How Today's Tech Alienates the Elderly
Barence writes "A UK academic has blamed unnecessarily complicated user interfaces for putting older people off today's technology. Mike Bradley, senior lecturer in product design and engineering at Middlesex University, claims efforts to be more inclusive are being undermined by software and hardware design that is exclusively targeted at younger users. He cites the example of the seemingly simple iPhone alarm clock. 'They're faced with a screen with a clock face and a plus sign icon, and they couldn't understand that you were "adding an alarm," so they didn't click the plus sign to get through to that menu. Pressing the clock image takes you through to choices about how the clock is displayed, and it's not easy to get back again.'"
Once someone sees that the plus sign adds an alarm, then they'll know the plus sign adds an alarm. You only have to figure it out once.
I'm not elderly, but I'm old-ish (63) and I watch people my age struggle with very simple things because rather than learn the underlying concepts, they learn by rote. They learn "the second icon from the left does this". They don't bother to learn what the computer is really doing. Use words like "filesystem" and their eye glaze over. But without basic understanding of the technology, everything on the screen is going to be "magic" - if you don't understand the whys and wherefores, there is no hope of ever accomplishing anything but rote memorization.
I'd say about 90% of the time, they are perfectly well able to understand what's happening if they want - they just don't want to. You can't fix "don't want to learn". The ones who value learning, who don't have a culture of shutting of their brains and refusing to ever think, do just fine.
Of course this doesn't apply once certain disabilities like Alzheimer's enter the picture - that's a different problem and one no UI is going to fix.
The one thing I've noticed about "computer-stupid" people of any age group is that they're unwilling to click on anything unknown or just test something. It's like they've lost the capacity for experimental play and refuse to learn on their own.
Mmmm. Points to you for being "right" - but - you're missing something too. I'm rather computer savvy, I'm aging, and looking at a display of an alarm clock, I would hesitate to press the "+" sign to "add an alarm". It's a generational thing, I would guess. I grew up "setting the alarm". Later, when alarm clocks and/or watches had multiple alarms available, I continued to "set the alarms". Add an alarm? The terminology leads me to think that I'm going to add a new clock, or in this case, add a new interface for another alarm clock. I don't want another alarm clock - I want to know how to "set" the one I see!
"Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
It's not an older/younger thing, it's entirely an "unnecessarily complicated or obscure" thing. Sure, younger people have more experience with enigmatic interfaces, and are more likely to keep trying without getting frustrated, but that doesn't necessarily mean that the interface in question appeals to young folk. For instance, a "set alarm" button would be more immediately understood regardless of age, or (and this point is completely missed) degree of geekiness.
Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
I think it's more fear that they'll break something. Most of us with at least a reasonable understanding of computers have realized that for the most part it's "safe" to play with computer settings and tools. It's rare to screw something up so badly that it can't be fixed, and in large part computer interfaces are designed with either implicit or explicit "undo" options (worst case, exiting a document without saving will nearly always take you back to a "clean" document). Like the monk in the you-tube video your sibling posted though (and if you haven't watched it, it's hysterical), many non-technical users worry that they will damage either the computer or their data if they mess around with stuff.
Personally I consider this attitude somewhat foolish (as I think do most people who fall into the "geek" category), but it's fairly common. Of course if you try to explain to the person that they're unlikely to hurt anything by playing around, they will immediately tell you that it's easy for you to say that, as you're an expert unlikely to hurt anything. It doesn't really occur to them that most of the expertise you or I have comes from a willingness to experiment.
I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
I agree that it's a generational thing, but I don't think it's one in the way you're describing; in fact, I think it has to do with the fact that you would hesitate.
See, the older generations grew up with computers as these big, fragile things; you couldn't fuck around too much, otherwise something might break and it would be all your fault. The generation before that grew up with industrial and farm equipment that was literally dangerous to touch; poke the wrong thing, and you might not have a finger afterwards.
People from those generations are afraid of exploring, because they might accidentally change something and break the computer or lose a finger.
That's not how we do things in modern interface design. The goal is, basically, to make exploration have zero cost; as long as you don't change some state that's visible to you in the program, you can touch buttons all you want and explore the menu structure without any cost.
So yeah, there is a difference - you would hesitate. Someone ten or twenty years younger wouldn't. That's pretty much all there is to it.