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Rapid Browser Development Challenges Web Developers

Esther Schindler writes "Feeling a little overwhelmed by changing web standards and new browser choices? You aren't the only one. Mozilla is launching development tracks for the next two editions of its Firefox Web browser immediately, with hopes to push both into general release before the end of the year. This while Microsoft previews Internet Explorer 10 on the heels of its IE9 release, and Google projects Chrome 13 just one year after Chrome 7. Meanwhile, HTML5, the next version of the Web's primary language, appears to have entered a permanent gestation phase. Writes Scott Fulton: All the confusion has prompted Web developers to ask this question: What do we develop our sites against now?"

16 of 221 comments (clear)

  1. HTML 3.2 by Hatta · · Score: 3, Funny

    HTML 3.2. If you can't do it with HTML 3.2, you don't really need to do it.

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    Give me Classic Slashdot or give me death!
    1. Re:HTML 3.2 by The+MAZZTer · · Score: 3, Funny

      IE7. If you can't do it with IE7, our clients don't want it. :(

    2. Re:HTML 3.2 by next_ghost · · Score: 3, Insightful

      HTML 4.01 Strict. At least until W3C comes back to its senses and drops the "living standard" crap for HTML5.

  2. why, standards, of course by arth1 · · Score: 4, Insightful

    What do we develop our sites against now?"

    Why, standards, of course. To develop a web site "against" or "for" browsers is having lost the battle before you've even started it.

    1. Re:why, standards, of course by Daniel+Dvorkin · · Score: 4, Insightful

      Yeah, but what standard? That's the problem. For a number of years, ever since we got past the bad old days of Netscape vs. IE, you could point at HTML $NUMBER and say, "that's it, that's the standard." Kind of the point of TFA is that you can't do that anymore, or won't be able to shortly, and it sucks.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    2. Re:why, standards, of course by Phyridean · · Score: 5, Insightful

      Not that I disagree with your philosophy, but this is rather like saying "Don't develop for real-world conditions. Develop for our theories! I don't care that the real world doesn't conform to our theories, it really should." and then being surprised that whatever you're building doesn't actually work.

    3. Re:why, standards, of course by Anonymous Coward · · Score: 5, Insightful

      You must have not been paying attention over the past 15 years; the battle was already lost, people have been developing against browsers and not standards for a long time.

      Just because it's the way it has always been done doesn't mean that it is correct. Develop for standards. The browser that best supports the standards will be the one that wins. The browser developers should be the ones aiming for compatibility, not the web developers. Once you make the switch, the only viable browsers are the ones that support standards. Bye bye IE. See you never.

      If enough high profile clients complain to microsoft that their browser makes their site look funny, maybe they will actually fix it. I realize this is easier said than done, but it's a case of throw a handful of developers for the browsers at the problem to make it standards compliant, or throw millions of developers at the web programming end to try to keep up with it. On the other hand Woo! Job Security!

    4. Re:why, standards, of course by arth1 · · Score: 4, Insightful

      Not that I disagree with your philosophy, but this is rather like saying "Don't develop for real-world conditions. Develop for our theories! I don't care that the real world doesn't conform to our theories, it really should." and then being surprised that whatever you're building doesn't actually work.

      And that is how you should develop. But, you should, of course test against real world conditions, once you have working code, and not a moment before.
      Fix or adjust for the few browser-specific issues that may be left at that point -- they will be far fewer than the issues you create if you code for real world browsers - that's painting yourself into a corner, and pretty much guaranteeing that your product will fail spectacularly when a new browser enters the market.

      Resist the temptation to want to see how the web site looks before it's finished. It doesn't buy you anything, and sidetracks you. If you build a building, you build it according to code, and don't build it to fit particular users, or move the windows and resize the doors while building because of how one individual is built.

    5. Re:why, standards, of course by doohan · · Score: 3, Funny

      protect you against allot of Virus & Malware treats.

      Mmmmm tasty Malware Treats. Get yours now!

  3. Testing by ustolemyname · · Score: 3, Interesting

    Testing has become a bigger pain then it used to be. Before I could cover everything (except browsers on OS X) in just a handful of virtual machines. Now? The number of parallel installs required and the constant need to add new browser versions is becoming a pain.

    I'm starting to wonder if maybe it's simpler just to test against an older version of the browser (ie chrome 6) and the latest (chrome 12) and run with the assumption that nothing is broken in between. Thoughts?

  4. Re:The AllBrowsers service by Drooling+Iguana · · Score: 4, Insightful

    I'm not going to click on your link as it's a tinyurl. This isn't Twitter; you can link to proper URLs here, so that people can actually see where they're going before they click.

    --
    ... I'm addicted to placebos
  5. Re:Hit standards, miss the market by arth1 · · Score: 4, Funny

    See comment on "testing" - if we simply targeted standards, we'd never deliver product.

