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Sony Could Face Developer Exodus On PSN

donniebaseball23 writes "As the PlayStation Network outage continues, developers are feeling the economic pinch. There's been no word from Sony on whether they'll compensate companies who produce games for PSN, but Capcom has already said it's losing potentially 'millions' from the downtime. Worse yet, developers who rely on PSN revenues may jump ship if they aren't compensated, warns Dylan Cuthbert, creator of popular PSN game PixelJunk. 'I have a feeling they [Sony] are thinking about doing something or they will lose developers, which of course is pretty bad for them,' he said." While a major shift away from the PS3 is unlikely — downtime or not, developers don't want to lock themselves out of such a big piece of the market — it does have undeniable negative effects on some companies. For example, Bethesda's FPS Brink, which focuses heavily on multiplayer, launched without that capability for PS3 users. You can bet Microsoft will use this outage as a selling point for exclusivity or Xbox-first arrangements.

28 of 186 comments (clear)

  1. Try something new by Pikoro · · Score: 2, Insightful

    Why not just make the games single player stand alone and ADD the networking stuff on as another mode. That way, the games don't require PSN for people to play them. Or use your own 3rd party server which would probably be even worse.

    --
    "Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
    1. Re:Try something new by Forty+Two+Tenfold · · Score: 5, Funny
      --
      Upward mobility is a slippery slope - the higher you climb the more you show your ass.
    2. Re:Try something new by VortexCortex · · Score: 4, Insightful

      Why not just make the games single player stand alone and ADD the networking stuff on as another mode. That way, the games don't require PSN for people to play them. Or use your own 3rd party server which would probably be even worse.

      In most competitive games there is no bank of dedicated servers -- one of the player's machines is the "server". Why not simply allow unranked matches between peers?

      For example, "Unranked Matches > Custom Match > Join Server > Enter the IP of the game server to join."

      Thus, when PSN or XBL is unavailable (which has happened for maintenance, it did piss me off) the players will still be able to play. In PSN's case, since it's already free, WHY NOT? It's not like they'll be losing money by doing so.

      The secret joke of the "online" is that it's just a DRM mechanism designed to keep people from playing games -- Eg: I can't play Halo2 online in a custom match, even though all of my friends have started the game, and our XBoxes are talking to eachother (party chat) and all of our consoles know that the others' have loaded the game -- we can verify this by looking at the Halo2 icon next to our names on the friends list...

      So, then we fire up OpenVPN and join a system link game over the Internet, and we're all playing Halo2 online -- XBL was not even needed for this -- We're just using it to coordinate our play-times and for the voice chat feature.

      If you've ever seen "Selecting New Host" or other similar message, you'll realize that the XBL and PNS is actually just made up of the machines everyone purchased (Host == Server). Only a small number of "matchmaking" and/or media / score tracking & DRM servers exist in comparison to control how the masses play their games. In the case of Halo2 (and all original Xbox games) they've artificially obsoleted the games' Internet play features -- They want you to play the new games, not enjoy the older games.

      Personally, I won't buy a game that doesn't support system link (LAN play) -- VPN stands for Virtual Player Network to me.

    3. Re:Try something new by mjwx · · Score: 3, Informative

      Why not just make the games single player stand alone and ADD the networking stuff on as another mode. That way, the games don't require PSN for people to play them. Or use your own 3rd party server which would probably be even worse.

      You mean like PC games have been doing since the 90's?

      How novel.

      MS/Sony dont want to do that because they miss out on all the revenue of being the only online service available. "But PSN was free" I hear you ask, well it was free for you but not for the developers who have to pay licensing fees for it which came out of the RRP of the game you bought so I guess it wasn't so free (and all that personal information they get from it too).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    4. Re:Try something new by Culture20 · · Score: 3, Insightful

      Multiplayer *is* new. Or at least the idea of making a game that only plays online is. It is perfectly reasonable to make a game that is designed to be played online. Think of how boring WoW or Eve Online (I'm not a big console player) would be in single player mode

      Considering that Eve Online is just a 3D realtime Trade Wars 2002 (which is a game from 1984, not 2002), and considering the countless other MUDs, online-only games aren't that new of an idea.

