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Nintendo Announces New Console: Wii U

_xeno_ writes "Nintendo has announced the official name for what had been known as 'Project Cafe:' the Wii U. It is an HD console, it retains backwards compatibility with the Wii (it's unclear if this includes GameCube software), and the controller does, in fact, have a touch screen on it. Nintendo demoed moving a game off the TV and playing it solely on the Wii U controller." Also in E3 news, cylonlover writes "At its E3 press conference Sony finally revealed that its next generation handheld — previously codenamed the NGP — will carry the official moniker of the 'PlayStation Vita.' The PS Vita — which is Latin for 'life' — will come in two flavors: a Wi-Fi only version priced at $249 in the US, JPY24,980 in Japan, and EUR249 in Europe, and a 3G/Wi-Fi version going for US$299, JPY29,980 and EUR299."

233 of 330 comments (clear)

  1. My hands hurt... by Anonymous Coward · · Score: 4, Funny

    My Hands hurt just looking at that controller.

    1. Re:My hands hurt... by Nidi62 · · Score: 2

      Yeah, it looks like what the Sega Game Gear would have looked like if it had been designed by Apple

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    2. Re:My hands hurt... by sqldr · · Score: 1, Funny

      after a recent incident involving a bottle of cinzano and a wii nunchuck, I'm having similar feelings about my butt

      er, did I just say that out loud?

      --
      I wrote my first program at the age of six, and I still can't work out how this website works.
    3. Re:My hands hurt... by elrous0 · · Score: 1

      Good lord, that's the first thing I thought too. I love the specs and games they've announced, but Jesus does that controller look like it would be a pain in the ass to hold for any length of time. I get carpal tunnel syndrome just looking at it. Damn thing is almost as big as an iPad (and a lot heavier I bet).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:My hands hurt... by NeutronCowboy · · Score: 2

      And it failed pretty miserably, because no one wanted to use a controller that weighed about a pound.

        I have no idea what Nintendo was thinking with this. It looks completely impossible to play any game comfortably, or to even use this thing for more than 2 minutes. Either make the controller entirely touchscreen, or make it ergonomic. It can't be both.

        I think it's time to sell Nintendo stock.

      --
      Those who can, do. Those who can't, sue.
    5. Re:My hands hurt... by Toonol · · Score: 1

      I'm not sure about the N64 controllers, but the Gamecube controllers were fantastic. The wiimote/nunchuck is decent, but different... the Wii's classic controller may be the best gamepad ever for a console. I'm not worried about ergonomics, here.

      Having even a tiny black-and-white screen on the Dreamcast was nice; I think this will be great.

    6. Re:My hands hurt... by jbonomi · · Score: 5, Informative

      IGN's hands on says it's light and comfortable to hold. I think we should hold off judgement until we can hold them ourselves.

    7. Re:My hands hurt... by MobileTatsu-NJG · · Score: 1

      You mean the VMU that ate watch batteries like they were candy and had the sophistication to play a really dumb version of Space Invaders? Yeah, I can see where you'd draw a comparison.

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      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    8. Re:My hands hurt... by butalearner · · Score: 1

      It seems almost custom made for Final Fantasy: Crystal Chronicles-style games. That was pretty awesome if you had three friends and all of you had gameboy advances and link cables.

    9. Re:My hands hurt... by Huckabees · · Score: 1

      Lest we not forget the Sony "boomerang" controller that originally debuted with the PS3 concept design. I'm sure some users gave that positive reviews to be paraded around like it was.

      That design was vehemently debated between fanboys for months before Sony finally announced it was just going to use basically the same controller design from the PS2. Considering this console isn't going to launch until late next year (and let's face it with a launch window like what they gave we'll probably see it sometime in 2013) I would hardly be surprised to see the same thing happen.

    10. Re:My hands hurt... by crashcodesdotcom · · Score: 1

      Those dreamcast VMUs didn't weigh much. I don't recall anything cool going on them. Did Skies of Arcadia utilize it a little... hrm... Nintendo already copied the playable VMU things a bit with the GBA connectors to the GameCube. It was the only way to play multi-player in Final Fantasy Crystal Chronicles. What I want to know is can I just carry the controller around and play mini-games on it then synch with the main console later?

    11. Re:My hands hurt... by Luyseyal · · Score: 1

      The only issue I have with the Wii Classic controller is that the analog sticks are way too stiff for virtual console games like Ocarina of Time. It makes the carnival arrow game extremely difficult. Of course, with the new Wiittachment, you could just tap directly on the target, eliminating all that fuss with aiming. Heh.

      -l

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    12. Re:My hands hurt... by ProppaT · · Score: 1

      I agree. While the N64 was one of the worst controllers I've ever used on a modern console, the Gamecube controller was absolutely fantastic. It's still the most comfortable controller I've ever used.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    13. Re:My hands hurt... by Runefox · · Score: 4, Insightful

      Over a decade ago, when our cell phones were still rocking monochrome displays and just then getting into WAP browsing? Yeah. That's a great comparison, actually, and points out where the concept would have begun in the 'modern' era. Remember, that was about the extent of what our technology of the era could bring to bear without HUGE cost, which incidentally I imagine will be a very present issue with the Wii u's main controller.

      --
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    14. Re:My hands hurt... by MBGMorden · · Score: 1

      Dreamcast's failure is unlikely to have had anything to do with the controller, PARTICULARLY since the LCD screen was an addon device that most games didn't even use and all 3rd party memory cards (and possibly some first part - my memory is fuzzy there) completely omitted.

      Overall, I'd say that Dreamcast's failure was more so a combination of people opting to wait for Sony's console (given the track record between the two in the previous generation), as well as the fact that Dreamcast games could be pirated merely by downloading the image and burning it with a regular CD burner.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    15. Re:My hands hurt... by jbonomi · · Score: 1

      It's been stated that the display on the controller is actually streamed from the console in real time. Apparently, this makes the controllers more affordable: they are dumb and probably don't have much in the way of storage.

    16. Re:My hands hurt... by jbonomi · · Score: 1

      I'm going to go out on a limb here and assume that Nintendo knows a lot more about what they're doing than you do.

    17. Re:My hands hurt... by Purity+Of+Essence · · Score: 4, Insightful

      Damn thing is almost as big as an iPad (and a lot heavier I bet).

      Why on earth wound it be heavier? It is smaller, requires far simpler electronics, probably has much less in the way of a battery, and is primarily made of plastic.

      --
      +0 Meh
    18. Re:My hands hurt... by elrous0 · · Score: 1

      Believe it or not, Nintendo is indeed capable of making mistakes. If you doubt it, I have two words for you: Virtual Boy.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    19. Re:My hands hurt... by cpu6502 · · Score: 1

      I don't understand why people hate N64 controllers so much. I played Turok, Banjo-kazooie, Mario 64, and Zelda on it, and it felt just fine to me.

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    20. Re:My hands hurt... by juancn · · Score: 1

      Early hands-on seem to agree that the controller is really comfortable. For example Ars Technica.

    21. Re:My hands hurt... by ProppaT · · Score: 1

      It was the analog stick. Out of the box, it didn't have the best sensitivity and, after a couple months of modest play, it was just terrible. I went through 3 controllers and I barely even played the console.

      As far as the shape of the controller, I didn't mind that so much. It was just that darn analog...it was terrible.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    22. Re:My hands hurt... by MBGMorden · · Score: 2

      Not really, since the games WERE DRM'd. It just so happens that it was a very, very weak and easily circumvented DRM'd.

      Also, as a Dreamcast owner who DIDN'T pirate games, I can honestly say that the library was a bit thin. I liked Soul Caliber, Grandia 2, and RE: Code Veronica. Other than that - it just didn't hold my attention. No fault of the hardware there though.

      I'll admit that the ONLY reason I ended up getting a Dreamcast was because it debuted right after I left home for college. I had left my N64 at home when I left (because it technically belonged to both me and my younger siblings so I let them have it), and I was bored with only my computer to play games on, so I bought the first new console that came out.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    23. Re:My hands hurt... by muindaur · · Score: 1

      How more affordable? I still see them costing well more than a current Wii controller.

      That just turns me off from a cost standpoint. Controllers shouldn't cost as much as a game, and looking at the screen plus the size I don't see less than $60.

    24. Re:My hands hurt... by MobileTatsu-NJG · · Score: 2

      Heh. Yeah, Nintendo is capable of making mistakes, the most recent one coming to mind is a high-concept system from fifteen years ago.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    25. Re:My hands hurt... by slapout · · Score: 4, Funny

      Hold off judgment until we hold them ourselves? You must be new here.

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    26. Re:My hands hurt... by The+Dawn+Of+Time · · Score: 1

      It's funny reading comments that can be restated as "I have no idea what I'm talking about, but I'm not letting that stop me!"

    27. Re:My hands hurt... by Anonymous Coward · · Score: 1

      They should have made the DS the controller for the new console. The one they're showing now is just embarrassing.

    28. Re:My hands hurt... by AngryDeuce · · Score: 1

      Try sharing an N64 with a grade school age sibling and all of their friends...

      I swear to God, we must have gone through about 20 of those damn controllers. The analog stick lasted maybe a month before it felt like someone had poured a tablespoon of pure sugar into the housing. At least that was back when controllers only cost $20 to replace. If that had happened today with my 360 or PS3 controller heads would have been rolling.

      My SNES controller, on the other hand, I've bounced it off of solid brick and it worked flawlessly. I still have my original SNES controllers, they've turned yellow (the plastic on the old SNES ages weird) and things rattle in some of them but they still work.

    29. Re:My hands hurt... by parlancex · · Score: 1

      I'm going to go ahead and pass judgement right fucking now. Whether or not it's heavy, it's:

      1. Pretty damn large
      2. Probably expensive, at least significantly moreso than any other console controllers
      3. Fragile, as in, fragile enough that you don't want to wave it around like a moron and send it flying into a wall to shatter the delicate expensive screen

    30. Re:My hands hurt... by parlancex · · Score: 1

      Oh, I forgot.

