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Nintendo Announces New Console: Wii U

_xeno_ writes "Nintendo has announced the official name for what had been known as 'Project Cafe:' the Wii U. It is an HD console, it retains backwards compatibility with the Wii (it's unclear if this includes GameCube software), and the controller does, in fact, have a touch screen on it. Nintendo demoed moving a game off the TV and playing it solely on the Wii U controller." Also in E3 news, cylonlover writes "At its E3 press conference Sony finally revealed that its next generation handheld — previously codenamed the NGP — will carry the official moniker of the 'PlayStation Vita.' The PS Vita — which is Latin for 'life' — will come in two flavors: a Wi-Fi only version priced at $249 in the US, JPY24,980 in Japan, and EUR249 in Europe, and a 3G/Wi-Fi version going for US$299, JPY29,980 and EUR299."

36 of 330 comments (clear)

  1. My hands hurt... by Anonymous Coward · · Score: 4, Funny

    My Hands hurt just looking at that controller.

    1. Re:My hands hurt... by Nidi62 · · Score: 2

      Yeah, it looks like what the Sega Game Gear would have looked like if it had been designed by Apple

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    2. Re:My hands hurt... by NeutronCowboy · · Score: 2

      And it failed pretty miserably, because no one wanted to use a controller that weighed about a pound.

        I have no idea what Nintendo was thinking with this. It looks completely impossible to play any game comfortably, or to even use this thing for more than 2 minutes. Either make the controller entirely touchscreen, or make it ergonomic. It can't be both.

        I think it's time to sell Nintendo stock.

      --
      Those who can, do. Those who can't, sue.
    3. Re:My hands hurt... by jbonomi · · Score: 5, Informative

      IGN's hands on says it's light and comfortable to hold. I think we should hold off judgement until we can hold them ourselves.

    4. Re:My hands hurt... by Runefox · · Score: 4, Insightful

      Over a decade ago, when our cell phones were still rocking monochrome displays and just then getting into WAP browsing? Yeah. That's a great comparison, actually, and points out where the concept would have begun in the 'modern' era. Remember, that was about the extent of what our technology of the era could bring to bear without HUGE cost, which incidentally I imagine will be a very present issue with the Wii u's main controller.

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      Screw the rules, I have green hair!
    5. Re:My hands hurt... by Purity+Of+Essence · · Score: 4, Insightful

      Damn thing is almost as big as an iPad (and a lot heavier I bet).

      Why on earth wound it be heavier? It is smaller, requires far simpler electronics, probably has much less in the way of a battery, and is primarily made of plastic.

      --
      +0 Meh
    6. Re:My hands hurt... by MBGMorden · · Score: 2

      Not really, since the games WERE DRM'd. It just so happens that it was a very, very weak and easily circumvented DRM'd.

      Also, as a Dreamcast owner who DIDN'T pirate games, I can honestly say that the library was a bit thin. I liked Soul Caliber, Grandia 2, and RE: Code Veronica. Other than that - it just didn't hold my attention. No fault of the hardware there though.

      I'll admit that the ONLY reason I ended up getting a Dreamcast was because it debuted right after I left home for college. I had left my N64 at home when I left (because it technically belonged to both me and my younger siblings so I let them have it), and I was bored with only my computer to play games on, so I bought the first new console that came out.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    7. Re:My hands hurt... by MobileTatsu-NJG · · Score: 2

      Heh. Yeah, Nintendo is capable of making mistakes, the most recent one coming to mind is a high-concept system from fifteen years ago.

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      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    8. Re:My hands hurt... by slapout · · Score: 4, Funny

      Hold off judgment until we hold them ourselves? You must be new here.

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      Coder's Stone: The programming language quick ref for iPad
    9. Re:My hands hurt... by VanGarrett · · Score: 2

      More than that, the LCD display allowed the VMU to do substantially more than anyone expected from a simple memory card. Moving data around from card to card didn't require the console to accomplish, as it could be done directly from one memory card to another, and when you've been getting yourself engrossed in a game, you could take a little part of it with you, to play while you're out and about. In the mean time, the LCD offered a subset of the Wii U controller's advantages, in terms of giving individual players unique information during multiplayer games. It's a shame that more developers didn't take advantage of it, and frankly, it's a feature of the Dreamcast that I really miss.

      That said, it seems to me that the Wii U's controller loses a lot of that which made the original Wii's controller so compelling. Possibly, they should have tried to keep it smaller or at least slimmer, so as to retain what the original controller had.

  2. price by Anonymous Coward · · Score: 5, Insightful

    those controllers look like they are going to cost more than the console...

    1. Re:price by The+MAZZTer · · Score: 2

      I suspect most multiplayer games will be playable with wiimotes, only requiring you to own one screen controller... which will be bundled with the console. Would be cool for split screen though to use the displays and have the TV show game stats or a map or something.

