King's Quest III Remake Released
Beetle B. writes "Not being content with remaking Sierra's King's Quest I, King's Quest II and Quest for Glory II, the Anonymous Game Developers Interactive have released a remake of King's Quest III. Sure, the graphics may not appeal to the young'uns out there, but it's the gameplay that matters, right? Last year, after several legal battles, another game in the King's Quest series made by fans was released (with more episodes to come). And did I mention that they're all free? What other remakes of old adventure games are floating around out there?"
Blah, blah, blah. Throughout history, most works of fiction have been derivative crap, a few have been original and fewer still have been really good. Hell, pretty much all the best works of fiction are derivative works: Shakespeare's dramas hardly contain a single original storyline. Computer games certainly weren't any better in the 80s than they are now, you just tend to forget the more forgettable ones. Some of the better ones (Giana Sisters) were pure rip-offs.
This isn't some company trying to cash in on and old IP (like Leisure Suit Larry Magna Cum Laude) this is a labor of love for people who just want to bring the game back to new audiences and trudge up some nostalgia for us old people who loved the Sierra quest series games.
AGDI provides awesome nostalga in different ways, including slightly reworking the games (massively reworking in the case of KQ2) - ways that hint every so often not only at the game they are remaking, but giving a nod to other games in the series, and bringing back people like Josh Mandel who voiced King Graham in the Sierra KQ5 and KQ6, and now the AGDI KQ1, 2 and 3. There is something really cool about hearing the original voice of King Graham brought back to games originally written before voice acting existed.
It was square waves. That was it. Have you even PLAYED KQ3 on an Amiga? Are you sure you aren't thinking of a different KQ game? KQ3 runs on the AGI interpereter, which doesn't shift pallettes ever. It uses 16 colors. The same 16 colors for the entire game. The same 16 colors for EVERY AGI game. They didn't re-write the game for the Amiga, they took exactly the same resources, and shipped them with an interpereter for a variety of platforms. That is, until they released it for the Apple II GS when they slightly tweaked the music.
So you're wrong. Flat out wrong. I know that the Amiga as a platform was capable of those things, but it did not do those things for King's Quest III, at least not on the Amiga I had at school, and you won't find a screen shot or an Amiga emulator that will prove you correct.
Oh, and based on further research, the first Sierra engine that appears to use more than 16 colors on the Amiga is the SCI 2 interpreter used in King's Quest 5, which looks WORSE on the Amiga as compared a VGA DOS version... so even once you start using more of the avaliable Amiga technology, IT'S STILL not as good as it was on other systems. Not necessarily DOS (Although for SCI 2, DOS is almost certainly the best), but other systems nonetheless.
I thought this was a joke when I first saw the title. The King's Quest III remake has been out for about 3 years now. Did they just re-release it for publicity?
Then I realize that the people who have been making this game are separate. The first KQ3 remix is here:
http://www.infamous-adventures.com/kq3/index.php?page=screens
So I am dumbfounded that these developers worked so hard and for so long for so many years on doing something that's already been done. I can't imagine there is much difference between the first remake and this new second remake.
Just because the U.S. is a republic does not mean it is not a democracy. Democracy/republic are not mutually exclusive.