      4. Probably has a battery life of less than 10 hours when the screen is in use.

      I guess they probably don't see that as a problem because their target demographic doesn't play games for longer than half an hour anyway.

    31. Re:My hands hurt... by Kjella · · Score: 1

      It might be light and comfortable, but it seems everything will be two-handed. The Wii had many Wiimote-only games perfect for snacking and some beers on the side. It also means it doesn't really work well as a sword or a golf club or tennis racket or whatever, I guess that's been done already but personally I hope they'll do new classic Wii-controller games in full HD.

      --
      Live today, because you never know what tomorrow brings
    32. Re:My hands hurt... by uglyduckling · · Score: 1

      I'm pretty sure they won't be expecting people to buy four of those. I reckon the newer WiiMote with built in Motion Plus will be the main playing remote for these, and the larger remote will be more for surfing from the sofa and playing more complicated games that are normally better on a PC. There's no way the Wii gaming model can work on a large rectangular remote - you couldn't simulate fishing or bowling with one of those.

    33. Re:My hands hurt... by Stormwatch · · Score: 1

      as a Dreamcast owner who DIDN'T pirate games

      Then you've missed the best it can offer; some of the best DC games were rare imports, or even leaked betas of cancelled titles.

    34. Re:My hands hurt... by Khyber · · Score: 1

      "Yeah, it looks like what the Sega Game Gear would have looked like if it had been designed by Apple"

      To quote my fiance: "That looks like a Game Gear raped a Kindle and this is the bastard child, but without all the buttons."

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    35. Re:My hands hurt... by geminidomino · · Score: 1

      You liked Grandia 2 but not Skies of Arcadia? O_O

    36. Re:My hands hurt... by geminidomino · · Score: 1

      Bad stick, like sibling post said, plus the fact that you not only had to move your thumb, but let go of the controller and move your hand to use the D-pad. GCN made that better but, as much as I hate to say it, Microsoft and the 360 got the layout just about perfect.

    37. Re:My hands hurt... by VanGarrett · · Score: 2

      More than that, the LCD display allowed the VMU to do substantially more than anyone expected from a simple memory card. Moving data around from card to card didn't require the console to accomplish, as it could be done directly from one memory card to another, and when you've been getting yourself engrossed in a game, you could take a little part of it with you, to play while you're out and about. In the mean time, the LCD offered a subset of the Wii U controller's advantages, in terms of giving individual players unique information during multiplayer games. It's a shame that more developers didn't take advantage of it, and frankly, it's a feature of the Dreamcast that I really miss.

      That said, it seems to me that the Wii U's controller loses a lot of that which made the original Wii's controller so compelling. Possibly, they should have tried to keep it smaller or at least slimmer, so as to retain what the original controller had.

    38. Re:My hands hurt... by grumbel · · Score: 1

      I hope they'll do new classic Wii-controller games in full HD.

      Judging from their demo videos, you have one screen-controller for the hardcore games and regular old Wiimotes for multiplayer and casual stuff. They even showed weird stuff like putting the screen-controller on the ground showing a golf-ball and then swinging with a Wiimote.

    39. Re:My hands hurt... by Amarantine · · Score: 1

      Overall, I'd say that Dreamcast's failure was more so a combination of people opting to wait for Sony's console (given the track record between the two in the previous generation), as well as the fact that Dreamcast games could be pirated merely by downloading the image and burning it with a regular CD burner.

      Not to mention, lack of support from some important players in the field, notably EA.

    40. Re:My hands hurt... by Fierlo · · Score: 1
      I absolutely loved my Dreamcast. I tend to play sports games, and the fact that EA didn't make any games for the Dreamcast originally bothered me a great deal... but I soon got over it, as the 2k Sports games were excellent (and were surprisingly realistic in difficulty, even on the lower settings. What, you mean you can't just abuse the exact same scoring trick that has been in the EA NHL games for 5+ years at that point?).

      And of course, there was Powerstone! Most people agreed that it was a fun little game! Heck, even House of the Dead 2 was pretty good if you had the guns.

      Not only that, I loved the VGA adapter. The DC games looked phenomenal on a monitor.

      I guess I just never saw the appeal of the PS2/N64. Their exclusive titles didn't (and still don't) appeal to me.

    41. Re:My hands hurt... by MareLooke · · Score: 1

      You must be new here...

    42. Re:My hands hurt... by MBGMorden · · Score: 1

      I never got around to trying Skies of Arcadia. By the time I was finishing up Grandia II I was in my second year and had a PS2 shortly afterwards at which point due to the backwards compatibility I started playing through a lot of the PSX back-catalog (I never owned an original PSX so buying a PS2 opened all those games to me).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    43. Re:My hands hurt... by elrous0 · · Score: 1

      May I remind you that the N64 and Gamecube didn't exactly set the world on fire (the former lagging way behind the Playstation 1, and the latter lagging behind both the PS2 and Xbox 1)? In fact, the Wii is the first time Nintendo has outsold the competition in the console market since the SNES.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    44. Re:My hands hurt... by MobileTatsu-NJG · · Score: 1

      May I remind you that Nintendo sold over 30 million of each of those consoles? The money they made in each of those generations was astounding.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    45. Re:My hands hurt... by KDR_11k · · Score: 1

      No, it has buttons.

      --
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    46. Re:My hands hurt... by Khyber · · Score: 1

      Yep, as soon as Prop 8 dies or we move to a better state. Thank you.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    47. Re:My hands hurt... by VanGarrett · · Score: 1

      It just seems to me, as though the new controller should be an upgrade, rather than an alternative. But then, I'm no expert on this sort of thing.

    48. Re:My hands hurt... by tedgyz · · Score: 1

      They are trying to compete with kinect for most-pain caused by a controller system.

      --
      "No matter where you go, there you are." -- Buckaroo Banzai
    49. Re:My hands hurt... by PyroMosh · · Score: 1

      I agree. That is the obvious thing. Which is why it's quite disappointing that Nintendo never shows multiplayer games with more than one New Controller.

      If you notice, they go out of their way to show multiplayer with one new controller and multiple Wii Remotes. But never more than one new controller.

      And they've been tight lipped about the use of multiple new controllers even saying that they won't be sold separately from the console.

      I'm excited for this, but I'm worried about the ability to connect multiple controllers to the thing.

    50. Re:My hands hurt... by hairyfeet · · Score: 1

      But what was their game sell through rates on those consoles, and what is their sell through rate now? As Sega found out and I'd argue Sony is finding out having first party titles is all well and good but it is third party titles that give a system legs.

      From what I've seen third party Wii titles are pretty much shovelware crap and most of my friends as well as my family bought the Wii as a "second system" and other than a handful of titles (all by Nintendo) the things are gathering dust. I don't think my kids has even turned their Wii on in months.

      So having all the hardware sales go into their pocket may be good short term but it really doesn't help long term. You can only milk the Mario and Zelda titles for so long before people just go "meh" and while the WiiMote was a new idea it has ended up for the majority of games a "waggle stick" that doesn't really bring anything to the table gameplay wise.

      Last I checked the X360 was enjoying something like 8 game sell through rates with nearly all of those titles third party, so the next great games will most likely go to MSFT if Nintendo can't bring its sell through rates up. As we saw with Guitar Hero you can only put out funky controllers for so long before people get tired of the BS and backlash and casual gamers can be a fickle bunch that can just walk away for the next Farmville or whatever.

      So I hope Nintendo has more up their sleeves than just another round of new weird controllers as I'd hate for the new system to end up like the Wii with 50 tons of shovelware along with Mario and Zelda. I know after seeing how little use my kids got out of the Wii they'd have to have some serious third party titles for me to consider chunking down more $$$ for what could easily end up a doorstop like the Wii is in our home, and I doubt I'm the only one thinking this way.

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    51. Re:My hands hurt... by MobileTatsu-NJG · · Score: 1

      Mario and Zelda are not shovelware. Franchise != sequel.

      On a side note: the email notification I got was "My hands hurt... by hairyfeet. Heh.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  2. price by Anonymous Coward · · Score: 5, Insightful

    those controllers look like they are going to cost more than the console...

    1. Re:price by The+MAZZTer · · Score: 2

      I suspect most multiplayer games will be playable with wiimotes, only requiring you to own one screen controller... which will be bundled with the console. Would be cool for split screen though to use the displays and have the TV show game stats or a map or something.

    2. Re:price by negRo_slim · · Score: 1

      those controllers look like they are going to cost more than the console...

      The video is rendered and streamed from the console apparently.

      So I'm sure that cut some corners, err I mean costs.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    3. Re:price by greghodg · · Score: 1

      Two things - First, they never showed the system being used with more than one large display controller. They show it being used in conjunction with normal wiimotes. It's unclear whether more than one is supported. Second, the controller is dumb, and simply streams the display that is generated by the console, so it doesn't need expensive processing power or storage.

    4. Re:price by arose · · Score: 1

      I also cut weight and batteries...

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    5. Re:price by dunezone · · Score: 1

      From what it appears most of the processing is done on the console side and sent through a wireless signal. So the unit itself will be pretty light weight and wont need to contain a lot of processing power to display the image and send and receive information. The cost will mainly be in the battery and the screen. As for the end cost, Nintendo can afford to release their next console at a loss, they were profitable with the Nintendo Wii from launch day and could take a loss to be competitive.

      From my perspective the console looks interesting but so did the Wii when it was first shown. The problem was execution, outside of the Nintendo games I didn't feel that the Wii lived to its hype with the motion controllers. They were pretty basic until they got the motion plus add-on which should have been on the controllers in the first place. Most 3rd party games felt and played like cheap flash game ports and the graphics were out dated from release date. But from the E3 lineup of developers as well as the graphics demonstration it looks like they corrected these issues.

      One additional plus is that the peripherals from the Wii are usable on this system and that is something that really has never been done before.

