Game Maker Says 40% of iTunes In-App Buys Are Fraud
chicksdaddy writes "Hong Kong-based Lakoo, maker of the Empire Online game, says that 4 in 10 in-application purchases by users of the iOS version of its MMORPG are fraudulent, and made through compromised iTunes accounts. But Apple has turned a deaf ear to its requests for help to stop the bogus activity."
Developers do not have access to your visa, regardless of how you pay for content in iOS. All iOS purchases, whether they be appstore or in-app, are payed to Apple, period, end of story. Apple, then, takes care of distributing the payment. Apple mediates everything. The developer is cut a check from Apple after they take a cut, even for in-app purchases.
Good luck with your app, but for a lot of us, in-app purchases is a sign that maybe I really don't want your app very much to begin with.
As a developer using in app purchase I am honestly interested in what you would suggest.
... -- but was expandable using in app purchases. This allowed a person to pick and pay for only the additional functionality -- statistics, business and hex -- that they cared for. I suppose another option would have been to offer several medium priced apps, one each for statistics, business or hex but what if a person was interest in more than one? They would need multiple apps, that would be more costly. Also more inconvenient if they needed to move data from one calculator to the other.
I offer a technical product rather than a game. A single app that combines the functionality of various traditional handheld calculators, scientific, statistics, business, hex, etc. Perpenso Calc. Rather than have a single high priced app that probably included functionality a particular user would not care about I decided to have a modestly priced app that offered basic built-in functionality -- scientific, rpn, fractions, complex numbers,
In your opinion am I missing something? What alternatives would you suggest? Thanks in advance. Seriously, I am curious.