A Plea For Game Devs To Aim Higher
A recent article written by Mike Acton of Insomniac Games challenges video game developers to broaden their ambitions and fight to get back to their rebellious roots. Quoting:
"[W]hy is it that game developers are beginning to drown in a culture of fear, or more specifically, a fear of change? Is it because the gaming world has gone too corporate and is no longer exclusive to small teams of genius misfits and creative underdogs? Is it because the demographics of game players—once made up almost exclusively of teen boys—has widened to include nearly everyone from 5-50? There are people who would deny that it’s fear of change that keeps them where they are. There are those that are content with the status quo because they believe that they have a formula 'that works' and there’s no good reason to risk a major change when they already successful with what they’re doing. ... Game developers are, at their heart, futurists and this is what they need to do now—put themselves ahead of the times so that they can surpass the stale leadership and old models that are holding them back"
..it's the publishers. Most publishers will only play it safe, sticking to established brands and themes. I'm sure there are a hell of a lot of game dev studios out there with great game ideas, but what's the point if no-one will publish it?
Playing devil's advocate, perhaps the publishers have a point. Today's game-buying community loves franchises (FIFA, Final Fantasy, Mario, Zelda), loves playing the same game over and over again (CoD) and virtually ignores great new games (Enslaved, Bayonetta).
"You heard the man, Tubbs.. get undressed."
...I find games are better than they've ever been - whether or not they're doing something new. They're more accessible, more immersive, better-written, with a more in-depth and convincing set of stories. Innovative gameplay quirks, while fun, aren't the point of video games any more. We've come a long way from "Come up with a new mechanic, write a paragraph justification in a manual, sell for $10" that was around twenty years ago.
Now, games are about telling stories or creating a world. Look at the Halo series, the Half-Life series, the Mass Effect series, the recent Modern Warfare games. You have games as a medium to tell a story now, and an interactive one at that. I vastly prefer a re-used gameplay mechanic to tell an interesting and original tale with believable characters to a beautiful mechanic with nothing to keep me interested beyond the thirty minutes of "Huh, that's cool."
Never underestimate the stupidity inherent in all human beings.