Android Devices Are Hives of License Violations
inkscapee writes "Android developers are paying little attention to Free/Open Source software licenses and have a 71% violation rate. Come on folks, FOSS licenses are easy to comply with, certainly easier than proprietary software licenses, and less punitive. But it seems even the tiny hoops that FOSS requires are too much for devs eager to cash in."
The article doesn't mention Android separately. It has one set of numbers for both Android and iOS. Exact quote:
A new study from open source services vendor OpenLogic reports that 71 percent of Apple iOS and Google Android apps are not in compliance. OpenLogic scanned 635 apps, including both free and paid on the Apple App store and Google Android Marketplace. Of those 635 scanned apps, 52 apps include Apache licensed code while 16 included GPL/LGPL licensed code.
Who the hell wrote that summary?
It may be 7 digits, but at least it's a semiprime
How does 52 apps out of 635 add up to 71%??
You flag the app, and Google will remove the apps from the android market. Why are Google to blame here? iOS has violations too. http://www.pocketgamer.co.uk/r/iPhone/The+Blocks+Cometh/news.asp?c=26696
It was an iPhone user who wrote the headlines...
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From the press release for the study:
OpenLogic found that among the applications that use the Apache or GPL/LGPL licenses, the compliance rate was only 29%. Android compliance was 27% and iPhone/iOS compliance was 32%. Overall compliance of Android applications using the GPL/LGPL was 0%.
Read the EFF's Fair Use FAQ
The linked article says "A new study from open source services vendor OpenLogic reports that 71 percent of Apple iOS and Google Android apps are not in compliance." So I guess they ARE saying around 177,500 iOS apps are also offenders.
But I am taking the whole article with some skepticism.
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2. They offer to sell developers scanning software so devs can make sure their apps are in compliance.
3. PROFIT!?!
Color me skeptical.