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Minecraft To Officially Launch 11/11/11

tekgoblin writes "Minecraft has currently sold about 2 million copies and it's still only in beta. However, the developers have just announced that the game will officially launch on 11/11/11. The date 11/11/11 was actually chosen because it falls on the same date as other various game releases, the most notable being Skyrim."

27 of 235 comments (clear)

  1. Ah yes.... by SIR_Taco · · Score: 2

    It seems Slashdot currently has currently first class editing :)

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  2. Which date? by Anonymous Coward · · Score: 5, Funny

    Is that mm/dd/yy or dd/mm/yy?
    I wouldn't want to get my dates mixed up.

    1. Re:Which date? by ynp7 · · Score: 2

      Obviously it's yy/mm/dd! Were you raised by wolves or something?

    2. Re:Which date? by Afforess · · Score: 5, Insightful

      I know you're joking but....

      I like the European date format. dd/mm/yy makes sense, since it goes from the smallest time frame (days), to the largest. The American format seems silly.

      - PS: I'm American.

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    3. Re:Which date? by Anonymous Coward · · Score: 2, Interesting

      YY/MM/DD is actually the one that makes the most sense. It's the only one that's automatically sorted by date, even by programs that don't recognize that it's a date format.

    4. Re:Which date? by internettoughguy · · Score: 5, Insightful

      I know you're joking but....

        I like the European date format. dd/mm/yy makes sense, since it goes from the smallest time frame (days), to the largest. The American format seems silly.

        - PS: I'm American.

      Agreed, but it would also make even more sense to do it big endian, that way it's in line with how we notate time ie; YYYY/MM/DD/hh/mm/ss.

    5. Re:Which date? by w0mprat · · Score: 4, Funny

      Is that mm/dd/yy or dd/mm/yy?
      I wouldn't want to get my dates mixed up.

      Huh? I thought 11/11/11 it was binary and I'd missed it by 1001 years and 11 months.

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    6. Re:Which date? by grim-one · · Score: 2

      Are you implying that YY/MM/DD is not easily human readable? I would suggest that's just because you've been trained to recognize other formats.

    7. Re:Which date? by Permutation+Citizen · · Score: 2

      This is still weird format. Using Unix time is much more rational. It is based on the SI unit of time, the second. It avoids the ugly mix of archaic Babylonian base sixty number system and decimal one.

    8. Re:Which date? by Anonymous Coward · · Score: 3, Funny

      Unix time isn't just rational. It's an integer!

    9. Re:Which date? by hoggoth · · Score: 5, Insightful

      And YYYY/MM/DD sorts very nicely.

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    10. Re:Which date? by Gramie2 · · Score: 2

      Don't give the Japanese too much credit: in dates the year used is often the year of the emperor's reign. For instance, this year (2011) is Heisei 23, whereas I was born in Showa 38 (1963). This is still extremely common, although they recognize our system of years as well.

      Almost as horrible as their "system" of numbering houses and naming streets (i.e. most streets have no names, and houses are sometimes numbered based on when they were built, not on their location).

    11. Re:Which date? by damnfuct · · Score: 2

      ISO-8601 changed my life

  3. Re:So, uh... by lee1026 · · Score: 4, Informative

    Nov 11 is a holiday in most of the western world, as it is based on the ending of WWI in 11/11/1918.

  4. Obligatory XKCD by Anonymous Coward · · Score: 2, Informative

    http://xkcd.com/861/

  5. Worse yet... by gmezero · · Score: 2

    Let's just home they get around to fixing bugs instead of shoveling features up until the last minute. I'm fear that clearly since they don't know what beta means (beta means you're done adding features and are now testing and buttoning up your code to prepare to ship) that shipped may be confused with "time to debug". Sigh... There are some seriously major architectural problems with the code and he's currently telling the community that certain single player features will never be implemented in multi-player because the code is two busted to make it work. Grrr...

    1. Re:Worse yet... by Daetrin · · Score: 4, Funny

      and I clearly can't spell to save my life tonight. grr again.

