Game Developer Group Warns Against Amazon Appstore
The International Game Developers Association has posted a warning to the game development community about the Amazon Appstore's distribution terms, detailing several unfavorable situations possible under the rules and saying, "Amazon has little incentive not to use a developer's content as a weapon with which to capture marketshare from competing app stores."
"Amazon does not need the terms it has established for itself in order to give away a free app every day. Nor does it need the powers it has granted itself to execute a wide variety of price promotions. Other digital games platforms, such as Xbox LIVE Arcade and Steam, manage to run effective promotions very frequently without employing these terms. Amazon may further argue that its success depends on the success of its development partners, and therefore, that it would never abuse the terms of its distribution agreement. Given that Amazon can (and currently does) function perfectly well without these terms in other markets, it is unclear why game developers should take a leap of faith on Amazon’s behalf. Such leaps are rarely rewarded once a retailer achieves dominance."
Here is the big difference with Android and Apple. Competition. There are other stores you can sell your crap in when you dont like the terms of one.
"Amazon has little incentive not to use a developer's content as a weapon with which to capture market share from competing app stores."
I'm no Donald Trump but isn't that what business is? Battling competitors for market share? Sounds to me like that union is afraid of its impending irrelevance.
The problem is that somebody will be lured by Amazon brand, their shop will become big and drive prices down toward zero. Economics always win and this is probably a necessary consequence of the very nature of computer programs. I explain:
1. We know that software can be copied at almost no cost, just like digitalized music, books and movies.
2. We also know that digitalization made music prices plummet and that artists are looking for new business models (maybe they should learn from their grand-grandparents 100+ years ago, before recorded music).
3. That's going to happen to books and movies (majors are trying to save themselves with 3D and other stuff difficult to reproduce at home).
4. It is only natural that it happens to computer programs.
We should prepare for a world where our products will be exchanged for free or a price near to zero. So how are we going to pay our bills? The only answers for most of us is custom software development. Luckily this is what I did for the last 18 years so I'm in a good position. You're also in a good position for some time if you sell Photoshop or Excel, but they have already lowly priced competitors that are good for many people. Even Windows will suffer: people will progressively move from the desktop to the mobile and desktop OSes will share the same fate with mainframe OSes, still alive but interesting only for some professionals (and the day will come that even Apple will stop tying its phones to a desktop OS) .
At best buy or sam's club you'll find a PC with a distinct model number - the manufacturer produces it just for that chain. Makes price matching more difficult and lets the chains show lower prices etc.
So you make an Amazon version of your game with a different name. Maybe "Game Lite" or something similar enough to the normal name to ensure your people can find you, but different enough that you can legitimately say it's not the same game. Maybe leave out some levels or change backgrounds. Now you can set whatever list price you want - this game has never been offered before.
Bonus - your core audience will buy this one to, so they have every version.
I wonder why developers bother with Amazon at all. Their app store is incredibly limited by their stupid policies. Angry Birds Rio was an exclusive release on the Amazon app store, and given away for free. .... But doesn't work outside the US. End result is that despite the game was being given away, and the previous version was available add supported, Android forums were full of questions relating to piracy of the game.
It's fucking 2011. Angry Birds Rio is not some kind military weapon, it doesn't use encryption that will breach US export laws. Amazon why will you send me practically anything but not offer me a digital download?
On top of that you know my address from my account, why did you let me waste 20min downloading your stupid appstore app, then force me to setup a one click account for something you're giving away for free before giving me an error saying the store is available in the US only?
Amazon I extend my middle finger to you, and to those developers who will use Amazon I look forward to finding your apps on bit-torrent if you don't offer a download or an alternative app store.
My answer to this would be simple... any game going for sale in Amazon's marketplace would be "unique." Some small slight change or tweak making the game different from any other game sold in any other marketplace. That way I'd be free to price both games however I wish.
There are other stores you can sell your crap in when you dont like the terms of one.
But no store reaches everyone. People using AT&T, soon to be the only nationwide U.S. GSM carrier, have only Android Market because all other stores require the user to turn on the "Unknown sources" checkbox that AT&T has removed from its branded phones. The very few who brought their own unlocked phone, then they still paid for a free phone that they'll never use because AT&T gives no discount on SIM-only service, unlike a carrier that it's acquiring. People using an Archos device or other device based on AOSP Android (as opposed to OHA Android) have only AppsLib and Amazon Appstore unless they pirate the Android Market application.
I believe that the main point is not bothering that the offline part of the content gets freely distributed. But have premium features that require on-line accounts that will serve you ads / cost money.