    6. Re:price by MBGMorden · · Score: 2

      From decades of experience, I can tell you that ANYTHING that is related to that level of being optional will not catch on. Virtually anything that's not considered "standard equipment" (for ALL the players) will be avoided by the developers, as few want to target the smaller market segment.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    7. Re:price by Riceballsan · · Score: 1

      Generally yes, however you do miss the one exception to that rule. Nintendo doesn't play by the same rules as sony and microsoft. Nintendo is well known for one huge ability. The ability to make the games that can sell a system all by themselves. Face it, nintendo would still have sold millions of wiis, if you limited the supply of games exclusively to titles developed in house by Nintendo. Even if the controller is only required to play nintendo in house games, they will sell.

    8. Re:price by MBGMorden · · Score: 3, Informative

      Virtual Boy
      PowerGlove
      PowerPad
      SuperScope
      Super Gameboy
      SNES Mouse
      Satellaview
      N64 Transferpack
      Nintendo 64DD
      N64 VRU
      Gameboy Printer

      There are a ton of Nintendo Accessories that flopped because they were off the wall and not supported by many games.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    9. Re:price by scot4875 · · Score: 4, Insightful

      Why the fuck do people keep bringing up the Power Glove as a Nintendo accessory when it was made by Mattel?

      Also, you forgot the E-reader. But also, you forgot that people buy the accessories because they think they're worth buying for the uses that are available. Anyone who bought a Gameboy Printer and thought it was going to hit some mainstream feature status that all games would use was an idiot. Only a fool would buy something solely based on what it might be able to do in the future.

      --Jeremy

      --
      Jesus was a liberal
    10. Re:price by marnues · · Score: 1

      Most notably, none were properly supported by Nintendo themselves.

    11. Re:price by squiggleslash · · Score: 1

      Well, that's not always true, as owners of the Wii Board can testify.

      --
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    12. Re:price by adolf · · Score: 1

      Why the fuck do people keep bringing up the Power Glove as a Nintendo accessory when it was made by Mattel?

      The Power Glove may have been made by Mattel, but it was a device which was only used on the Nintendo. And it was optional, which allows it admission into GP's list of optional gear that failed to gain traction, no matter who made the silly thing.

      It was also promoted by Nintendo, perhaps most prominently in the film "The Wizard," which was (in part) a Nintendo product. (Not that this matters to counter the point that you're attempting to raise.)

    13. Re:price by captjc · · Score: 1

      One additional plus is that the peripherals from the Wii are usable on this system and that is something that really has never been done before.

      The Wii supports Gamecube controllers and memory cards. The PS2 supports PS1 controllers and memory cards. It is also well known that the Sega Genesis controller is usable on an Atari 2600 (probably other things as well since the Atari controller port was on quite a few consoles)

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    14. Re:price by Coren22 · · Score: 1

      I wouldn't have the Super Gameboy on that list, that was a damn nice accessory.

      --
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    15. Re:price by wisdom_brewing · · Score: 1

      Using that logic every game is also optional.

    16. Re:price by tebixan · · Score: 1

      The OPs point is that since those devices are optional, developers didn't make games for them since that would reduce the potential market of their game to only owners of that optional accessory. The potential market for 'every game' is everyone who owns the console.

  3. Re:Oh yeah? by dogmatixpsych · · Score: 2

    No, that's the next version of the Wii - the Wii U2. It comes with a Bono and The Edge faceplate.

  4. Err...What?? by Houndofhell · · Score: 4, Insightful

    They call that a controller? Yeah maybe for a giant. The way the Wii was designed in the past you want real movement and reflexes with the controller.

    Just thinking back to those people who accidentally threw their Wiimotes into their TVs, can you imagine the mess that one would cause :)

    1. Re:Err...What?? by Jabrwock · · Score: 1

      This one seems more tilt-motion controlled rather than the fuller range the wiimote handled. I doubt anyone will swing this at their TV.

      --
      Magic doesn't work in my presence. My power of disbelief is too strong.
    2. Re:Err...What?? by abbynormal+brain · · Score: 2

      I was excitedly waiting to see the size of the new Wii controller - because my favorite line to use in chat rooms is "my nuts are bigger than the original Xbox controller" and I was hoping to update my quote (as fewer people remember the original Xbox controller) - but now, it's just not going to make sense unless I shave my balls and slap a sticker in the middle. :\

      --
      L'esperienza de questa dolce vita (The experience of this sweet life) - Dante Alighieri, The Divine Comedy
    3. Re:Err...What?? by jgagnon · · Score: 2

      Place the sticker first and remove it quickly so you won't have to shave.

      --
      Remember to maintain your supply of /facepalm oil to prevent chafing.
    4. Re:Err...What?? by Houndofhell · · Score: 1

      Yes, i can't quite see "Is that a Wiimote in your pocket, or are you just happy to see me?" working with the new one

    5. Re:Err...What?? by Hatta · · Score: 3, Interesting

      That looks even worse than the Atari Jaguar controller.

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    6. Re:Err...What?? by sdguero · · Score: 2

      My understanding is that the old remotes will work with the new wii.

    7. Re:Err...What?? by Houndofhell · · Score: 1

      Oh dear, that doesn't look at all comfortable to use.

      I can't imagine trying to conver those buttons in those positions if i needed them

    8. Re:Err...What?? by c0p0n · · Score: 1

      As a matter of fact, that controller was really comfy. The keypad was a pain in the arse though.

      --

      Your head a splode
    9. Re:Err...What?? by xtracto · · Score: 1

      I find it quite similar to the Dreamcast controller.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  5. oblig... by itchythebear · · Score: 1
    --
    If what I just said sounded like a troll, it was probably just a failed attempt at humor.
    1. Re:oblig... by HiredMan · · Score: 1

      Funny I was expecting this one instead: http://www.penny-arcade.com/comic/2002/3/25/

    2. Re:oblig... by PwnzerDragoon · · Score: 1

      I was thinking about this one: http://www.penny-arcade.com/comic/2001/11/28/

      PA sure loves them some controller jokes.

    3. Re:oblig... by Pluvius · · Score: 1

      I dunno how this one hasn't been posted yet.

      Rob

  6. Name game. by Lemmy+Caution · · Score: 2

    Pii U.

    1. Re:Name game. by dkleinsc · · Score: 1

      Actually, they're next model will be known as the Eff U

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
  7. Mmmmmm by SaidinUnleashed · · Score: 2

    PlayStation Vista. I bet THAT ONE will be AWESOME.

    --
    Shiny. Let's be bad guys.
  8. Hmm is that name right? by Anon-Admin · · Score: 1

    I though it was the Wii on U

  9. Alt text humor by LoudMusic · · Score: 1

    The alt text for the image is "new nintendo wii e3 small". Yeah, there's nothing small about that control, people. This is probably the most anti-Nintendo thing I think I've ever seen Nintendo do.

    --
    No sig for you. YOU GET NO SIG!
  10. It's just a rehash of stuff they've already tried by Jabrwock · · Score: 3, Informative

    Actually it's just an evolution of some ideas they've been poking around with tethering DSs to the Wii. There were a few games where you could use the DS as a Wiimote, and you had your own individual screen info.

    --
    Magic doesn't work in my presence. My power of disbelief is too strong.
  11. That WII U controller reminds me of Dreamcast.... by madhatter256 · · Score: 1

    The WII-U controller reminds me of the dreamcast controller.... looks very uncomfortable.

    --
    Previewing comments are for sissies!
  12. Vita by psergiu · · Score: 2

    > The PS Vita — which is Latin for 'life'

    Vita - which is a Romanian derogatory term for "cow / bovine" :-)

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    1. Re:Vita by whoop · · Score: 1

      You folks have a term you yell at cows? Now that's pretty hard core.

  13. It's a monster! by Lunaritian · · Score: 1

    The Wii U controller looks like a wicked mix of a normal controller, a handheld and a tablet. Why not just release the controller as the console itself...

    1. Re:It's a monster! by WillAdams · · Score: 1

      Because a TV isn't smart enough to receive a minimal amount of data wirelessly and render an HD quality image from it.

      --
      Sphinx of black quartz, judge my vow.
    2. Re:It's a monster! by _xeno_ · · Score: 1

      I was wondering that myself. From a high-level point of view, the thing practically looks like a PS Vita on its own - dual thumbsticks, same number of buttons otherwise, display, stereo sound, microphone, camera...

      I'm now regretting submitting the link to the Reuters blog, but at the time I submitted the story, it was probably one of the "most trustworthy" (well, "least fanboyish") sources.

      But now Joystiq has scant details on the console itself along with more on the controller itself.

      Still... looks neat. I guess. I'm interested in just how mobile that controller is - you can apparently browse the web and video chat with it. It might be an interesting tablet on its own.

      Or not. It's something I'll be interested in looking at when it comes out, but I don't think I'll be getting one at launch.

      --
      You are in a maze of twisty little relative jumps, all alike.
    3. Re:It's a monster! by hibiki_r · · Score: 1

      Because they couldn't put hardware that has a decent battery life and enough 'juice' to run the games properly, and all for a decent price. The controller is just a very sophisticated dumb terminal.

      Imagine if the processing was being done in the handheld itself: Who'd buy 4 controller for multiplayer gaming, if each controller costs as much as an iPad?

  14. why the move? by patitomr · · Score: 1

    I find it peculiar that Nintendo would move to this type of controller after successfully pushing motion detection with the Wii (forcing Microsoft to step up with Kinect). This is a strange step back, I guess that with the iPad and all they wanted to "tabletize" the control

    1. Re:why the move? by TheCRAIGGERS · · Score: 1

      This is a strange step back, I guess that with the iPad and all they wanted to "tabletize" the control

      Not really a step back. In a nutshell, Nintendo basically innovates while relying on cheaper hardware to get ahead of the competition. As soon as the competition catches up with its fancier, more expensive hardware, they move on to the next thing. For example, the Wii had very little horsepower when compared to the 360 or PS3; it relied on its new motion sensing tech to sell it.

      Now the 360 and PS3 both have their own Wii-like motion tracking hardware.

      Nintendo would be hard-pressed to directly compete against MS or Sony in this generation without something new to make it stand out. Even if the press release is correct and it's "significantly more powerful than a 360 or PS3" most people would still probably rather take the other two if the WiiU was simply a horsepower upgrade.

