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Gearbox Boss Bemoans Superfluous Multiplayer Modes

Speaking with Edge magazine, Gearbox Software president Randy Pitchford lamented the tendency of game publishers to force multiplayer modes into games that don't need them. Quoting: "Pitchford points to the likes of Dead Space 2 as evidence that decisions are often motivated by the desire to tick boxes on a feature list, rather than for the good of the game itself. 'Let’s forget about what the actual promise of a game is and whether it’s suited to a narrative or competitive experience,' he tells us. 'Take that off the table for a minute and just think about the concept-free feature list: campaign, co-op, how many players? How many guns? How long is the campaign? 'When you boil it down to that, you take the ability to make good decisions out of the picture. And the reason they do it is because they notice that the biggest blockbusters offer a little bit for every kind of consumer. You have people that want co-op and competitive, and players who want to immerse themselves in deep fiction. But the concept has to speak to that automatically; it can’t be forced. That’s the problem.'"

136 comments

  1. Couldn't agree more by RogueyWon · · Score: 5, Insightful

    Oh god yes, I couldn't agree more. The real problem I have with multiplayer modes forced into games that don't need them is that they often end up forcing the game design down particular pathways, which don't always improve the experience.

    Take weapon balance, for example. Multiplayer gamers these days being too lazy to actually find and pick up weapons like we had do back in the days of Doom and Quake (yes, yes, get off my lawn etc), the trend is for game designers to try to make sure that all of the weapons in first and third person shooters are "balanced". And yet for me, part of the appeal of a decent first person shooter is upgrading my arsenal as I go along; picking up better weapons and managing the limited ammo available for them. Remember the first time you found a BFG in Doom? You don't get feelings like that too often any more, as there's an absolute terror of allowing one weapon to be "better" than any of the others. I suspect that similar considerations force the adoption of my least favorite trope of modern action gaming ever - the 2 weapons limit. This absolutely ruined the campaign in Resistance 2 (sequel to what I still maintain is the best console fps ever) by making it far riskier to actually experiment with all the weird and wacky weapons that are Insomniac's speciality - if you can only carry two weapons at a time, you're going to stick with the rifle+shotgun combo 95% of the time and trust the game to put a sniper rifle in your path if you come up on one of the obligatory sniping sections.

    Then there's the ridiculously short campaigns that are often justified on the basis of multiplayer. Look at something like Homefront; a game which is ostensibly all about its plot and setting has a ludicrous campaign that I beat in less than 4 and a half hours, which doesn't do anything to actually delve into the world they've created. And the excuse - there's multiplayer. It's noticable that Bulletstorm, which de-emphasises multiplayer as far as a modern marketing department will allow, bucks this trend and actually has a pretty decent campaign length (I brought my first playthrough home in a little under 11 hours).

    I know there are people out there who really dig multiplayer in these things. But there are a lot of us who don't; after being very, very heavily into the Counter-Strike scene 8-10 years ago, I have had enough experience of being sworn at in German by 14 year olds for this lifetime. Multiplayer these days is limited to occasional co-op with real-life friends - and that doesn't require absolutely every game to have a tagged on multiplayer modes. Besides - pick a random "yesterday's big thing" shooter - 6 months old or greater - that wasn't a massive multiplayer phenomenon like a CoD or Halo and then try to find a server with more than 2 people on it. I did this with a few games on my steam list and in most cases, it just wasn't happening.

    1. Re:Couldn't agree more by spyder-implee · · Score: 0, Troll

      Yep, pretty much, or you could sumarise that by saying games are just too piss easy these days. I blame console gamer scum.

      --
      Take what ye can. Give nothing back!
    2. Re:Couldn't agree more by RogueyWon · · Score: 2

      Not sure I agree with that. Short and easy are different concepts. Plenty of modern games - including console games - which typify everything I said above are actually quite difficult. Halo Reach was one particular example - I found it a good bit harder than many other fpses, including a lot of old ones. But it's hard for all the wrong reasons - it has a serious hard on for inflicting cheap deaths and 1-hit-kills on the player, combined with a moronically broken checkpoint system.

      In fact, old games are often a lot easier than you might remember. If you're used to modern fpses, you can probably blast through the original Quake (perhaps the original "game whose campaign was crap because of the multiplayer focus") on the top difficulty setting in a couple of hours. Doom, Duke Nukem 3d, Quake 2 etc all fall into the same category. The Halos and Call of Duties of this world are actually a good bit harder by comparison - but mostly because they rely on cheap Dragon's Lair-style game mechanics.

      The same holds true for RTSes. The original Command & Conquer and Warcraft 2 feel ludicrously easy these days. Play Starcraft 2 and Supreme Commander 2 on anything above the minimum difficulty and they are much harder. Probably the only genre which has gotten consistently easier is the RPG; generally because gamers outside of Japan no longer tolerate the insane amounts of grinding (and sometimes sheer bloody obtusness) that these games used to require in the 80s and early 90s.

    3. Re:Couldn't agree more by bronney · · Score: 1

      I have had enough experience of being sworn at in German by 14 year olds for this lifetime.

      You mad, bro?

      If you don't like a server just pick another. I live in HK and hates all the HK, Taiwan, Mainland TF2 servers because there's no talking. It feels like you're playing bots all the time. So I switched over to a great LA server despite 180ms ping, enjoying every minute of it. If kiddies gets you mad just switch. Kiddies can't deal with lag and will not bother you in the new one.

    4. Re:Couldn't agree more by Nursie · · Score: 1

      Agreed, for the most part.

      R2 pissed me off more because of the removal of the ability to play through the game in split-screen.

      R1 had been great fun to play through with a friend and few beers. The two gun thing, to me, was them trying to be Gears of War.

    5. Re:Couldn't agree more by RogueyWon · · Score: 1

      The good news is that it seems Insomniac have heard this loud and clear. The third game is bringing back the weapon-wheel and, I believe, split-screen modes (though would need to check the latter).

      I think you're right about Gears of War. They probably compared R1's sales to GoW's and felt envious, forgetting that GoW was released for a mature platform which already had a large installed base, while R1 was a launch title for a system that proved a bit of a slow-starter.

    6. Re:Couldn't agree more by hairyfeet · · Score: 1, Insightful

      Oh please don't forget the rubber band AI, mustn't forget that. I actually had hope when I played the first Far Cry that finally, Jesus tap dancing Christ, FINALLY we'd have some AI that would put up a good fight. But I have noticed that multiplayer seems to give the developer a free pass to use rubber band AI which frankly breaks a game bad.

      And what I mean by rubber band AI, which I'm sure every FPS player has run into, is where on normal level you have grunts that will line up to die and not seem to even notice the huge body pile in front of them. So does ramping up the difficulty make them behave ANY smarter? Nope instead what you get is grunts that can take a half a dozen 20mm to the face while hitting you from half a map away with a crappy bolt action while you're behind cover.

      And I have to agree with what the other poster said, good luck finding anybody to play with even 6 months later if they let you play at all, because some like EA simply shut down the servers on all games more than a year old so tough shit.

      So there are plenty of us that like single player games developers, hell I bought Bioshock II knowing it would suck just to see where they went with the story! Not all of us are Halo fratboys, and those that are frankly aren't playing YOUR game, they're playing Halo or the latest CoD. So don't abandon us developers, because while I appreciate how many games I have yet to play that doesn't mean I only want to play old games. But personally I have had enough trolls and campers for one lifetime, keep your MP mode, thanks anyway.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:Couldn't agree more by homb · · Score: 1

      The 2-weapon limit is utterly moronic and problematic for any game that doesn't try to be "realistic". And that's about 90% of the FPSes that should NOT have the weapon limit. I just finished Bulletstorm (had a bucketload of fun, first time in years with an FPS), and even with the myriad ways to switch weapons after pretty much each encounter, I still felt like if they'd given you all the weapons all the time it could have been even more fun.
      "Kill with skill" is good, but killing with skill by drilling a guy to the ceiling, shooting a timed exploding flare in his belly and then terminating him with massive 4-barreled buckshot is better. (yes, it's all doable in Bulletstorm, but not the buckshot... You can't have more than 2 weapons + the assault rifle)

    8. Re:Couldn't agree more by Anonymous Coward · · Score: 1

      That's not rubber banding. Rubber banding would be compensating for poor AI by 'seeing' you through walls (which they no doubt do). Making them stronger isnt cheating to simulate difficulty.

      In racing games rubber banding is the enemies managing to catch up to you when you leave them in the dust, not them just being faster to start with.

    9. Re:Couldn't agree more by Nursie · · Score: 1

      Unfortunately life has moved on since then, and I now live a couple of continents away from my gaming buddy, rather than in the same house.

      Timezones are as much an impediment to online gaming as distance, too.

