Original GTA Design Docs, Dated March 22nd 1995
An anonymous reader writes "Mike Dailly, part of the original GTA team at DMA Design, just posted scans of the original design documents for Grand Theft Auto, which were recently unearthed. It makes for interesting reading!"
After following the link, hit the "Newer" button to scroll through the "Race'n'Chase" documents in order. It's interesting to see what concepts they felt the need to state explicitly back then. "If a player-controlled car has a serious crash, it will blow up after a short time. Hence, the player must get out of the car and find another one."
DMCA takedown notice in 3...
...from them wikileaks cables?
GOURANGA! :)
Seems a bit pointless to document what they have there.
It's a *very* rough outline of a game, almost like saying "It's going to be like Game X but possibly better!". The only details are things like the pixel-size of a block and the map size in blocks which seem a bit odd to document that early - surely something you'd leave until later when you know how the engine reacts.
It looks like they already knew what they were working towards and this was just a formal document that doesn't lock down very much or actually describe what choices were made or why. Although there are a few "surprises" like they envisaged a school crossing with children on it (yeah, that would go down well when you can run them all over), or various race modes, or being able to control external cars with a mouse, and having a 2D-SimCity-like view for slow computers, none of that really comes to fruition and was obviously rejected almost immediately after this document was written.
About the only interesting thing is the timeline (which kinda leaves a lot of games in the modern era in the dust), really.
Come on. The game is nearly 20 years old now. And there were tons of games in that kind of era. Surely *one* of them must have some interesting documentation available somewhere. This just reads like: "We're already writing this game but management wants us to follow this formal process - let's just make stuff up and pretend we were aiming for this design already".
I'm disappointed that the words "Murder Simulator" aren't in there anywhere.
I hope no body shoots them a DMCA takedown... would be wasting their time anyways. Just in case though, I downloaded it. :D
Can't believe I'm up at 6 AM for this.
"Bogus Claim: Japan Earthquake Won't Trigger a California Quake" news.yahoo.com etc... (3 days running, story doesn't help at all.)
is that a double juxtaposition? are they typing too fast, are we reading too slow? intentionally unsettling? phewwww
could be that the truth is such a short story, that we wouldn't need constant media attention, if we knew what it was, or why it's always missing?
as the softwars, & the holycost, are ending, some of the uninfactdead penguinistas are looking good as potential jurors of the newclear powered kode, so that's good.
I've never found a quick way to download flickr sets. Closest I've come are old apps that have had api access blocked off. It's such a hassle to manually pick the high-res images and download them all to the same folder. Short of writing my own program to do it, does anyone have a good way to get all these images?
The one about fucking hookers and killing children.
http://www.rockpapershotgun.com/2011/03/22/dailly-news-gtas-original-design-document/
(it is also linked in the comments of the currently linked article)
more than ever. after they (by no choice of their own) clean up their language (tone as well), & cinematic attitudes, they'll be welcome at the play-dates. the missing pages are being re-produced all over the world, as we fail to communicate, right now.
Imagine what GTA IV Docs would look like now with all the interactions possible in the game... It's amazing to see how much the complexity of the game evolved.
Original article instead of some idiot's shitty photo blog: http://www.rockpapershotgun.com/2011/03/22/dailly-news-gtas-original-design-document/
Ha ha! As it happens, I am the idiot. I didn't realize the flickr link belonged to the originator of the docs.
From comments of original article:
kregg says:
March 22, 2011 at 9:44 pm
Just for those who don’t like or have trouble browsing through the images, I’ve made a PDF Version of the high-resolution image documents for convenience. All pages are in the right order.
Also, I don’t own any rights to these images, these still are of Copyright to Mike Dailly, I’ve just put the images together in a PDF format for easy reading.
loose: not fitting closely or tightly != lose: to suffer the deprivation of
http://www.javalemmings.com/miked/programming.htm
links to GTA and Lemmings docs...
I guess it's predicable that some people are focused on the whole "murder simulator" thing, which can't seemingly be separated from GTA. Since I was at DMA at the time (I'm mentioned in the first paragraph on pg 4), I can tell you that nothing like that was in our minds. What no-one seems to get - or remember - is that GTA was in large part a pisstake. We deliberately made the graphics bright and garish. We deliberately added humour. We didn't take it too seriously. If anyone still has the paper map that came with it (you didn't all pirate it surely?) just take a look at the adverts around the side. (I'm paraphrasing but... "Enjoy a meal while our technicians accelerate particles to the speed of light." - An advert for a combined cafe and particle accelerator!) GTA was a cartoon.
5.4 Players - "... will be playable by multiple players across a network ..."
Yet somehow this guideline was forgotten in later versions of GTA.
I'm not so sure why this example is especially interesting. Why would you not explicitly state that a player-controlled car would blow up soon after a serious crash, and that the player would have to get out and find another car? This was in a design document, was it not? That's exactly the sort of thing a design doc should have.
Oh, wait. Perhaps the submitter is not a programmer? That would explain the "developers should just know what I want; I should not have to explicitly state it" attitude. :-P
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
A game concept is a document conveys the idea of the game, a general overview of the game. Generally handed to producers before it is decided before the game gets a green light. A game design document on the other hand details _everything_ in the game, without leaving holes, the design document would have quite a bit more pages than 11.
Lo and behold, for I am a sig!
Comment removed based on user account deletion
Section 6.4.3 Pedestrians
Pedestrians will be wandering about all of the time. They can be run over by cars...
Types of pedestrians could include:
- schoolchildren & lillipop lady
- dogs
That's what design documents are for in the first place. Finding an explicit description of how a major part of the game is supposed to work in design documents is roughly as surprising (and interesting) as finding bread being used to make your sandwich.