Game Maker Says 40% of iTunes In-App Buys Are Fraud
chicksdaddy writes "Hong Kong-based Lakoo, maker of the Empire Online game, says that 4 in 10 in-application purchases by users of the iOS version of its MMORPG are fraudulent, and made through compromised iTunes accounts. But Apple has turned a deaf ear to its requests for help to stop the bogus activity."
I'd imagine that more developers would come forward and complain.
We just released an app with in-app purchase. You'll be happy to know that we (developers) don't have direct access to your account. Apple handles all the authentication and transaction, and all we (developers) get is a digital receipt of the transaction.
What seems to be missing here is any sort of motive. Both the game developer and Apple should be worried - running down a competitor's reputation is a fairly poor motive for this, getting refunds doesn't seem to be it, so why are they picking on this app and why are spending other people's money with no hope of retrieving it?
With their 80% market share.
There is no -1 Disagree.
Developers do not have access to your visa, regardless of how you pay for content in iOS. All iOS purchases, whether they be appstore or in-app, are payed to Apple, period, end of story. Apple, then, takes care of distributing the payment. Apple mediates everything. The developer is cut a check from Apple after they take a cut, even for in-app purchases.
Good luck with your app, but for a lot of us, in-app purchases is a sign that maybe I really don't want your app very much to begin with.
As a developer using in app purchase I am honestly interested in what you would suggest.
... -- but was expandable using in app purchases. This allowed a person to pick and pay for only the additional functionality -- statistics, business and hex -- that they cared for. I suppose another option would have been to offer several medium priced apps, one each for statistics, business or hex but what if a person was interest in more than one? They would need multiple apps, that would be more costly. Also more inconvenient if they needed to move data from one calculator to the other.
I offer a technical product rather than a game. A single app that combines the functionality of various traditional handheld calculators, scientific, statistics, business, hex, etc. Perpenso Calc. Rather than have a single high priced app that probably included functionality a particular user would not care about I decided to have a modestly priced app that offered basic built-in functionality -- scientific, rpn, fractions, complex numbers,
In your opinion am I missing something? What alternatives would you suggest? Thanks in advance. Seriously, I am curious.
The fun part is that checks now work the same way. Anyone who you right a check to (well, anyone big enough to electronically present checks) can present it for any amount and get paid that amount from your account - the amount on the face of the check is nearly irrelevant. Of course, the court system is likely to be quite unhappy with anyone who robs you this way, but that's long after the fact, and there have been problems with fraudsters. Fun, right? Your check will only be examined by a human if presented for some quite large amount.
Socialism: a lie told by totalitarians and believed by fools.
I blame your wife for having a shitty password.
Seriously, if this was anything other than "apple" we'd all be talking about account security issues.
If your Apple ID is compromised then you either a) had an easy to guess password, b) logged into it on a computer with a keylogger installed, c) gave your password to someone you thought you could trust or d) sorcery - Apple products are magic after all.
Strong password that you don't share with anyone and up-to date security on any system you log in on = no problems.