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id Software's RAGE To Ship With Mod Tools

id Software's creative director, Tim Willits, revealed to PCGamer that upcoming shooter RAGE will launch with support for modding and level editing. "As for what you’ll be creating, that’s a little trickier; id's technology has moved on since you could fit hundreds of Doom levels on a CD. 'Building levels from scratch is more difficult,' says Tim, 'because we have a layer system in some of the levels. I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.' But if you've got the development skills to use it, the level editor will be there. 'It's built into the engine,' says Tim." A new trailer has been released for the game as well. A recent interview with producer Jason Kim explained why they decided not to have a traditional FPS deathmatch mode and how id Tech 5 affected level design.

7 of 94 comments (clear)

  1. Finally.. by upto0013 · · Score: 3, Funny

    Finally, I can quickly change all voice over dialogue to my bad Sean Connery impression.

    1. Re:Finally.. by ciderbrew · · Score: 3, Funny

      "shFind'sh shthe'sh shred'sh shkey'sh shfor'sh shthe'sh shred'sh shdoor'sh, shMiss'sh shMoney'sh'sh'penny'sh"

      broke that for you.

  2. Things are looking good for the PC by elh_inny · · Score: 4, Interesting

    Given the recent fiasco of Sony, lack of hardware updates for PS3 / X360 in the near future, the fact that you can get better hardware for similar prices (and play with more eye candy on the PC), you have the choice of the controller, or the kb+mouse, with Steam and it's low, low prices, the fact that you can do other things on your PC as well, possibly at the same time, there's no reason why the PC should not be on the rise now and console market share declining...
    The only problem is the huge diversity and lack of big players marketing PC as the ultimate gaming accessory, If HP/Dell got their heads around, they have enough selling power to market the idea, and maybe even promote some baseline performance standards (like high performance, medium, low/mobile) as opposed to 20+ SKU that each generation of GPUs have...

    1. Re:Things are looking good for the PC by Winckle · · Score: 4, Insightful

      Plug a controller into your PC then.

    2. Re:Things are looking good for the PC by Gadget_Guy · · Score: 3

      If you 'already' own an Xbox/PS3 then you can't buy a PC for the same price.

      If you can read this sentence, then you probably own a PC already too.

      I use a PC for gaming rather than a console for exactly that reason - I already needed to own one. I have an old, very cheap Dual Core system with a Radeon 5750 which I got to be cheap and quiet (and not heat my whole house up like my last PC). Even with such a low spec system I don't have any worries playing games because I use a low resolution monitor (1680x1050) and just use the mainstream default game settings. Games happily work fine on it and look about the same as a current gen console. If I play a game that is a few years old, I know I can turn up the graphic settings to max and get much improved picture quality.

      This is particularly useful when revisiting old titles. If you do that on a console (assuming that your next console can actually play your old games) you will get exactly the same quality as you saw when you first played. When I upgrade my computer, all my old games get upgraded too.

      Finally, I like PC gaming for the same reason that you prefer console gaming. It doesn't connect my TV. That means I can play my games without interrupting anyone else in the house from watching TV or a DVD.

  3. Re:To each their own by Gaian-Orlanthii · · Score: 4, Insightful

    You haven't been around before the days of 'Unreal' and 'Quake' have you? Map editors and modelling tools were common back then.

  4. Re:as brown as Quake 1 by hibiki_r · · Score: 3, Informative

    Q1 wasn't that brown. There were levels that were very blue, and others that were quite green. It's only the first episode that was absolutely brown, which had a lot to do with reusing textures for an episode to be distributed for free, back in a time where modems were the norm, rather than the exception.

    Then we saw Unreal, which was anything but brown.

    The muddle of browns everywhere started a little bit later.