  2. Sony dug their own grave by Anonymous Coward · · Score: 4, Informative

    I have just sold my POS PS3 at a bargain basement price, and I will never be buying another piece of hardware or software from them ever again. PSN fiasco isn't the only reason to hate Sony, just another in a long line.

    Good riddance

    1. Re:Sony dug their own grave by qoa · · Score: 2

      Keep doing this people. I plan on purchasing many cheap games due to a used market saturation.

      --
      Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
    2. Re:Sony dug their own grave by Idimmu+Xul · · Score: 2

      I know I'm selling Portal2 this weekend due to the PSN outage, it's a shame as Valve promised the PS3 experience to be the best out of all the versions and now I'll never know what it could have been!

      --
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    3. Re:Sony dug their own grave by RogueyWon · · Score: 2

      If it's the co-op you're feeling that you're missing out on, then it is worth hanging on for. I finally got around to doing the co-op mode (PC version) the other day and it really is incredible. Like nothing I've ever played online before. Just make sure you have a co-op partner lined up who you know well and who hasn't played it through before. If you don't have such a partner, it probably won't be anything like as good. Some of the puzzles require a hell of a lot of trust and co-ordination between the players, and I couldn't imagine anything worse than playing it with somebody who already knew the solutions to the puzzles.

      Besides, I would imagine that Portal 2's resale value would plummet pretty fast. The game is great and worth the purchase price, but it has next to no replay value, unless you really want to experience the story again.

    4. Re:Sony dug their own grave by Anonymous Coward · · Score: 2, Interesting

      What he means by "trust" is that, for example, in some of the more complex puzzles, one person will be flying through a set of portals and the other person is required to place a new portal in precisely the right location to send the first person flying across the map, and it's really easy to screw your teammate. I played it recently with my brother, and you better believe we fucked with each other at first. But it is true co-op in the sense that you must work together in order to progress. It is impossible for one person to do all the work. It's refreshing. The co-op part is easily the best part of the game. With four portals to work with, the puzzles get more devilish as well.

    5. Re:Sony dug their own grave by Colonel+Korn · · Score: 3, Informative

      I know I'm selling Portal2 this weekend due to the PSN outage, it's a shame as Valve promised the PS3 experience to be the best out of all the versions and now I'll never know what it could have been!

      I think the claim that the PS3 version would be best was entirely based on it coming with a free copy of the PC version of the game, which is certainly the best playing option.

      --
      "I zero-index my hamsters" - Willtor (147206)
  3. It Seems To Me... by Weaselgrease · · Score: 4, Interesting

    I remember the good ol' days when having internet access made a game more fun, rather than it being a necessity just to play at all. Maybe this kind of thing will 'encourage' a return to that way of planning, if only a little.

    1. Re:It Seems To Me... by scubamage · · Score: 3, Insightful

      I doubt it. It seems like most of the publishers these days seem to only want to release a game if they can shove leashes up their users' collective asses.

  4. Change is gonna come by senorpoco · · Score: 5, Interesting

    Hopefully events like the PSN outage will give companies pause in their rush to move everything online. Only a few weeks ago DragonAge players found themselves unable to play their single player game as it required an online login and the servers were down. Hopefully it will force companies to come up with better solutions, sadly it will probably just force them to alter their EULAs to avoid any and all liability.

    1. Re:Change is gonna come by Anonymous Coward · · Score: 3, Informative
      Just a precision : in fact Dragon Age does not require a connection to play, and the servers were not offline. The real trouble was that if you are online, Dragon Age does connect to the servers and authenticate your DLC. And the servers went havoc. So once it messed up with the authentication, you just were screwed even offline; and indeed it made little difference.

      The most awful DRM incarnation award winner is still in my opinion the PC version of Assassin's Creed 2 when it was released, for which a connection was mandatory during all the play time (and which paused/exited if ever the connection dropped).

  5. Re:Good for them. by Jafafa+Hots · · Score: 2

    Sortof like all those companies relying on Facebook these days for their customer contact.

    Stupid, stupid stupid, to put all your eggs in someone else's basket.

    --
    This space available.
  6. Downtime? by Aladrin · · Score: 2

    Downtime? I'd think the developers would be more worried about how much smaller the market is for the PSN now.