    You target standards, and test with a validator before it even hits the first browser in test phase 2. That reduces the delivery time.
    Especially when a new browser comes out in the middle of the development process, and you won't have to rewrite a single line of code.
    Oh, and it will be future proof too, and work just as well in Firefox 7 as in IE 12.

  6. IE6 by nedlohs · · Score: 3, Insightful

    with flash if you want to be fancy.

  7. This article is confused by roca · · Score: 4, Informative

    This article is confused in so many ways, it's hard to know where to begin.

    One big thing that it misses is that a lot of "HTML5" is actually writing a detailed spec for existing features that were never properly specified (e.g., HTML parsing). And a lot of the work of implementing HTML5 in a browser is to get those details right so they're the same across browsers. That helps Web authors who aren't even using any of the new features.

    The list of HTML5 features has many errors. "contenteditable" is nothing to do with Web Forms and is not new in HTML5; it's been implemented in all browsers for a long time, and HTML5 just provides a (partial) spec for it. Falling back to SVG when canvas isn't available would be a mistake since every browser that supports SVG also supports canvas.

    I don't know how Microsoft's "native" sloganeering got mixed up in there, because it's completely irrelevant, but let's point out that it's completely bogus. It's not even clear what they mean by "native"; the best guess is that it means "abstraction layers are bad so a browser that only runs on Windows 7 must be the best", which is complete nonsense.

    John Foliot is wrong about the need for frozen spec snapshots. We often find errors in supposedly "stable" parts of the spec; if those parts are frozen in some official snapshot, that just means the snapshot is going to be more wrong than the the up-to-date version.

    Web developers should always look at the latest versions of the specs for the features they use. They should decide what features to use by looking at the browser usage of their user community and making their own cost/benefit calculations.

  8. The fight goes on and on by cdrguru · · Score: 3, Insightful

    The creators and maintainers of HTML and XHTML have said over and over that the language is a description of content and absolutely not in any manner a design for presentation. Presentation was to be left to the browser and the user.

    Well, that lasted all of about five minutes. The first thing that came along was the use of white-space spacing graphics and tables to push things around so they looked consistent across varying screen widths - so that the 800x600 screen looked like the 1024x768 screen. To make the presentation customized as designed by the web developer (and whoever is paying them) and to have a consistent user experience. Not at all what the design of HTML is for.

    So today we have web sites developed with the specific intent of circumventing the design of HTML and XHTML. Amazingly, these design hacks are not something that anyone really tests for in browser development - they are interested in developing something that meets the criteria of the design of HTML, not the intent of the web developer. In a few cases there are actually things that have been adopted into the browser design to make the web developer's life easier. Since these things are clearly non-standard and unique to a particular browser they make the web developer's life hell.

    So where there were maybe 4 or 5 specific platforms to test against before, now there are far more. 15? 20? More?

    The real solution is to have a web presentation language that does define presentation, which is what just about everyone really wants. Except for the maintainers of the HTML standard. Not only is the problem not going to get any better, by definition we have two groups moving in different directions. It is going to get a lot worse and probably at an expotential rate.

  9. Evolutionary Dead End. by VortexCortex · · Score: 3, Interesting

    So -- We took SGML document language, then slapped on a shitty scripting language that successfully rode Java's coat-tails, on no other merit than "it's what's available". Then we tried to formalize everything, HTML5 got delayed (is still being delayed) for EIGHT YEARS...

    All for what? What did we do with a stateless distributed document display system and a scripting language? Why we built stateful applications out of them.

    We all booed and hissed at ActiveX and Java -- native code is insecure, no one has the right Java version installed, it's a slow VM! -- But now we take JavaScript and compile it into insecure native machine code, run it in a slow hybrid VM, and no two browsers have the all the same features, and visitors don't have a common version installed.

    Meanwhile someone discovered that if you give the general public access to a software repository, and give coders a stable platform and channel to access customers via -- You can do the exact same bullshit as a web-app with less resources, and make it graphically slick too. (Of course fracturing is starting to happen again -- The old beast of platform diversity rares its head -- Google needs to step up and say: "If you don't give your users the updates after a set period, you can't access the Marketplace with new devices" [with an exemption for older hardware] ).

    I'm no iFan, but this is what I've been saying since I wrote my first web app: "This sucks, it will eat itself alive with complexity as it gets popular".

    Hey the "web" is neat -- But bending your code to support non-standard browser extensions has bit us in the ass -- Abandon ship, It's not worth the hassle to keep bailing at this point -- look over there, a good ol' fashion Repository... and it doesn't leak development time/money like a sieve...

    Believe what you want. Yes, the web is too big to fail, but as long as we haven't learned that basic lesson -- Standards or Bust -- the platform (be it web or app) is doomed to be huge clumsy insecure zombie with an insatiable lust for mindshare, and development time.