Violent Games Credited With Reducing Crime Levels
maroberts writes "According to a research paper produced from a collaboration between the University of Texas and the Centre for European Economic Research, violent video games may induce aggressive behavior, but the incapacitation effect outweighs this and produces a genuine reduction in violent crime. This paper was referenced in a BBC news story giving reasons why the US crime rates are falling (at least outside the prisons!)"
Correlation does not equal causation.
Just because we like the results, doesn't make it true.
They develop violent feelings but they take it all out on their fictional characters. They stop going outside (thousands of years of children spent their days outside because they lacked TV and vidya) so they aren't around other people even if they have all kinds of aggressive hormones flowing to compel them to pick a fight with the next person they see.
Nope. Abortion selects against unwanted children, who are most likely to develop without loving parental guidance.
That's because tentacle monsters are just visitors to japan and come from a far more sexually repressed society. When they get to japan they just go berserk.
On the other hand, it's well known that permanent resident tentacle monsters in japan are very polite and productive members of society.
RTFA. Srsly.
Both TFA's don't just talk about crime levels, they talk explicitly about reducing VIOLENT crime levels. So, yes, it's a good thing, regardless of how you feel about petty crime.
Besides, I don't think the goal of the police is to worry about people's existential angst. Crime is something that one can objectively measure, while communities' feelings are subjective and unpredictable. You can't say that the police failed to do their job, if some scaremongering politician makes them feel less safe in spite of reduced crime.
Or to quote Dara O'Briain, who puts it the best: "[i]I give out when people talk about crime going up, but the numbers are definitely down. And if you go, "The numbers are down", they go, "Ahh, but the *fear* of crime is rising." Well, so fucking what? Zombies are at an all-time low level, but the fear of zombies could be incredibly high. It doesn't mean you have to have government policies to deal with the fear of zombies.[/i]"
A polar bear is a cartesian bear after a coordinate transform.
Something my grandfather knew and my great-grandfather... Many crimes are crimes of opportunity, usually linked to boredom. There have long been clear statistics that kids who play sports, play an instrument, or have dedication to a hobby are far less likely to be involved in crime. If someone is playing video games... They're not bored, and they're not out finding crimes of opportunity. Keep kids busy and they stay out of trouble.
If you just want to reduce how safe a community feels, then just reduce media coverage of crime. There's little correlation over time between crime rates and "feeling safe". It's nearly entirely based on how much our politicians want to keep up afraid, so we'll support their agenda, and how much the news is trying to boost ratings by being sensationalistic. This is why there are no "crime rate" stories for the 5 years in a row when the rates are falling, and on the 6th year, when it ticks up a bit, every local station is all over the "story".