I Like My IT Budget Tight and My Developers Stupid
Esther Schindler writes "'Who has money to train these guys nowadays? They should be lucky they're still employed, right? Keep thinking that way,' writes Lisa Vaas. The competition applauds your choice to glue your wallet shut. Or, to put this another way: This is why the boss won't pay for developer training. Vaas explains how those still training manage to get their training budgets funded."
Most developer training is absolutely useless. For any recent technology, unless you've got one of the engineers directly from the vendor teaching you, you're likely only going to be dealing with a consultant or lecturer that has read a book on the subject, and has maybe played with the technology in question for a week or two.
The time is better spent in the trenches, going to battle with the technology you want to learn about. You'll need to fight with it. You'll need to grab it by the testes and twist it into what you need it to be; into what you need it to do. You will learn so much more than if you sit in a room with a bunch of your co-workers and listen to the lecturer ramble on, using one unrealistic micro-example after another.
No secret, the only way to get a decent raise is to jump ship. No one gets up the ladder at one company. Get experience, go to another job and get the raise you should have gotten, then get more experience, jump ship again.
I worked for two fortune 100 companies, and people would quit, and then they'd be back in 2-3 years. Earning 30% more.
Companies would rather hire an outsider with paper experience than give someone who knows the company a big enough raise to keep them. I even went for salary matching once and got a counter offer $8k less.
Pay me what I'm worth, and the certifications won't lead me away. Otherwise I'm skipping back and forth, chasing a decent raise.
Not only that, but training is different from experience.
Not only that, but people often muddy the issue by confusing the terms education (attending a class, studying to pass a cert test) with training (hands on, real-world experience).
To help clarify the difference, a colleague of mine once put it this way... if you are having trouble drawing a distinction between education and training: Just think of your teenage daughter and how you would feel if her school offered sex education vs. sex training...
I would have to say that explosives are the most abused technology in all of history.
Let's make a moron matrix.
Miserable environment + no further education = going to leave (unless they're morons. the dumb ones get comfortable and will stay and continue to shit all over the place) You lose in productivity and group morale as everyone hates IT or Joe User tries to fix things on their own making things even worse.
Miserable environment + education = probably going to leave after "free training" (read - opportunity cost). If you're going to run a shit hole, run a shit hole. Don't randomly throw them a bone. They'll make it into a ladder. Simply bad / clueless management does this.
Great environment + no education = probably going to learn on your own to be happy. The law of diminishing returns applies here. It's going to suck soon unless you pay them / give a title / whatever makes the little buggers happy. You're soaking management / planning costs here. Managers are more expensive than grunts.
Great environment + education = you're going to keep them longer. LoDR also applies here, but the effect is slower.
Basically....
As an employee, make your mistakes on someone else's dime. When you used up all internal opportunity, bail to greener pastures.
As a director you have a choice. You can get by making a technology barren revolving door shit hole (and don't forget how it messes with the entire org system morale). You lose productivity in having to get new people to adapt but you don't spend "visible" dollars.
As a director you can make a genuine nice place to work. Give education opportunities, make a nice organic learning culture, and treat people with respect. Hire those who will support this structure. You spend "visible" dollars on training and gain "invisible" dollars on productivity rates, retention, and expertise. The worker will become more efficient over time. You will slowly spend more visible dollars on cost of living / regular raises and promotions but efficiency will increase until it plateaus. If they earn, they earn. Else, into the woodchopper you go.
Instead, you should DEMAND that they read books (that you bought) and pass certifications (that you pay for) and then use those skills on side projects.
Wow, way to lose your best talent - Y'know, the ones that actually have options other than putting up with you, Mr. Bonaparte?
If you "DEMAND" that I learn CrappyLegacySystemX that I will never, ever see outside the present job, I'd do what it takes to learn it and make myself the best damned CLS-X coder you've ever had; but you can bet your ass I'd do it on company time, and we can take it up with the labor board if you expect me to learn externally-useless skills, unpaid (no, buying the goddamned books and tests doesn't count, you weasel). Or more realistically, you'd give me an ultimatum, and I'd laugh as you squirm when I call your bluff and leave for greener pastures.
If, however, you want to help me learn ThingI'veExpressedAnInterestIn, which oh by the way happens to translate directly into skills applicable to CLS-X, then we can talk. But don't think my off-the-clock time belongs to your whims except insofar as they first satisfy my own.
Good managers don't threaten and manipulate, they remove obstacles to their team getting the job done. And when the manager himself counts as the obstacle... The same rule still applies. Remove yourself, or explain steadily declining output to your own boss, when no one but C-student interns will put up with you.