his dog!

      --
      No brain, no pain.
    5. Re:Why? by Anonymous Coward · · Score: 0

      I have your dog.

    6. Re:Why? by Anonymous Coward · · Score: 0

      GP said "your dog", parent said "my dog". Where exactly is the implication that the dog discussed was GP's?

    7. Re:Why? by Thing+1 · · Score: 1

      GP said "your dog", parent said "my dog". Where exactly is the implication that the dog discussed was GP's?

      In a bramaged drain?

      --
      I feel fantastic, and I'm still alive.
  16. Not really a chess-to-music mapping by howlingfrog · · Score: 1

    What's being done is starting with a chess game, throwing out most of the information (the positions of non-moving pieces, which piece is moving, and one of the two dimensions of movement), converting (deterministically) what little is left into a sequence of notes, deciding (creatively/non-deterministically) what rhythm to put them in, and deciding (creatively/non-deterministically) how to harmonize them. It's only a mapping between maybe 10% of the game and maybe 20% of the music.

    It's a mildly interesting way to "seed" the creative process, but it's neither an impressive intellectual accomplishment (from a musical or mathematical perspective) nor a testament to hidden order in the universe. Most people seem to be misinterpreting it as one (or paradoxically both) of those.

    --
    The original Howling Frog is a fictional character and has no UID.
    1. Re:Not really a chess-to-music mapping by Anonymous Coward · · Score: 2

      What's being done is starting with a chess game, throwing out most of the information (the positions of non-moving pieces, which piece is moving, and one of the two dimensions of movement), converting (deterministically) what little is left into a sequence of notes, deciding (creatively/non-deterministically) what rhythm to put them in, and deciding (creatively/non-deterministically) how to harmonize them. It's only a mapping between maybe 10% of the game and maybe 20% of the music.

      It's a mildly interesting way to "seed" the creative process, but it's neither an impressive intellectual accomplishment (from a musical or mathematical perspective) nor a testament to hidden order in the universe. Most people seem to be misinterpreting it as one (or paradoxically both) of those.

      This is what I hate about fellow nerds. As soon as someone in the community accomplishes something, they have to shit on whatever they accomplish and bitch about everything they do wrong and explain how they could do it much better without actually producing actual results. All this guy wanted to do was create something fun out of something most people thing is boring and I think he succeeded beautifully. If this leads to increased appreciation for what we nerds do then we all win. Put up or shut up. You probably couldn't reproduce what this guy has done if your life depended on it. If you don't want to produce something better, then quit talking out of your ass.

    2. Re:Not really a chess-to-music mapping by CowardWithAName · · Score: 1

      RTFA again. The pieces moving aren't being thrown out, they're being used to determine the note value, and thus the rhythm the notes are being put in is being determined by the chess game. The rest of your points are valid.

    3. Re:Not really a chess-to-music mapping by immakiku · · Score: 1

      The only good point you've made is the elimination of one of the dimensions of movement. However, the combination of piece value and target file is much more significant than a 10% compression of the game. For example, at any given point in the game, there's very few different moves possible from those conditions. The non-moving pieces are non-moving; even in chess notation nobody cares about those.

      Additionally, the goal of this exercise is to deterministically convert chess to music. So I think you're missing the point if you count that as a negative.

      Calling this 20% of music is a bit harsh as well. True, many elements of music are not represented here, but arguably this is adding an additional element.

    4. Re:Not really a chess-to-music mapping by howlingfrog · · Score: 1

      Ah, yes, I missed that. The point remains that this is not (and is not even intended to be) algorithmic composition by any stretch of the imagination.

      --
      The original Howling Frog is a fictional character and has no UID.
    5. Re:Not really a chess-to-music mapping by howlingfrog · · Score: 1

      It sounds like you know more about chess than I do, so I'll take your word for it that more than 10% of the game is represented. But speaking as both a mathematician and a musician, I was being generous in describing melody alone as 20% of musical content. Listen to a piano arrangement of Pachelbel's canon, then a song called Heeding The Call by power-metal band Hammerfall and tell me I'm wrong. The non-deterministic additions Stokes is making to the deterministic chess output match, or arguably slightly exceed, the differences between Pachelbel's and Hammerfall's interpretations of the same melody.

      --
      The original Howling Frog is a fictional character and has no UID.
    6. Re:Not really a chess-to-music mapping by tibit · · Score: 1

      OK, call me very, very thick today, but I don't understand what you really wanted to say. Do you mean that Pachelbel's Canon [in D?] and Heeding The Call share a melody? When you are comparing Stokes's non-deterministic additions to the difference between PC and HtC, do you mean they are both big?

      --
      A successful API design takes a mixture of software design and pedagogy.
    7. Re:Not really a chess-to-music mapping by Anonymous Coward · · Score: 0

      If you ignore the chords, many good chess/music folks would be able to recreate the game.

      Really good players can play an entire game without a board or pieces at all. You just name the moves and keep track of the pieces in your head (a Blindfold game). Pretty much anyone in USCF class B can do it as can many in class C.