      The comment must have been in beta.

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    2. Re:Worse yet... by Senes · · Score: 3, Informative

      Personally I think this is just a sign of changing times rather than Notch not knowing what he's doing. In the days of packaged software you had an alpha you tested yourself, a beta your close friends tested, and then a "final" release and that was it. This new style of development involves continually adding features until the developer gets tired of the work; we don't have to press things onto hard media and ship things out to retailers now so there's no more solid cutoff on how long you can continue working.

    3. Re:Worse yet... by ConceptJunkie · · Score: 4, Insightful

      _Nobody_ knows what "beta" means any more.

      To Microsoft it means "We really want to release this, but it's too buggy even for our standards, but here, we'll let you buy it anyway."

      To Firefox it means, "Time to revamp the UI from the ground up."

      To Google it means, "We've released it and we know it needs more work, but we're too busy working on our next beta."

      To Slashdot it means "Beta? What's a beta? We just test everything new in production."

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  6. Re:Minecraft SUCKS! by TriezGamer · · Score: 4, Insightful

    I'm not sure why this was modded insightful -- there's nothing insightful about it. It's either a blatant troll attempt (hey guys, I hate on the popular fads cause it makes me look superior!), or borne of complete ignorance.

    Now, I'll be the first to admit that I was incredibly underwhelmed by Minecraft, but saying it has poor graphics is like saying your novel doesn't have enough pictures - Minecraft was never intended to look pretty, and if you went into expecting it to look pretty ... well, you're a fool.

    Similarly, while the 'game' part of minecraft essentially boils down to crafting and a simple combat simulator, if you went into it expecting more than that, you must have been buying blind.

    But if you want to see why Minecraft is as popular as it is, it's not hard. You just have to stop thinking of it as a game (because as a game, it is lacking), and more as a world where you can create something -- in that regard, it is much more akin to playing with legos ... with hostile critters.

    It has a unique style that's easily recognizable, which makes parodies fun (http://www.youtube.com/watch?v=8uyxVmdaJ-w). It can generate some interesting landscapes (http://www.youtube.com/watch?v=vwkVTuHcuHQ). And some people just enjoy making stuff (http://www.youtube.com/watch?v=VOpkpW1tDAM).

    I don't have the patience to make anything interesting, and got bored with it in about a week, but I can certainly see it's appeal.

  7. High on the Charts at Gamefaqs by oakwine · · Score: 2

    Number two on top 10 Games, Number 3 on top 10 Gamefaqs message boards. Just below World of WarCraft in both cases. Good indication that "the people" like it a lot! Also generates tons of videos on YouTube. It is a phenomenon.

  8. Re:Wow! by Seumas · · Score: 2

    Does anyone actually play minecraft?

    Everyone I know freaking wet themselves over how amazing everything you could built in the game looked.

    Then they played for a bit and realized that 98% of the cool things you've seen were created not by playing the game, but by using the world-editor.

    Most of those people have since stopped playing it.

    I bought the game ages ago. I dig it. I don't play it, though. Pretty much for the same reason and because while i like a sandbox, I like some sort of motivation which the game doesn't yet have.

    Still, it's a fun story to watch unfold and I'm damned envious of Notch!

  9. Re:Wow! by sjwt · · Score: 2

    Or you know, you could try to create cool things in the game, makes it quite interesting when you want a 2 cubic diamond block and you need to find, mine and keep all those resources. Then think 'may I should cover that in gold, and that in Iron.

    Then try building mega structures when you have to mine out below and around them. You can do a lot of that cool stuff you see, its just harder, and more rewarding.

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  10. Re:Minecraft SUCKS! by ledow · · Score: 4, Interesting

    I don't get why Farmville is so popular. That truly sucks. In the space of a week, I managed to out-class all my Facebook friends who'd been playing it for years just by doing a quick bit of maths and working out how to make money. It was dull. Yet millions of people play it so often that I've had to remove its posts from my Facebook because of the spamming.