      Instead Nintendo has turned the tables again on their competitors by changing the playing field. It's not so much a step back as it is a step sideways and (hopefully) forward. And you may be on to something with the iPad thought... there has been a lot of talk lately about GoogleTV, smartphones and tablets stealing the traditional gaming console's cheese. If this catches on fast enough and big enough, they could defuse that problem for awhile longer. I'd be willing to bet money that Angry Birds (or something very similar) is one of the first things ported for it.

  15. May skip this one now by archen · · Score: 2

    This controller seems like it's well suited for turn based RPGs and that's about it. You have to LOOK at the controller to do anything on that touch screen, and that goes against much of the philosophy of modern games. I get the general idea, you put your status indicators and such on the controller screen, but to really register anything you're going to have to be looking at it all the time.

    I'm hoping that this is a mistake that this is the default controller and they expect you to normally used an evolved version of the current controller.

    1. Re:May skip this one now by WillAdams · · Score: 1

      Actually, they've stated that Wii Motion Remotes will work w/ it --- so there seems to be no evolution of that beyond integrating the Motion Plus functionality.

      --
      Sphinx of black quartz, judge my vow.
    2. Re:May skip this one now by FhnuZoag · · Score: 1

      Think about it this way: 1. It's a more powerful, but less portable iPad. 2. It's a Silent Scope style sniperscope. See 3m16 on http://www.youtube.com/watch?v=gNst2RZQ2hs 3. It's a cheaper cintiq drawing tablet. I'm very much sold on it, assuming it's priced right.

    3. Re:May skip this one now by captjc · · Score: 1

      It also lets you stream the game directly to the tablet so the TV need not be in use. It can do video chat using the camera. It can be used as a second hidden screen in multiplayer games (personal split screen, private playbook in sports games, your hand in card / board games, private HUD) or a persistent inventory, map, goals, or options screen. Anything that requires an immersion breaking menu or HUD can be pushed to this instead. Why press the 'Next Weapon" key five times to load the sniper rifle when you can just select it on a screen? Why have to to hold down 'X' wait for a radial menu to pop up and then move the analog stick to select a spell or issue orders in the middle of a battle when I can just select it on the screen?

      The problem with the philosophy of modern games is that they are built around a controller and not a keyboard and mouse. With a keyboard all functions can be quickly mapped and remapped to keys and buttons. With a controller you only have a few buttons to work with and most games still do not let you completely customize your layout. Most modern games have grown beyond the commands of "Jump / Weapon A / Weapon B / Use" That leaves either having on screen menus that break immersion and can get you killed in the middle of a fight or memorizing long key combinations (i.e. Button Mashers). Here you can push menus off screen and make selections quickly on the touch screen.

      Having played many DS games, I can say that having two screens is not really the problem you seem to think it is. When done in an intuitive way such as Street Fighter 4 3DS, Mario Kart DS, New Super Mario Bros, and Advance Wars you kind of miss the second screen in console games.

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      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  16. Re:USD vs. EUR by QuantumLeaper · · Score: 1

    Sony is Japanese, not American...

  17. I should have known by Capt.DrumkenBum · · Score: 1

    I just gave in and bought a Wii last week.
    Oh well, at least it will be easy to find used games soon.

    --
    If I were God, wouldn't I protect my churches from acts of me?
    1. Re:I should have known by bunuel · · Score: 1

      Don't know if you want recommendations for games, but here are some anyway:
      Zack and Wiki
      Metroid Prime 3
      No More Heroes 1 and 2

      Zelda's coming in the fall and that looks pretty awesome.

  18. Does seem to be the case by Sycraft-fu · · Score: 3, Insightful

    I also don't know that it'll work well this time around. The Wii did well because it sold kinda like a board game: Many people bought it that weren't in to video games. They often didn't play it a lot, putting it away only to take it out for parties, but they bought it. Ok fine. However this? Not sure you'll sell people on it. Particularly since a controller like this is going to be all kinds of expensive. A nice large LCD costs money, no way around it.

    We'll have to see what goes on but Nintendo may have a dud this time around. Gimmicks can be great when they work, but they often flop hard.

    1. Re:Does seem to be the case by grilled-cheese · · Score: 1

      Gimmicks can be great when they work, but they often flop hard.

      Nintendo already knows this, just look at the virtual boy, powerglove, and R.O.B.

    2. Re:Does seem to be the case by brkello · · Score: 1

      I think a lot of it was due to how cheap they were able to keep the Wii. This time it seems like it will be more expensive. This might be another Gamecube for Nintendo. This controller seems like it would appeal more go a hardcore gamer than a casual.

      --
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    3. Re:Does seem to be the case by Schnapple · · Score: 1

      Nintendo already knows this, just look at the virtual boy, powerglove, and R.O.B.

      The Power Glove was from Mattel.

      R.O.B. was never a serious peripheral from Nintendo. They were having a hard time getting the NES in stores after the video game sales crash of 1982 so they introduced aspects that made it less like a video game system and more like a toy, so that retailers would be more comfortable with stocking it. This is also why it had the name "entertainment system" (as opposed to "video game system") and why it had the toaster oven design for cartridges (since the top loading slot used by every system before or since would have been a dead givewaway).

      Spot on about the Virtual Boy though.

  19. Doesn't seem like a very good concept by the_jone · · Score: 2

    I find it strange the whole concept of a second movable screen for gaming strange. How exactly do games benefit from this? If you're aiming for casual gamers, then the second screen will likely add "workload" (for the lack of a better term), as a player will have to share his attention between two screens. Will casual gamers want this? If you're aiming for the more hardcore gamers, than two screens can decrease immersion, as the player has to stop focusing on the game to twiddle with a touch screen. If the touchscreen also contains some important game functions like inventory as shown in one of the screenshots, then hilarity can ensue when you accidentally swipe the screen while trying to wrangle with that gigantic controller. I can imagine some multiplayer games benefiting from this, but it simply seems like a gimmick, not an innovation. Sorry Nintendo.

    1. Re:Doesn't seem like a very good concept by the_jone · · Score: 1

      Another interesting point: based on the screenshot, you can't touch the center of the touchscreen without changing the way you hold the controller. Wouldn't that be fairly bad design?

    2. Re:Doesn't seem like a very good concept by TheSambassador · · Score: 1

      Let's think about Multiplayer games instead, which to most "casual" gamers is what's important.

      In some games, you actually want to keep things hidden from the other players. This is true of practically all closed-hand card games and LOTS of board games. Consider games like scrabble, where you have the "main" board and your own set of letters. This controller could easily have things like your "hand" which can be kept secret/hidden from the other players. The whole Ipad/Ipod scrabble thing (where you can slide tiles from your Iphone onto the Ipad, where the board was) was actually pretty popular. I can think of a lot of things that you could do with this sort of configuration.

      In the "conventional" set of game mechanics, this might "break" immersion, but at the same time it has the potential for a lot of interesting mechanics. In games like Zelda, you usually pause to switch the set of items that you want to use (UHG think Water Temple from Ocarina of Time, removing and equipping boots all of the time). Here, you could display your items on the touch screen, glance down, hit what you want to use, and go back to the main screen. No more "immersion breaking" pauses.

      The controller itself looks pretty bulky though... so we'll see how it is. Cost is, of course, also a pretty big concern... are these things going to be like $100/controller? Bleh.

    3. Re:Doesn't seem like a very good concept by jbonomi · · Score: 1

      Based on how I've been playing the DS for the last few years, I really don't think that's a problem. The controller is said to be lighter than it looks, so I think lifting one hand to touch a button on the touch screen would feel as natural as using a tablet.

    4. Re:Doesn't seem like a very good concept by hibiki_r · · Score: 1

      Not so interesting really: In a DS, touching the screen and using the buttons at the same time is extremely uncomfortable, and yet it's not been a problem at all, because it's really an either/or situation: They'll make games that are controlled my the touch screen, where you are expected to hold the console on your lap/table, and games where you'll use the buttons and the analog stick, where you'll barely ever use the touch screen. The most they'll ask for is one hand dedicated to buttons, and another to the touch screen, and I doubt that'd be all that popular.

      The N64 also had more buttons that one could use with two hands, and it was never a problem: It's not as if control schemes that require 8+ buttons, two analog sticks and a touch screen will ever be all that popular no matter how you make the system: If anything, modern console games use too many inputs already.

    5. Re:Doesn't seem like a very good concept by bws111 · · Score: 1

      Seems like it would be good for any multi-player games where a player would want to keep something secret from other players. If you're playing a sports game, make your play selection on the handheld screen, then do the actual playing on the TV. Make your car selection (Mario Kart) on the handheld, etc. In addition, it opens up all kinds of possibilities with card games, word games, board game simulations, etc.

    6. Re:Doesn't seem like a very good concept by amliebsch · · Score: 1

      Or, instead of an expensive game system, an HD television set, and four pricey touch-screen controllers, you could just buy Scrabble for $14.99. Bonus: it's portable and doesn't require batteries.

      --
      If you don't know where you are going, you will wind up somewhere else.
    7. Re:Doesn't seem like a very good concept by chispito · · Score: 1

      Assuming it's not too terribly uncomfortable to use, there are all sorts of games that would benefit from this type of controller. Chiefly: any game that requires touch input, or a hidden screen from opposing players (FPS screen, play calling in sports, your hand in a card game, etc.). It sort of blurs the line between console and handheld, which I think is pretty cool.

      Sucks that it will probably be so expensive that few people will have access to more than one of the special controllers, though.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    8. Re:Doesn't seem like a very good concept by arb+phd+slp · · Score: 1

      What's bad design is to make a game that requires using the buttons and the touchscreen at the same time. DS games generally require one or the other, but not both.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    9. Re:Doesn't seem like a very good concept by grumbel · · Score: 1

      In some games, you actually want to keep things hidden from the other players.

      Rumor right now is that the WiiU will only support a single screen controller and they didn't demo anything that used two screen controller. All multiplayer they showed used one screen controller and the rest of player would get regular Wiimotes. So it was essentially asymmetric multiplayer, as different player would play with different controls.