    I can't possibly the only one who decided instantly not to buy from Sony any more. (Okay, I admit, Sony-exclusive stuff will still probably draw me in, if it's good. But anything cross-platform is going to be bought elsewhere.) There must be more who decided all this pain (including the insults like the 30 days of free PSN+) is not worth paying for Sony stuff any more.

    And the security issues? Obviously Sony doesn't know much about security. Their system stayed un-hacked only so long as they left Linux on the PS3 for the hackers to be happy. Sure, someone was working on hacking the PS3 through Linux, but he wasn't there. Immediately afterwards, people started hacking for real. And of course the online networks both got hacked... 1 of them WHILE they were fixing the first. They should have been aware.

    No, if I were developing for the PSN (which I can't, because you basically have to be established before they'll consider you) then I'd been looking for greener pastures for more reasons than just the downtime.

    --
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    1. Re:Downtime? by RogueyWon · · Score: 4, Insightful

      Yes, I think this is broadly right. Personally, I probably won't stop buying from the PSN altogether, but I certainly will move to using pre-paid points cards rather than letting them have the details of my (new, just replaced - thanks Sony) credit card. That adds a potential layer of inconvenience to purchases which will certainly make me less inclined towards impulse buys.

      Plus, as an owner of both a PS3 and a 360, it's yet another reason to favour the latte when making decisions on which platform to buy multi-platform games for. Unless there were glaring technical differences in the PS3 version's favour (a la FF13), I was already inclined towards the 360 on the basis that I prefer the controller and have more friends who also own 360s than PS3s (and hence a larger Xbox Live friends list). After seeing the PSN's dire resilience demonstrated, these decisions are going to become pretty much no-brainers in future. So I'm only likely to buy single-platform exclusives for the PS3 from now on.

      Meanwhile, developers inclined towards giving Sony those exclusives are going to be thinking their decisions through very carefully. After all, the PSN has been painful to a lot of game developers - not just those who have seen PSN launches postponed or games launch with multiplayer not functioning, but also those who have DLC as part of their business model (which, like it or not, is most of them these days). Bioware haven't been shifting any Dragon Age or Mass Effect 2 DLC on the PS3 since the PSN went down. Gust haven't been selling any Ar Tonelico Qoga DLC. Black Ops: Escalation? Forget it. Now in some cases, customers will just postpone their purchases until the PSN store comes back up (which is likely to be the final component to do so), but in other cases, they'll have "moved on" from the game in question and the sale will be lost forever.

      There's been a lot of hyperbole about the impacts of the PSN outage and data leak. I find it very hard to imagine large numbers of people rushing to trade in their PS3s. In fact, largely due to a lack of new releases that have interested me since Portal 2, I've spent the last few weeks using my PS3 way more than I normally would as I work through my backlog of games I've been meaning to finish. I played Killzone 3's campaign through (and was very impressed by how well the PS Move controls work). I sank 40 hours into Ar Tonelico Qoga (one of the few Japanese RPGs of this console generation to be actually good). And I finally got around to finishing the first Uncharted game. The PS3 has a large installed base now and, after a slow start, a decent library of games. In the immediate future, it isn't going anywhere.

      The damage for Sony will, I suspect, be more subtle and long-term. There will be changes to how customers spend their money in the PSN store that could prove painful over time. And there will be damage to Sony's commercial relationships with the wider industry that could take years to repair. Compare how Nintendo managed to annoy a huge chunk of the industry (including, critically, Squaresoft) through sheer arrogance during the transition from the SNES to the N64, with the result that despite the SNES's dominance, the N64 and Gamecube died a slow death due to lack of third party developer interest (a problem which still afflicts the Wii to some extent). Sony are running a high risk of finding themselves in a similar situation now - you mess with your partners' bottom lines at your peril.

    2. Re:Downtime? by scubamage · · Score: 2

      Not all users have been so lucky with netflix. Some reported that they could get in after hammering through the login process numerous times, some report that they simply could not get in, and still others reported no problem. Luckily my wii has none of these issues.

  7. Sony is in denial by onyxruby · · Score: 5, Insightful

    They think this was all about stealing credit cards. A heist that large though plummets in value as it is too well known and the cards too readily canceled. I would imagine the market value for the stolen cards to be far less than a typical heist that doesn't become publicly known.

