Dearth of New Nintendo Games Could Indicate Wii 2
A speculative piece at Kotaku looks at the release cycle of Nintendo games over the past 10 years, pointing out a current lull that's quite similar to the one near the launch of the Gamecube. They suggest this could be because first-party developers are busily working on games for the Wii 2. Quoting:
"The spring of 2002 was the longest Nintendo game drought on record, and has a number of characteristics in common with the season we're entering now. Nintendo has launched a major piece of technology (the 3DS) and is initiating the gradual retirement of a console with a large and reliable installed base. While we entered into this data mining project with the presumption that we could recognize a pattern that presaged a new console release—the Wii 2, obviously—the last time there was a Nintendo game drought this pronounced was after the release of the Gamecube. Still, you can neatly overlay the release history of the Gamecube overtop the current release history of the Wii—they match that closely."
It could indicate the Wii 2 - or it could just indicate that Nintendo has once again managed to run out of first-party games to ship at pretty much the exact moment that the last remaining third party developers lose all interest in their platform. It wouldn't be the first time.
That said, I think Kotaku probably have this right. The Wii had a very strong few years but is pretty conclusively stalled now - I suspect that despite its early sales lead, it would still end up in third place overall if the cycle were allowed to run for 10 years as some had suggested. MS and Sony have far stronger release lineups for their platforms across pretty much every genre and have hardware that is probably good for a couple more years at least (though I've always been dubious about the 10 year claim). Nintendo will no doubt have a war-chest due to the Wii's early sales, so moving to a new platform which, at the very least, has technical parity with the 360 and PS3 to enable easier cross-platform development would be a smart move. Besides, with the 3DS's long-term success still far from guaranteed, they probably need another basket to keep some of their eggs in.
The big challenge for them is going to be getting third party developers to actually stick with their platform this time, in a way that they haven't for several console cycles now. This probably means facilitating cross-platform development, backing off with some of the "obnoxious" behaviour that they often seem to deploy with the wider industry and, perhaps most importantly, making a real effort to promote third party games on their system and demonstrating that they can actually sell. I'd also suggest shipping any new console with a "proper" controller as well as a motion-wand - a lot of games have felt really "forced" on the Wii-mote/nunchuck and you can't count on everybody going out and buying the classic controller when it's sold separately.
Something I've noticed with Wii owners is that the Wii tends to end up like a board game: When it gets bought they play with it for a bit, then set it aside, only to take it out at parties or the like. This isn't universal, of course, but I've observed it in enough cases to believe that it is at least somewhat prevision and it isn't something I see with the other consoles.
It seems to me that some people get a Wii because they think the motion control looks cool, but quickly find out it is fairly gimmicky and they get tired of it and set it aside.
I could see that leading to less interest in games for it from developers. Given that a Wii port will require more reworking than the other consoles, due to the lower capabilities and different controls, I could see developers giving it a miss in cases where they don't expect as many sales.
That isn't to say there are no games sold on the Wii or it will die or anything, just that developers may be bringing less titles to it because perhaps people are purchasing less.
The Wii is on a steep downward trend whilst the 360 and PS3 sales are picking up (I'd imagine the Wii's attatch rate is also getting quite low). It's already falling behind the PSP, 3DS and PS3 in Japan, it's not unthinkable it could happen in the west too.
Developers simply aren't making big budget games for the console. The last major western third party game was what, Epic Mickey? It wasn't a flop (did a million copy) but it was rushed out of the door. Tales of Graces F is coming out for the PS3 in the west but not the Wii version it's a port of, that's a death knell for the console.
Low budget party games still sell in large numbers on the console but major, meaty games are few and far between.
As for the Wii 2... E3 is too early, they need to promote the 3DS. TGS is possibly too early as well (and I'm fully expect DQX to headline). A late autumn, early winter reveal at a dedicated Nintendo event seems likely to me. There also haven't been any rumours what could be featuring in the console either, pretty much every console announcement of the last few years has had lots of leaks hinting about what they'd feature.
As to what could feature in it... How about gyroscopic feedback? forget rumble, I want to feel the Wiimote kick in my hand, if I'm swinging a heavy sword, I want it to be harder to swing than a light dagger. The tech's been floating around for a while, I'd love to see if in a games controller.
I think you are ready for the electric feedback controller. If the opponent hits you you get a electric shock. The tech has been flaoting for a while and i would love to kick your but. And it would add a lot of extra sales for rubber gloves add on. ;) ;)
The roumers for wii2 are floating around now already. HD (finally..) , some kind of camera feedback, better graphics.
From anti-Nintendo fanboys, probably. When asked, Nintendo always say they don't have any plan to end the Wii's life, and they shouldn't. That thing is still printing money, still has the most market penetration, and the platform is well known by developers for a long time. Why should they kill it? MS and Sony sure would very much enjoy a fresh start on the race, but Nintendo?