    10. Re:Doesn't seem like a very good concept by captjc · · Score: 1

      Possibly, but I doubt it. How else are they going to sell Mario Kart WiiU and Smash Bros WiiU. Everyone gets their own multiplayer screen and the whole stage or whatnot is on the TV.

      Besides, wasn't that all in the leaked Dev-kits or whatever that confirmed all of this?

      I just hope they don't wait until the end of life of the WiiU to come out with black. I hate glossy white, a little dust and it looks like shit

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  20. Re:Wii Gimmick by AvitarX · · Score: 1

    I've loved the dual and touch screen on my DS, extra buttons (NSMB stored item for example), and a separation of information from main screen.

    Though TV's handle some of this (bigger screen), and I don't think tracking from TC to hand is going to be as convenient.

    Also, the wii-mote+ nun-chuck was the best controller ever IMO (that's without motion control or pointing). I really liked my hands 18 inches apart, and angles how I wanted them, rather than some average for everyone (this will kill that though).

    --
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  21. The first 3G non-phone by MobyDisk · · Score: 1

    What will happen when we all are carrying multiple cellular-enabled devices? Would you simply pop a SIM card into each cellular device? Will you have to pay for each device? Would your plan allow for up to X number of devices? Or would they simply bill you by total sum of bandwidth?

    My guess is that, the cell companies will take the most complicated solution possible. You will need to bring each cellular device into the store so they can activate it for you. Each device will have a different bandwidth limit and your bill will be 10 pages long. Only approved devices will be allowed: so AT&T will support the Sony Vita and Verizon will support the Nintendo 3DG. Some other small company will support bot, for half the price but they will only have service in rural Kansas.

    A few years ago I argued that Nintendo should add 3G to the DS. I had everyone on Slashdot telling me how that is impossible and kids cannot afford multiple cell plans how complex it would be. Well, now it is happening so the business model will have to find a way to work. Eventually, cellular networking could become as ubiquitous as wi-fi is today.

    1. Re:The first 3G non-phone by QJimbo · · Score: 1

      Up here in Canada, Rogers and other providers offer Data Sharing plans and allow you to add a device to your plan for $10 a month and get a data-only SIM card for them. I'm sure the same thing is available down in the US.

      And even if that doesn't work for you many modern smartphones can act as WiFi Hotspots, though this does considerably reduce the battery life of the phone.

    2. Re:The first 3G non-phone by Luyseyal · · Score: 1

      Each device will have a different bandwidth limit and your bill will be 10 pages long.

      Your bill is only 10pp long? I have 3 lines on AT&T and mine is 58pp long. Glad it's a PDF instead of mail, though.

      -l

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  22. The good news by Wiarumas · · Score: 1

    ...is that Xbox and Sony are bound to have equal failures.

    --
    I will bend like a reed in the wind.
  23. PSV = 5th Playstation by ninjacheeseburger · · Score: 1

    Surprising how much it looks like the wiiu controller. I wonder if Sony plan to have similar connectivity with the PS3.

  24. Multiple controllers? by KenAndCorey · · Score: 2

    I haven't seen mention of how many of these new uber controllers can be active at a time. Just one? Hopefully two. I'm guessing the streaming video will limit on the number they can support.

    1. Re:Multiple controllers? by KenAndCorey · · Score: 1
  25. Re:Wii Gimmick by RogueyWon · · Score: 1

    Amen to that. The first thing I thought on seeing this was "hmm... it looks a litte like the Dreamcast controller". Which is fitting, really, given I fully expect this thing to be the next Dreamcast.

    Nintendo could find themselves in big trouble in 18 months time. I can't see this thing having the mass appeal of the Wii - or drawing the hardcore away from their PS3s, 360s and PCs. And while saying anything nice about Sony is unfashionable around here, the Vita looks like a far superior piece of kit to the 3DS, which is going to launch with a decent games lineup at the same price as the 3DS. I fully expect the knowledge that the Vita is coming to further dent the 3DS's already-poor sales over the coming months.

    If Nintendo find themselves with a Dreamcast and a Virtual Boy as their current generation hardware, then it's squeaky-bottom time for the,

  26. Re:USD vs. EUR by Applekid · · Score: 1

    Enjoying the results of forced warranties, difficult and expensive environmental regulations (RoHS, I'm looking at you) and takebacks on electronics, are we?

    In the US, when it breaks, you get to keep both pieces. Although they do give you 12 months, it's encumbered by all sorts of conditions, and you get to pay for shipping (well, that's the usual MO here, don't know if Nintendo is breaking that mold or not).

    When I bought a GBA SP, one of the first ones, it had an annoying bit of lint floating in the center of the screen. I put in a claim online and got a label. Slapped it on a spare box, shipped it in, had it back in about a week and a half. Nothing out of pocket.

    Not too shabby, definitely beyond the letter of the law according to the warranty. Of course, this was back when their console division was a joke and they couldn't afford to be arrogant as an overall company.

    --
    More Twoson than Cupertino
  27. Jaguar Controller finally improved upon... by SamuraiHoedown · · Score: 2

    I always liked my Atari Jaguar, but the thing that always bothered me the controller wasn't big enough. Thank god someone finally got around to making an even bigger controller to finally accommodate me.

    1. Re:Jaguar Controller finally improved upon... by spire3661 · · Score: 1
      --
      Good-bye
  28. I'll wait and see by Max+Romantschuk · · Score: 1

    When the Wii was announced people were _very_ sceptical about the whole motion control thing...

    I'll wait and see if this is a winner or not. Also, I'm wondering if it will play my old Wii games. Not really that interested in keeping a stack of consoles in the living room.

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
    1. Re:I'll wait and see by marsu_k · · Score: 1

      ...and this is why I'm hating Nintendo at the moment. The new controller looks gimmicky (moreso than the original Wii, IMHO) and way too big. But the thought of playing all of the Primes in 1080p just seems too hard to resist, so I'll probably end up getting it anyway.

    2. Re:I'll wait and see by Khyber · · Score: 1

      Seeing as the Wii was really just an overclocked gamecube, I would be willing to bet it would play them.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    3. Re:I'll wait and see by rbarreira · · Score: 1

      Nintendo said it won't render Wii games at higher resolutions.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    4. Re:I'll wait and see by AragornSonOfArathorn · · Score: 1

      Nintendo said it won't render Wii games at higher resolutions.

      URL? If that's true, it's extremely lame. If you can play Wii games at 1080p in an emulator, why can't the new console do the same?

      --
      sudo eat my shorts
    5. Re:I'll wait and see by Psykechan · · Score: 1

      According to Marc Franklin, Nintendo of America's Director of Public Relations, it will not play GameCube games.

      Link is down at the moment but this is where I got the news.

      Yes, the Wii was based on GameCube architecture so it could theoretically still be possible. The Wii U does not have any GameCube controller ports or memory card slots so they would have to be provided via USB or Bluetooth and associated IO processing would have to performed. It's unknown as to whether or not the slot loading drive on the Wii U will accept the smaller GameCube discs or not.

      Not to mention that Nintendo's backwards compatibility usually lasts only one generation. Look at Gameboy/Color games on the Gameboy Advance (gone on the DS) or Gameboy Advance games on the DS (gone on the DSi/3DS)

      tl;dr - I wouldn't get your hopes up.

    6. Re:I'll wait and see by rbarreira · · Score: 1

      I saw it at an interview with Reggie linked here:

      http://www.neogaf.com/forum/showthread.php?t=433004

      If you can play Wii games at 1080p in an emulator [dolphin-emulator.com], why can't the new console do the same?

      Either they didn't bother or it might have some compatibility problems with certain games.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  29. Re:Wii Gimmick by scot4875 · · Score: 2

    As opposed to the rest that think that a bump in resolution, polygon crunching ability, and CPU power is "innovation"?

    --Jeremy

    --
    Jesus was a liberal
  30. Hard to say by Godai · · Score: 5, Insightful

    I look at that controller and I think both "Wow, cool!" and "Holy crap its big!" But it wouldn't be the first time we've all thought the Big N has lost their collective marbles only to be right. When they announced the N64 with its 3-prong controller, everyone said that looked like the most uncomfortable thing they'd ever seen -- and it was maybe the most comfortable one I've ever used, even to this day. When they announced the DS, everyone thought they were certifiable, and it turned into the best selling handheld of all time (no, we're not counting the goddamn iPhone just because it can play games). And I seem to recall that the Wii's announcement was also met with a fair bit of ridicule and it outsold its competitors (at least console-wise).

    Of course, they also released the Virtual Boy (or whatever that thing was called) and that was a trainwreck. Still, I'm going to withhold judgement until I can try it for myself. At the very least, it sounds like there's some real possibility there. I just hope I'm not paying $150 a controller!

    --
    Wood Shavings!
    - Godai
    1. Re:Hard to say by xhrit · · Score: 1

      And where is the 3-prong N64 controller now?

    2. Re:Hard to say by Jabrwock · · Score: 1

      Of course, they also released the Virtual Boy (or whatever that thing was called) and that was a trainwreck.

      Headache-inducing, no good game lineup, and you had to sit in an awkward position non-stop to play it. That was a mistake from the beginning.

      --
      Magic doesn't work in my presence. My power of disbelief is too strong.
    3. Re:Hard to say by Anubis+IV · · Score: 1

      <pedant>Technically, the Nintendo DS is the second best-selling console of all time, behind the Playstation 2 (146.42M vs. 150M as of December 2010).</pedant>

    4. Re:Hard to say by Luyseyal · · Score: 1

      The biggest issue with the DS was that it took a long, long time before interesting games became available on the platform.

      -l

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    5. Re:Hard to say by elrous0 · · Score: 1

      You should have seen the Power Glove. It was so bad!

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Hard to say by Unkyjar · · Score: 1

      Sacrificed on the alter of cartridge games.

    7. Re:Hard to say by The+Moof · · Score: 1

      Which is exactly why he used the word "handheld" and not "console." Turn in your pedant card at the door.