    10. Re:Couldn't agree more by Anonymous Coward · · Score: 0

      And in MMOs, rubber-banding is when you get lag, and moving mobs bounce back and forth as the client guesses at their new position, then the server corrects it. Often repeatedly.

      And in porn, rubber-banding is... uh... let's not go there.

    11. Re:Couldn't agree more by goose-incarnated · · Score: 1

      Far Cry I was good enough and diverse enough that I completed it twice - once when I bought it and 3 years later - and then one more time when I got fed up with Far Cry 2.

      --
      I'm a minority race. Save your vitriol for white people.
    12. Re:Couldn't agree more by Anonymous Coward · · Score: 0

      Man you took long to finish Bulletstorm, it was 8 and half hours for me with some unneccessary deaths. Also I hated the 2 weapon thing in this game, in lot's of parts I wished I would've been able to use the gun I left in the pod.

      Otherwise I really enjoyed the game.

    13. Re:Couldn't agree more by RogueyWon · · Score: 2

      Bad AI is, I think, a deliberate feature of many modern fpses, particularly those in the Call of Duty mold. What these games are selling is a "cinematic experience" which involves allowing the player to mow down vast numbers of enemies with relative ease. It's unrealistic as hell - and it hardly contributes to the whole po-faced "serious and thoughtful treatment of war" that the likes of Medal of Honor pretend to be - but it's integral to the game and, going off sales figures, it seems to be what a lot of customers want.

      The problem with better AI in shooters is that, unsurprisingly, it means that the designers can't throw as many enemies at the player at one time. This in turn means that they don't get the same kind of cinematic experience. Which means they don't get the "oooh flashy" screenshots and promotional videos. Which means that the marketing department tells them it won't sell.

      To be honest, I can see both sides of this one. The original Doom is great fun and a large part of that hinges around the player's ability to cut a swathe through huge numbers of braindead demons. If you couldn't take out 5 imps with a single rocket, the game would lose something. That said, the few instances of decent AI in shooters out there (such as the original FEAR) have also produced some fun games.

      What does annoy me is when a game pretends it's in any way realistic, but then still insists on the "vast numbers of dumb enemies" trope. This is why the Medal of Honor remake annoyed me as much as it did and why I'm pretty much through with the Call of Duty series.

    14. Re:Couldn't agree more by Your.Master · · Score: 1

      You could always go the opposite route. Instead of cranking up the enemy hit points and keeping them dumb compared to the player, you could make opponents with very good AI but who brittle as a rose dipped in liquid nitrogen while the player has superhuman endurance.

      It's much harder because AI is hard, but I think that, too, would be cinematic.

    15. Re:Couldn't agree more by RogueyWon · · Score: 1

      Bulletstorm does at least allow you three weapons (albeit with one of them always locked to the assault rifle - which is at least useful). But yes, it would have been even better if you could have done longer multi-weapon chains.

      I wonder if there's a consolisation issue here. A keyboard has lots of buttons for quick weapon selection - a console controller doesn't, so designers tend to retreat to a single "switch weapons" button. The original Resistance and the likes of Ratchet & Clank have shown that weapon-wheels work just fine, but for some reason few developers seem willing to go in this direction.

    16. Re:Couldn't agree more by Schadrach · · Score: 2

      Your last sentence describes precisely what I love about Demon's Souls -- it's a genuinely difficult RPG (albeit an action-RPG, but still). It's *hard*, but it's not grindy unless you are trying to unlock goodies that require specific world alignments, in which case you need a bit of grinding to get what you need to change the zone alignment to what you need. Even that is different than old school JRPG grinding -- you aren't grinding to be powerful enough to complete content, you're grinding to treasure hunt more thoroughly.

    17. Re:Couldn't agree more by Anonymous Coward · · Score: 0

      The difficulty in that concept is in whether your AI enemies will ever survive long enough for them to demonstrate their intelligence. If they die the instant the player sees them, there's not much point in making them smart.

      Only allowing the player to have melee attacks might work to fix that.

    18. Re:Couldn't agree more by drinkypoo · · Score: 1

      I demand multiplayer. I also demand a good singleplayer experience. Any FPS which cannot deliver both does not need to be purchased. I am remarkably unlikely to buy any FPS which does not have co-op, which to me is the best thing in FPS.

      I don't see why gamers don't expect a game to not suck any more. Just another lame game that doesn't build on the past? Throw it back!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:Couldn't agree more by Novus · · Score: 1

      If they die the instant the player sees them, there's not much point in making them smart.

      There's still a point, if it means they can sneak up on the player and shoot him in the back before he sees them.

    20. Re:Couldn't agree more by NoSleepDemon · · Score: 1

      I actually found the AI in Far Cry to be atrocious. There were plenty of times when I'd be fighting in a camp, and I'd run into a building and simply camp one doorway and watch as the idiot soldiers eventually streamed in one at a time. The first time I did that, I was also periodically checking behind me because there were two ways into the complex, but eventually gave up as it was clear the AI was incapable of coordinating an assault. The final level is also a massive exercise in tedium, by then I had God mode on because the game had simply gotten that boring. I think the first 1/3 of Far Cry is absolute gold, but it starts to get pretty generic after that.

    21. Re:Couldn't agree more by Anonymous Coward · · Score: 0

      thats because in game menus and real time combat are pure suck. i went to type more, but that about sums it up. menus and real time combat = FAIL.

    22. Re:Couldn't agree more by Pax681 · · Score: 1

      Yep, pretty much, or you could sumarise that by saying games are just too piss easy these days. I blame console gamer scum.

      in one sense spyder-implee is right.

      we have multiplayer games in PC that are BLATANT ports from console which implement P2P multiplayer.

      this severely limits the multiplayer modes to 18 players.

      as we all know a standalone dedicated server for PC games can handle MORE players

      so this trend to have small maps and a small amount of players is tragic

      in summation games for PC are being made but made with the limitations of consoles in mind...

    23. Re:Couldn't agree more by PFI_Optix · · Score: 1

      In online FPS, what you might call rubber banding is the effect felt when you're scrambling around a corner only to be shot by someone with a 150 ping and the server drags you back due to their latency. It's a phenomenon I first saw in Counter-Strike after a major netcode update and I quickly dubbed it "bungie bullets". I encountered situations where I saw myself run into cover half a dozen times, only to be dragged back out into the line of fire and be shot by the same lagging player again.

      Now I don't want the poor guy with a 150 ping to never get a hit just because his ISP sucks. It's probably not his fault. But I've seen a number of games "correct" my position on the map so that the guy who is more than 1/10th of a second behind me can get his hit. It doesn't happen in all games so I know it's not the only way to resolve ping differences.

      --
      120 characters for a sig? That's bloody useless.
    24. Re:Couldn't agree more by tepples · · Score: 1

      Kiddies can't deal with lag and will not bother you in the new one.

      Unless they kick you for high ping.

    25. Re:Couldn't agree more by Grygus · · Score: 1

      I see this a lot, and you've been modded troll already, but I will ask you this: why blame the gamers? It isn't as though there have been all these deep and amazing console games that the market snubbed in favor of watered-down garbage; they play the best games they're offered. The closest they have gotten to a real FPS (e.g., Halo) has been embraced (perhaps over-)enthusiastically. Seems to be that your ire is misplaced; if console games are to blame then the responsibility lies with developers and publishers, not the gamers themselves. Gamers didn't design Oblivion's interface. Gamers didn't design Dragon Age 2 so that it could run in my video card's RAM. Gamers didn't ASK for easier games... they just got them. Ninja Gaiden is one of the hardest games I've ever played, and it met with both critical acclaim (91 on Metacritic) and solid sales (Ninja Gaiden and its first remake/sequel sold 1.5 million copies.)

      Easy games are fun, but I think the console gamers have spoken and said that they would like harder games as well. Devs and publishers may not be listening to them. If all you get are easy games, of course you will play easy games. But it seems to me that this is an assumption being made by the game makers, rather than a concerted effort by the consumers.

      (Disclaimer: I don't own any consoles and haven't touched one in over a year. This is an outsider's view, and I could be wrong.)

    26. Re:Couldn't agree more by modecx · · Score: 1

      I hear that. In MW2, due to the benefit of killcams, it was apparent that I often got killed by people who started firing as much as 1/4 second AFTER I should have been landing hits. Pretty frustrating when it's a guy who just goes around knifing everyone--you unload half a mag into his face from 15' feet away, and *shank*. Of course, the game browser is more than happy to connect you with folks from Europe or South America. At least a legitimate server setup could weed out high ping players.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    27. Re:Couldn't agree more by Rossman · · Score: 1

      I largely agree with your post, but, one correction: the BFG was actually balanced. Sure, it was powerful as shit, but it was also super slow, comparatively.

    28. Re:Couldn't agree more by Anonymous Coward · · Score: 0

      Besides - pick a random "yesterday's big thing" shooter - 6 months old or greater - that wasn't a massive multiplayer phenomenon like a CoD or Halo and then try to find a server with more than 2 people on it. I did this with a few games on my steam list and in most cases, it just wasn't happening.

