Notch Announces Minecraft 'Adventure Update'
jjp9999 writes "Notch announced that Minecraft 1.7 will include the long-awaited 'Adventure Update.' In an E3 roundup on his blog, Notch wrote, 'The idea with this update is to flesh out the game a bit, making it reward exploration and combat more.' Although he added, 'We're keeping the details secret so people can get surprises,' Notch wrote back on July 7, 2010 that Adventure Mode would be one of the three game modes in Minecraft (the other two being Survival and Creative), and would include a health bar and an inventory, but would remove the player's ability to place or destroy blocks. He said the value of this is that 'people can design "challenge maps" in creative or survival mode, then share them with people so that they can try to beat them in Adventure mode.' Interestingly, Notch also announced the release of the Minecraft source code to a small group of mod developers, in his latest blog post."
Personally I've lost interested to Minecraft long time ago. It was fun back then, but meh now. But I tried Terraria with a friend and it's a similar game, but more stuff to do and some point in it. It's worth a look.
"Notch"? Really? Also, slashvertisement alert.
At first I was oblivious to what Minecraft was. Then I bought it. Then I played it for a while. Then I figured out there was nothing to really DO in the game. Okay, I know it's a giant sandbox and you can build stuff, but after a while, you kind of get bored of building stuff...
About a month ago, I found Terraria. The game has been in development for less than half a year, and it has more depth and more things to do, especially in multiplayer, which is just pure fun.
Any updates to Minecraft are much welcome, both in SP and MP. Hopefully there will be more crafting stuff and more things to do. Maybe it's just me, but when I play Terraria, I get this weird thought in my head - "this is what Minecraft should have been". Somehow I feel that Notch got a boatload of money and then semi-abandoned the game...
Shouldn't he rename it the LittleBigPlanet update?
I love playing Minecraft it's fun and mindless. But after an hour or so (even if I just leave it open and complete other stuff) it'll start eating into my ram (8GB) and start using 50% CPU at idle. I know OS X's Java implementation is a bit to blame, but something this 'simple' could be done in GTK and use almost no CPU.
Personally, I love this game. ive grown tired of todays games and find that this one lets me do whatever i want and build whatever i dream of. I dont play with other people(never liked it in other games too) and dont play with the mobs, just peaceful mode. This game can create some beautiful landscapes and exploring to find them and then build ontop of them is very satisfying to me.
Hipster Minecraft, now i've seen it all.
Now, unless the author of this article has some sort of inside knowledge that Notch's blog didn't allude to, there isn't going to be a new game mode. NOTHING in the blog post suggests that, at all. Here, I'll post the part about the adventure update:
"We are working on Minecraft Beta 1.7, which I’m referring to as the “adventure update”. We’re keeping the details secret so people can get surprises. The idea with this update is to flesh out the game a bit, making it reward exploration and combat more. Assuming we like them in play testing, pistons are coming in 1.7."
Fleshing out the game, making it reward exploration and combat more. Now tell me, just WHERE does someone gather a new freaking game mode? Sounds like more stuff found in caves, maybe better loot for mobs, maybe even more mobs. Nowhere does it say anything at all about a new game mode.
That said, a new game mode as described in the article would be absolutely stupid, as there are very, very easy ways to do the same exact thing with Bukkit plugins.
Minecraft is sort-of-fun on its own, but the game really blossoms when you do something like run a Bukkit-based server and get a world or two going, get some of the important plugins going, and invite friends into your world. If it weren't for the Bukkit project I would have been done with Minecraft by the time Beta came out.
My greatest hope is that one day someone will bridge the gap between second-life and Minecraft and will create a game that has the flexibility and user-generated content from second-life with the simplicity and procedural block-based terrain of Minecraft. I want more blocks! I want scripted NPCs! I want Minecraft to be a MUCK!
what the hell is a 'junk character', anyway?
You haven't played with redstone or minecarts? That's the thing that has kept me playing.