    8. Re:Hard to say by Anubis+IV · · Score: 1

      *grumbles about being out-pedanted as he hands in his card*

      Not sure why I misread that.

    9. Re:Hard to say by Anubis+IV · · Score: 1

      Love your username, by the way.

    10. Re:Hard to say by david.given · · Score: 1

      Sitting downstairs on the shelf next to the TV, still plugged into the N64...

      (Not that I use it any more. But I'd much, much rather be using the N64 controller with its weirdly asymmetric but incredibly comfortable stance than the Game Cube controller. Or even a PS2 controller, where the analogue sticks aren't actually under my thumbs.)

    11. Re:Hard to say by dstyle5 · · Score: 1

      The Cube controller is ergonomically fantastic. The only thing I don't like about is the weird A/B/X/Y button layout. Well that and the Z buttons tacked on design. The Wavebird is glorious too.

    12. Re:Hard to say by erko · · Score: 1

      Nice one :) -- I liked that movie

      You should've seen R.O.B. the robot -- I still don't know how it was supposed to work (a friend had one), but it did have buttons of some kind.

    13. Re:Hard to say by keith_nt4 · · Score: 1

      I got that version of the NES as a kid (the one that came with ROB). I don't remember how well he worked nor do I know whatever happened to him. I do know he was supposed to play a game called Gyromite with you which you could also play with two game pads. My dad and I played that co-operatively for many, many hours.

      Oh and there were in fact some kind of tops or something that spun in place that ROB used. Or something. I think I remember that. (it's only been 25 years, my memory may not be accurate)

      --
      "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
    14. Re:Hard to say by Khyber · · Score: 1

      Rob was almost entirely made for the games Gyromite and Stack-up.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    15. Re:Hard to say by supersloshy · · Score: 1

      When they announced the N64 with its 3-prong controller, everyone said that looked like the most uncomfortable thing they'd ever seen -- and it was maybe the most comfortable one I've ever used, even to this day.

      Have you tried the Gamecube controller and/or the Classic Controller Pro? As much as I love how versatile yet comfortable the N64 controller was, the Gamecube/CCP controllers were fantastically ergonomic. Unlike the PS2 controller which still makes my hands hurt to this day, I can go at Monster Hunter Tri for hours on the CCP and not feel a thing. Fantastic controller design, Nintendo has, really.

      At the very least, it sounds like there's some real possibility there. I just hope I'm not paying $150 a controller!

      The Wii U controller is designed so you only need one of them. The system, in effect, is just a severely upgraded Wii, to the point of the main multiplayer controller being the Wiimote. The regular Wii U controller is more or less meant for single-player games, or for a fifth player in multiplayer games (the demos they showed at E3 are very slick and indicate the possibilities for the controller; check them out on any gaming website, like IGN or Kotaku or Gamespot).

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    16. Re:Hard to say by geminidomino · · Score: 1

      No buttons of its own. It had two little "pivots" connected to a sleeve you tucked Controller 2 into (Red and Blue pivots pushed the A and B buttons. May have the orders reversed.)

      He also had a "spinner." You would have to direct Rob (using headache-inducing screen flicker to send the signal to the bot) to pick up the gyro, put it in the spinner until it got a good spin going, then pick it up and put it on the pivot-button that held the button down until the top-spin died down and it fell off (usually crushing your little scientist dude when the walls went back up).

    17. Re:Hard to say by Waccoon · · Score: 1

      and it was maybe the most comfortable one I've ever used, even to this day.

      First time ever I've heard someone say this.

      The thing gave me knuckle burn like nothing else.

    18. Re:Hard to say by Godai · · Score: 1

      Heh, very true! I forgot about the Power Glove! When that came out, I thought it was the coolest thing (hey, I was maybe 8). When I finally got try it years later, I couldn't believe how awful it was.

      And let's not leave out that floor pad thing, whatever it was called. I remember using it in that terrible track & field game. Eventually my brother & I realized that if you just stepped off it for things like the long jump your guy would fly forever :)

      Nintendo had a lot of terrible peripherals way back (though to be fair, so did their competitors). Been a while since they really put out a head-smacker.

      --
      Wood Shavings!
      - Godai
    19. Re:Hard to say by Godai · · Score: 1

      I like the Gamecube controller, but I still prefer the N64 one by a hair.

      And that's an interesting tidbit about the Wii U controller. I've seen a few videos and write-ups -- including a few that make surprised noise about how easy it actually is to hold -- but I hadn't seen anything on how many of those controllers you'd need. It feels like there would be some games you'd want a 2nd player to have that as well, but maybe doing so would just be a frill. I hadn't considered the possibility that the big controller is, in essence, just part of the console itself and not meant to be found in fours.

      Thanks for that!

      --
      Wood Shavings!
      - Godai
    20. Re:Hard to say by Godai · · Score: 1

      This is proving true on the 3DS as well, which probably accounts for its somewhat disappointing sales. I have one, and Ghost Recon is enjoyable, but hardly a killer app. I've yet to try Pilot Wings, and while I enjoyed past iterations that doesn't feel like the make-or-break game either. I'm always surprised when they launch any new platform without something that's 'must play' but somehow that seems to often be the case for any console.

      --
      Wood Shavings!
      - Godai
    21. Re:Hard to say by Psykechan · · Score: 1

      The Z button on the Gamecube controller can go straight to hell. From the way the analog R slider is designed you either have to use a different finger/thumb to operate Z (very awkward) or you can repeatedly scrape your finger raw on the plastic lip of the R slider (ouch!) or you can press it with your index finger's knuckle (good way to get RSI) or you can say screw it and use your middle finger on the R slider, your index finger on the Z (and the other two fingers left holding the controller will give you a hand charlie horse after only 10 minutes of play).

      The controller was designed to be very ergonomic and then the Z button was thrown on as a last minute to appease some jackass. The fact that 9 out of 10 games that used it wouldn't let you configure your buttons made it all the more infuriating. For every game like Pikmin which only used it to change the camera, there was a SSB:M which had two buttons for jump, two buttons for shield, but only one button (Z natch) for drop the item you're carrying. I can see why people play with no items!

      Fuck you Z button. You ruined an otherwise good design.

      There, I feel better.

    22. Re:Hard to say by supersloshy · · Score: 1

      ...I honestly don't see how it's so hard to use your middle finger to press a button. The PS2/360/PS3 designs have four buttons on the back; I've just gotten into the habit of using my middle finger, which isn't nearly as hard as you say it is. In fact, it's pretty comfortable to me. Also, in SSBM, you can throw items with the C-stick, and almost everybody I know does that instead of simply dropping the item (why drop it when you can throw it off the edge or in someone's face?).

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
  31. Re:WHAT THE FLYIN'? by elrous0 · · Score: 1

    Shit, that monster is way bigger than a PSP. It's like the Hummer of videogame controllers. Finally, another way for me to compensate for my tiny penis!

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  32. Looks like a UAV controller by bughunter · · Score: 5, Informative

    That Wii U photo makes it look a whole lot like one of several makes of Small UAV hand controllers.

    A lot of work goes into the ergonomics of these things, because soldiers spend a lot of time using them, so there's a reason they all look very similar. Several ergonomic factors, obvious from the convergence of these designs, appear to be universal:

    - Touchscreens are sexy but impractical. They're imprecise without a stylus, awkward to hold, and you have to obscure your view of the action to effect a control.
    - It's nearly impossible make the screen too large. There's a reason the screen is big and dominates the faces of all of these units.
    - Controls are arranged on the sides so that the fingers can take the weight while the thumbs work the controls without requiring the user adjust his grip.
    - Control paradigms are borrowed from the original Playstation hand controllers because most users have prior experience with them.
    - Light weight tradeoff against battery life, screen size, and ruggedness.

    Looks like the convergence is happening from both directions. And it's not surprising because the human interface requirements are very similar in both applications.

    --
    I can see the fnords!
    1. Re:Looks like a UAV controller by walshy007 · · Score: 1

      Control paradigms are borrowed from the original Playstation hand controllers because most users have prior experience with them.

      You do know that the original playstation controller was a snes controller with an extra l/r button yes?

    2. Re:Looks like a UAV controller by bughunter · · Score: 2

      There are plenty of people out there who don't have any problem using touch screens.

      Yep. And they aren't soldiers operating UAVs. The iPad and iPhone make poor UAV controllers. Don't doubt that people have tried.

      Here's another reason: GIS for Raven Hand Controller

      See that hood? That's so you can a) see the screen in daylight, and b) operate at night without illuminating yourself. They're standard issue with the most common SUAV in service, and the hoods are used more often than not. You can't use a touch screen with that hood on there. And you sure as hell can't ask your customer to abandon the hood.

      When we solicited requirements for new versions of UAV and UGV hand controllers, every customer suggested a touchscreen. But everytime we proposed one, we learned that it was the administrators that wanted the touchscreens. When the actual users, the soldiers who need to operate them in real world conditions, learned of the feature, they insisted that they can't use them and asked us to keep the joysticks, directional pads, and buttons.

      We got a lot of people proposing features because they seem cool, or sexy, or they were the pet idea of some wannabe engineer. But when the rubber hits the road, you need to do proper systems engineering and HI design to optimize the feature set, or you're gonna get a dunsel that nobody will use under real conditions. Operating a drone is not the same as playing Angry Birds or Fruit Ninja. (If you want a better comparison, it's more like Starcraft using nothing but Protoss Observers.)

      There are ways, with improvements in touchscreens, that they might be able to work, but I'm not free to talk about that. Suffice it to say that the technology isn't ready yet.

      --
      I can see the fnords!
    3. Re:Looks like a UAV controller by crossmr · · Score: 1

      - Touchscreens are sexy but impractical. They're imprecise without a stylus, awkward to hold, and you have to obscure your view of the action to effect a control.

      This one appears to have buttons on it so you'll likely be using the buttons far more than the touchscreen itself. The touch screen will likely be for quicker things, switching inventory, a quick potion, etc. Not something that requires pixel perfect precision and there likely won't be any action going on on the touch screen.

