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I Like My IT Budget Tight and My Developers Stupid

Esther Schindler writes "'Who has money to train these guys nowadays? They should be lucky they're still employed, right? Keep thinking that way,' writes Lisa Vaas. The competition applauds your choice to glue your wallet shut. Or, to put this another way: This is why the boss won't pay for developer training. Vaas explains how those still training manage to get their training budgets funded."

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  1. It's a game theory problem by mwfischer · · Score: 5, Interesting

    Let's make a moron matrix.

    Miserable environment + no further education = going to leave (unless they're morons. the dumb ones get comfortable and will stay and continue to shit all over the place) You lose in productivity and group morale as everyone hates IT or Joe User tries to fix things on their own making things even worse.

    Miserable environment + education = probably going to leave after "free training" (read - opportunity cost). If you're going to run a shit hole, run a shit hole. Don't randomly throw them a bone. They'll make it into a ladder. Simply bad / clueless management does this.

    Great environment + no education = probably going to learn on your own to be happy. The law of diminishing returns applies here. It's going to suck soon unless you pay them / give a title / whatever makes the little buggers happy. You're soaking management / planning costs here. Managers are more expensive than grunts.

    Great environment + education = you're going to keep them longer. LoDR also applies here, but the effect is slower.

    Basically....
    As an employee, make your mistakes on someone else's dime. When you used up all internal opportunity, bail to greener pastures.

    As a director you have a choice. You can get by making a technology barren revolving door shit hole (and don't forget how it messes with the entire org system morale). You lose productivity in having to get new people to adapt but you don't spend "visible" dollars.

    As a director you can make a genuine nice place to work. Give education opportunities, make a nice organic learning culture, and treat people with respect. Hire those who will support this structure. You spend "visible" dollars on training and gain "invisible" dollars on productivity rates, retention, and expertise. The worker will become more efficient over time. You will slowly spend more visible dollars on cost of living / regular raises and promotions but efficiency will increase until it plateaus. If they earn, they earn. Else, into the woodchopper you go.