ESRB To Automate Game Rating
The Entertainment Software Rating Board, which has struggled to keep up with the flood of games produced for app stores and other online markets, is now taking steps to automate the rating process.
"Starting on Monday the ratings board plans to begin introducing computers to the job of deciding whether a game is appropriate for Everyone, for Teens or for Mature gamers (meaning older than 16). To do this the organization has written a program designed to replicate the ingrained cultural norms and predilections of the everyday American consumer, at least when it comes to what is appropriate for children and what isn’t. ... the main evaluation of hundreds of games each year will be based not on direct human judgment but instead on a detailed digital questionnaire meant to gauge every subtle nuance of violence, sexuality, profanity, drug use, gambling and bodily function that could possibly offend anyone. The questionnaire, to be filled out by a game’s makers (with penalties for nondisclosure), is like a psychological inquest into the depths of all the things our culture considers potentially unwholesome."
six days in Falujah would get T(13+) for moderate-to-high amounts of violence, no sexual themes, limited or no use of profanity, no drug use, no gambling and no bodily functions.
45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
I'm fed up with decisions being made by questionnaires and computers. I think we should stop tolerating analyses of health, fitness, credit, intelligence, etc based on simplistic tests and numbers. The expert system is one of the most horrible simplifications of human judgement ever to grace the confused world of AI, and is almost without exception implemented with some bias to fulfil a pre-determined aim and reinforce some prejudice.
This is shifting the work to the game developers, whose staff has to fill out the extremely long questionnaires. Which might make one wonder, what's the point of the rating board in the first place?
The board says that publishersâ(TM) answers to the digital questionnaire will determine a gameâ(TM)s rating and that a human wonâ(TM)t review it until after the game is out the door.
As stated in a draft of the boardâ(TM)s news release, âoeAll games rated via this new process will be tested by E.S.R.B. staff shortly after they are made publicly available to verify that disclosure was complete and accurate.â
Their computer spits out a rating based on a questionaire and nobody double checks until after the public launch?
The ESRB is turning itself into a rubber stamp organization.
[Fuck Beta]
o0t!
Why dont we just put the answers to the questionnaire online and then any parent who cares enough to read them will know exactly what they are buying. That way no one will be judging at what age you can play a game and the ... unpleasantness of games is no longer reduced to a number. Parents who are sensitive to topics like drug abuse or gun control or sex can read the questionnaire and decide for themselves on a per topic basis.
Game developers/publishers already submit a long questionnaire and a video detailing every instance of everything that might affect the rating. They're already on their honor to do this honestly. All this move involves is removing the human element, which was intended to be objective anyways, and replace it with automated computer analysis. They honestly probably already have an algorithm to determine how many swears gives a Teen rating or Profanity label; counting the exact number can be done by voice recognition, if it's not already part of the questionnaire.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
Way to show you just don't care.. "hey, fill out this survey so a computer can determine how to rate your game. No, we aren't going to play it."
From the wikipedia article:
"To obtain a rating for a game, a publisher sends the ESRB videotaped footage of the most graphic and extreme content found in the game. The publisher also fills out a questionnaire describing the game's content and pays a fee based on the game's development cost:[5]
$800 fee for development costs under USD $250k
$4,000 fee for development costs over $250k"
So, the game developer is going to do all the work and pay you to certify their game and you aren't doing anything but running a website and pocketing money? You're trading on the name you've built as a "reliable standard" and you're going to be gone as soon as Sony/Microsoft/Apple/any other app store marketplace, realizes they can take your piece of the pie and do this same thing and take money for it.
I could understand if not enough games were being submitted and you were contemplating going out of business because nobody used you anymore, but you're claiming the exact opposite. Too many people are giving you money wanting you to rate games so you're stepping out of the game rating business?
I don't have any kids and have never cared what rating a game received, but I consider this move to be counterproductive to the people who are paying you. The first slip-up isn't going to be a publishers ass it's going to be the ESRB when people ask "who's minding the store?" and the answer is nobody.
I'm pretty sure Duke Nukem Forever will be coming out later this year.
In my experience (and I've been working as a cashier the last ~7 months at a Walmart), parents usually don't give a damn.
Sure, that's probably the biggest group. It's also why many stores require cashiers to ask for ID. If a parent doesn't care, well, there's not much you can do beyond follow your employer's policy and your own code of ethics.
The original post complained about how well a single letter rating could summarize the content. I pointed out that it isn't meant to, and that there's a fine-grained system in place to clarify where the rating came from. Someone else complains that Wal-Mart's anti-theft system prevents you from using the fine-grained content descriptors on a large scale, but those aren't really relevant until you've already selected a game and are trying to decide if it's appropriate. It's not really fair to fault what is a pretty robust rating system for apathy on the part of a parent or a lousy anti-theft system.
Assuming you can even find an electronics associate who isn't busy with another customer. Or knows anything about their department.
And that would be but one of the reasons why I won't even bother with Wal-Mart. Incidentally, they're the only major retailer (besides Toys R Us) that I'm aware of that still uses the glass case method. Most either use individual anti-theft cases, dummy boxes, or something like Target's new system (the game boxes are all tethered to a storage cabinet) so that customers can pick up, handle, and read the game box.