I have a minecart track with 5 stations that are all linked via serial communication via redstone. The current implementation can support up to 8 stations (3 bit station ids). I can go to one station, set in another station id using levers and press the send button. After about 2 seconds, a little piano note sounds and it's time to jump into the minecart and be automatically transported to the station I dialled in.
I'm working on a modified transmitter and receiver circuit that will allow n-bit station ids. It's tricky getting it compact enough because of the odd way redstone works, but that's part of the fun for me.
I don't therefore I'm not.
I'm happy just building shit. Just make building shit easier. (maybe build in some of the mod capabilities...)
I had a similar problem with Spore. The only thing I liked about Spore was the Creature Creator (which was worth the price of the game all by itself). The rest of the game seemed like a missed opportunity.
Make consuming food and water required every day; lose health for every day you don't eat or drink. Add in famines/drought, irrigation; make farming alot more difficult. Make the pigs into wild boars that can gouge you with their tusks, sheep into mountain goats that can buck you off a cliff, cows into bulls that can charge and gore you with their horns; make hunting a lot more dangerous (and rewarding). Disease that can only be cured by crafting antidotes with ingredients that are hard to find. Require several days sleep/rest after sustaining too much battle damage; make zombies and skeletons do more damage and attack in greater numbers.
Plugs for commercial games thinly disguised as news. It was cool to hear about it every five seconds while it was free, now it is time to back off.
Bug Fixes:
Fixed new item duplication bug
New Bugs:
The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it
appears the newly duplicated item will not function). Also, bug with cloned items being picked up after death wasn't fixed too.
When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world).
Tall grass can grow on dirt with no grass on it.
Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
It is now impossible to row a boat in 1 block deep water.
Sometimes (tested while in a boat on water, and when floating in water) while viewing a map the game will switch to a "saving chunks screen" then end on a black
screen.
When quitting game the "Saving Chunks" progress bar does not appear sometimes.
When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
"Out of memory" error. Often appears after the "blocks don't disappear" bug.
The following bugs only occur in new chunks generated in 1.6.2:
Some chunks don't get dark at night (and vice versa; some chunks stay dark during the day).
The textures don't load on some chunks (The blocks are present but with transparent textures).
Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through.
Every time we get any sort of content update, we quit playing for a week as Notch puts out a few several new minor version updates to get the game to only have slightly more bugs than it had before the update, and then he gets bored and moves on to slowly working on another content update and mostly posting on his Twitter account about what video games he is playing all day and his experiences flying around the world on private jets and hanging out at the Playboy mansion.
Meanwhile, they announce two new versions of the game on two new platforms and those of us who put forth money to support an indie developer in return for future updates wonder how we got duped out of our money.
So you'll have to forgive me if I find it hard to contain my enthusiasm for the "Adventure update."
Obligatory Dwarf Fortress plug.
Minecraft is going to rip DF off and put the same features in.
Also, for fun, heres a update on the latest features dwarf fortress will be putting in:
"When somebody becomes a vampire during world gen, which still happens via the profaning mechanism for the next few days, they now feed on people within their town, causing their deaths. The ones I've got now all pass for their original creature type and still maintain all of their original positions. I've set up a little reputation profile now for these historical figures vs. the site entities, and it tracks the number of unsolved murders as well as the year they first appeared at the site after stopping the aging process. It'll periodically look at the number of weeks without aging and the number of murders and compare that to the population. The smaller the population, the more likely suspicion arises. At that point they can flee to another site where they are unknown or, lacking options, retreat to the wilds (or the sewers/catacombs once I do the sunlight tag, which I haven't finished yet). We're going to work a bit more with that -- hopefully we can see immortality cults and vampire tyrants willfully feeding on terrified subjects where we're beyond suspicion in rare instances. We'll see what happens tonight."
From - http://www.bay12games.com/dwarves/
I Em really Em like Em looking Em at Em article Em titles Em filled Em with Em EmEmEmEmEmEmEmEmEmEmEmEm.........
From your lips to my ears. You don't mention "raytracer/rasterizer hybrid renderer" or "fractal voxels" but I'll give you those also.