King's Quest III Remake Released
Beetle B. writes "Not being content with remaking Sierra's King's Quest I, King's Quest II and Quest for Glory II, the Anonymous Game Developers Interactive have released a remake of King's Quest III. Sure, the graphics may not appeal to the young'uns out there, but it's the gameplay that matters, right? Last year, after several legal battles, another game in the King's Quest series made by fans was released (with more episodes to come). And did I mention that they're all free? What other remakes of old adventure games are floating around out there?"
For those who don't already know, Infamous Adventures also released a remake of Kings Quest III some time back - http://www.infamous-adventures.com/
I recently re-played Zork I all the way through, and it was a blast.
Infocom released all three of the original text adventures on their website for, in their words, "zero Zorkmids!"
Where did I put that instruction booklet so that I can get the proper ingredients for the spells and not turn myself into a something.
Yet another remake, sequel, re-imagining, mashup, or reinterpretation. Sigh. I never realized at the time that things were so good...I honestly expected that we would keep going onward. For the past 10-20 years, it has just been remake after remake. For every movie like Pulp Fiction or Necronomicon, there are two Karate Kid or McHale's Navy made. Just imagine if all the talented people who spent hundreds or thousands of man-hours making this remake instead spent their energy on something new. It just says that things were better before and imagination has become an unusual quality.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
Wow, you're right. That's really lame. I guess they don't want google to index them.
No Linux version and the OSX version requires X11? hrmm must not have used SDL.
Yeah, especially considering that KQ3 uses the oldest tech in the series (16 colors, sound from the PC speaker, no mouse). KQ1 and 2 were released with the same engine, but remakes made by Sierra were released in the '90ies to bring the game up-to-date with the tech of the time. KQ4 was released with a new engine, supporting sound and mouse right from the start. But KQ3 was left behind. No remake, no update, nothing.
Such a shame, because KQ3 is really *really* good. I wonder why Sierra have released remakes of KQ1 and 2, but not part 3. Anyhow, this remake looks great and I look forward to playing through the game one more time. I think it's awesome.
Pretty good is actually pretty bad.
Only KQ1 was re-released, and that was using the SCI 1 engine - still 16 colors. KQ2 was never re-released. Also, KQ4 was released in both an AGI version and an SCI version.
I'm sorry, you are right. Anyhow, KQ3 is imho the only game in the series worth remaking. Everything from 5 on is fine as it was released and part 1, 2 and 4 are not that interesting to play anyway. KQ3 really stands out in terms of storyline and gameplay, so its awesome that AGD released this new version today.
Pretty good is actually pretty bad.
From the game manual "This game is a non=profit production avaliable for download at www.AGDInteractive.com and is not to be sold, rented, or distrubted under any circumstances." It's not open source. Be happy that they even have official approval from Vivendi and Activision.
Give their KQ2 remake a try, they greatly expanded the game, and it's a lot more fun to play.
Somehow related but is there an open-source, cross-platform adventure game engine scriptable with a language like Lua. I haven't found one yet and always wished I could write new adventures for Guybrush Threepwood (or create somethin else completely new ). Most of the existing projects are using closed-source win32-only engines which is disappointing. I could help such a project if there is one.
I actually prefer the Sierra point-and-click adventures - at least compared to the AGI Sierra games. The AGI parser wasn't very intelligent, and the point-and-click interface pretty much covers everything you could do in those games except get killed every time you enter a typo into the KQ3 spells... Games like SQ3 were a bit different I suppose, the SCI parser was better than the AGI parser at least... but even then, Sierra's games were never much more than verb-noun games, with a very limited set of verbs that the icons pretty much cover completely. They took it too far in KQ7, I'll give you that, but in terms of gameplay, you're not really missing anything by the move to the mouse, and you gain the ability to explore the environment in a little more detail, with some entertaining results.
I think you'll find that all AGI games were 16 color maximum. The pallette may have been different on different platforms, but it wasn't 4000 colors. Nor was it "CD quality sound"
Maybe you should go grab your Amiga, your Amiga copy of KQ3, and play it again. Refresh your memory.