      Try Team Fortress 2. At 4 years old there are still thousands of players in game. It won't have the "weapon pickup system" that you like, but it's probably the most balanced class based shooter I have ever played.

    29. Re:Couldn't agree more by Arivia · · Score: 1

      Oddly enough, I've been playing through Quake for the first time in awhile and having trouble specifically with the number of one-hit kill traps - spikes that run you through, etc. Not that easy.

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    30. Re:Couldn't agree more by skids · · Score: 1

      Couch co-op is important to me. Multiplayer is not -- for the simple fact that there are only so many players out there and pick-up lobbies get emptier the more game titles they are spread over.

      I'd prefer if the game companies left multiplayer for a limited number of games specifically designed/playtested for it. Speaking of which, why no 3D first-person Joust? You'd think...

    31. Re:Couldn't agree more by VGPowerlord · · Score: 1

      That reminds me of two things I've heard in the past week about my Dallas, TX TF2 servers:

      Last Friday on my Event TF2 server, red.ocrtf2.com:27015, one person said they liked the server "because people talked." This was during my Medieval Madness event Medieval Mode was on for all maps in addition to alltalk, nocrits, nodmgspread, and fixedweaponspread. This server is also available for when our normal server is full, but crits are enabled by default.

      I saw someone yesterday playing on my normal TF2 server, blu.ocrtf2.com:27015 (alltalk, nocrits, nodmgspread, fixedweaponspread) yesterday, because there "were no good TF2 servers in Japan."

      Now, Japan is a bad example because of the recent disaster, but it just goes to show that people will connect and return to certain servers due to it.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    32. Re:Couldn't agree more by UnknownSoldier · · Score: 1

      You have some valid points, however I would like to add another 2 perspectives as a game programmer and game designer.

      - Single Player vs Multi-Player. You must consider the audience. For a single player game, a linear increase in power works great! In multiplayer not so great .. which dovetails into my next point:

      - "Proper" Weapon Balance has become a Rock-Paper-Scissor approach.. Otherwise what happens is that you [literally] get a death-spiral for who can find, for the sake of argument lets say the Weapon X (i.e. Doom/Quake Rocket Launcher) is the baddest weapon, find weapon X first AND gib people. There is nothing wrong with this approach -- it is the "old-skool" FPS experience, ala Quake and Unreal, and a lot of fun, but it does get old after all these years. The trend is that you want to balance weapons so that one person has certain strengths AND certain weaknesses -- this _dynamic_ nature of power is _much_ more interesting in the long run then a linear perspective where there is no weaknesses. i.e. Shotgun = uber damage up front and in your face + instant hit, Rocket Launcher = Slower but great damage from a distance.

      Take a look at Team Fortress. The weapons you use depend on the _situtation_ you are in. Rightly or Wrongly, it is the evolution of game design.

      > Then there's the ridiculously short campaigns that are often justified on the basis of multiplayer.

      You can blame publishers for that --due to most people never getting past 50% of the campaign. Why waste time develping content when the majority of players NEVER finish it?

      Borderlands and Diablo are great examples. Long single player story AND you can play co-op campaigns. It really is the ideal match.

      These days I pretty much refuse to play shooters that don't have at least 2 or 4 player co-op. I've been there, done that, killed it excessively, in single-player.

      > that wasn't a massive multiplayer phenomenon like a CoD or Halo and then try to find a server with more than 2 people on it.

      Uhm, L4D, RB2LV2 (Rainbow Six Lost Vegas 2), and Borderlands, but yeah, point taken.

      Cheers

    33. Re:Couldn't agree more by drinkypoo · · Score: 1

      Speaking of which, why no 3D first-person Joust? You'd think...

      That actually sounds like something you could pull off relatively easily as a mod for some other game... I bet somebody crafty could do it in Garry's Mod.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    34. Re:Couldn't agree more by hairyfeet · · Score: 1

      It is when it completely breaks immersion and ruins the game for the player. I mean when you have a fricking grunt walking towards you and you empty a Tommy gun into his face and he doesn't even act like he has a flesh wound? Hell even the fricking Terminator would at least get knocked onto his ass from the impact!

      And the reason why I label this rubber banding is because that is what it reminds me of, them strapping layers of armor and infinite health onto a guy with rubber bands and going "tada!", and yes I know about EA racing rubber bands, and they suck just as bad as FPS rubber banding and also breaks immersion. How many times have you seen a NASCAR driver be 27th with three laps to go and win the thing? Try NEVER.

      If they wanted to make the games harder and are too cheap to pay for decent AI (seriously, if you can't write it yourself there are others that have written good AI. Buy it from them) then add more enemies or make ammo more scarce but having every grunt be able to see you through ANY cover and take more hits than a T-800 just ruins the game, and playing on normal equals having bad guys line up to die.

      And while I'm on a rant...balance...could SOMEBODY PLEASE try the fricking weapons before handing them to us to make sure they don't COMPLETELY break the game, please? A great example: Bioshock II, where once you boosted the rage plasmid to where you could befriend Big Daddies it was ALL over. Protecting the Little Sister went from a fight to watching Big Daddy do all the work while I sat in the corner. Hell my oldest beat the game without ever using a single plasmid but electricity, because once that was beefed up a single shot could paralyze the entire room!

      Look, I'm not asking for every game to be HL2 here, just don't destroy the mood by making the shit so unreal it breaks immersion, okay? Suspension of disbelief will only stretch so far before snapping and grunts that take more hits than a tank without even slowing down, while pulling perfect shots from a half mile away with iron sights? Yeah that throws my bullshit o' meter straight into the red.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    35. Re:Couldn't agree more by dadioflex · · Score: 1

      Speaking of which, why no 3D first-person Joust? You'd think...

      You never played Mount and Blade?

    36. Re:Couldn't agree more by Fulcrum+of+Evil · · Score: 1

      Good AI: Just Cause 2 has guys that flank you, use cover, and call in air support. Of course, I often provoke air support so I can get another chopper, but no matter.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    37. Re:Couldn't agree more by VGPowerlord · · Score: 1

      Take weapon balance, for example. Multiplayer gamers these days being too lazy to actually find and pick up weapons like we had do back in the days of Doom and Quake (yes, yes, get off my lawn etc), the trend is for game designers to try to make sure that all of the weapons in first and third person shooters are "balanced". And yet for me, part of the appeal of a decent first person shooter is upgrading my arsenal as I go along; picking up better weapons and managing the limited ammo available for them.

      I play Team Fortress 2 a lot, and TF2 intentionally puts the emphasis on the class you're currently playing.

      To that end, each class has a limited selection of weaponry for each of its weapon slots: primary/PDA, secondary, and melee. There are also decorative hats and misc items, and "action" items like dueling pistols (challenges someone to a duel) and noisemakers.

      The weapons in TF2 are usually not a direct upgrade, but rather an alternative version of a weapon you already have, or remove a weapon for a limited use item; normally to address one of the classes shortfalls. The Sniper has a selection between two sniper rifles and a bow for his primary. The Heavy has a selection between a Shotgun and 3 limited-use food items that have various effects for his secondary (that heal, raise total health, or cause you to move but be restricted to melee only during the duration).

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    38. Re:Couldn't agree more by VGPowerlord · · Score: 1

      er... sorry, the last line should have said "move faster but be restricted to melee only during the duration, which is 10 seconds. It also makes you deal and receive mini-crits (TF2 has two levels of critical hits)."

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    39. Re:Couldn't agree more by skids · · Score: 1

      Lacks birds. And floating rock formations. And lava trolls.

    40. Re:Couldn't agree more by skids · · Score: 1

      Could be good for a proof of concept. Everquest had a little fun with it but from a 3rd person perspective. IMO it needs to be first person with the combined feel of a fast multiplayer FPS and a dogfight flight simulator. Some folks with more art talent than coding skill drew up some models a decade or so ago, and IIRC there were unvetted screenshots of a supposedly scrubbed attempt by a game company.

      Probably it would require more than just modding an FPS to really bring it to life -- there'd need to be some custom physics since collisions would need more detail.

      Also, the mounts would need some AI so the player can concentrate on dodge and aim tweaking while just issuing generic dogfight commands of some sort. Burdening the player with individual wing flaps 100% of the time, for example, would make it tedious.

      One hopes is they ever do it, they make it fast. So sick of molasses mode.

    41. Re:Couldn't agree more by Dr+Max · · Score: 1

      if you make the ai good enough you don't need any other players to have a good quick game in multi player.

      --
      Rocket Surgeon.
    42. Re:Couldn't agree more by Dr+Max · · Score: 1

      and i'm pretty sure you can get cod black ops in 3d.