I don't necessarily think every video game genre is amenable to being made MMO. Let's try an exercise: think of what "premium features" would enhance a Wii game like New Super Mario Bros. Wii or Super Mario Galaxy 2 or Super Smash Bros. Brawl. Are there any? And if by "premium features" you mean everything past the first level, you get crap like the continuously online DRM of Assassin's Creed 2, which can't be played on the bus (no bus I've ever been on has had Wi-Fi) or even at the bus stop (mall Wi-Fi is locked, and the WEP or WPA key is strictly for employees only). This resulted in angry customers not buying the publisher's next product.
where I live prices have definitely not gone down.
It has made the cost of individual songs drop. How much did a CD single cost before iTunes Store started selling downloads of single songs for a buck each?
The traditional business model for selling video games to the public amortizes the (possibly multi-million-USD) cost of making the first copy over the price of all sold copies. If the price of each copy is driven toward zero, how do you recommend recovering the cost of making the first copy?
When Amazon lowers its prices of apps, it lowers the amount of money they can make off selling the app. If consumers were willing to pay for it, Amazon would charge $10 for a $1 dollar apps so they can collect 10x the amount of money.
Why would Amazon want to lower the price of a $1 app to 20 cents when 100% of the revenue goes to the developer?
Amazon believes that it is better at pricing the apps than the average developer which is why it has these policies. When Amazon lowers the price of apps for promotions, they expect that the increase sales would bring in more revenue which benefits themselves and the developers.
This has to be one of the most stupid things I have ever heard from a industry group.
"1) Amazon steeply discounts a large chunk of its Appstore catalog (imagine: “our top 100-rated games are all 75% off!”). Some developers will probably win in this scenario, but some developers — most likely, those near the bottom of the list — will lose, not gaining enough sales to offset the loss in revenue per sale. Amazon benefits the most, because it captures all the customer goodwill generated by such a promotion."
I think they have forgotten that some people will never ever buy a product until it drops in price to a specific level. It doesn't matter what developers would like to happen. This is basic business 101. Businesses want to squeeze as much money as the possibly can out of customers. Customers want to pay as a little as possible for a service/product. So each of them have to decide on a price they can both agree on. The sale will bring you in more sales that you never would have gotten until you lowered the price as shown by the increase in sales. Not everyone who buys at the discounted price would ever have bought at the higher price. This is the same type of thinking that industry groups use to say every pirated copy of software is a lost sale when that is simply not true. I would also think that when an app goes on sale that people snatch up that is good that it increases the sales of your other apps. We see this exact thing happen for example when Baen sci-fi publisher gives away an author's book, the author's other books see significantly increased sales. Not to mention if the app is good the developer also gets just as much good will as Amazon probably more since the app is in front of the buy far more than the Amazon store.
"Amazon steeply discounts (or makes entirely free) a game that has a well-defined, well-connected niche audience. The members of that niche audience snap up the game during the promotional period, robbing the game’s developer of a significant percentage of its total potential revenue from its core audience."
The same thing happens on iTunes. A game gets set to free and people snap it up. All that has to happen is a developer doesn't give away the game and this never happens. I don't see the problem here at all. I should also mention that I have noticed huge numbers of apps that go on sale at a discount when first released then a few weeks later the price goes up. So I'm not sure I even see their point here at all when it seems this is an industry standard.
The other thing is that this seems to smack of telling developers, your too stupid to read the contracts you sign so let me explain it to you in simple terms so your little brain understands the big legal words here. I personally would find it insulting if an industry group ever sent me a letter like this, implying that I don't know the contracts I am signing. If I don't understand a contract I need to get a lawyer, which is always a good idea anyway. If I still sign a contract and get screwed, well then perhaps I deserve it since I am terrible at business, can't read and understand a contract or contact a lawyer, and should have just gone to work for someone else.
Looking right now at the top 25 paid game apps on iTunes the most expensive to develop would likely be: Asphalt 6 (although this is an upgrade), iStunt 2, Call of Duty: Zombies (again an upgrade/mod), Lego Harry Potter (a port and mod), Tiger Woods PGA Tour 12 (port and upgrade). Every single other game is a time waster with a game time of 1-4 minutes. World of Goo might be an exception, but it has been ported to/from several other platforms. In fact 10 of the 25 top titles are actually ports from web, console or computer games, 4 are variations of existing apps (mods), and at least 15 of them, that I know of, are available on multiple phone platforms.
I would also comment that there are also several other android market places as well. handmark.com, andspot.com, mobileapps.com, slideme.org, andappstore.com,
Given that Amazon can (and currently does) function perfectly well without these terms in other markets, it is unclear why game developers should take a leap of faith on Amazon’s behalf. Such leaps are rarely rewarded once a retailer achieves dominance."