    4. Re:Looks like a UAV controller by grumbel · · Score: 1

      Yes, because the iPad and iPad don't seem to be doing well at all.

      .
      WiiU doesn't have a iPad level touch screen, it has a very basic single-touch screen, likely like the DS and 3DS and while those are functional, they aren't really all that great.

  33. Re:It's just a rehash of stuff they've already tri by Anonymous Coward · · Score: 1

    Actually it's just an evolution of some ideas they've been poking around with tethering DSs to the Wii. There were a few games where you could use the DS as a Wiimote, and you had your own individual screen info.

    Actually Nintendo's been doing this for much longer. All the way back in the Game Boy Advance days you could plug one of them up to your Gamecube and use it as a controller.

  34. Re:Wii Gimmick by Toonol · · Score: 1

    Also, the wii-mote+ nun-chuck was the best controller ever IMO (that's without motion control or pointing). I really liked my hands 18 inches apart, and angles how I wanted them, rather than some average for everyone (this will kill that though).

    True. Even if the wiimote didn't have motion-sensitive or pointing functionality, separating the left and right hands like that would have been a large step forward. I would love a 360 controller split similarly (like two nunchucks wired together).

  35. and can be used in conjunction with Wii controller by northernfrights · · Score: 1

    "and can be used in conjunction with Wii controllers, the company said"

    Hold your horses people, they aren't saying you have to use this mammoth just to play wii bowling.

  36. Re:USD vs. EUR by Per+Wigren · · Score: 1

    If it's 249 EUR in Europe that means it will cost around 3200 SEK in Sweden, which is about 350 EUR or 520 USD. :( Guess why I order almost everything I buy (that can practically be shipped) from Germany, UK or China... I even ordered skis from Germany last winter. Half the price for the very exact model, even including the shipping costs. I ordered an extractor/range hood from Poland (half the price including shipping), a plasma TV from Germany (2/3 the price), DVDRs from Luxemburg, various kitchen applicances, utensils and cutlery from the UK... The list goes on.

    --
    My other account has a 3-digit UID.
  37. Re:Wow! Is it reallly HD?? And X-Mas 2012? by jbonomi · · Score: 1

    What is the difference between a gimmick and a new feature? It seems everything Nintendo does is called a "gimmick" ever since the Wii was announced. I don't get it. A gimmick is something designed to lure others in... in other words, anything worthwhile about their products is a gimmick.

  38. Command and Control for multiplayer by sdguero · · Score: 1

    I see a lot of possibilities here. What about a Battlefield 2 style command and control team system? The commander could have the main screen and the troops could use their controllers as FPS devices.

    Or playing mario kart, each with there own individual screen and the TV showing a top down view of the amp with score keeping.

    I'm excited about the potential...

    1. Re:Command and Control for multiplayer by sdguero · · Score: 1

      It would make an awesome console for virtual poker games too. :)

  39. good for football games by Joe_Dragon · · Score: 1

    So you can pick a play with out the other player seeing what you picking.

  40. Could've been worse by reboot246 · · Score: 1

    They could have named it the Wii Wii.

  41. Re:Controller by ProppaT · · Score: 1

    You haven't seen the Jaguar controller, have you?

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  42. I could see it working... by RingDev · · Score: 1

    for multiplayer strategy board games.

    Imagine a M:tG game where you have your hand on your controler but you share the table with your opponent. Or a Clue! murder mistery, again with your own set of clues on your controler and the full board on display. Or an RPG with your character info and stats on your controler and the active game on the screen. Or a FF Strategies or Maden footbal style game where each player can control play selection, and possibly even FPS style game play on their control while the screen shows a typical football or kunfu movie interface.

    I think there are definately uses for it, especially in multi-player and social atmospheres.

    Not that I'm going to buy one, but it looks like there could be some action for it.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  43. Emulators by blizter · · Score: 1

    They will probably allow you to play Game Boy games on the controller.

  44. "Vita" means "Life" in Italian too... by KingofGnG · · Score: 1

    FYI, "Vita" is a Latin world as much as it's an Italian one. The meaning is the same, too....

    1. Re:"Vita" means "Life" in Italian too... by elrous0 · · Score: 1

      People in Italy speaking Latin?!? That doesn't make any sense at all.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:"Vita" means "Life" in Italian too... by KingofGnG · · Score: 1

      People in Italy speak one of the Neo-Latin languages descending from Latin, yes :-P

  45. Not for the hardcore gamer, but... by TuringTest · · Score: 1

    This controller (too big for extended gaming periods, though it is likely to be revised before launch) and feature-set won't appeal to the hardcore gamer but is perfect for the mid-core gamer.

    Backwards compatibility with the original Wii means a neverending stream of casual games (that will continue to be created for both Wii and WiiU), good to share with family and friends; but now finally A-titles will be released for the three main systems, so the mid-core player won't be left behind.

    People speculated that this release would signal the 8th generation of consoles. What has happened is that all vendors have reached convergence, with MS Kinect and PS Move reaching maturity and catching up with motion systems, while Nintendo has released a console with competitive performance that can sell for a profit. Welcome to the 7.5 generation.

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  46. Re:Paraphrasing Lionel... by HTH+NE1 · · Score: 1

    Maybe they'll license the song for their ads and have him re-record it with the altered lyrics. He could use the money.

    I had a dream,
    I had an awesome dream
    People in the park
    Playing games in the dark
    And what they played
    Was a masquerade
    From behind the walls of doubt
    A voice was crying out...

    "Wii would like to play."

    Wii U, Wii Mii
    Play it for always
    That's the way it should be
    Wii U, Wii Mii
    Play it together
    Naturally

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  47. Re:WHAT THE FLYIN'? by ShogunTux · · Score: 1

    It is the Wii 2, in any case.

    And, if translated to Japanese, that makes it the Wii Ni. ;)

    Compensation indeed.

  48. Well... by lopaka1998 · · Score: 1

    Well, Wii U, too, pal! and yes... for those who are oblivious, replace Wii with F***

  49. Re:Controller by elrous0 · · Score: 1

    I saw one in a museum once.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  50. Oh come on! by thePowerOfGrayskull · · Score: 1
    Do they have to make it this friggin easy?

    What game console is that?

    I think it's Wii U

    I we you what?

    What's the third gen tech going to be - the "Wii U Mii"? Followed closely by "Thay Wii U Mii"?

    1. Re:Oh come on! by keith_nt4 · · Score: 1

      There's an Austin Powers reference in here some where. You know, from the really, really bad one... fook u..fook mee..

      Insert your own joke here.

      --
      "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
  51. Name of console stolen.... by Capeman · · Score: 1

    From 2002's Kung Pow, hear Ling: http://youtu.be/92mFlANJ3Ew

  52. Isn't the Wii brand by JTsyo · · Score: 1

    the one geared more towards young kids? I wouldn't trust my kid with that.

  53. Back from the... past? by Yvan256 · · Score: 1

    This controller looks more like a cross between the Wii classic controller and an Intellivision controller.

  54. Oh no!!! by Per+Wigren · · Score: 1

    Wii U, Wii U, Wii U :-(

    --
    My other account has a 3-digit UID.
  55. What's with the name? by shutdown+-p+now · · Score: 1

    Is there some kind of internal contest within Nintendo on who comes up with the most idiotic name? with big cash prizes? instant promotion for the winner?

    I really can't explain it otherwise...

    1. Re:What's with the name? by baka_toroi · · Score: 1

      Google "Engrish". Don't forget Nintendo is a Japanese company.

  56. Europe Screwed Again by Spad · · Score: 1

    That's $365 for the Wi-Fi and $439 for the 3G in the EU - they don't list UK prices, but assuming £249 and £299 that's $409 and $491 respectively.

    Laughable.

  57. Re:Ninitendo should add a mouse to the tablet by Millennium · · Score: 1

    You know, I could get behind this. A red label along the lines of your description would let healthy gamers know exactly which games to round-file.

  58. Well, Slashdot hates the Wii U... by autojive · · Score: 1

    therefore it's going to be a resounding success.

    --
    I wish my lawn was emo, so it would cut itself.
  59. Re:Nintendo - Epic Fail in Progress by TuringTest · · Score: 1

    The Wii made Nintendo LOTS of money and sold more units than PS3 and XBOX 360 at the time IIRC. So it was a HUGE successly platform; lots of third party titles are not relevant for casual players, the original Wii's target market.

    What you miss is that with the new horsepower in the WiiU, finally first-class titles for Xbox and PS3 can ALSO be released for the Wii, so it can appeal to Nintendo's mid-core gamers.

    This levels the field for the three consoles to be comparable, with the Wii probably slightly ahead in terms of sold units thanks to being the only one appealing to the general public (Move doesn't count, and Kinnect is a hard sell for someone who doesn't own a X360 already) and that Nintendo doesn't need to sell it at a loss. A clever, clever move.

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  60. I'm liking this more as I think about it. by Toonol · · Score: 1

    I'm thinking about this more, and I've decided it's masterful. You can now do much of the activity without even using the TV. Quickly spend twenty minutes on WiiFit? Use the Opera browser, check news or weather?

    All can be done while the TV is off or somebody else is using it. Kid playing a game and your show comes on? Switch it to the controller, and change channels.

    The only problem is really the ergonomics of the large controller. Assuming that THAT is ok, the utility of this will be great. It reminds me of all the confusion when Nintendo first introduced the DS and the dual screen/touchscreen.

  61. Re:Wii Gimmick by RogueyWon · · Score: 1

    Yeah, I can see the differences - it was just the whole "viewscreen on the controller" thing - I'll always associate that with the Dreamcast.

  62. Re:That WII U controller reminds me of Dreamcast.. by DDLKermit007 · · Score: 1

    Wait...did you actually USE the DC controller? It's easily one of the most comfy controllers I've ever played with. Looks like hell, but a great controller.

