Apple Moves To Stop Kids Racking Up iTunes Bills
Xacid writes "Apple Inc. has changed how purchases inside iPhone and iPad games are authorized after customers complained that their kids were racking up hundreds of dollars worth of charges. The issue was that after a user entered his or her iTunes password on a device, the device didn't prompt for the password again for 15 minutes. Any purchases, whether in the iTunes store or inside kid-friendly games such as 'The Smurf's Village,' went through without a new password prompt. This meant that parents who handed over their iPhones or iPads to their kids were sometimes shocked by large purchases of 'Smurfberries' and other virtual bling."
... it's a parenting problem.
...parents left cookies on the table and were shocked to find that their children ate them when they weren't looking.
There's no -1 for "I don't get it."
I really don't see how this is much of a parenting issue. ... a kid playing a game might not fully realize that this is going to be charged real money.
Sounds TOTALLY like a parenting issue to me.
See those candies in the store? Not the store's job to tell the kid they need real money to buy them.
If you haven't taught your kids to appreciate real money yet, then they shouldn't be in the position to spend real money without your supervision.
Ceci n'est pas un sig.
if I had it to design myself, I'd make it so that apps could do in-game purchases that would require a call to the store API. That would pause the game and pop up a purchase area that didn't look like the game, that required their password for access. Then within that area they could buy items. Then leave that area to return to the game. Then require the password next time they wanted to go there.
That would help create a division between the game and the store. Right now with completely in-game purchasing, the kids don't see the purchase as anything other than just another button to click in the game. It needs to have a completely different, consistent look to it, that says "you are not in the game right now, you are in the STORE, spending REAL MONEY".
Another alternate implementation could be to just make such an area to "fund" the game. Then the game devs could implement their own in-game experience store, but that would draw on the funds transferred from the store. That would allow the parents to say "ok Timmy I've put $10 into your Smurfs store, spend it wisely!" That would actually be a good experience for the kids... they need to learn the value of money. It would also relieve the parents of having to mess with the store every time their kid wanted to buy their pet grasshopper a different color of shoes for a quarter etc.
I work for the Department of Redundancy Department.
Exactly. The whole notion that it should be as easy as possible to spend money is rooted in the corporation's desire for us to not think twice about it.
Back when Blockbuster was relevant, (and gamefly didn't exist) they had an all-you-can-rent plan for games. The one requirement to signing up was that you needed to use a genuine credit card, not a bank-backed credit/debit card but a genuine going-into-debt card. What's the difference? The real credit card won't stop you from spending beyond your limit; ergo they get their money no matter what even if you can't technically afford it.
Easy spending is an epidemic (in most western nations at least) just as bad as easy eating, and we just keep lining up to support the companies that are sucking us in.
You have to draw the line somewhere, but the whole notion that online retailers insist upon saving your credit information is absurd. Beyond the tendency to overspend, there's also the issue of all of a sudden you have to worry about somebody stealing the details and running up large bills with stolen credit card details.
Retailers need to store credit cards to issue refunds on returns. After that time period, I think they should delete the info. In reality, it can be tricky to clean up all references to data.
Battlemaster--Game with friends in medival realms
If i pulled some shit like this when I was a kid, I'd get my ass beat with the belt.