      --
      Rocket Surgeon.
    43. Re:Couldn't agree more by bronney · · Score: 1

      Yeppers, for us veterans TF2, CS whatnot is really secondary. It's the funny convo, smart ass remarks that's addictive. These fps's you know, once you mastered one, they're all the same, relax headshots lols.

    44. Re:Couldn't agree more by Kelbear · · Score: 1

      Rubberbanding AI is a term for racing games. The farther in front you get from the AI racers, the faster they become to catch up. The farther behind you get from the AI racers, the slower they become so you can catch up.

      Essentially, it's as though there's a rubber band tying the player car to all other AI cars.

      The idea is that having cars around you and jostling for a pass is supposedly more exciting for the player. However, most players see through this pretty easily.

    45. Re:Couldn't agree more by Kelbear · · Score: 1

      The goal of AI in games is to be entertaining though.

      Being smart is useful up to a point, because players like to see the game respond to them, it makes the experience feel more dynamic and engages the player to respond in kind.

      However, the value of effective of AI drops off very quickly. Players like to get challenged, but not beaten. Ultimately players like to win more than they lose. There's much less play in this area for shooters than in other more contrived games where the designers have full control of the dynamics of play(RTS, Puzzles, etc.). But in a shooter, you have a very specific style of play at its core that's very limited in terms of give and take. At the core, shooters are line of sight, one on one engagement.

      Even when fighting multiple enemies you're still shooting at one group with an AOE, or shooting one enemy at a time out of the group. The obvious response for an AI trying to overcome the overwhelming firepower of the lone player would be to retreat and encircle. That makes for a pretty shitty fight where everyone you're looking at is hiding in cover, trying not to get shot, while everyone you're not looking at is peppering you. Plus, grenades raining down (since it won't incur LOS) on you exactly when you need to stay behind cover to reload/recover health. Basically, the AI should make sure that the player never actually sees them since direct contact with the player is suicide. It's not very fun to just get killed from something outside your field of view all the time, because most players don't have enough hindsight to recognize that it's their fault that they died, they just feel that it was a "cheap shot". (The same thing goes for multiplayer gaming where the average players is only thinking about what's in front of them rather than the entire map at once. Kill cams were a nice way of training players to understand why they died)

      Really, shooter AI should expose itself regularly so the player can eliminate them and progress through the level. Maybe use some cover here and there to make the player imagine some sense of self-preservation. Also, toss grenades when it's apparent the player is going to ruin his/her own experience by just sitting in one spot and poking enemies to death for the entire game. That's good shooter AI. The AI should resist the player, not beat them.

      That said, I don't care for the ridiculous volume of enemies that certain games throw at you, it's immersion breaking.

    46. Re:Couldn't agree more by Cardhu · · Score: 1

      I enjoyed the dragon-riding in the Drakan series.

      --
      - Cardhu
    47. Re:Couldn't agree more by spyder-implee · · Score: 1

      GTA4. 'nuff said.

      --
      Take what ye can. Give nothing back!
  2. Take him and Todd from Bethesda... by Anonymous Coward · · Score: 0

    and ship them both off to a desert island. Neither one of them should ever talk about computer games ever again.

  3. Dark Space 2 is a bad example by Bieeanda · · Score: 1
    I rarely play multiplayer modes for single-player games, but I got DS2 off of Steam at the beginning of the month and poked at the multiplayer maps after finishing the campaign the first time. All of them corresponded to sequences in the game where there would have been armed soldiers battling through endless(ly respawning) waves of necromorphs and against the clock. As for weapon potency and wackiness-- come on, Jesus. There's a gun that lets you hold a spinning circular sawblade at the end of a tractor beam, or fire them into the distance, and goofier weapons besides. Plus the weapon modification system makes it easy for the devs to tweak multiplayer properties and keeps the players from assuming too much from the single-player campaign.

    Homefront is another bad example, because it was a shitty game with an amazingly terrible design philosophy, and focusing on single player or multiplayer would have been polishing one turd instead of squeezing out two.

  4. I blame Call of Duty by hsjserver · · Score: 1

    For the philosophy that STYLE IS SUBSTANCE (300 not withstanding).

    1. Re:I blame Call of Duty by Anonymous Coward · · Score: 0

      I blame Quake 3. It didn't even have single-player.

  5. Not just games. by Xtravar · · Score: 3, Insightful

    It's not just games. Everything is ruined by bullet-points; from software to politics to porn. I don't know how we can solve this problem as a society. People want quick summaries, sound bytes, standardized tests, but they never tell the whole story. It's easier to produce to the bullet points, just like it's easier to teach students to the test.

    --
    Buckle your ROFL belt, we're in for some LOLs.
    1. Re:Not just games. by ynp7 · · Score: 1

      If you don't like bullet-points in porn you're clearly not watching the right stuff.

    2. Re:Not just games. by Anonymous Coward · · Score: 0

      tl;dr

    3. Re:Not just games. by Anonymous Coward · · Score: 0

      The problem is that corporations are generally led by a marketer or salesman. Rarely if ever by a designer, or engineer.

      Marketers and salespeople know that as the number of bullet points increases, the probability that any given customer will be interested in a product with one of them approaches 1. As such an ideal product to a marketer is one with infinite bullet points. They don't care how well the product factions because their training is in selling the product, not in solving a problem for the customer. And they're the ones who get to decide what the objectives of a project will be and where the cuts are made if it's coming in over budget, or behind schedule.

      Part of Apple's success is that they're run by a designer. And their products reflect this. They are often light on bullet pointed features but the bullet points that are there are well implemented. They also keep their mouth shut until the have a product in hand ready to sell, rather than blabbing to anyone who will listen about their in development products (which both tips off the competition and gives the customers expectations that the developers have to live up to). This is also why Apple's success seems so mind boggling to a lot of people. They aren't making the sort of choices that marketers think are good decisions, because they aren't led by a marketer.

    4. Re:Not just games. by GodfatherofSoul · · Score: 1

      If by porn bullet points, you mean boob jobs that jut out like Madonna's bra, then I agree. Otherwise, I don't follow you.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    5. Re:Not just games. by Locke2005 · · Score: 1

      Everything is ruined by bullet-points; from software to politics to porn.

      I don't know, for some people, porn is improved by bullet-points !

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    6. Re:Not just games. by Dr+Max · · Score: 1

      Give me a company run by an engineer before a designer any day of the week.

      --
      Rocket Surgeon.
  6. Could you get us more co-op multiplayer? by mykos · · Score: 1

    I don't care if it's balanced; it can be slapped together for all I care, just as long as I don't lose connection with the other player(s). That's a multiplayer mode that I can get into. Can't say I like all the weak competitive multiplayer in games that don't need it.

  7. Co-op? by Gaygirlie · · Score: 4, Interesting

    How many games these days really do offer co-op gaming? I mean, so far I haven't seen a SINGLE game in years that offers the ability for you to play through the story mode with a friend/spouse/etc. No, they're all just rehashes of CTF or deathmatch, and those are stuffed in every single god damn game, regardless of whether it makes sense or not. But why, oh, why no co-op, ever?

    Some of us aren't interested in competitive gaming against random *sshats, instead some of us wish to be able to share the story campaing with a close person. There's plenty of games that actually would offer huge amounts of fun if there was co-op included. A great, deep and insightful story is all the more worth it if you can share the tale with someone, but you don't always even need that; I remember back in the days when Unreal 1 was still new. The story was nothing too fancy or epic, it was mostly just a straight-forward FPS game. But when you set the difficulty level up a notch and joined in a co-op game it felt like a totally new experience compared to single-player. I think we eventually played it through something like 5 or 6 times, simply because it was fun every time.

    Or am I just the odd one in the bunch again for wishing for good ol' co-op mode in games?

    1. Re:Co-op? by TechnoFrood · · Score: 4, Informative

      I mean, so far I haven't seen a SINGLE game in years that offers the ability for you to play through the story mode with a friend/spouse/etc.

      A quick look at my library of games in steam reveals the following games that allow co-op through the story line.

      Alien Swarm (admittedly only one fairly short campaign by default, but there are community made maps).
      Borderlands.
      Left 4 Dead.
      Left 4 Dead 2.
      Magicka.
      Serious Sam HD First and second encounter (Technically re-releases of games from 2000)
      Sol Survivor.

      I'm sure there are others out there.

    2. Re:Co-op? by hsjserver · · Score: 1

      I agree, and what the fuck happened to counter-op? To my knowledge Perfect Dark is still the only game with it.

    3. Re:Co-op? by Zironic · · Score: 1

      There's plenty of Coop in the FPS genre I find, just look at Halo, Gears of War, Army of Two, Splinter Cell etc, Call of Duty also has coop although there the coop missions are seperate.

      There's some coop in the RPG genre, but I find it all lackluster, especially Fable.

