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Ars Technica Review Slams Duke Nukem Forever

Kethinov writes "Ars Technica writes one of their most negative reviews of a game in a long time, referring to Duke Nukem Forever as 'barely playable' and 'one of the worst games from a major studio in quite some time. The jokes border on hateful. The graphics are a blurry mess. The shooting is unsatisfying.' Their verdict? Skip this one."

4 of 462 comments (clear)

  1. Re:duh? by Canazza · · Score: 5, Interesting

    It certainly does seem that what made Duke Nukem 3D Awesome is missing from DNF. They've taken Halo and added Tits and dick jokes.
    While Duke is all for Tits and dick Jokes, it was also about fast-paced action, gratuitous violence and incredibly complicated maze-like levels. Which DNF lacks utterly. In other words, it has the facade of Duke but lacks the deeper gameplay that made DN3D fantastic.

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    It pays to be obvious, especially if you have a reputation for being subtle.
  2. This is actually the state of most modern games by Nyder · · Score: 4, Interesting

    This is state of most modern games.

    Overglossy graphics, crappy game play, rollercoaster ride.

    Look at the map comparison between Duke 3D and Forever. The sad part? It's like that between all games from the 90's compared to now.

    Games that you used to have an openish enviroment, are all now rollercoastered.

    Games you used to play for 20+ hours, are all 4-6 hours now.

    This is what happens when you get big corporations running the show. and of course, Hollywoodizing crap. Let's make it shiny and expensive, but not give any value. (it's like going from the great black & white movies, to the trashy color movies that came out).

    ya, Duke Nukem Forever is a crappy game, should of never been made. But it's actually a shining example of the current gaming industry and what they think about their customers.

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  3. Re:Lost interest when I saw the feces trailer by ifrag · · Score: 4, Interesting

    can't hold more than 2 guns and needs assistance in every fight

    I'm starting to miss some of the old shooters due to this. Ammo hoarding and hidden super-weapon hunting were quite fun back in the day. Would be nice to see some games stop following the "realistic" formula and bring back the "arsenal on back" model. It's always satisfying to run into a new room, take a look over the enemies, and grin as you pull the perfect gun for the job out. To quote Unreal 2, "Show me the crowd pleaser."

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    Fear is the mind killer.
  4. Re:duh? by Tarlus · · Score: 4, Interesting

    Really, I'd say those things you described are exactly what gave Duke3D at least some level of depth. Add to that the interactive environments (light switches, destroyable objects, being able to drink from fountains and use toilets to regain health, usable security cameras) as well as some pretty unique weapons and items (holoduke, jet pack), and plenty of unique one-liners, parodies and cultural references, and you will have more depth than any other contemporary FPS.

    "I ain't afraid of no 'Quake.'"

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