Guild Wars 2 Devs Aiming For the Top
As various MMOs have been released over the past several years, their developers have been wary about the inevitable measuring against World of Warcraft, often saying that "second-best" is more than good enough for them. Not so for ArenaNet as they work on Guild Wars 2; they're aiming right for the top. And according to a detailed preview now up at Eurogamer, their effort is paying off :
"Two huge and risky decisions have been made in its design: junking the 'holy trinity' of character class roles (protective 'tank', damage-dealer and healer) and doing away with the quest-style architecture for game content. Yet, in moment-to-moment play, Guild Wars 2 looks and feels instantly and reassuringly like a fantasy MMORPG – just a noticeably fresh one. It's a question of flow. Combat is still hotkey-based, but faster and smoother and more streamlined, involving more movement and positioning. The levelling curve is now an almost flat line, replacing the epic ascent with a steady journey where content, not advancement, is king."
This sounds rather good. Correct me if I'm wrong, but might this be the MMO that does away with mindless grinding? At least a big chunk of it. Might this be the MMO that does away with standing right before the enemy, slashing your ten foot two-handed sword diagonally and freaking missing (I optimistically read that into the whole 'positioning is important' part)?
Time will surely tell.
ICQ's momentum?
Myspace's?
Halo? TV? CDs? VCRs?
What about every single fashion and fad in the history of mankind?
When the momentum is "too big", time and time again it has proven to be "too big".
Tell your theory to the next guy you see cancelling his facebook account.
WoW is going seriously downhill, the developers are making horrible decisions, I cancelled my account and havent gone anywhere near looking back. to be honest when guild wars 2 comes out I along with many others, specifically PvPers will be moving to it.
A lot of people have lost faith in blizzards ability to balance recently, sorry to say but soon there will be a new MMO king, and I do not think it will be made by Blizzard.
This of course does not count Blizzard's new MMO that is coming out, That might have a chance to topple the replacement for WoW. Of course any replacement probably will be short lived or niche being that blizzard has the marketing capability to move people to it's next big MMO, however after watching how they have squandered away WoW I personally will probably not be moving to it.
Blizzards main strength are its casual players who play because friends do. at this point however people still look up to the Elitist people, most of which 2400+ arena players or progressive PvE guilds, all of which are really searching for something new, myself included.
-Noc
I've played WoW since release and I share your view that the game is going downhill (since end of TBC). The reward/effort ratio is simply too high for the average old-school MMORPG player. But we need to realize that we're a tiny minority, nobody cares if we stop playing. We can go play Rift or Guild Wars 2 or whatever, Blizzard isn't going to notice it.
WoW caters to a huge spectrum of player types. The cartoonish style of the game appeals to casual players ranging from young kids to housewives. Just looking at the screenshots of Guild Wars 2 I can tell you that it's not going to have the same impact. Realistic looking hot chicks? I don't think the average casual housewife is going to enjoy that the same way as nerds like us.
Sure, if you read the MMO-champion forums you'll easily get the idea that all WoW-players hate WoW and want to quit... But it's just a (very) loud minority. WoW isn't going anywhere in the near future.
I think what caught most players in the WoW trap was that they did not want their investments to be for nothing.
Think about it, they spent a lot of time any money on virtually nothing and if they quit, they will lose it.
The hype lured them in, by the time they had noticed it was 'rinse&repeat' gameplay, they had already invested so much time and money.
Then they went for the raids, hoping it will bring back the enthusiasm, but that wears off quickly and their last resorts are trying to get the super-duper-epic-drops.
I really loved GW1 and it was a great game and I will definitely stay true.
Not only the game itself really was fun and always a challenge, but the love for detail and the creativity really won my heart.
After lvl 20, it no longer became a question of grinding and what armor you had, it became about your skill with your specialized char and your team play.
The class, skill and specializations were phenomenal. You not only had to create a character, you had to 'learn' the character style, as each had their own flow.
And just when you think you had mastered them, you get whipped in the arena by a better team.
Plus the fact that you only had to buy the game and NO monthly subscription crap really helped it also.
From what I hear GW2 will also have no subscriptions.
You know, people said that about EverQuest, when WoW came out. That the idea of WoW beating EQ was simply absurd because there were so many people playing EQ who wouldn't want to simply switch.
Of course, GuildWars doesn't have to sink WoW to win. It just has to have a large enough player base to succeed financially. And that's going to depend on the quality of the content and gameplay. And if it's good enough, then it will slowly win out over WoW... those social connections that you mention? They're WoW's achilles heel as well. Lots of people cancel their WoW account because the game's not fun any more, but stay in touch with their WoW friends through social media. I cancelled my account a while ago, but I still have friends I met through WoW on various friends lists... I was talking to three of them within the last 24 hours on MSN, even. Word of mouth will spread, and as more people get frustrated with WoW, more people will try it out, and some of those people will cancel their WoW account and sign up to play GuildWars. 7 degrees, and all. :)
It's a ripple effect. No game is going to kill WoW overnight. But sooner or later, a game will come along that brings WoW down. Not with a bang, but with a whimper.
You know, people said that about EverQuest, when WoW came out. That the idea of WoW beating EQ was simply absurd because there were so many people playing EQ who wouldn't want to simply switch.
I'm pretty sure that it was a different kind of people who played EverQuest. The appeal of WoW is just so much broader. I'd say the current WoW has more in common with FarmVille than Everquest :P.
Oh my god, this is the best line I've ever heard. I'm going to troll the shit out of the WoW-players with this.
Thank you, so much.
Six years ago, WoW started out more like "Casual" EverQuest. Keep in mind that "Casual" here meant you needed to coordinate a group of 40 players who could dedicate a four hour stretch to raiding if you wanted to see 80% of the end-game content. Burning Crusade replaced the 40 man raids with 25 main raiding. Wrath allowed the flexibility of each raid supporting either 25 or 10 man teams. Cataclysm stuck with this model, but instead of 25 man raids dropping better loot than their 10 man counterparts, they simply drop more loot. The increase in appeal to a broad audience and casual players and guilds wasn't designed into classic WoW, but evolved over the past six years.
Xenon, where's my money? -Borno