      Generally it feels like I have to wait atleast 6 months between a game with decent coop to come out (Usually a sequel to Halo/Gears/Army)

    4. Re:Co-op? by Gaygirlie · · Score: 1

      There's plenty of Coop in the FPS genre I find, just look at Halo, Gears of War, Army of Two, Splinter Cell etc, Call of Duty also has coop although there the coop missions are seperate.

      Do you actually get to play the single-player campaing co-operatively with another player? If not then I atleast don't count those as co-op.

    5. Re:Co-op? by Anonymous Coward · · Score: 0

      Didn't most of the coop fanfare move over to MMORPG's?

    6. Re:Co-op? by indiechild · · Score: 1

      Call of Duty World at War.

      And then there's other games which offer non-campaign co-op modes like Splinter Cell: Conviction, Call of Duty: Modern Warfare 2 etc.

    7. Re:Co-op? by indiechild · · Score: 3, Insightful

      Call of Duty World at War.
      Rainbow Six Vegas
      Rainbow Six Vegas 2
      Resident Evil 5

      And then there's other games which offer non-campaign co-op modes like Splinter Cell: Conviction, Call of Duty: Modern Warfare 2 etc.

      There's surprisingly numerous co-op games out there if one bothers to look.

    8. Re:Co-op? by Gaygirlie · · Score: 2

      It ain't the same thing.

    9. Re:Co-op? by Anonymous Coward · · Score: 0

      In the first three, yes. If I recall correctly, Splinter Cell had a separate co-op campaign and Call of Duty had some co-op missions.

    10. Re:Co-op? by Sibko · · Score: 2

      How many games these days really do offer co-op gaming? I mean, so far I haven't seen a SINGLE game in years that offers the ability for you to play through the story mode with a friend/spouse/etc. No, they're all just rehashes of CTF or deathmatch, and those are stuffed in every single god damn game, regardless of whether it makes sense or not. But why, oh, why no co-op, ever?

      Some of us aren't interested in competitive gaming against random *sshats, instead some of us wish to be able to share the story campaing with a close person. There's plenty of games that actually would offer huge amounts of fun if there was co-op included. A great, deep and insightful story is all the more worth it if you can share the tale with someone, but you don't always even need that; I remember back in the days when Unreal 1 was still new. The story was nothing too fancy or epic, it was mostly just a straight-forward FPS game. But when you set the difficulty level up a notch and joined in a co-op game it felt like a totally new experience compared to single-player. I think we eventually played it through something like 5 or 6 times, simply because it was fun every time.

      Or am I just the odd one in the bunch again for wishing for good ol' co-op mode in games?

      Um, Halo?

      I mean, pretty much every single thing you're pining for is in every Halo game. Shit I can't even count the number of hours I've spent playing co-op through all five of them. On a bang/buck point alone those games have been the single best entertainment purchases I have ever made.

    11. Re:Co-op? by Briareos · · Score: 1

      DeathSpank
      Shank
      Lara Croft And The Guardian Of Light
      Trine

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

    12. Re:Co-op? by Skywolfblue · · Score: 1

      Do you actually get to play the single-player campaing co-operatively with another player? If not then I atleast don't count those as co-op.

      Gears of War and Left4Dead were built with Co-Op campaign first and foremost in mind. It really shows and they're great fun to play.

      Halo isn't DESIGNED around being a co-op game, but it's co-op campaign is still pretty fun.

      Army of Two I really didn't like, and Call of Duty doesn't have a co-op campaign.

    13. Re:Co-op? by DeadboltX · · Score: 1

      saying that any of those games have a story mode is a stretch

    14. Re:Co-op? by jonwil · · Score: 1

      Diablo 2 had some good co-op (and it definatly was co-op in that you could have multiple players in your party all wandering around the world with you and fighting the same bad guys as in the SP campaign, only harder)

    15. Re:Co-op? by TechnoFrood · · Score: 1

      That's odd I distinctly remember a story line in Borderlands and Magicka.

    16. Re:Co-op? by Anonymous Coward · · Score: 0

      Killzone 3 has coop for the singleplayer story.

    17. Re:Co-op? by Ihmhi · · Score: 1

      There are lots of things Perfect Dark did right that I miss in modern games, like interesting weapons and a main female character who didn't dress like a whore.

    18. Re:Co-op? by thrash242 · · Score: 1

      How many games these days really do offer co-op gaming? I mean, so far I haven't seen a SINGLE game in years that offers the ability for you to play through the story mode with a friend/spouse/etc.

      Then quite honestly, you haven't played many games in the last several years.

      There are several very popular games designed from the ground up for co-op: Gears of War, Left 4 Dead, Resident Evil 5, etc. In these games, even in single-player, you have AI team-mates. You literally can't play them solo.

      I have no idea what you've been playing if you think no modern games have co-op. Co-op was pretty dead in the early 2000s, but it's been back more than ever for the last five or so years.

    19. Re:Co-op? by rekenner · · Score: 1

      Splinter Cell. Especially Conviction.

    20. Re:Co-op? by rekenner · · Score: 1

      Resident Evil 5 and Splinter Cell: Conviction. Well, the latter's story mode, not so much, but there's an entirely separate co-op campaign.

    21. Re:Co-op? by Anonymous Coward · · Score: 0

      And there were a lot of things it did wrong, too. Like being a Nintendo 64 game.

    22. Re:Co-op? by Warma · · Score: 2

      Army of Two effectively does not have a single player campaign, as the mechanics and design of the game emphasize co-operative play with another male human, with whom you have a healthy, intimate relationship (ie. the aggro/baiting/diversion combat, stage design with split routes, and the blatantly homosexual themes). It plays very well, as both planning and synchronous effort are mandatory to survive most scenes. Having also played Gears of War, which had a much worse mission design, I would specifically recommend Army of Two for these very reasons.

      The other games are not built around co-op gameplay, so concerning them your point is valid.

    23. Re:Co-op? by Buggz · · Score: 4, Informative

      Ok, but BESIDES Alien Swarm, Borderlands, Left 4 Dead, Left 4 Dead 2, Magicka, Serious Sam HD First and second encounter, Sol Survivor, Call of Duty World at War, Rainbow Six Vegas, Rainbow Six Vegas 2, Lara Croft and the Guardian of Light, Shank, Deathspank, Trine and Resident Evil 5... WHAT have the Rehashes Of Manshoots And Needforspeeds ever done for US?

    24. Re:Co-op? by Vectormatic · · Score: 1

      Halo 3 and Halo 3 ODST

      --
      People, what a bunch of bastards
    25. Re:Co-op? by stealth_finger · · Score: 1

      How many games these days really do offer co-op gaming? I mean, so far I haven't seen a SINGLE game in years that offers the ability for you to play through the story mode with a friend/spouse/etc. No, they're all just rehashes of CTF or deathmatch, and those are stuffed in every single god damn game, regardless of whether it makes sense or not. But why, oh, why no co-op, ever?

      Umm, Halo series, Gears of War, OFP Dragon Rising and upcoming Red River, Armored Core For Answer, Borderland, Saints Row 2 all say hello. You can play full story mode co-op in all those, and that just on 360 and just off the top of my head.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    26. Re:Co-op? by mordred99 · · Score: 1

      Army of Two .. both of them. The premise has you and your best friend as Mercenaries doing missions. You have to do a lot of "you do this, I do that to get past this obstacle." It is not the best game from a graphics perspective, but it is actually a good play and you can get it used for under 15 bucks.

    27. Re:Co-op? by rwv · · Score: 2

      Borderlands comes to mind. I played through that with a buddy. Good times. Funny game, too. Very entertaining. A bit repetitive, but what FPS isn't?

    28. Re:Co-op? by zeroshade · · Score: 1

      As much as I enjoy Borderlands, the story is kinda non-existent beyond "go here, do this". I love the game, but calling it's "plot" and story line is being dishonest.

    29. Re:Co-op? by Tolkien · · Score: 1

      God I miss Splinter Cell. I LOVED the first one and played through it many times using different styles (ghosting, full assault, etc). I had a ritual where when a new Splinter Cell would come out I would play through all the previous ones one by one just to remind myself of the storyline, then I would play through the newest one completely up to date and aware of the history and characters. Then came Splinter Cell: Double Agent which ruined the series completely because of how show-stoppingly buggy it was. After the initial release I don't believe Ubisoft Shanghai released a single patch despite all the Splinter Cell fans begging for one, there were so many bugs in it that I was never even able to complete the game because they hindered my progression. The sad thing is Ubisoft Montreal had already started Double Agent in the same awesome "traditional" style that had made it succeed, but it was PC only. Ubisoft Shanghai made the game Xbox 360-centric and the PC version was a port of that. Splinter Cell was the epitome of gameplay style I love, but I've never touched another Splinter Cell game since and I miss it sooooo much. :'( My lesson from all this: Steer clear of any game produced by Ubisoft Shanghai. They just DON'T CARE. :(

    30. Re:Co-op? by glassware · · Score: 1

      Interestingly enough, Randy Pitchford's super successful game Borderlands was probably partly successful due to its multiplayer co-op, which was tons of fun.

