How Today's Tech Alienates the Elderly
Barence writes "A UK academic has blamed unnecessarily complicated user interfaces for putting older people off today's technology. Mike Bradley, senior lecturer in product design and engineering at Middlesex University, claims efforts to be more inclusive are being undermined by software and hardware design that is exclusively targeted at younger users. He cites the example of the seemingly simple iPhone alarm clock. 'They're faced with a screen with a clock face and a plus sign icon, and they couldn't understand that you were "adding an alarm," so they didn't click the plus sign to get through to that menu. Pressing the clock image takes you through to choices about how the clock is displayed, and it's not easy to get back again.'"
Couldn't that also be interpreted as "necessarily simple"?
Older generations don't get it not because of its complexity, but its simplicity. They might understand better if everything had a label and step-by-step info, but for the rest of us that do understand, this just adds complexity when it might not be needed.
Someone flopped a steamer in the gene pool.
Stepping on lawns also alienate the elderly.
In rebuttal, I offer my personal anecdote: My mom has never had such an easy time using technology, than now in 2011, now that I've set her on iOS and soon, OSX. Just because the older generation doesn't find it intuitive doesn't mean they can't figure it out with a little tinkering, or at worst, very little Applecare phone support. To insinuate they can't set freaking alarms because they might accidentally push the wrong thing at first is insulting.
There's a spot in User Info for World of Warcraft account names? Really?
.. and even if they didn't, they didn't even TRY the only other option, after finding the first did not work?
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
Is there some way to make such things simple enough for the elderly without detracting from the functionality for younger people? iPhones are far from the only thing that the elderly have trouble with, but it doesn't seem wise to tailor everything in the world to cater specifically to them. If designers can't find a way to make a device useable by both the young and the old without compromising on the usability for either group then there really ought to be two separate devices. I've certainly seen enough infomercials to know there's certainly a large market of elderly people out there you can market to directly.
I'm certainly sympathetic since i plan to be elderly myself one day, but i'd like to hope when that day arrives i'll either try to learn how to use whatever new-fangled thing the kids are into, or use alternative devices/software/whatever that fits my needs. (Kind of like how the first thing i do after installing Windows 7 is make extensive modifications to give it a "Windows Classic" theme.)
This Space Intentionally Left Blank
Just a couple of weeks ago, I was sitting next to a gentleman, 55 to 60 years old, who was having a great deal of trouble performing what most of us would consider the most basic of functions such as how to add a new city to the iPhone's built-in weather feature. He had just purchased the phone and so I helped him through the process. It was quite an eye-opener for me. He had not even figured out how to appropriately tap on the screen (he was pressing on it as if it were a mechanical button and so his touches never registered). He was constantly misspelling with they keyboard, could not figure out how to correct a mistake. It took him about a dozen efforts and maybe about 3 minutes before he successfully typed in Boston.
I would estimate he would need a one-on-one training of at least a few hours in duration before he could being to use some of the other iPhone's most basic features.
---Technology will liberate us if it doesn't enslave us first.
I help my 82-year-old dad out every day on his computer. He has used them in business since the 80's and old CRT 80x24 text interfaces worked much better for these geezers.
I got him a huge 27" widescreen which really helps him read the text, but windows are so big, the menus might as well be in a different country from the minimize/maximize/close and it takes forever to get his eyes from the center of a window to a status display at the bottom.
What many older people need is less options or someway to put all your affordances in one central location.
I think more UI designers need cataracts, macular degeneration, and to be hit over the head with a rubber mallet, before they can understand what old people go through. Hit me with a rubber mallet while you are at it.
Once someone sees that the plus sign adds an alarm, then they'll know the plus sign adds an alarm. You only have to figure it out once.
I'm not elderly, but I'm old-ish (63) and I watch people my age struggle with very simple things because rather than learn the underlying concepts, they learn by rote. They learn "the second icon from the left does this". They don't bother to learn what the computer is really doing. Use words like "filesystem" and their eye glaze over. But without basic understanding of the technology, everything on the screen is going to be "magic" - if you don't understand the whys and wherefores, there is no hope of ever accomplishing anything but rote memorization.