      The most common chess notation for games contains almost exactly as much information as this guy's music. The only exception is that this music loses the distinction if more than one pawn/piece can make a move.

      It is also common to notate that a capture takes place, but it isn't strictly required since moving to the same space as an opponents piece/pawn is an implied capture.

    8. Re:Not really a chess-to-music mapping by howlingfrog · · Score: 1

      Yes, Heeding The Call takes its entire melody, and even most of its chord progression, directly from Canon in D--and yet they sound so different that a non-musician wouldn't notice that they had anything in common at all. That's how small a part melody plays in music. And that tiny fragment of common ground--melody--is the ONLY part of the chess music that is generated algorithmically from the game descriptions. The rest--the vast majority--comes from Stokes' imagination.

      There's certainly nothing wrong with seeding the creative process with outside information, as I described it. Bach himself used to ask people to hit a few random keys on his harpsichord, then improvise fugues based on the themes they came up with. Whole subgenres of mid-20th century experimental music are built on similar ideas. But that's all this is, just another particular source of outside inspiration, not a new development in (or even an example of!) algorithmic composition.

      --
      The original Howling Frog is a fictional character and has no UID.
    9. Re:Not really a chess-to-music mapping by tibit · · Score: 1

      Heeding The Call takes its entire melody, and even most of its chord progression, directly from Canon in D--and yet they sound so different that a non-musician wouldn't notice that they had anything in common at all.

      Very interesting. Obviously I'm not a musician ;)

      --
      A successful API design takes a mixture of software design and pedagogy.
    10. Re:Not really a chess-to-music mapping by tibit · · Score: 1

      I find it interesting that when one googles for pachelbel canon and heeding the call together, only your post comes up, or else I gave up browsing too early. I know that it may be that no one else had explicitly mentioned it, but I still find it a bit strange that it's not a widely known piece of trivia given popularity of both the canon and Hammerfall. I've tried to find the similarities, and lo and behold, one can start from the now obvious and go from there.

      --
      A successful API design takes a mixture of software design and pedagogy.
    11. Re:Not really a chess-to-music mapping by tibit · · Score: 1

      This rant gives even more examples, even if it misses Heeding The Call. And thanks to you I've spent 3 hours on youtube instead of working, great ;)

      --
      A successful API design takes a mixture of software design and pedagogy.
    12. Re:Not really a chess-to-music mapping by howlingfrog · · Score: 1

      Wow, that was hilarious, thanks for posting it. I feel for the guy--orchestral trombone parts (I'm a trombonist) are all like that.

      --
      The original Howling Frog is a fictional character and has no UID.
    13. Re:Not really a chess-to-music mapping by Anonymous Coward · · Score: 0

      Ah, the classic "if you can't do it better yourself you have no place complaining".

  17. Hermann Hesse, anyone? by Anonymous Coward · · Score: 0

    Joseph Knecht... Magister Ludi... The Glass Bead Game? Music, mathematics, strategy of Chess/Go...

    Just sayin'

  18. Pornography? by AdamTrace · · Score: 1

    "This content has been blocked in accordance with (my company) Webfilter Policies.
    URL: jonathanwstokes.com/2011/02/14/chess-music/
    Category: Pornography"

    Hmmm....

    1. Re:Pornography? by JustAnotherIdiot · · Score: 1

      It's just /that/ good.

      --
      What do I know, I'm just an idiot, right?
  19. What about the sofa? by UriGagarin · · Score: 1

    The important question is how does the sofa get round that bend in the stairs?

    1. Re:What about the sofa? by Macgrrl · · Score: 1

      Richard MacDuff called and wants you the hell out of his apartment. And take that damned monk with you when you go. You can leave the horse.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  20. Experimental pieces - interesting but not new by dkleinsc · · Score: 1

    The idea of using fairly random or non-musical elements in composing music is definitely not a new idea: John Cage famously created a piece using the I Ching as the source of randomness. The thing is, how it sounds depends largely on how you set the parameters you randomize. For instance, if you allow pitch to change because somebody played Qd2, but have all the notes at the same volume, the most noticeable effect will be the relatively constant volume.

    And yes, I am a music geek who's even composed a few things this way that came out not half-bad.

    --
    I am officially gone from /. Long live http://www.soylentnews.com/
    1. Re:Experimental pieces - interesting but not new by Anonymous Coward · · Score: 0

      Yeah... volume and rhythm really need to be varied. Otherwise you end up with something almost as emotionally resonant as Animusic.

  21. awk music by Danny+Rathjens · · Score: 1

    You could probably easily adapt this script that plays random-ish music to get the input from this type of mapping to chess moves, as well. :) (plays directly to /dev/dsp)
    http://kmkeen.com/awk-music/

  22. This is also a troll. Please do bite. by Anonymous Coward · · Score: 0

    But there was human creativity involved in its production, it was just not aimed at creating music.