And no, you can't overlay the Wii's history with the GC's. Nintendo pre-Wii was very different from Nintendo post-Wii. It is just ridiculous to compare both. In fact, it is ridiculous to insinuate that Nintendo needs to change the tide at all. Sure they are working on the successor of the Wii, they admitted it many times; as soon as they release a gaming machine they start working on the next one. But they don't have any reason to wrap up the ongoing project and release a new product, not when they are clearly in good position.
And the slow rhythm can be explained by many factors; they have a ton of software to make for the 3DS. Miyamoto is taking his sweet time with Zelda. And they don't really hire that many people, they know that in exchange for a limited growth they can keep top quality staff. Too bad for us that want to play more and more Nintendo games; but that is what makes them Nintendo games after all. Seriously, very few other companies have a reputation of being able to create good games on just about any genre.
A single game drought in early 2002 is somehow strong enough evidence for the author to verify his hypothesis. There is no pattern since the data analysis only began using information from 2001, and there is only a single gap. Not only that, the Wii was released a full 4 years later. If you believe his guess, then Nintendo started making Wii exclusive games approximately 3 months after releasing the Gamecube.
Due to the known lack of software support for the Gamecube, a more likely scenario is that lack of interest in the Gamecube prior to its release is a main component of the game release gap.
Come on now, on a big tv the Wii does look a bit inadequate.
It could do with higher res (720p?) output and some anti-aliasing. Not a lot, just a bit of polish. Simple, cartoony graphics are good enough for a lot of things, and it's clearly capable of doing more than that on the non cartoon-y games. Smooth out the toons, up the res just a little, done.
What I find funny is that Dolphin can do things waaaaay better than the wii itself at the moment!
heck, for $40-60 you could just buy one of these:
Neoya's Wii2HDMI
simple passthrough/converter. so you're monitor/tv needs to be okay with 480p coming over HDMI. I heard some cheaper models can't handle that.
vdigi's VD-W3
actual single piece upconverter. plugs into your wii output and one USB port for extra power, and gives you several HD-type signal output options. Obviously just an upconversion, and not really HD, but supposedly much better for certain things than going straight through on components. Got this one for my dad since his TV has a plethora of available HDMI ports, but only one Component or Composite input set.
I'm undoing my mods by posting to this, I know. Sorry. I just can't take it anymore.
To all of you who saying your Wii is never used anymore: please SEND IT TO ME.
I pre-registered and had a Wii on day one. This is the only time I've EVER bought a console at launch. We have ~50 games and they get played a LOT (I have 4 kids).
So much so that the optical drive in our Wii is now dead. I know I can send it in to Nintendo and pay $75 plus s/h for repair. But WTH...it seems there are many people on slashdot with Wiis sitting in closets or in a bag or on a shelf collecting dust, so won't somebody think of the children and send one my way?!
Funny, I feel the opposite way: the one and only game on the 360 I can't play on my PS3 but wish I could is the port of Perfect Dark. If I had a 360, though, there'd be several games I like that I wouldn't be able to play (LBP series, Uncharted 2, and MGS4 come to mind immediately).
Playing BR is a nice bonus. It's also very good at playing video over a network--not sure how the 360 is at that, I got rid of mine before I tried it. I don't play online much so the free online play is much better for me than XBL; I'd never ever play online if I had to pay for it, since I wouldn't use it enough to make it worth the money. For those whose main use for their console is online multiplayer I can see how XBL would be worth it, though.
On the other hand: Sony. God they suck.
Huh? Mario Kart has always been multiplayer.
Double Dash is the best one, but my group of friends has abandoned the series for the very-similar Blur anyway.
Meh, double-dash was okay. Mario Kart 64 is still the best.
It has plenty of power for 480p gaming, which is what it does.
As I understand the article and other articles like it, the demand for 480p gaming is slipping now that even entry-level TVs have VGA and HDMI in.
So bottom line: 1080p support,
Yes, if only because that's pretty much Industry Standard now. (It wasn't when Wii came out.)
real controller pack in
Maybe I'm weird, but I like the Wiimote + Nunchuk combo. I have a Classic Controller, and I only use it for older games that require it. Mario Kart, Smash Bros, etc - W+N all the way. And I *really* like the point-and-click ability. Give me my freakin' lightgun games, would ya?
backwards compatibility with Wii
Double-plus Yes. If they can keep the Gamecube emulation as well, that would be perfect. I look at PS3s, but I'm not willing to sacrifice my PS2 collection for it.
I'd also add - make MotionPlus standard on the controllers - I've tried Kinect, and it's barely equal to non-Plus Wiimote. With the Plus, you can start getting really fancy.
Also, important to remember - I don't think Wii 2 is going to make a huge push into hardcore gaming. Nintendo came out far ahead by letting Sony and MS fight out that market, while keeping things simple and amusing for the kids and grandparents. I wouldn't be surprised if they keep that same logic.