    2. Re:price by MBGMorden · · Score: 2

      From decades of experience, I can tell you that ANYTHING that is related to that level of being optional will not catch on. Virtually anything that's not considered "standard equipment" (for ALL the players) will be avoided by the developers, as few want to target the smaller market segment.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:price by MBGMorden · · Score: 3, Informative

      Virtual Boy
      PowerGlove
      PowerPad
      SuperScope
      Super Gameboy
      SNES Mouse
      Satellaview
      N64 Transferpack
      Nintendo 64DD
      N64 VRU
      Gameboy Printer

      There are a ton of Nintendo Accessories that flopped because they were off the wall and not supported by many games.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    4. Re:price by scot4875 · · Score: 4, Insightful

      Why the fuck do people keep bringing up the Power Glove as a Nintendo accessory when it was made by Mattel?

      Also, you forgot the E-reader. But also, you forgot that people buy the accessories because they think they're worth buying for the uses that are available. Anyone who bought a Gameboy Printer and thought it was going to hit some mainstream feature status that all games would use was an idiot. Only a fool would buy something solely based on what it might be able to do in the future.

      --Jeremy

      --
      Jesus was a liberal
  3. Re:Oh yeah? by dogmatixpsych · · Score: 2

    No, that's the next version of the Wii - the Wii U2. It comes with a Bono and The Edge faceplate.

  4. Err...What?? by Houndofhell · · Score: 4, Insightful

    They call that a controller? Yeah maybe for a giant. The way the Wii was designed in the past you want real movement and reflexes with the controller.

    Just thinking back to those people who accidentally threw their Wiimotes into their TVs, can you imagine the mess that one would cause :)

    1. Re:Err...What?? by abbynormal+brain · · Score: 2

      I was excitedly waiting to see the size of the new Wii controller - because my favorite line to use in chat rooms is "my nuts are bigger than the original Xbox controller" and I was hoping to update my quote (as fewer people remember the original Xbox controller) - but now, it's just not going to make sense unless I shave my balls and slap a sticker in the middle. :\

      --
      L'esperienza de questa dolce vita (The experience of this sweet life) - Dante Alighieri, The Divine Comedy
    2. Re:Err...What?? by jgagnon · · Score: 2

      Place the sticker first and remove it quickly so you won't have to shave.

      --
      Remember to maintain your supply of /facepalm oil to prevent chafing.
    3. Re:Err...What?? by Hatta · · Score: 3, Interesting

      That looks even worse than the Atari Jaguar controller.

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      Give me Classic Slashdot or give me death!
    4. Re:Err...What?? by sdguero · · Score: 2

      My understanding is that the old remotes will work with the new wii.

  5. Name game. by Lemmy+Caution · · Score: 2

    Pii U.

  6. Mmmmmm by SaidinUnleashed · · Score: 2

    PlayStation Vista. I bet THAT ONE will be AWESOME.

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    Shiny. Let's be bad guys.
  7. It's just a rehash of stuff they've already tried by Jabrwock · · Score: 3, Informative

    Actually it's just an evolution of some ideas they've been poking around with tethering DSs to the Wii. There were a few games where you could use the DS as a Wiimote, and you had your own individual screen info.

    --
    Magic doesn't work in my presence. My power of disbelief is too strong.
  8. Vita by psergiu · · Score: 2

    > The PS Vita — which is Latin for 'life'

    Vita - which is a Romanian derogatory term for "cow / bovine" :-)

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  9. May skip this one now by archen · · Score: 2

    This controller seems like it's well suited for turn based RPGs and that's about it. You have to LOOK at the controller to do anything on that touch screen, and that goes against much of the philosophy of modern games. I get the general idea, you put your status indicators and such on the controller screen, but to really register anything you're going to have to be looking at it all the time.

    I'm hoping that this is a mistake that this is the default controller and they expect you to normally used an evolved version of the current controller.

  10. Does seem to be the case by Sycraft-fu · · Score: 3, Insightful

    I also don't know that it'll work well this time around. The Wii did well because it sold kinda like a board game: Many people bought it that weren't in to video games. They often didn't play it a lot, putting it away only to take it out for parties, but they bought it. Ok fine. However this? Not sure you'll sell people on it. Particularly since a controller like this is going to be all kinds of expensive. A nice large LCD costs money, no way around it.

    We'll have to see what goes on but Nintendo may have a dud this time around. Gimmicks can be great when they work, but they often flop hard.

  11. Doesn't seem like a very good concept by the_jone · · Score: 2

    I find it strange the whole concept of a second movable screen for gaming strange. How exactly do games benefit from this? If you're aiming for casual gamers, then the second screen will likely add "workload" (for the lack of a better term), as a player will have to share his attention between two screens. Will casual gamers want this? If you're aiming for the more hardcore gamers, than two screens can decrease immersion, as the player has to stop focusing on the game to twiddle with a touch screen. If the touchscreen also contains some important game functions like inventory as shown in one of the screenshots, then hilarity can ensue when you accidentally swipe the screen while trying to wrangle with that gigantic controller. I can imagine some multiplayer games benefiting from this, but it simply seems like a gimmick, not an innovation. Sorry Nintendo.