  23. Tried with the games of a Latvian player by Anonymous Coward · · Score: 0

    and it sounds like heavy meTAL

  24. Grammar fail :( by Swaziboy · · Score: 1

    "Outputted" - seriously? More coffee for the poster methinks. Or a spell check enabled browser.

    1. Re:Grammar fail :( by Anonymous Coward · · Score: 0

      since “output” is a modern verbification, its conjugation should be regular, so yes, “outputted” is grammatically correct

    2. Re:Grammar fail :( by Jake+Griffin · · Score: 1
      --
      SIG FAULT: Post index out of bounds.
  25. Re:Silly by lessthan · · Score: 1

    I don't get it. How exactly is this disrespect? Everybody seems all fired up, but why?

    --
    Space Shuttle was a program that strapped humans to an explosion and tried to stab through the sky with fire and math
  26. Pretty neat by pjbgravely · · Score: 1

    What they need to do next is to map a companies financial reports to music. That might make some money if the government doesn't buy it out.

    --
    Star Trek, there maybe hope.
  27. Music2Chess by sabt-pestnu · · Score: 1

    Number of players: 0
    Computer chooses: Toccata and Fugue in D minor (white)
    Computer chooses: Louie Louie (black)

    Start game.

    The only winning move is Jam Session.

  28. Great by Silvermistshadow · · Score: 1

    Next thing you know some lawyer will be running around getting people to reveal what they aren't telling him by playing an elaborate game of mental chess.

    --
    Any comments made by the owner of this signature should be disregarded as irrelevant, uninformed, and idiotic.
  29. Another cool chess/music project by jbum · · Score: 4, Interesting

    Back in 2009, I did something very similar with one of the 1997 Kasparov vs. Deep Blue games.

    One difference is that I used a chess engine, and made the search tree audible, so you can hear the chess computer "thinking". Here's my original blog article: http://www.krazydad.com/blog/2009/05/musical-chess/ and here's video from the concert: http://www.youtube.com/watch?v=42G6P0b72Gk

  30. The Glass Bead Game by Anonymous Coward · · Score: 0

    Reminds me a lot of Magister Ludi (or The Glass Bead Game, depending on which version of the translation you got) by Herman Hesse.

    Also, Haskell Small composed a piano duet about a game of Go played by Shusaku vs. Ota Yuzo.
    It's on Youtube in two parts:

    part 1
    part 2

  31. Re by Anonymous Coward · · Score: 0

    My daily dosis of bullshit

  32. How about this.. by Anonymous Coward · · Score: 0

    I wonder if we could flip this concept on this back and turn music into chess games?!
    Take a large bunch of existing popular music files , see if anything maps to a logically played chessgame . If anything like that exists .. well i'll be damned

    1. Re:How about this.. by Jake+Griffin · · Score: 1

      I highly doubt you would find anything that worked. Here's just a few things that would narrow down the list quite dramatically: First, there would have to be an even number of notes in the song, which wouldn't be that hard to find, but it eliminates about half of all songs. Second, the entire song would have to be played without any sharps/flats (black keys) except B flat/A sharp (though that could probably be obtained from many songs by transposing). Third, there could be exactly one "rest" (no note played) and it would have to appear at the very end of the song. Fourth, the song would have to consist entirely of 16th, 8th, quarter, and half notes. Fifth, the song would have to be entirely in a single octave, with the exception that notes in the next highest octave would be permitted if preceded by an identical note in the lower octave.

      And these don't even incorporate the rules of chess... every two notes would have to correspond to a valid chess move.

      --
      SIG FAULT: Post index out of bounds.
  33. Fool's Mate by Anonymous Coward · · Score: 0

    Would the Fool's Mate game sound like "Shave and a Haircut?"

  34. Meh, no big deal by Anonymous Coward · · Score: 0

    It's called aleatoric music (http://en.wikipedia.org/wiki/Aleatoric_music)

    When I was an undergrad music major, I created an algorithm to convert games of a particular variant of solitaire to four-part "harmony". It was part of a sophomore theory project. I had to do it all by hand, since it took place in 1980.

    The results were un-surprisingly un-listenable.

  35. the missing link -- B=Bflat and H=B by johnrpenner · · Score: 1

    i was already working on 'audiobrain' for pChess - mapping move scores to pitch, but jon stokes system for mapping square values to note and octave makes too much sense - using Bflat for B, and Bnatural for the H column is just genius, and provides the missing link - i sense a new feature coming to pChess.. :-}

    pChess (open source chess application for OS X)

  36. I've been listening to these so long... by srobert · · Score: 2

    I've been listening to these so long, I don't even hear the music anymore. All I see is pawn, knight, redhead.

  37. Re:DAMMIT samzenpus ! - obligatory by Markvs · · Score: 1

    One night in Bangkok makes a hard man humble...

    --
    46. The Hobo smiles, his eyes glaze over, and he burps. "Beware the man who has lived longer than the Wasteland."