Not to mention that he's wrong, AGI games had the same features on all computers - the only distinction being that the sound was slightly better on some computers by virtue of being 3 voice with an "effects" track in some game - essentially designed to take advantage of the IBM PCjr. Yes, the Amiga was technically superior. But not for Sierra AGI games. The best platform for those was actually probably the Apple II GS.
Same here. This was one the first computer games I played.
I loved it.
Did anyone else had the cheat book that you needed the red plastic to read? My dad had it but wouldn't let us use it so we would have to sneak into the computer room if we were stuck.
It was square waves. That was it. Have you even PLAYED KQ3 on an Amiga? Are you sure you aren't thinking of a different KQ game? KQ3 runs on the AGI interpereter, which doesn't shift pallettes ever. It uses 16 colors. The same 16 colors for the entire game. The same 16 colors for EVERY AGI game. They didn't re-write the game for the Amiga, they took exactly the same resources, and shipped them with an interpereter for a variety of platforms. That is, until they released it for the Apple II GS when they slightly tweaked the music.
So you're wrong. Flat out wrong. I know that the Amiga as a platform was capable of those things, but it did not do those things for King's Quest III, at least not on the Amiga I had at school, and you won't find a screen shot or an Amiga emulator that will prove you correct.
Why, all the Scott Adams classics of course: Mission impossible, Pirate's adventure, Voodoo Castle... Most *definitely* won't be pleasing to the young'uns graphics-wise ;)
Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
I had one of those for one of the Space Quest games I think... 4 or 5... I don't remember which... those were classic.
Right and Amiga has a 4000 color palette youngling.
So, so sorry to burst your bubble but... the Amiga 500/1000 (and the Apple IIgs as well) had 12-bit RGB video output yielding a total of 4,096 possible colours. Palettes were always a subset of those 4,096 colours. Hence the usage of the name "palette".
Palettes on the A500/1000 were 16 or 32 colours (OCS had 6bpp graphic buffers) and 16 or 256 colours on the Apple IIgs, though more colours could be displayed on either platform by employing palette-switching tricks during horizontal retrace periods. This is essentially what HAM (Hold and Modify Mode) was and it could only really be used for stills. Half-Brite mode was a trick that switched palettes during the vertical retrace period and got you 64 colours on A500/1000.
It wasn't until the A1200 came along that with the AGA (and its 8bpp buffers) Amiga got 24-bit RGB output, but it was still limited 256 colour palettes or 262,144 colours (18-bit) in HAM-8 mode.
Oh, and based on further research, the first Sierra engine that appears to use more than 16 colors on the Amiga is the SCI 2 interpreter used in King's Quest 5, which looks WORSE on the Amiga as compared a VGA DOS version... so even once you start using more of the avaliable Amiga technology, IT'S STILL not as good as it was on other systems. Not necessarily DOS (Although for SCI 2, DOS is almost certainly the best), but other systems nonetheless.
Gak, typo: OCS had 5bpp graphic buffers
Also, "18-bit" is an implication, not a buffer depth. Although 262,144 is 2^18 HAM/HAM-8 modes don't work that way. HAM-8, because it's palette driven, is limited to 256 colours per scanline. In 1,024x768 mode you could get a maximum of 196,608 (256x768) colours, but by employing overscan tricks as well you could get to 262,144 (256*1,024) colours.
>>>A500/1000 were 16 or 32 colours
And they could display HAM at 4096 colors. It's why the Amiga could display images like these: http://en.wikipedia.org/wiki/File:HAM6example.png - Most RPGs of the period used still images. Those images were rendered in HAM.
Information wants to be expensive AND wants to be free. So you have Value vs. Cheap distribution fighting each other.
>>>Even if you have a computer in your house for something other than games, you shouldn't bother using it to play games simply because there's something better for gaming out there on the market.
