Sony Could Face Developer Exodus On PSN
donniebaseball23 writes "As the PlayStation Network outage continues, developers are feeling the economic pinch. There's been no word from Sony on whether they'll compensate companies who produce games for PSN, but Capcom has already said it's losing potentially 'millions' from the downtime. Worse yet, developers who rely on PSN revenues may jump ship if they aren't compensated, warns Dylan Cuthbert, creator of popular PSN game PixelJunk. 'I have a feeling they [Sony] are thinking about doing something or they will lose developers, which of course is pretty bad for them,' he said."
While a major shift away from the PS3 is unlikely — downtime or not, developers don't want to lock themselves out of such a big piece of the market — it does have undeniable negative effects on some companies. For example, Bethesda's FPS Brink, which focuses heavily on multiplayer, launched without that capability for PS3 users. You can bet Microsoft will use this outage as a selling point for exclusivity or Xbox-first arrangements.
Why not just make the games single player stand alone and ADD the networking stuff on as another mode. That way, the games don't require PSN for people to play them. Or use your own 3rd party server which would probably be even worse.
"Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
Actually any moron who locks-in/builds business by relying on a company that is known to be dastardly and corrupt deserves what they get served, but hey - they have been given a chance to save themselves from a worse fate. They can still jump ship.
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I have just sold my POS PS3 at a bargain basement price, and I will never be buying another piece of hardware or software from them ever again. PSN fiasco isn't the only reason to hate Sony, just another in a long line.
Good riddance
Free PC games will see big growth as a result. Quake live is a good example.
I remember the good ol' days when having internet access made a game more fun, rather than it being a necessity just to play at all. Maybe this kind of thing will 'encourage' a return to that way of planning, if only a little.
Hopefully events like the PSN outage will give companies pause in their rush to move everything online. Only a few weeks ago DragonAge players found themselves unable to play their single player game as it required an online login and the servers were down. Hopefully it will force companies to come up with better solutions, sadly it will probably just force them to alter their EULAs to avoid any and all liability.
Downtime? I'd think the developers would be more worried about how much smaller the market is for the PSN now.
I can't possibly the only one who decided instantly not to buy from Sony any more. (Okay, I admit, Sony-exclusive stuff will still probably draw me in, if it's good. But anything cross-platform is going to be bought elsewhere.) There must be more who decided all this pain (including the insults like the 30 days of free PSN+) is not worth paying for Sony stuff any more.
And the security issues? Obviously Sony doesn't know much about security. Their system stayed un-hacked only so long as they left Linux on the PS3 for the hackers to be happy. Sure, someone was working on hacking the PS3 through Linux, but he wasn't there. Immediately afterwards, people started hacking for real. And of course the online networks both got hacked... 1 of them WHILE they were fixing the first. They should have been aware.
No, if I were developing for the PSN (which I can't, because you basically have to be established before they'll consider you) then I'd been looking for greener pastures for more reasons than just the downtime.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
>> "...Dylan Cuthbert, creator of popular PSN game PixelJunk."
PixelJunk is a series of games, not the name of an individual game.
Think they are talking about the developers who only do games not available on media. Typically cheaper and by smaller groups of developers, frequently independent of large publishers. We are talking about developers for whom the barrier to entry for creating and distributing media is too high and/or incurs a cost too high for the type of game.
As much as I'm displeased with the current state of affairs of 'owning' your purchase brought on by XBL, Steam, PSN, etc. (it being a step ever further back from copy-protected media), it does allow smaller game studios to get in the market without a lot of the logisitics problems associated with media distribution.
XML is like violence. If it doesn't solve the problem, use more.
*unplugs network cable from gaming PC... Hmm... Team fortresses online multi-player does not appear to work offline. Yes sony really screwed the pooch, left their security too weak on something that both the developers and their players expected to enjoy from their investments, hardly a fair comparison though, if more games had a draconian DRM that prevented access to single player modes while PSN is down, then your comment would make sense.