    I really think this about punishing Sony for doing evil things. Whether you want to pick their DRM infatuation, pursuite of GeoHot, removal of other OS and any number of other things doesn't matter. Somebody was trying to send a message to Sony that in the real world a court room victory bought with the best lawyers you can find can still have a very real cost.

    Estimates that put the cost of this in the billion dollar range have been making the news lately. Sony, you just need to ask yourself, was it worth a billion dollars, the loss of public goodwill and a number of pissed of developers? Whether or not Sony will stop playing hardball and start being the corporate bully is doubtful. In the end whoever did this will likely end up in prison, the only question is what lesson did Sony learn from this?

    1. Re:Sony is in denial by citizenr · · Score: 3, Interesting

      They think this was all about stealing credit cards.

      Wonder if anyone shorted a massive amount of Sony stock before the news broke.

      --
      Who logs in to gdm? Not I, said the duck.
  8. Re:Consoles are inherently evil. by SCPRedMage · · Score: 3, Informative

    Actually, TF2 works just fine on LAN play without a net connection. You may have problems with the ONLINE multiplayer, but the game will still work on a LAN. Hell, if Valve does eventually shut down everything related to the game, you should still be able to play online, albeit with online default weapons.

    --
    My sig can beat up your sig.
  9. Let's be realistic here... by Mr_Silver · · Score: 5, Interesting

    They could face developer exodus ... but it probably won't happen.
    They could face customer exodus ... but it probably won't happen.

    My bet is that a year from now, this issue will have be a distant memory for the vast majority of people and PSN will be ticking along as normal.

    I'm sure there are plenty of people who would like to see these issues cause Sony to crash and burn - but past history (with things like the rootkit) has shown that it is unlikely to happen.

    Sorry, but just being realistic.

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  10. Re:Consoles are inherently evil. by icebraining · · Score: 2

    The problem is centralized servers; you shouldn't need to rely on any company's server to play; every online game (except maybe MMOs) should come with a dedicated server binary, not only to avoid downtime as to prevent forced shutdowns (like the MGS3 servers, who were shutdown less than a year after the game was released).

  11. Re:Saved Games by iainl · · Score: 2

    The way it works is that you still save to the hard drive within the game. PSN+ subscribers just have an option in the dash to back that save up to Sony's servers, where it can then be downloaded onto another of your PS3s (because you've got lots of them, haven't you?) and still used. As supposed to doing exactly the same with a USB memory stick, or what have you.

    Basically, it's nothing a PC owner with a Dropbox account couldn't achieve.

    --
    "I Know You Are But What Am I?"
  12. That's right by ashidosan · · Score: 2

    developers who rely on PSN revenues may jump ship if they aren't compensated

    I was going to hack my firmware and distribute my PSN-capable homebrew software, but now that Sony has shown they care nothing for its users, I'll take my business elsewhere.

  13. Re:Consoles are inherently evil. by Blakey+Rat · · Score: 2

    Yes, but Steam doesn't let people *buy* games while offline, which is what Capcom is rightly angry about right now. If Steam went down for 3 weeks, you bet your ass game developers would be as angry at Valve as they are at Sony now.

    Being able to play games offline is a total non-sequitur. Both PSN and Xbox Live Arcade let you do that-- *once you've purchased the game*.

  14. Re:What I don't get . . . by Blakey+Rat · · Score: 2

    PS3 and Xbox 360 play different types of games from Wii. So different, it's almost a different market altogether. You couldn't replace an PS3 gaming environment on a Wii... but you could get awful close with an Xbox 360,

    (For non-game features, though, like Netflix, this could be a boon to Nintendo as it is to Microsoft.)

    These kids don't seem to realize that Microsoft has a much richer history of evil than Sony does.

    Microsoft was evil 20 years ago, and pretty neutral now. Sony's evil this instant, and has been insistently evil for the last 5 years. Nobody who regularly plays a PS3 remembers IE4 vs. Netscape, or that Stacker thing, or the look-and-feel lawsuit with Apple. That stuff's ancient history. Their experience of Microsoft is Windows 2000 and up, generally ok products executed in a non-evil way. (Only the geekiest of geeks have heard of, or care about, the ODF thing, that's the only "evil" thing I can think of MS doing recently. That pales in comparison to Adobe, or even to Apple.)