No my rational is more like this:
- The Amiga can do everything an 80s-era PC could do (word processing, database, spreadsheet) AND it had awesome graphics/sound (which is why it was used in television shows) rather than a measly 16 colors and sound that went "beep".
So given the choice between purchasing an 80s PC and an 80s Amiga, the more capable machine is the logical conclusion. IMHO.
Information wants to be expensive AND wants to be free. So you have Value vs. Cheap distribution fighting each other.
I had one of those for a different sierra game (they made one for basically all of them, and those hint books were the inspiration behind UHS (Universal Hint System) which was basically a windows app that read hint books with similar functionality.
The best hint book for King's Quest though was The King's Quest Companion. Look it up. =)
I dunno, I think it was pretty important back then to have something that ran WordPerfect, not something that did word processing. And to have something that ran Lotus 1-2-3, not had a spreadsheet program. And maybe the base model Amiga 500 costing $1600 had something to do with it. (Well, $1600 includes the RGB monitor, but that seems pretty fair...)
Wasn't it already remade once in the 90s? Sierra rereleased all the EGA KQ1, LSL, SQ games with VGA and a modified interface (no typing needed).
Games like King's Quest have relatively low graphics levels, require little computational power, and the interface is generally pretty simple ("Go North", "Look", etc). Wouldn't these make great smartphone games? Just make sure it autosaves all the time, and also add the ability to save manually (to restart something if you get stuck or dead). I'd love to play half an hour of King's Quest on the train. VGA was 640 x 480, and my Moto Droid (sideways) is 854 x 480, more than enough. You'd actually have to letterbox it!
Obvious troll is obvious :(
This is the sig that says NI (again)
I never got to play this one. My friend had it but on a different system so we could never borrow it. I also was never able to get Quest For Glory 5. Is that freeware yet or does anyone know where to buy a copy? Would this run in dosbox or something or is there no hope for running this on a modern computer?
A remake is cool, but I think the more interesting news is that TellTale games is working on a brand new title for the Kings Quest franchise. There's a brief announcement on there blog. (You have to scroll down pretty far).
Cannot... speak... must massage.... my coax cable... to speed up this download
I have a paper and exam due tomorrow. And then I read this. I am fucked.
Thanks a lot!
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
Anyhow, KQ3 is imho the only game in the series worth remaking.
I thought King's Quest V was a lot of fun, I hope they do a remake of that.
Taking guns away from the 99% gives the 1% 100% of the power.
The thing is... I wasn't trolling. Adventure games inevitably degenerate into either pixel hunting games (i.e. find the pixel in which there's actually something clickable) or into "guess what the hell the developer was thinking so you can do stuff exactly that way" games. Examples include, but aren't limited to, Sam & Max S01E03, where you're supposed to take notice of the minute detail of Sam throwing a card into a rat hole, and can get stuck because of that, even if you've already figured out what you're supposed to do; or Phantasmagoria 2, where, in order to get the wallet your pet rat took under your couch, you need to take it out of its cage, and put a treat under the couch, so the rat can go there and bring it back. 'Cause moving a couch is something really difficult to do...
My point was: adventure games don't focus on goals, they focus on the exact steps you need to take in order to accomplish them. That's what makes their gameplay weak. Even so, their story and humor can make them worthwhile.
ADG - The same people who did the KQ3 remake here have already done a Quest for Glory 2 remake. You can even import your character from the Sierra remake of 1 and export for the Sierra remake of 3.
http://golchest.sourceforge.net/
Still in alpha but making progress.
Also I like Tunnels of Doom Reboot http://www.dreamcodex.com/todr.php
Really? It's easily the best of the text-parser games, but IMO surpassed by KQ V and VI. And I generally prefer the text parser for Sierra games.
Give me Classic Slashdot or give me death!