I'd say about 90% of the time, they are perfectly well able to understand what's happening if they want - they just don't want to. You can't fix "don't want to learn". The ones who value learning, who don't have a culture of shutting of their brains and refusing to ever think, do just fine.
Of course this doesn't apply once certain disabilities like Alzheimer's enter the picture - that's a different problem and one no UI is going to fix.
I think this is where part of the disconnect is. I think younger users are comfortable with the fact that it's unlikely they're going to 'break' the device or get hurt if they just start randomly pushing buttons to see what they do. For many older users not used to computers doing random things was historically a good way to break things or hurt yourself so they're very hesitant to do so. When explaining things to older users I usually start with telling them there is really nothing they can do to break it and when in doubt just start trying random buttons to see what they do. Note I realize you can accidentally delete data and such but if they haven't been using a device before there really isn't anything on there to delete. If they truly manage to muck it up you can just reset it to defaults and they can start again with very little loss. These users aren't usually creating tons of content they just want to do simple things.
These things do come with manuals.
Computers function in a different way to physical objects.
Making people accept this is far, far simpler than trying to force every computer idea into a real-world analog.
Stop treating a computer like a car or bike - you can't learn it in a week and you'll be spending a lot of your life using one so get it right. Even if you're old you can learn (and it'll do your mind good too).
Everyone can name ways that an application should be simpler. Trouble is, ask 100 people and you'll get 100 different answers, many of which will be mutually exclusive.
You agree with me.
It's about a new "language" for them to learn - not that it escapes them intellectually. And, its NEVER been easier then now, and I expect it will get easier moving forward. But, the brit has a point - it is still way less than optimum; partly because who fuck is TEACHING them.
I spent three - two hour secessions with mom (70+) and now she is cutting movies, playing solitaire and emailing like anybody else, with attachments, particularly word docs, Printmaker docs, and photos. not bad. not at all bad. still struggles a little in some areas but doing well with Mac OS X and iOS on her iPod. and My dad likes Win 7 - and is very proficient with web surfing and online trading - same age as mom. Neither of them are college grads. Neither of them can work the dvd / vcr optimally - or use the dreaded cable interface for channel surfing. My dad is a machinist - wicked smart, never graduated high school, but owned a company for 38 years with ensuing patents and more... and put three boys through top US four year institutions. My mom knows more vocabulary than yours, period. Never went to college, worked as a paralegal for 40 years - brilliant women. We cant honestly be putting people down because they fail(ed) at something, are we? Are learning curves only for children? Is inspiration only for the youth? Does the only credibility these days come with PhD's and they the only assholes the get to use the microphone?
So to me - its about preference and how well you were taught and inspired. Seems like old hat.
AND I would guess you want to pay attention to this elderly class of folks as technology evolves at a radioactive pace - they are hitting 70 years old at a clip of TEN THOUSAND PER DAY.
In spanish, no. We use the word "agregar", as in "agregar una alarma" (add an alarm), but "sumar" as in "sumar 4 y 5" (add 4 and 5). Both are synonyms, but according to the context, we use one or the other.
So no, a clock next to a plus sign doesn't really tell me much.
and i am alienated by todays user interfaces. What alienates me most is that showing the keybinding seem to be a thing of the past and pure text menus are not possible to turn on.I like a simple alphabetically sorted list to start apps, which would take less space and not be as weird as having 9 screenful of badly designed, stupidly copied or sometime identical icons. And sorry on the most alarm clocks on smartphones you could instead of the plus easily write "add/set alarm" - no lack of space there.
It's not an older/younger thing, it's entirely an "unnecessarily complicated or obscure" thing. Sure, younger people have more experience with enigmatic interfaces, and are more likely to keep trying without getting frustrated, but that doesn't necessarily mean that the interface in question appeals to young folk. For instance, a "set alarm" button would be more immediately understood regardless of age, or (and this point is completely missed) degree of geekiness.
Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
Maybe he's using a custom clock app or something, but on my iPhone the built in clock app has four clearly labeled mode setting buttons at the bottom: "World Clock", "Alarm", "Stopwatch", and "Timer". Pressing the one called "Alarm" to set an alarm seems, well, obvious, and when you do that you get a screen saying "no alarms" and exactly one "+" button you can press, so unless you simply freeze up at that point I don't see how this can be so confusing. In particular, no clock face is displayed at this point so there is no possibility of, "Pressing the clock image takes you through to choices about how the clock is displayed, and it's not easy to get back again."
If you want to criticize the alarm and calendar stuff on the iPhone, a better place to start is the spinning dial thing used to enter times. (Which is what comes up once you press "+".) A lot of people dislike this and find it hard to use. I don't find it difficult personally, but I have to admit I'd prefer a numeric keypad.
These are two things that the elderly stereotypically are not accustomed to and have not had as a constant requirement throughout their lives. I suspect this will be recognized as a generational issue. The elderly of tomorrow who are today's Gen-X, Gen-Y & Millennial adults will not have this problem. We've been born into a culture that will mow you down if you don't keep yourself up to date.
*** Sigs are a stupid waste of bandwidth.
He had mastered Mario Brothers using a cheat code we installed for him, but could not rescue the princess in level 5. He finally became enraged, ripped the little gray Nintendo box from the TV plugs, and smashed it to the ground. Ok, that was a long time ago, but he's not going near my laptop.
Gently reply
They're elderly, so all we have to do is wait them out.
Before commenting, please read "Design of Everyday Things" by Norman.
Please.
I am not a crackpot.
I think that your comment illustrates a large part of the problem. Non technical people cannot imagine what features a program could have, since the features are becoming more and more abstracted from real-life metaphors.
With older alarms, there were either 1 or a fixed number of alarms. You could see them and interact with them. With the newer alarm app, you can have an infinite number of alarms, and they don't exist until you tell the program to create them.
You aren't "setting the alarm", you are creating an instruction for the program to behave like an alarm. This is a concept that is very foreign to someone used to being able to relate to computer concepts to physical objects.
Adding an icon means the developer doesn't need to add as many strings to an application's localization database.
It sounds good..., but anyone not familiar with whatever `universal' iconography the designer chose would disagree.
The whole `office desk' metaphor, for example, is completely lost on people who've never either experienced an actual office-like setting (with desks, file-folders, documents, etc.) or been trained on the metaphor itself. Red means `something bad' in America, `something good' in China, and nothing in particular to the 10% of people worldwide who just can't see it. For a blind user interacting via a screen-reader, custom text is likely to be infinitely better than custom icons.
Sometimes none of these things matter, sometimes they all do. Sometiimes your users are literally illiterate, and any kind of iconography is more learnable than textual labels, but that's also a minority case.
Of course, if what you meant was `not localising is a way of cheaping-out', I'll agree with that.
-rozzin.
I think there's a basic misunderstanding on the part of "designers" who go for cuteness (or technically correct but user-experience dumb) when designing interfaces. There's also the problem of over-representation of 20-30 year old, white, male points of view (just, that old chestnut).
My parents are having to sort out getting digital TV set-top boxes for their home, as the analogue signal is all but gone. My mother goes in to try and get some help understanding how the thing they bought works and cops a flurry of attitude from the young male who literally says to her face "I can't stand it when people say they're not tech-savvy. It's not hard". Dad goes in, "Sure sir, how can I help you?".
Having dealt with developers (and been a developer) for almost 20 years, I see this kind of dickwad mentality everywhere: the user doesn't know what he/she wants. Really? Trying talking their language.
The problem for anyone who finds it "difficult" to use a piece of technology has nothing to do with the interface, but rather with their fear of the technology itself, or fear of "messing something up" or "not doing it right". It's a confidence issue, not comprehension.
If very small children can pick up a Nintendo DS or a LeapFrog device and use it with little instruction, then it stands to reason that, all things being equal, the elderly should be able to use a cell phone just as easily, if for no other reason than they learned how to read decades ago. Blaming the UI is absurd.