  12. Multiple controllers? by KenAndCorey · · Score: 2

    I haven't seen mention of how many of these new uber controllers can be active at a time. Just one? Hopefully two. I'm guessing the streaming video will limit on the number they can support.

  13. Jaguar Controller finally improved upon... by SamuraiHoedown · · Score: 2

    I always liked my Atari Jaguar, but the thing that always bothered me the controller wasn't big enough. Thank god someone finally got around to making an even bigger controller to finally accommodate me.

  14. Re:Wii Gimmick by scot4875 · · Score: 2

    As opposed to the rest that think that a bump in resolution, polygon crunching ability, and CPU power is "innovation"?

    --Jeremy

    --
    Jesus was a liberal
  15. Hard to say by Godai · · Score: 5, Insightful

    I look at that controller and I think both "Wow, cool!" and "Holy crap its big!" But it wouldn't be the first time we've all thought the Big N has lost their collective marbles only to be right. When they announced the N64 with its 3-prong controller, everyone said that looked like the most uncomfortable thing they'd ever seen -- and it was maybe the most comfortable one I've ever used, even to this day. When they announced the DS, everyone thought they were certifiable, and it turned into the best selling handheld of all time (no, we're not counting the goddamn iPhone just because it can play games). And I seem to recall that the Wii's announcement was also met with a fair bit of ridicule and it outsold its competitors (at least console-wise).

    Of course, they also released the Virtual Boy (or whatever that thing was called) and that was a trainwreck. Still, I'm going to withhold judgement until I can try it for myself. At the very least, it sounds like there's some real possibility there. I just hope I'm not paying $150 a controller!

    --
    Wood Shavings!
    - Godai
  16. Looks like a UAV controller by bughunter · · Score: 5, Informative

    That Wii U photo makes it look a whole lot like one of several makes of Small UAV hand controllers.

    A lot of work goes into the ergonomics of these things, because soldiers spend a lot of time using them, so there's a reason they all look very similar. Several ergonomic factors, obvious from the convergence of these designs, appear to be universal:

    - Touchscreens are sexy but impractical. They're imprecise without a stylus, awkward to hold, and you have to obscure your view of the action to effect a control.
    - It's nearly impossible make the screen too large. There's a reason the screen is big and dominates the faces of all of these units.
    - Controls are arranged on the sides so that the fingers can take the weight while the thumbs work the controls without requiring the user adjust his grip.
    - Control paradigms are borrowed from the original Playstation hand controllers because most users have prior experience with them.
    - Light weight tradeoff against battery life, screen size, and ruggedness.

    Looks like the convergence is happening from both directions. And it's not surprising because the human interface requirements are very similar in both applications.

    --
    I can see the fnords!
    1. Re:Looks like a UAV controller by bughunter · · Score: 2

      There are plenty of people out there who don't have any problem using touch screens.

      Yep. And they aren't soldiers operating UAVs. The iPad and iPhone make poor UAV controllers. Don't doubt that people have tried.

      Here's another reason: GIS for Raven Hand Controller

      See that hood? That's so you can a) see the screen in daylight, and b) operate at night without illuminating yourself. They're standard issue with the most common SUAV in service, and the hoods are used more often than not. You can't use a touch screen with that hood on there. And you sure as hell can't ask your customer to abandon the hood.

      When we solicited requirements for new versions of UAV and UGV hand controllers, every customer suggested a touchscreen. But everytime we proposed one, we learned that it was the administrators that wanted the touchscreens. When the actual users, the soldiers who need to operate them in real world conditions, learned of the feature, they insisted that they can't use them and asked us to keep the joysticks, directional pads, and buttons.

      We got a lot of people proposing features because they seem cool, or sexy, or they were the pet idea of some wannabe engineer. But when the rubber hits the road, you need to do proper systems engineering and HI design to optimize the feature set, or you're gonna get a dunsel that nobody will use under real conditions. Operating a drone is not the same as playing Angry Birds or Fruit Ninja. (If you want a better comparison, it's more like Starcraft using nothing but Protoss Observers.)

      There are ways, with improvements in touchscreens, that they might be able to work, but I'm not free to talk about that. Suffice it to say that the technology isn't ready yet.

      --
      I can see the fnords!
  17. Check the Nintendo website by damn_registrars · · Score: 2

    Just thinking back to those people who accidentally threw their Wiimotes into their TVs, can you imagine the mess that one would cause :)

    If you look at the Nintendo website you can see that the new system will also support the old Wii motes (and Wii motes with motion plus). You would likely use those for the more active (sports) games, and the new controllers for the games that are more similar to what is played on other consoles currently.

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  18. HTPC by taucross · · Score: 2

    If Nintendo get off their collective asses and add some decent HTPC capability to this unit, that remote would be quite awesome.

    --
    "In the absence of the ability to establish the attribute of truth they tried to establish the noble attributes."