>>>The pallette may have been different on different platforms
Right and Amiga has a 4000 color palette youngling. King's Quest 3 alternates between that mode and 64-color mode..... making the PC version look like a primitive 70s display in comparison.
http://www.youtube.com/watch?v=MkAgq4JHbW8 -- Refresh your memory.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
I bought KQ IV from a friend in high school and played it on my Turbo XT. When years later I finally got a machine with a sound card, I was disappointed to find that I had the AGI version. Then again, I hear the AGI version is rare so maybe it's worth something to a collector now :-P
Gamingmuseum.com: Give your 3D accelerator a rest.
KQV is already VGA, which is the standard they target with these remakes. It's also the last time Sierra adventure games had a coherent style. After KQVI (which was on the same engine as V), KQVII went to hand drawn FMV animation. KQVIII was a 3rd person 3d action adventure game (and sucked horribly). Other franchises like Gabriel Knight tried live action FMV, or attempted to shoehorn the point and click formula into 3d. None of these really make good models for an updated KQV.
Give me Classic Slashdot or give me death!
I think you are right, here's a video.
I thought this was a joke when I first saw the title. The King's Quest III remake has been out for about 3 years now. Did they just re-release it for publicity?
Then I realize that the people who have been making this game are separate. The first KQ3 remix is here:
http://www.infamous-adventures.com/kq3/index.php?page=screens
So I am dumbfounded that these developers worked so hard and for so long for so many years on doing something that's already been done. I can't imagine there is much difference between the first remake and this new second remake.
Just because the U.S. is a republic does not mean it is not a democracy. Democracy/republic are not mutually exclusive.
Ah my apologies then, if you had said this instead of that one-liner, you wouldn't even have gotten that moderation that you did.
Gameplay in an adventure is often difficult to do, a lot of it is filled in by puzzles, quick time events and action sequences.
The trick is to balance them correctly. More often than not, that balance just isn't there.
Personally, I quite like adventure games, I have been playing them since Larry 1 in holy-smokes-batman 4 colour cga.
Learning english to type the correct things to make the story go forward, feeling that accomplishment when I solved a difficult puzzle and laughing at all the jokes.
The games I enjoyed the most are adventure games, with such gems as Day of the Tentacle and basically all of the Lucasarts franchise before they only released Star Wars games, Quest for Glory because of the added action and rpg elements, Space Quest because of all the comedy, including all the different ways you could die (the only game where you wanted to die, just to see the joke), etc.
These days adventure games do not live up to their heritage, are less fun and more predictable, so now I play RPG's, good stories, fun strategic battles and comedy here and there (Praise Bioware).
P.S. See if you can borrow or rent Heavy Rain for the PS3, it's mostly good for 1 playthrough, but it is 10 kinds of awesome :)
This is the sig that says NI (again)
Fair points. The P.S. is where I really cringed, though. I'm not really interested in a game where you can fail at sitting down, or shaving, or doing all sorts of boring, mundane things. This time, I'm actually half-trolling. :)
Just imagine if all the talented people who spent hundreds or thousands of man-hours making this remake instead spent their energy on something new.
I haven't seen it mentioned in the comments yet, but AGD Interactive's commercial arm, Himalaya Studios, announced during the KQ3 release that they are working on something new: a role-playing adventure called Mages's Initiation. From the official announcement on their forum, their promo page, and a thread on the AGDI forum, it looks like in will leverage a lot of their knowledge in creating the Quest for Glory II remake to really bring that unique genre into the present day and future. I still haven't found a game that followed up on the promise of Quest for Glory II in my mind, so I'm personally looking forward to it quite a bit.
Just to weigh in here. I remember the joys of playing KQ 4 in CGA way back when I first got it. At the time I longed for a system that would actually be able to match the screen shots on the back of the box. One thing I distinctly remember about that era for pretty much all computer games, including the Sierra games was the fine print explaining that the screen shots were from the Amiga version of the game. This was presumably given as an explanation for why the version you had never quite seemed to match the screen shots on the box. Still, I was always under the impression that it was not completely untrue and that the Amiga versions really did look better. If this wasn't true, why weren't all the Amiga users complaining that the screen shots didn't match?
But King's Quest 3 did not. Which is what you claimed.