So do PSN and Xbox live. I'm assuming this story is about potential lost sales. Funnily enough I expect developers will get more sales in the month or two after PSN is back online, as people get to play better demos with PSN Plus.. if I can't play a demo of your game, I will not buy it unless it's super cheap or very well known for being good.
which is totally what she said
They think this was all about stealing credit cards. A heist that large though plummets in value as it is too well known and the cards too readily canceled. I would imagine the market value for the stolen cards to be far less than a typical heist that doesn't become publicly known.
I really think this about punishing Sony for doing evil things. Whether you want to pick their DRM infatuation, pursuite of GeoHot, removal of other OS and any number of other things doesn't matter. Somebody was trying to send a message to Sony that in the real world a court room victory bought with the best lawyers you can find can still have a very real cost.
Estimates that put the cost of this in the billion dollar range have been making the news lately. Sony, you just need to ask yourself, was it worth a billion dollars, the loss of public goodwill and a number of pissed of developers? Whether or not Sony will stop playing hardball and start being the corporate bully is doubtful. In the end whoever did this will likely end up in prison, the only question is what lesson did Sony learn from this?
Actually, TF2 works just fine on LAN play without a net connection. You may have problems with the ONLINE multiplayer, but the game will still work on a LAN. Hell, if Valve does eventually shut down everything related to the game, you should still be able to play online, albeit with online default weapons.
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A few weeks, possibly even months ago, Sony announced a feature that would let PSN+ members store their saved games in the 'cloud'.
What happened to that? Are all those members now locked out of their saved games, or did the feature not go live yet?
I wonder if they'll still be touting that as the next big thing?
They could face developer exodus ... but it probably won't happen. ... but it probably won't happen.
They could face customer exodus
My bet is that a year from now, this issue will have be a distant memory for the vast majority of people and PSN will be ticking along as normal.
I'm sure there are plenty of people who would like to see these issues cause Sony to crash and burn - but past history (with things like the rootkit) has shown that it is unlikely to happen.
Sorry, but just being realistic.
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As much as I would ordinarily agree with focusing on a decent single player game, some games just aren't meant to be single player.
Then I guess developers should quit taking split- or otherwise shared-screen multiplayer modes out of video games.
Think they are talking about the developers who only do games not available on media.
You're right. Since the incident, new developers haven't even been able to sign up for PS3 devkits. A press release advertising SCEA's programs for developers mentions a web site for signing up that has been down for at least the past month.
The problem is centralized servers; you shouldn't need to rely on any company's server to play; every online game (except maybe MMOs) should come with a dedicated server binary, not only to avoid downtime as to prevent forced shutdowns (like the MGS3 servers, who were shutdown less than a year after the game was released).
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*unplugs network cable from gaming PC... Hmm... Team fortresses online multi-player does not appear to work offline.
*turns off WLAN router... Yup... Super Smash Bros. Brawl's offline multiplayer still works. If another console maker has worked around this problem for the most part, why can't PC games and PS3 games offer offline multiplayer?
if more games had a draconian DRM that prevented access to single player modes while PSN is down
Several games sold on PSN in fact do phone home in single-player mode, in order to counter what studios consider to be misuse of the PS3's PSN game sharing feature.
From the looks of it, you're also on MDMA... But hey, I don't judge.
... to do more phone and mobile development. Console gaming is a large but stagnant market. Mobile gaming is bigger and still growing very quickly.
The outage is only convincing more people to take evaluate where they put their development resources and it isn't looking good for *any* of the console makers.
Unless I am mistaken, offline mode in Steam requires you to be online to activate it, so it only helps you when you know that your Internet is going away, but doesn't help much when the network has an unplanned downtime.
Why don't we make games that have an immersive, long playing, single player story! That way, in the even of an internet outage or lack of internet access, players can still enjoy the game! Maybe we can even add in multiple endings and top it all off with some multiplayer modes!
Oh, wait...this sounds familiar. They only did this until the current generation, but oh look, easy money on the internet!
developers who rely on PSN revenues may jump ship if they aren't compensated
I was going to hack my firmware and distribute my PSN-capable homebrew software, but now that Sony has shown they care nothing for its users, I'll take my business elsewhere.