  63. they should have called it ... by smisle · · Score: 1

    They should call it the Wii Boy

    --
    I'm not a bird, I'm a super-advanced flying stealth dinosaur!
  64. Re:It's just a rehash of stuff they've already tri by LoudMusic · · Score: 1

    I was referring more to the HUGE controller than the features it provides. Yes they've done it before and it's a great idea. They need to do more of it. But the controller / handheld console / thing needs to be about half that size.

    --
    No sig for you. YOU GET NO SIG!
  65. International prices by loufoque · · Score: 1

    $249 in the US, JPY24,980 in Japan, and EUR249 in Europe

    Hasn't anyone told them that $1 != 1€ != ¥100 ?

  66. Check the Nintendo website by damn_registrars · · Score: 2

    Just thinking back to those people who accidentally threw their Wiimotes into their TVs, can you imagine the mess that one would cause :)

    If you look at the Nintendo website you can see that the new system will also support the old Wii motes (and Wii motes with motion plus). You would likely use those for the more active (sports) games, and the new controllers for the games that are more similar to what is played on other consoles currently.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  67. HTPC by taucross · · Score: 2

    If Nintendo get off their collective asses and add some decent HTPC capability to this unit, that remote would be quite awesome.

    --
    "In the absence of the ability to establish the attribute of truth they tried to establish the noble attributes."
  68. Hacking possibilities by Dusthead+Jr. · · Score: 1

    A few years ago I bought myself a Wiimote just to play around with after watching Johnny Chaung Lee's demos. The Wiimote packed a lot of tech in a small space and I found it finding new and interesting uses for it. This new controller got me wondering about all of the cool ways this could be used on a PC. I mean forget an iPad (yes I know it's not the same), but if I could play PC games, or emulators, or what ever else with this I want it. Sure I might be more expensive than a Wiimote, but I;m guessing it'll be much cheaper than most tablets.

  69. I want to know what "10 adp" graphics are ... by Hidyman · · Score: 1

    and where to get them.

    --
    You can't take the sky from me ...
    1. Re:I want to know what "10 adp" graphics are ... by Khyber · · Score: 1

      I love text to speech.

      That was meant to say 1080p, I'll bet you a new WiiU!

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  70. Use of Controller as a Standalone Device by doomtiki · · Score: 1

    It looks like that controller has a reasonably decent CPU and graphics hardware on it. Given the camera and other hardware on the unit, it is very likely that the device is locally executing some program to interact with the main console. It isn't really that practical to render everything on the console and stream it uncompressed to four separate tablet remotes, so I think this is the likely implementation. If this controller had some form of local storage or even an SD card slot, it could hypothetically be used as a standalone "Nintendo tablet." This would involve Nintendo competing against itself in the handheld gaming market, but if the controller has high enough specs, it might be a good hedge against the 3DS catastrophically failing against the new Playstation Vita. While the device could obviously not directly compete with iOS and Android devices, it could fill an important niche role, especially if Nintendo could market the device as a safe tablet for children. With the right apps, they could even sell the things to schools.

    1. Re:Use of Controller as a Standalone Device by grumbel · · Score: 1

      It isn't really that practical to render everything on the console and stream it uncompressed to four separate tablet remotes

      Rumor is that the WiiU only supports a single screen-controller, the rest will be regular Wiimotes. Also the whole compression/uncompression will likely be done in hardware, not software, so I wouldn't expect the thing to be of much use as standalone. Also the whole WiiU would be prohibitively expensive if the thing would be any good as a standalone and able to compete against Vita.

  71. 3d!!! by Torodung · · Score: 1

    But if that LCD does 3D without glasses like the 3DS, it's sure to be a smashing success.

    Another thought: That's not a controller, that's a murder weapon.

    --
    Toro

  72. That's no controller, it's a murder weapon! by Torodung · · Score: 1

    It was Prof. Miyamoto, with the Wii U controller, in the Game Room!

  73. Re:USD vs. EUR by grumbel · · Score: 1

    Right now, 1 EUR = 1.4682 USD. Thanks for trying to fuck us over again, Sony.

    US prices are generally excluding VST, while European prices include VST. Also Europe has two years mandatory warranty on electric stuff, US doesn't. So while Europe still ends up paying a little more, it not half as bad as it seems. Also its not exactly a new thing, the whole EUR == USD thing for stuff like consoles has been going on for a long long while.

  74. Price scam much? by vegiVamp · · Score: 1

    Soooo... 249/299$, and 249/299€, eh? When did the Euro and the Dollar become linked currencies? I hadn't heard that the concept of "exchange rates" had been obsoleted.

    Thank you for yet more assrape, Sony. Fuck you with a broomstick, I'm not your milking cow. You can keep your crap.

    --
    What a depressingly stupid machine.
    1. Re:Price scam much? by grumbel · · Score: 1

      $==€ has been standard practice for consoles and Apple products for years. Also US prices are without VST, while Euro prices including VST, Euro has mandatory 2 year warranty, US doesn't, so the price difference is not quite as big as it seems.

      And anyway, that's nothing. Back when the Xbox1 launched Microsoft converted $299 to 479€, which of course was an obvious rip off and they had to cut down the price soon after launch and give out free games to people who bought it for 479€.

    2. Re:Price scam much? by ranulf · · Score: 1

      The pricing is incredibly bizarre. The US price works out to Y20,000 and the EU price works out at Y29,000. The Japanese price is in the middle at Y25,000. I know the US is often cheaper, but it's odd that their home market price is 25% higher than the US. Even considering Japan's consumption tax at 5%, that's a Y4,000 markup for their home territory compared to the US pre-sales tax price. And certainly, whilst import duty and VAT is fairly high in Europe, it's nowhere near 45%...

  75. Re:Christmas 2012 by TuringTest · · Score: 1

    Mid-core gamers don't care about visuals, but still buy AAA-games and are a market beyond 'casual'. Sure, true hard-cores will still buy PS4 and Xbox720 and avoid Wii U, but hard-cores haven't been the target market since the first generation.

    Also notice that is not dropping the Wii - backwards compatibility means that casual games will still be targeted for the old and new systems.

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  76. Re:USD vs. EUR by jimicus · · Score: 1

    Yet despite all that, I note that by the time import duty and VAT is accounted for (which would be the case no matter what the consumer legislation said), the days of manufacturers assuming an exchange rate of US$1 = £1 are long gone.

  77. Videoconferencing? by js_sebastian · · Score: 1

    What about videoconferencing? You see the person you are calling on the TV, and whatever you are filming with the controller (usually yourself) on the controller...

    Sounds like a simple way of having videoconferencing that is as living-room friendly as the kinekt version, without all the fancy skeleton tracking.

    Of course, to be really useful it would need to talk to skype or google talk or something... And they could beat the competition by making it free since it doesn't cost them anything (why should I need to pay a subscription to use a device I own to talk over the internet connection I pay for?).

  78. NGP pricing by daddy32 · · Score: 1

    So, $1 = 1€ all over again :(

  79. Re:USD vs. EUR by Builder · · Score: 1

    Tax.

    The US prices will exclude tax. Anyone buying in their own state will most likely have to pay an additional amount over and above the listed price.

    The prices for Europe will include VAT which is between 15% and 20% depending on where you are. So it's not quite a fair comparison.

  80. Re:That WII U controller reminds me of Dreamcast.. by Fierlo · · Score: 1

    What? Like the back of a Volkswagen?

  81. Looking good. by IronSight · · Score: 1

    Maybe it's because I have big hands, I owned a game gear, I normally game on pc (lots of hand space between the mouse and wasd keys makes for rather comfy gaming), and I actually prefer the old huge xbox controller I am saying this but I like this controller idea. I am sure after seeing all the complaints nintendo will probably make a smaller version so those people can happily squint at a smaller screen or something. Looking at it being used on videos, it doesn't look that uncomfy to me, I mean they are showing little asian women using this with small hands and not having a problem, I think that maybe I will be okay. I do hope though these controllers can somehow be priced in the 50 dollar area or so though. That wouldn't break the bank for me. I can't say I would hate it if the xbox players doesn't buy it though. Those of you who have had to sit though the rubbish they spew out on their headsets (not tactical data, or teamwork, but the vocal equivalent of goatse) probably appreciate a game online without voice. When they were showing the starfox64 remake with the video all I could think was, "If this was on 360, all you would see are penises)", and when they were showing off drawing stuff on the tekken charactors, "Yeah, that would be all penises and swasticas on live...".

  82. I wonder... by Syberz · · Score: 1

    I wonder why console makers even bother with buttons anymore. A part from hardware shoulder buttons, the rest of the controller could be one big multi-touch screen with vibration feedback. That way developers could have as many buttons as they like, placed however they'd like them.

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    ~Syberz
  83. Controllers look VERY pricey by funkify · · Score: 1

    I can't believe nobody has mentioned this yet. What the heck happens when one of your [kids, douchey semi-friends, drunken evil twins, etc.] drops and breaks one of these controllers?

    If you ask me, these controllers look like a VERY bad idea, if only for this reason. I'd imagine the controllers alone are going to be $100 a pop. I don't think I'll be buying this, if only to prevent assault charges on myself when I rage after one inevitably gets broken by somebody being careless.

  84. Re:Wow! Is it reallly HD?? And X-Mas 2012? by bunuel · · Score: 1

    I think there could be demand from people who really want to buy a new console since it's been a while (6 years in 2012) since there was one.

  85. FIFA 12 by GamesNgage · · Score: 1

    Fifa 12 release date has been officially announce check the release date http://www.gamesngage.com/fifa-12-3ds.html

  86. would be intersting to hack it to use MYTHTV by cheekyboy · · Score: 1

    Id rather see this thing hacked, so we could stream info/screen/movies from a mythtv box to the controller, then use the controller as a big selection input device to select a movie, and bang, play it on the remote, or play it on the tv.

    That would rock more!.

    I wonder what sort of vid format it would use, h264 or something with subchannel info for 'menus/controlls' touch areas, with 'urls' back to the host, or byte streams.

    In any case, would even work as a remote desktop to your linux/windows box too, and as a cheap home tablet in a way. Just need a remote desktop to an 'android session' if you could have android in a VM.

     

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    Liberty freedom are no1, not dicks in suits.