    31. Re:Co-op? by seigniory · · Score: 1

      so far I haven't seen a SINGLE game in years that offers the ability for you to play through the story mode with a friend/spouse/etc.

      Gears of War series. This is how CoOp should be done.

    32. Re:Co-op? by tepples · · Score: 1

      There are lots of things Perfect Dark did right that I miss in modern games, like interesting weapons and a main female character who didn't dress like a whore.

      Since when does Samus Aran of Metroid series dress like a prostitute outside rule 34?

    33. Re:Co-op? by JustAnotherIdiot · · Score: 1

      GTA IV
      Saints Row 2

      Many LOLs were had.

      --
      What do I know, I'm just an idiot, right?
    34. Re:Co-op? by tlhIngan · · Score: 1

      How many games these days really do offer co-op gaming? I mean, so far I haven't seen a SINGLE game in years that offers the ability for you to play through the story mode with a friend/spouse/etc. No, they're all just rehashes of CTF or deathmatch, and those are stuffed in every single god damn game, regardless of whether it makes sense or not. But why, oh, why no co-op, ever?

      Halo, for one, on all games. Some of my friends went through story mode on harder settings because of it.

      Halo 3 ODST and Halo Reach offer co-op multipleyer competition modes too - Firefight mode where the basic premise is you versus a pile of computer controlled aliens. (I think Reach goes one further and lets you be the aliens).

      It's a great mode too for single player. Sometimes I get home and the only thing that calms me down is blowing off steam killing a pile of Covenant over and over again. Just the mindlessness of it seems to make me feel better for whatever reason.

      And heck, in Reach they added co-op campaign as a game mode so you and 3 other random people online can play through a campaign mission.

      And that's one game. Many games now are into co-op and online co-op. There'll always be competitive play, but co-op modes seem to be getting a lot of steam.

    35. Re:Co-op? by Anonymous Coward · · Score: 0

      concur

    36. Re:Co-op? by VGPowerlord · · Score: 1

      How many games these days really do offer co-op gaming? I mean, so far I haven't seen a SINGLE game in years that offers the ability for you to play through the story mode with a friend/spouse/etc. No, they're all just rehashes of CTF or deathmatch, and those are stuffed in every single god damn game, regardless of whether it makes sense or not. But why, oh, why no co-op, ever?

      There's a big budget game right around the corner that, while it doesn't have you go through the single-player campaign in co-op, it has a completely new campaign for co-op that's supposedly just as long as the single player campaign. This game is called Portal 2. Maybe you've heard of it?

      Oh, and every MMORPG ever made is a co-op game that for part of it you can do single player, part of it requires multiplayer... although those are really easy to just ignore the plot points.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    37. Re:Co-op? by Anonymous Coward · · Score: 0

      http://co-optimus.com/

    38. Re:Co-op? by MoriaOrc · · Score: 1

      A few more for the list in this thread:

      Monster Hunter
      Doesn't have a story really, but basically all content can be played with up to 4 players. My experience is with the PSP versions, which are very fun with three friends in the same room doing ad-hoc wireless multiplayer.

      Lost Planet 2
      Didn't play the first one so I can't comment on it. Second one had full campaign coop by again up to 4 players at a time. Boss fights reminded me somewhat of Monster Hunter with guns, otherwise more a gears-of-war style third person shooter. Some parts are definitely designed to be played by a team of people (gun-train, I'm looking at you).

      Guild Wars
      A little old now. Pseudo-mmo style RPG. All content is instanced and can be played with teams of up to 8 human players (exceptions: 4 or 6 in some of the early areas, and 12 in a few end-game areas). Parties should almost always be at max capacity, but if playing with only a few friends and you don't want to or can't find random players to join up, slots can be filled with player-controlled bots.

      Little Big Planet (original, and 2)
      Campaign supports coop with up to four people. Even some extra puzzle sections that can only be done in coop. Gameplay is a side-scroller with lots of jumping and physics-based puzzles.

    39. Re:Co-op? by Cardhu · · Score: 1

      Call of Duty World at War.
      Rainbow Six Vegas
      Rainbow Six Vegas 2
      Resident Evil 5

      And then there's other games which offer non-campaign co-op modes like Splinter Cell: Conviction, Call of Duty: Modern Warfare 2 etc.

      There's surprisingly numerous co-op games out there if one bothers to look.

      There are several factors that determine what games are suitable for which buyers: Platform limitations, how co-op is implemented, and personal taste are big ones.

      The Rainbow Six Vegas series was a lot of fun but is very dated in its graphics. CoD:WaW was a lot of fun. All three of these games had true co-op mode - playing through the single-player campaign with someone else sitting on the same couch. Ghost Recon: Advanced Warfighter is another game I'd recommend. CoD: Black Ops seems to be better implemented than CoD:MW2, but how many FPS games can one stand before they turn monotonous? Borderlands was alright once but holds no replay attraction for us.

      We don't have XBox or PC gaming systems for the time being. Splinter Cell: Conviction is only for XBox and PC. Magicka and Trine sounds interesting but are PC-only. Alien Swarm is PC-only.

      Games we don't recommend: CoD:MW2 was a bug-riddled overpriced travesty when it was released. We skipped it after seeing the diaster unfold in the game forums. Army of Two, Resident Evil, and Grand Theft Auto are examples of games we find repulsive. Death Spank has a strong theme of gradeschool potty humor. Shank is gratuitous violence.

      So I agree with the original poster - there is a marked dearth of games with co-op mode that are worth playing on any one platform. Most recent console games seem to be focused on gratuitous violence, profanity, gore, violent pyrotechnics, and no content worth paying for.

      --
      - Cardhu
    40. Re:Co-op? by Cardhu · · Score: 1

      How many games these days really do offer co-op gaming? ...

      Or am I just the odd one in the bunch again for wishing for good ol' co-op mode in games?

      Well, you may be odd like our family, but you're not alone. We (our family, not an "editorial we") like the same type of play you describe - games featuring cooperative play together on the same couch playing side by side with intelligent plot and game design. We agree that there is a marked dearth of such games that are actually worth playing.

      --
      - Cardhu
    41. Re:Co-op? by Ihmhi · · Score: 1

      Disclaimer: all of the following linked pictures showcase absolutely no nudity; however, you probably wouldn't want to have someone looking over your shoulder when you open them regardless.

      Since the Zero Suit. Compare to this. (As an aside, it is damn hard to find a SFW picture of a woman in a catsuit... probably more about my search parameters than anything.

      Hell, even in the NES era - the first friggin' game! - they had her running around in a one piece.

  8. ideas.ppt by Anonymous Coward · · Score: 3, Funny

    * Teach critical thinking, starting at a young age.
    * Actively promote deep and creative behaviors.
    * Promote your ideas through subtle irony.

  9. It's come full circle by DNS-and-BIND · · Score: 2

    Back in the VGA gaming days, games were all single-player. We had modems that could talk to other players, and if you had access to an office you could use a network to play. That is, if any dang games ever had multiplayer capability. Game designers didn't like the idea of multiplayer and said it would never sell. One famous game designer stated, quite bluntly, that his customers didn't have friends. Now, the idea that gamers would play alone is heresy and gamers are complaining about the lack of good single-player games. One thing hasn't changed: game companies are usually moronic and 95% of games are still crap.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    1. Re:It's come full circle by venril · · Score: 1

      Back in the VGA gaming days, games were all single-player.

      The original Doom game had multiplayer support over a LAN - coop. Was a bit unstable though...

    2. Re:It's come full circle by DNS-and-BIND · · Score: 1

      Yeah, and it used broadcast packets and flooded any network it was attached to. Got banned from university networks as a result and hindered multiplayer games for years afterwards.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  10. This is not only a problem in games. by mosb1000 · · Score: 1

    The entire software industry suffers from box-checking syndrome.

  11. Gearbox by Anonymous Coward · · Score: 0

    It's a bit rich this coming from Gearbox, who are themselves guilty of designing games such as Call of Duty's United Offensive that contain infinite enemies as a way of making up for half-assed level design.

  12. Thanks, my list is now complete! by VortexCortex · · Score: 1

    Restate summary and apply its concerns more broadly to either maximize impact or water down the concern.... CHECK!

    (Note to self: Fix comment.load() AJAX protocol in Slashdot bingo browser plugin -- slash.parse.js:227 )

  13. How about a multiplayer "Thief 4"? by cvtan · · Score: 2
    A dozen players wandering around in complete silence trying not to bump into each other. OR A dozen people slinking around in a circle trying to pick each other's pockets. It could work.

    Waiting for Thi4f...