Yes, but Steam doesn't let people *buy* games while offline, which is what Capcom is rightly angry about right now. If Steam went down for 3 weeks, you bet your ass game developers would be as angry at Valve as they are at Sony now.
Being able to play games offline is a total non-sequitur. Both PSN and Xbox Live Arcade let you do that-- *once you've purchased the game*.
Comment of the year
PS3 and Xbox 360 play different types of games from Wii. So different, it's almost a different market altogether. You couldn't replace an PS3 gaming environment on a Wii... but you could get awful close with an Xbox 360,
(For non-game features, though, like Netflix, this could be a boon to Nintendo as it is to Microsoft.)
These kids don't seem to realize that Microsoft has a much richer history of evil than Sony does.
Microsoft was evil 20 years ago, and pretty neutral now. Sony's evil this instant, and has been insistently evil for the last 5 years. Nobody who regularly plays a PS3 remembers IE4 vs. Netscape, or that Stacker thing, or the look-and-feel lawsuit with Apple. That stuff's ancient history. Their experience of Microsoft is Windows 2000 and up, generally ok products executed in a non-evil way. (Only the geekiest of geeks have heard of, or care about, the ODF thing, that's the only "evil" thing I can think of MS doing recently. That pales in comparison to Adobe, or even to Apple.)
Comment of the year
From what I hear, Xbox live went down for about 2 weeks round Christmas 2007. Did developers leave them?
I don't know why it happened that time, but if they weren't hacked, then was it just a crap system? I think it's worse if you pay for a system that goes down for weeks through incompetence rather that an actual attack by criminals on a system that is free and works under normal conditions.
I think MS gave a free game to people. Sony are giving 2 games and 30 days of PS+ for something that wasn't their fault.
I'm just saying...
After playing Portal 2 on PS3, the multiplatform experience was a breath of fresh air. The PSN is not a money-maker for Sony -- just a reason to buy their console.
Steam already works on PS3 -- no more porting needed. Merging two large communities of players gives you a huge competitive advantage in the market over Microsoft and studios could publish truly cross-platform titles (competitive FPSes? Probably not. RPGs, strategy, racing, rhythm, fighting games? Sign me up!)
Lastly, Steam already owns the online PC market -- with the notable exception of Blizzard -- and they have something to gain here too. In the 10 years of its existence, I have never seen Steam down for more than a few hours and it'd give a chance for Sony to rebrand its online experience to something that's more reliable than the XBox live and still free.
Will Sony do it? Snowball's chance in hell. Would it be revolutionary to have a console/PC agnostic matchmaking/gameplay system? Yes. Do gamers want it? Every review I have seen about Steam on PS3 has been glowing or at the very least, having no complaints. The engineering's been done. All Sony would have to do is show some leadership.
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XBox Live was down on Christmas Day in 2007, not for 2 weeks. It was also experiencing connection problems for a couple of weeks afterwards do to a heavy load. But the two situations aren't really comparable.
The whole statement doesn't make sense on the face of it. If they are "losing millions" from being down for one month, then clearly they are making millions when it's up.
After the dust settles Sony may lose some fraction of their customer base, but in the long run no game developer is going to give up on a platform with ~30 million customers just because of this fiasco.
Offline mode is only available on games you have actually played. The first time you play them it does the main verification. Any time after then you are able to play the game offline.
-]Phreak Out[-
I still think Netscape died because they stagnated and came out with a buggy, bloated experience. IE4 was lightweight in comparison.
-]Phreak Out[-
I do too, but the Slashdot collective considers that "evil", and it's pretty well-known, so I just put it down as an example.
Comment of the year
From what I hear, Xbox live went down for about 2 weeks round Christmas 2007.
There was an intermittent outage of some services, not a full service blackout.
You don't rate the patent lawsuits against Android devices and attempts to extort B&N to use Windows for the Nook as evil then?
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak