Ultima IV — EA Takedowns Precede Official Reboot
Kevin Fishburne writes "According to posts at the Ultima fan site Ultima Aiera, both the browser-based Ultima IV Sega Master System emulation at Master System 8 and the IBM-PC port at Phi Psi Software have received cease and desist letters from Electronic Arts, the current IP holder of the Ultima franchise. The post states that despite the widely held belief that Origin had allowed the Ultima Dragons to distribute Ultima IV freely in 1997, in fact that is no longer the case. It further suggests that the EA takedowns are preceding an upcoming browser-based Ultima IV reboot by Bioware Mythic. Has EA lost an eighth, or are they well within their rights by going DMCA on a 26-year-old game they had no hand in developing?"
As far as I know, doesn't matter that it is older, or that they didn't personally develop it. It is still copyrighted, and unless someone can show it was given to public domain, EA is within their rights to do this.
I remember abandoning it for Might and Magic (I & II), and then returning to the series when I got a hold of Ultima V. Ultima V kicked serious butt!
How come no one ever wants to remake/re-release/re-whatever that one?
*goes in a corner and plays the stones song*
If EA are sending out takedown notices, then they really had better have an official port in the pipeline. I'm going to leave aside the moral dimensions of copyright law for a moment and focus on something else - the fact that this is a game that needs preserving in an accessible form.
Ultima IV is, to my mind, one of the most important games in the history of computer and video gaming as a medium. While the first three Ultima games (and Akalabeth) had been relatively straightforward "hack and slash" type RPGs, Ultima IV was revolutionary. It was a game based around morality, where the objective wasn't to defeat the big bad and save the world, but rather become a paragon of virtue. It was an early sign that the medium was capable of "growing up" and its influence over the years has been immense. While hack and slash still predominates, you can see the influence of Ultima IV underpinning pretty much every Bioware RPG, as well as a whole host of other games which attempt to tell more sophisticated stories or allow the player a degree of freedom in how to accomplish objectives.
In terms of significance to the development of the RPG genre, I'd rank Ultima IV as sitting alongside the second installments in the Final Fantasy and Baldur's Gate series - the former for its development of what we now recognise as the standard model for Japanese RPG storytelling and the latter for re-popularising the genre in the West following a major period of decline in the mid-90s.
It's a sad fact that because people at the time saw them as ephemeral, many of the significant early works in film and television have been lost forever. It would be nice - and no doubt welcomed by future generations - if we could actually preserve the most important early gaming titles in a readily playable form.
Though one can ask if it is correct from a moral one, and also if it SHOULD be correct from a legal standpoint.
My feeling is no. Copyright is far too long. The idea of a limited time copyright is to keep people creating new works. You make a work, you get to make money off of it, but only for a little while. After that it belongs to the public and you need to make new works if you wish to keep making money.
Seems fair to me as that is how most professions work. If I fix a computer, I do not continue to receive pay for that computer so long as it is in use or functional. I am paid for doing the job. If I want more pay I need to keep working.
Personally I'd do copyright something like this:
You get 10 years, upon the creation of the work, no registration needed. That way everyone has a chance to profit from a creation of theirs that is valuable. Once the 10 years are up you've three choices:
1) Do nothing and allow the work to fall in to the public domain. If you do this there are, as they say on the playground, "no taksies backsies." The work is public now and forevermore.
2) Register and renew the work with an exclusive license for another 10 years. You get to dictate everything about its usage, just like the first 10, you've complete control. After that, it falls in to the public domain, no further extensions permitted.
3) Register and renew the work with a mandatory license agreement for another 20 years. In this case you get to keep copyright longer, however part of the terms are that the government mandates a reasonable and non-discriminatory licensing of it. People can make derivatives and pay you a set fee for that and you cannot stop it. You can still profit from your work, but on fixed terms. After that, the work falls in to the public domain.
This was people still have plenty of time to profit from their works, but they can't hold on to them forever and ever and just milk a single gravy train. Also, if someone abandons a work and doesn't bother to register, it falls in to the public domain quicker. After all, if you are still making money 10 years later, you can take the time to register. If you can't be bothered, obviously it isn't that valuable to you.
So while under current law they are 100% in the right, I feel they are being dicks and I feel current copyright law should be changed. You shouldn't be allowed to just hold on to something forever. Many of our more modern favourite works are directly possible because of the use of public domain earlier works (like most of the famous Disney cartoons). That needs to continue.
Um, what?
Quote from http://everything2.com/title/Thou+hast+lost+an+eighth%2521 - to stop me wasting my time re-wording;-
A warning that first appeared in Ultima IV: Quest of the Avatar. Earning all eight pieces of the ankh is a major part of the aforementioned quest. You have to act in harmony with all eight virtues in order to earn each piece. If you act unvirtuously, by cheating a blind herb-seller, attacking a peaceful citizen, etc., you will lose that virtue. If you've earned that virtue's piece of the ankh, you will also lose that eighth.
On the Ultima-related newsgroups, "Thou hast lost an eighth!" is used as a rebuke when someone asks a stupid question.
"Thou hast lost an eighth" also appears in Doom II -- when you want to quit the game, the confirmation dialog occasionally warns you that "Thou hast lost an eighth" for wanting to quit!
>>buy 30 karma for 0.99 $ !"
Brings new meaning to the dungeons in Ultima IV: ...all apply equally well to the developers of microtransaction, spam-based social games, and the players that play them.
Deceit
Despair
Despise
Wrong
Covetous
Shame
(Pedants: Yes, I'm ignoring Destard and Hythloth. Whatever.)
EA fails on Humility, Honor and Compassion at least.... off to the dungeons!
Not confused enough? http://translate.google.com/translate?u=www.slashdot.jp&hl=en&ie=UTF8&sl=ja&tl=en
You can still download the Ultima IV legally. Or, at least, according to both that page and the first article linked to from the summary. And, from that page there is a link to a Usenet post with the permission:
So, I just went and downloaded the game. Go me!
As far as I can tell, EA is only going after those who didn't have permission in the first place. Which, is perfectly legal, and not even that dickish when considered from that perspective. (From another perspective, that copyright is shit, and/or that copyright for a 26 year old game is shit, it is dickish. Whatever.)
But yeah, to bad nobody reads the article around here hey. Too bad the summary didn't mention this little point about the game still being available from some places.
Appended to the end of comments you post. The maximum is 120 characters.
Why do people keep spending money on EA Games? They treat the gaming community like utter crap at every opportunity, yet people continue to keep eating it up constantly. I refuse to spend a dime on any EA product, and I have no doubt many /.'ers share my sentiments.
- Aetheral Research -
One of the arguments companies have used over time is that if they do not police their copy right they somehow lose it legally.
Wrong. That's trademarks. You must actively defend your trademark or lose it. You are confused. Copyright is commonly ignored until market reasons can justify otherwise. This behavior is actually pretty common.
I seem to recall if you were stupid enough to attack a villager in a town, you'd not see that once, but about six times over. (I don't recall which few virtues you didn't lose)
But EA probably is within their rights to do this. It does no good to get upset at them because they're playing by the rules. As we all know, it's the rules that are broken.
BUT, the reason the rules are broken are because companies (like EA) have brib...er lobbied congress critters to write those laws. But again, that's still them playing within the rules, and again leads back to the rules being broken. It's a problem that's two levels deep, and in both cases comes down to a defective legislative system. Defective, not malfunctioning. It's working as designed, it's just designed wrong. Unfortunately certain aspects of its design (such as lobbying) make it a problem that's self-perpetuating to a large degree.
I work for the Department of Redundancy Department.