    --
    Sorry, but gray text on gray background is making my eyes bleed.
    1. Re:How about a multiplayer "Thief 4"? by grumbel · · Score: 1

      Isn't Assassins Creed: Brotherhood's multiplayer kind of like this?

    2. Re:How about a multiplayer "Thief 4"? by GrumblyStuff · · Score: 1

      Dontcha mean "Thi4f"?

      Now there is Thievery, a Unreal Tournament (the original) mod that does a guards vs thieves thing. There's also the modification to Thief 2 to make that co-op. It's not a bad idea but it does seem like one that could be easily, easily, implemented poorly and, ultimately, waste time and effort that could have been used to flesh out and polish up other areas of the game. Add in the disappoints of Thief 3 (small levels, no rope arrows, no water, "body awareness", third person perspective) and it doesn't look promising.

    3. Re:How about a multiplayer "Thief 4"? by Pranadevil2k · · Score: 1

      I believe Splinter Cell had a multiplayer mode where one player was the infiltrator and everyone else played guards trying to catch him.. that would be perfectly fitting for Thief 4.

    4. Re:How about a multiplayer "Thief 4"? by GrumblyStuff · · Score: 1

      Oh, nvm. You did spell Thi4f.

    5. Re:How about a multiplayer "Thief 4"? by Anonymous Coward · · Score: 0

      assassins creed brotherhood with the assassinate mp mode is pretty close ...

    6. Re:How about a multiplayer "Thief 4"? by Anonymous Coward · · Score: 0

      Isn't Assassins Creed: Brotherhood's multiplayer kind of like this?

      Yes, this is true.

  14. How about that Tetris by Anonymous Coward · · Score: 0

    Yeah, I mean, come on, we could like, have one player controlling one block falling, and another controlling the other block.
    That would be insaaaaaaaaaaane.
    What do you mean we can't do that? Why not?

    Fine, screw it, put two Tetris grids down on screen.

    1. Re:How about that Tetris by tepples · · Score: 1

      Co-op Tetris is easy to imagine: two players send garbage to the two other players.

    2. Re:How about that Tetris by damnfuct · · Score: 1

      Sounds like tetris attack, which is a great game.

  15. Dunno if it's just bullet points by Moraelin · · Score: 1

    Dunno if it's just the summaries a bullet points, as just the idea that the more stuff there is in, the better. That if a game/car/phone/product has X and Y, it's obviously worse than one which has X, Y and Z. Something with just two bullet points is worse than something with three bullet points, and both are worse than something with four bullet points. You're getting less for your money, right?

    Basically the difference I'm getting at is that people often don't even as much care what those bullet points are and what's the implication, as basically are just acting like hoarders. The more the better, no matter what they say.

    E.g., I remember in ye olde days, when MS Office hadn't quite won yet and there still was some choice, I was trying to tell someone that he doesn't really need to ditch their old editor and buy the whole MS packet for what that small company does. There were far cheaper alternatives, not the least being to just keep what they already had. His answer, and nothing would move him, was "but it has more features!" He wasn't going to use something with less features.

    Now I'll be the first to admit that some of the features there would actually be useful... if anyone there were actually using them. The thing is, they weren't using even what they already had. I actually watched him and a few others write stuff, and really there was nothing they did that required more than WordPad. They didn't even use styles, or even any formatting above the bare basics, much less stuff like macros or whatever. All they did was type some text, select and bold or underline such parts, and at most copy and paste. That's it. If they even wanted some paragraph indented, they'd actually hit tab.

    But God forbid doing the same in a program which has less features.

    I think many people do the same with games. Even if they don't play much multiplayer, it has to be there on the box, because otherwise they're getting less bullet points for their money.

    The first problem is that basically there's no such thing as a free meal. Especially for games, where budgets are finite and already spiraling out of control, and basically doing three things instead of two, is often still on the same budget as doing two. It's basically like getting the same builder team and for the same cost to build you house, a garage and a pool, instead of just a house. It may sound like you're getting more for your money, but in reality don't be surprised if it's a smaller house than if they were building just that.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  16. Maybe I'm just old... by aeroelastic · · Score: 2

    ...but I hate the recent trend of having different game mechanics and controls for single player and multiplayer. Off the top of my head I'm thinking of Starcraft 2, Medal of Honor, and I know there's others.

    All I can think when I play those kinds of games is that the game was cobbled together from a broken set of priorities. It ruins the experience for me, I expect the single player be training for multiplayer. I would never dream of playing the multiplayer first, even in a game series I was intimately familiar with.

    And I definitely agree with Randy, games should be built with a purpose and intent. When you start tacking on features last minute, or adding game play mechanics that don't fit with the world of the game, you're telling your customers that you really don't care about them.

    --
    "It doesn't take a rocket scientist" -I guess I should leave then
  17. LOLlimewire by Anonymous Coward · · Score: 0

    tick off boxes? noooope. its to combat piracy. piracy is amazing. we get things like itunes, netflix, steam, dlc and multiplayer from it. its awesome. but we do occasionally also get stupid things like ubisofts evil "always online" DRM, or *shudder* red faction guerrillas multiplayer LOLZ. gotta take the good with the bad. still, multiplayer is usually better than single player IMO. just finished dead rising 2. ya, late i know. playing it single player is basically a chore tho, whereas co-op is really fun :) i dunno if this guy needs to bemoan superfluous multiplayer tho, when shit like assassins creed brotherhoods multiplayer is basically DRM. multiplayer is good. DRM is bad. "always on" DRM disguised as 'multiplayer' is pure suck.

  18. Missing the reason, I think by Necreia · · Score: 2

    Purely conjecture, but I believe it's less to do with "checking off a feature" and more to do with the following:
    - Save time & money on content generation, since people who play multiplayer will use the same map over and over.
    - Form of DRM / Piracy Protection, if there is 'server validation' then there's an indirect 'purchase validation'

    Personally, I don't buy a game for multiplayer unless it's split screen, and those are few and far between. I'd play an older game like Goldeneye 64 with 3 buds long before playing any shooter over xbox live.

    1. Re:Missing the reason, I think by Anonymous Coward · · Score: 0

      A Slashdot reader who hates the internet! Some people can't be figged driving over to a friends place each time they want to play a game with them, you know.

  19. I only play multiplayer by jago25_98 · · Score: 1

    ...because I like to feel somehow social.

    And I find there aren't that many multiplayer only games... especially games designed specifically only for multiplayer; they tend to be mods & community driven

  20. What the heck are you guys talking about? by PortHaven · · Score: 2

    Nearly every game for the Xbox 360 is single-player (or online frag fest).

    Damn, where the hell are the Baldur's Gates, the Dungeon Heroes, the multi-player co-op dungeon crawlers. The platform has been out for years and there's practically nada for it.

    Seriously, I am sick of single-player + fragfest. Why? Well, I'm married. I've got kids. I can't find the time to play through a super long campaign. And I sure as heck can't find the time to hone my death match skills. So not much fun there to be had.

    I want a game I can play the campaign through in a a day or two of being sick. Better yet, I want a game with a good co-op campaign that my wife and I can play and that doesn't immediately become super-repetitive and boring.

    When I look at the shelves....90% of the games on the shelf are single-player + online deathmatch or online co-op. Of the few remaining games with co-op, it's basically sports, racing, or crap.

    I WANT BALDUR'S GATE III

    1. Re:What the heck are you guys talking about? by Anonymous Coward · · Score: 0

      I want Champions of Norrath III (4-player shared screen).

  21. Portal 2 by Anonymous Coward · · Score: 0

    I mean, so far I haven't seen a SINGLE game in years that offers the ability for you to play through the story mode with a friend/spouse/etc.

    A quick look at my library of games in steam reveals the following games that allow co-op through the story line.

    Alien Swarm (admittedly only one fairly short campaign by default, but there are community made maps).
    Borderlands.
    Left 4 Dead.
    Left 4 Dead 2.
    Magicka.
    Serious Sam HD First and second encounter (Technically re-releases of games from 2000)
    Sol Survivor.

    I'm sure there are others out there.

    I mean, so far I haven't seen a SINGLE game in years that offers the ability for you to play through the story mode with a friend/spouse/etc.

    A quick look at my library of games in steam reveals the following games that allow co-op through the story line.

    Alien Swarm (admittedly only one fairly short campaign by default, but there are community made maps).
    Borderlands.
    Left 4 Dead.
    Left 4 Dead 2.
    Magicka.
    Serious Sam HD First and second encounter (Technically re-releases of games from 2000)
    Sol Survivor.

    I'm sure there are others out there.

    ^you know you want it.

  22. Duke by Anonymous Coward · · Score: 0

    This means one thing. Duke Nukem Forever Multiplayer is going to be absolutely kickass.