So... uh, don't? It only succeeds if enough developers jump on board; and if they do, then clearly it's not that much of a leap of faith for them.
And if Amazon does turn around and abuse this... we can walk away from the table. If, that is, our principles are worth more than the paycheck.
Competition abounds and that is generally good for people. This is the same thing game makers on the PC have to deal with. Ever look at Impulse or Steam or Direct2Drive? They have sales all the time. They are fighting with each other and with retail stores to win over more market. Games get deeply discounted and it isn't as though the distributor is taking all the hit on that, the developer sees less per copy too.
However when you look in to it, you find it has been a real boon to small developers. When a sale happens they often see their biggest day in revenues, despite the lower per-copy amount. Reason is that tons of people buy it, not only because it is a deal but because they get the promotion. The download client and website prominently features the game(s) on sale, people publish the list of what is on sale on forums all over the net. Your game that was unknown can suddenly become very popular because of a sale, and you get a bunch of money and recognition.
So really it seems like the IGDA is saying "You shouldn't support the Amazon store so that Rovio can keep kicking your ass. We want a situation where only a few popular developers ever make a lot of money. We don't want Aamzon promoting your little app to people and getting you a bunch of recognition."
I mean big people like Rovio are really the only ones this would be likely to be negative for. Yes, if you game sells tons to everyone, then maybe a sale does nothing but eat at your profits. However if you are smaller, if you are something not so many people have heard of, then a sale can not only bring you more immediate profits through big volume, but it can help bring future success by making your name known.
I recall getting 45's for about $2 so that is 2 songs for $2
Expressed in dollars, yes. But how much expressed in loaves of bread or gallons of gasoline? The U.S. dollar is worth less now than in the days when vinyl dominated.
I also recall getting CD singles for about $3-$5 and those having 4-5 songs/versions.
One song you want and 3-4 filler you may not have wanted. Paid downloads allow unbundling the song you want from the filler.
Half the buses in our town have wifi
My experience differs. The city buses in Fort Wayne, Indiana, have no outlets and no Wi-Fi. Nor do the Lakefront and Greyhound motor coaches between Fort Wayne, Indiana, and Milwaukee, Wisconsin, that I rode back in March of this year to go to the Midwest Gaming Classic. (Greyhound offers Greyhound Express service on some of its routes, but Fort Wayne is not among them.) A publisher of video games capable of running on laptops and handheld devices has to be aware of this lack of connectivity among many of its customers.
Amazon AND Apple give away free mp3's to keep people coming into their only stores daily. Amazon did the logical thing and applied this to apps. And let me tell you, most of them are CRAP not worth paying for. Every once in a while, a gem like the WolframAlpha app pops up, but not that often. But, it keeps me going back, every single day, cause there's a chance... just a chance... the IGDA is full of shit, cause there are several alternative app stores I've tried, and they offer me no reason to not use the Google one. In fact, I have little reason to go to the Google one unless I hear about something or need something specific. But I go to Amazon, will keep going to Amazon. The rest of their store is nice and slick and simple, like all of their apps. But the free give aways in apps and mp3 is the ONLY thing like it, unless Jobs has a brain fart and publishes an iTunes store with free daily mp3 on Android. HAH! That'll be the day!
Today's app? Wordsmith. It's a Scrabble clone.
It's $2.49, and the 78 ratings show 2 out of 5 stars. Now, let me see... any of you gonna fork over $2.49 for a game with 2 out of 5 stars with 78 reviews, 42 of which are 1 star? No, you're only going to get the game if a friend recommends it. And Amazon did them a FAVOR by getting the game out into the hands of a bunch of people who never would have bought it who might recommend it to friends who didn't catch the 1-day deal.
I'll give the haters the Apple answer. If you don't like how we run our walled garden, GTFO.
I8-D
0) You set your app's Amazon app store list price. It cannot be any higher than the lowest list price of the same app anywhere else.
1) Amazon will pay you the greater of either 70% of the sale price or 20% of the list price.
2) Amazon can sell your game at a discounted price (even free) anytime it wants.
This is a double-edged sword. While the ideal scenario is that Amazon sells your app deeply discounted, or for free (thus getting you tons of downloads, and Amazon basically gifting you 20% of the list price per download), the huge downside is that you simply cannot provide your own discount in any other market, or else your Amazon list price must drop permanently to that discounted price.
"Driven toward zero" is different from "driven TO zero."
If it's driven toward zero every week, eventually it will approach an amount that adds up to less than minimum wage for the developers.