    I don't get why WoW is so popular. I never hear anything but complaints about it, and certainly never play games on a subscription basis. And people still tell me they are pissing about £40-50 a month on the damn thing for years at a time.

    I grew up with a ZX Spectrum. Maybe you're from a different era. Let me give you a hint. Graphics mean NOTHING. Not even worthy of mention. Not even an "it doesn't even look good", like that's the last saving grace of a crap game. If you count graphics in your evaluation of a game, you're the wrong target for most games. Hint: In a year's time, *every* game's graphics will look crap compared to today's. Does that mean the older games have somehow got "worse" without changing?

    A game is either fun and absorbing or not. I spent most of last week playing Altitude (PC) and Batty (Spectrum) with my girlfriend. We didn't care that it wasn't 3D, or high-res, or anti-aliased. It literally did not factor in at all. We honestly spent more times looking at ZX Spectrum colour clash. Didn't mean we didn't enjoy it though. I don't think my girlfriend even noticed that the Spectrum *had* colour clash.

    As for "not fun", no you don't see yourself laughing at it, or entertained. But what it does is absorb you. That's a really tricky thing to achieve in a game. Some games are endless restarts of the same chapter, but some manage to absorb you so much that you don't even realise that's what you're doing.

    Minecraft is a sandbox game. It's about people building a little virtual world of their own like we were promised for the past 50 years. It's similar to the 3D Construction Kit "game" of many years ago - very few people can make something impressive but everyone enjoys having a go and making their virtual world, even if the graphics are atrocious by modern video card standards. That hardly matters - it's just fun to tinker. 3DCK was literally dithered polygons (and only about half-a-dozen at a time on the Spectrum!) when I first looked at it but immediately thought "whoa, that's something I want to tinker with". There was also something called VU-3D on the Spectrum. Go look it up. I spent hours tinkering with that. Not a "game" as such, in the same way that Minecraft isn't a game.

    I play Minecraft - not masses but I've had a couple of long sessions on it, alt-tabbing back and forth between the Minepedia and the game. I actually prefer it without the monsters at night, which some would say is the only interaction in the game.

    It's just nice to build a little world and explore it. I actually quite enjoy the times when I've done a big build job and my "character" walks out of the house, down to his little jetty that I made (deliberately facing West), gets in a boat and has a little paddle towards the sunset. And then he turns around, sees the distant light of his little home in the dusk and sculls back on home.

    And more annoyingly, I keep finding myself thinking "if only you could craft X or collect Y" and wondering how to go about programming it (I have resisted the temptation to look at the code thus far and, anyway, my Java is rusty - if it's easy to add new things, I'll never escape the damn block-universe).

    It doesn't matter how "fun" it is. Personally, I'm pissed off with Tom Clancy's Rainbow Six Vegas 2 at the moment because of the constant restarts from checkpoints. The game is fun, when it flows and absorbs, but otherwise that's just a chore. Whereas Minecraft - you can even be "immortal" if you don't have the monsters at night or fall off a cliff (though finding string is always a problem then, which means my character can't fish from his

  11. Re:Release date by JosKarith · · Score: 2

    Suicidal, more like.

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  12. Skyrim Delayed -- Devs Playing Minecraft by FoolishOwl · · Score: 2

    I expect many fans of one game would enjoy the other. I'm more likely to buy Minecraft than Skyrim this year, but mostly because my desktop is old and feeble.

    By the way, last time I looked at the Minecraft site, it had sold over a million licenses. Isn't that a colossal success already?

  13. Leap seconds by tepples · · Score: 2

    Using Unix time is much more rational. It is based on the SI unit of time, the second.

    The UNIX timestamp is based on UTC. UTC is based on atomic time plus an offset to keep the Prime Meridian facing the Sun every 86400 seconds. Earth days are slightly longer than 86400 seconds, and UTC is periodically adjusted to match the planet's actual rotation by adding leap seconds (e.g. 23:59:60). Such a leap second has the same UNIX time as the second after it. So yes, a split into day and second can be justified.