  23. I thought we were past this by mgiuca · · Score: 1

    There was a period, in the late nineties and most of the 2000s that every game had to have multiplayer to be cool. You would be hard-pressed to find a game from that era that didn't have a multiplayer mode, even if it was just tacked on, buggy as hell and unbalanced. Even Myst had a multiplayer spin-off! That was a time when we started seeing multiplayer-only games, like Quake III and Unreal Tournament.

    These days I think it has become acceptable to release games without multiplayer. Games have become more cinematic (whether you think that's a good thing is debatable) and I think it's now okay to say "this is a cinematic game; you play it for the single player." Possibly credit goes to Valve, for releasing the Orange Box which interestingly had both single and multiplayer components, but they were entirely separate. It featured two massively acclaimed single-player only games, and one massively acclaimed multiplayer only game. Couple that with all the new indie games like Braid which wouldn't make sense in multiplayer.

  24. You do realize.. by hairyfeet · · Score: 1

    That nobody reads your crazy rants, yes? I mean posting as AC, linking to your own AC posts, it is just a big giant waste of fail. hell even I don't read your horseshit Petey, I just like laughing at you and bitchslapping you around. Just watching you follow me around like my personal bitch, crying and moaning about getting beat down like a whore who didn't have the money, I find that...scrumptious.So keep kissing my ass Petey, and dance monkey boy! Enjoy some of your failures "greatest hits"...

    I have also shown repeatedly that at the absolute reported minimum number of new pieces of malweare and infections, which you are free to pick whichever reputable website you like Securina, MSFT's malware reports, AVG, which ever, that at an absolute minimum we are talking about 1.2 million sites PER DAY with that number changing by 15,000+ PER HOUR which means even if you typed at 1 IP address PER SECOND, and never slept, and had a perfect list (which doesn't exist) you would be 14 days behind by the very first day with that number growing linearly every single day, making Petey farther and farther behind.

    But if you weren't completely batshit insane Petey I wouldn't have to explain this, because this is why everyone makes fun of you. It is so obvious it is like someone arguing gravity is actually invisible pants gnomes trying to steal your underwear. It is the classic "default allow" which has NEVER EVER worked. Because if a piece of malware isn't in magical HOPES file Petey you are royally fucked, and yet again I have shown that it is simply a roll of the dice whether you get creamed or not, simply because you will always be behind. So it is all on you Petey and your magical HOPES woobie now. You made the extravagant claims, back them up with the math. If you can't? Well then you are full of shit, case closed. Notice how ALL YOU CAN DO PETEY is throw insults and trollbomb? Why is that? I'll tell you why, because math doesn't lie and you just can't show the math You just can't, it would be like trying to mathematically prove you are not an idiot. It just can't be done.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  25. Re:Co-op by Anonymous Coward · · Score: 0

    Call of Duty World at War.
    Rainbow Six Vegas
    Rainbow Six Vegas 2
    Resident Evil 5

    And then there's other games which offer non-campaign co-op modes like Splinter Cell: Conviction, Call of Duty: Modern Warfare 2 etc.

    There's surprisingly numerous co-op games out there if one bothers to look.

    I count 11 games between your list and the one above it there. Really? That's like 1% (less actually) of all the games out for XBox.

    Surprisingly numerous my ass.

  26. Most party based games could be Co-Op by Gel214th · · Score: 1

    In my view, I can't think of any party based game that would not benefit from having co-op included. That is, any game where your 'main character' is followed by a group of AI controlled characters could benefit from Co-Op through that campaign.

    Having the ability for a human player to jump in is fun. I've heard developers say that the second player feels left out, because the main character makes all the decisions...but that was never my experience. In all these games, there is the quest story..and then the combat. Yes, there may be some feeling of being left out of the story, but normally players communicate about the choices, and come to a compromise. The idea is that with Co-Op play you will most probably be playing with a friend. You just need a few nods to the fact that there could be co-op, to get the thing integrated. We have never seen a game like Neverwinter Nights 1 or 2 since those titles hit the market. And afaik they both sold fairly well. NWN 2 would still be on the radar if ATARI had not apparently decided to kill it off (Now they are going with Cryptic for NWN 3 as a MMORPG model with a "foundry" style mission builder like STO and City of Heroes...which I fear will tank).

    Bulletstorm is another title that I think could have benefited from a Co-Op mode, regardless of what the Developers said. Could you imagine teaming up to do kill combos etc. ? It could have been the next Borderlands.

    No. The real reason this isn't included in more titles in my view is this: PROFIT.
    That's all it is. It costs more to implement proper networking code, making the necessary commitments to UI etc. through the campaign, additional Q&A testing. Then there is the game length and difficulty. Many games boast 10 hours of play time, but this isn't actually 10 hours of pure content. This includes how many times the average person will need to REPEAT existing parts of the game to get past them (see Speed Runs). So having two capable Human players play a game, will cut that playtime in most cases (if the game isn't written to scale hit points, tactics, weapons etc. when it recognises two human players). So you actually need to have more GAME in there to support two human players increasing costs again. Then if your game is created for the Console (which most are these days) you need to also pass through an additional layer of QA testing, etc. to make sure it works seamlessly.

    All this is why I think the biggest impediment is simply Profit., not about games needing co-op or not. Adding co-op doesn't remove market share, all it does is add to it.

    Games I would have liked to play Co-Op : Dragon Age Series, Mass Effect Series, Bulletstorm Campaign, Crysis + Crysis 2 campaigns,Grand Theft Auto campaigns. Now did any of these *need* co-op? no. They would have just been far better for having it, in my view. But where Bioware is concerned, we have Knights of the Old Republic for that eh? :-) Comes right back to PROFIT.

    --
    -Gel214th
  27. If nobody reads them, why are you replying? LMAO by Anonymous Coward · · Score: 0

    Too bad everyone sees your big FAILS, eh? LOL!

    "That nobody reads your crazy rants, yes?" - by hairyfeet (841228) on Wednesday April 06, @08:31PM (#35739846)

    It's fair to say you're correct, that you're a NOBODY, and that yes, you are reading what I wrote:

    http://slashdot.org/comments.pl?sid=2070786&cid=35738166

    The list of your "FAILS" vs. myself... lol!

    ---

    "I mean posting as AC, linking to your own AC posts, it is just a big giant waste of fail." - by hairyfeet (841228) on Wednesday April 06, @08:31PM (#35739846)

    LOL, you're the one showing doing the FAIL stuff, lol! See here again for YOUR reference:

    http://slashdot.org/comments.pl?sid=2070786&cid=35738166

    ---

    "hell even I don't read your horseshit Petey" - by hairyfeet (841228) on Wednesday April 06, @08:31PM (#35739846)

    Others here do, and THEY ARE LAUGHING @ YOU, Hairyfeet... that ITT Tech level of "education" only shows you FAIL here, and many times:

    http://slashdot.org/comments.pl?sid=2070786&cid=35738166

    ---

    "I just like laughing at you and bitchslapping you around. " - by hairyfeet (841228) on Wednesday April 06, @08:31PM (#35739846)

    LOL, who "bitch slapped" whom is in question here, & this puts THAT b.s. of yours to rest, easily... "too, Too, TOO EASILY" in fact:

    http://slashdot.org/comments.pl?sid=2070786&cid=35738166

    ---

    "Just watching you follow me around like my personal bitch, crying and moaning about getting beat down like a whore who didn't have the money, I find that...scrumptious. " - by hairyfeet (841228) on Wednesday April 06, @08:31PM (#35739846)

    Who got "beaten down" here, hairyfeet:

    http://slashdot.org/comments.pl?sid=2070786&cid=35738166

    Hmmm?? LMAO!

    (Wasn't ME, that's certain!)

    ---

    "So keep kissing my ass Petey, and dance monkey boy! Enjoy some of your failures "greatest hits"..." - by hairyfeet (841228) on Wednesday April 06, @08:31PM (#35739846)

    LOL, look @ that "ReAcTiOn", lol... foaming @ the mouth, ITT Tech Boy? LMAO!

    ---

    Static vs. Dynamic Adbanner addressing (lol, "according to hairyfeet"):

    (Which even BestBuy Techs know!)

    http://it.slashdot.org/comments.pl?sid=2061048&cid=35681060

    ---

    DNS Client Cache turn off for HOSTS, a TECHNICAL Blunder by Hairyfeet:

    (Which even BestBuy Techs know also (just like the one above!))

    http://it.slashdot.org/comments.pl?sid=2061048&cid=35686054

    ---

    Hairyfeet's single solutions SECURITY FAILURES? See inside:

    http://slashdot.org/comments.pl?sid=2064694&cid=35690260

    ---

    Your sources on "security" vs. mine (actual security people) (AND myself, a source on it):

    http://slashdot.org/comments.pl?sid=2064694&cid=35690328

    ---

    AH, yes... the "old classics" never fail... @ least NOT LIKE HAIRYFEET & his "FAIL LIST" above, lol!

    APK