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World of Warcraft Goes Free With Starter Edition

Stoobalou writes "Blizzard Entertainment has announced that its enormously popular online role-playing game World of Warcraft will be free to play for characters up to level 20. WoW has always offered free trials of one of the world's biggest multi-player online games but previous offers have always been limited to a set number of days. The new policy means that first-time visitors to Azeroth will be able to build an unlimited number of characters and classes up to level 20 at their leisure, although there will be some limitations."

28 of 244 comments (clear)

  1. Yeah, but they gimped it so bad it's worthless by elrous0 · · Score: 5, Informative

    When I first heard about this, I was actually excited. I never really got into MMO's much (I did play some MUD's back in the day pretty addictively). I've tried out a few, like Eve Online and City of Heroes, but usually got bored with them after a while (Guild Wars was the only one I played for any length of time). People keep raving about WoW, and I've been tempted to try it out a few times. But paying $50, plus buying a bunch of expansion packs, *ON TOP OF* $15 a month?!?!? Christ, why don't I just give them my house too? That's a lot to go into an MMO, sight unseen.

    But the more I read about how much they've gimped this trial, the less interested I am. No chat, no auction houses, no guilds (basically no social interaction of any kind, which kind of defeats the whole point of an MMO). If it were JUST the level 20 thing, or the skills cap, or even the guild thing, I could live with giving it a shot. But basically, they've stripped it of *everything* that makes it a MMO. That's a shame. I really would like to give it a try. And I'm not above paying if I get into it (I'm not a cheapass who pirates all his movies). But I don't think this ultra-gimped version is going to get me into it.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Yeah, but they gimped it so bad it's worthless by Anonymous Coward · · Score: 2, Informative

      My guess is they did this because of the rampant spamming problems they used to have

    2. Re:Yeah, but they gimped it so bad it's worthless by morari · · Score: 2

      [quote]I've tried out a few, like Eve Online and City of Heroes, but usually got bored with them after a while (Guild Wars was the only one I played for any length of time).[/quote]

      WoW is no different. It's just another glorified point and click, practically turn-based fetch-n-step quest machine.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    3. Re:Yeah, but they gimped it so bad it's worthless by Sylak · · Score: 2

      It's basically a trial account with double the level cap and unlimited play time. The only reason they first implemented those limits to the trial accounts to begin with was because of the spambots and the gold farmers using trial accounts

    4. Re:Yeah, but they gimped it so bad it's worthless by Normal+Dan · · Score: 2

      or casual users this is too far in the other direction, the likelihood of getting bored to death when all you can do is start a character and level them to 20 is pretty high. Why not just dust off Elder Scrolls?

      The idea is to get the player hooked so he or she will buy the game to advance the character.

      --
      A unique way to learn a language: http://languageloom.com
    5. Re:Yeah, but they gimped it so bad it's worthless by elrous0 · · Score: 2

      From the FAQ I read:

      Unable to trade via the Auction House, mailbox, or player-to-player.
      In-game access to public chat channels unavailable. Players are limited to communicating using only say, party, or whisper.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Yeah, but they gimped it so bad it's worthless by elrous0 · · Score: 4, Funny

      Well, at this point I'm going to prove it by not buying or playing the game.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    7. Re:Yeah, but they gimped it so bad it's worthless by enjerth · · Score: 2

      $15 a month for what (for most people) amounts to hundreds of hours of entertainment *per month* is a steal...

      Wow (no pun intended)! Hundreds of hours a month. Like maybe 200? Most people spend an average of 6 hours and 40 minutes per day playing WoW? I guess most people who play that game have ABSOLUTELY no life. Even if "hundreds of hours" means just 100, that's 3 hours and 20 minutes every day of the month. Most people who have a full-time job and a family (or any social life outside of "the box" of your PC screen) probably don't average more than 2 hours a day.

      I guess, by your definition, a casual gamer is anyone who doesn't play 3 hours a day?

      Casual doesn't mean you only play a game for an hour a day. Casual means you don't play regularly.

      If you spend 6+ hours a day on a game, you're not a regular gamer, not a hard-core gamer... the game is practically your whole LIFE.

    8. Re:Yeah, but they gimped it so bad it's worthless by DrgnDancer · · Score: 5, Informative

      No, they really do this becasue of the spammers and gold farmers. I played for on and off for about 5 years. Even with severely gimped trial accounts the problems with spam and gold farming are rampant. Originally the trial accounts were not gimped this way (they were level limited, but could chat and stuff), they were forced to do this by player complaints. Ordinarily I'd be more that willing to entertain corporate greed as the motivation, but in this case I can verify that it's a legitimate attempt to prevent abuse.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    9. Re:Yeah, but they gimped it so bad it's worthless by LordLimecat · · Score: 2

      To be fair with the second point, theres a really good reason to prevent public chat:
      1) Spammers would absolutely love this. No way to trace them (no credit card), and unlimited accounts to spam trade chat with
      2) You REALLY dont want scores of trial newbies spamming in cities. Generally they dont have much to say anyways, as they will be able to buy precisely no gear that is advertised (too low level), contribute to no raids, and join no guilds; their contribution would end up being to conversations on the virtues of Murlocks and Chuck Norris.
      3) Generally if you are on a trial, youre in with a friend, and will still be able to talk to them.

    10. Re:Yeah, but they gimped it so bad it's worthless by orn · · Score: 3, Interesting

      A better solution might be to just create a level 20 server. Have the full game on there, including all the normal features. But no one on the server can get above level 20. Then, if someone decides to join, give them a free transfer to another server of their choice.

      The only problem I could see is if the economy on the trial server is broken... transferring goods between servers would throw the economies out of whack if the incoming server's economy is broken... but I can't think of any reason why it would be...

      --
      1. 2.
    11. Re:Yeah, but they gimped it so bad it's worthless by Tridus · · Score: 2

      They were used for laundering. Gold seller bot gets gold. Gives gold to level 5 trial account. Level 5 trial account buys weird gray items thrown up on AH by players who are buying gold for absurd amounts of gold, which is how the players get the gold they bought. Transaction log shows a level 5 trial account as the one buying the bogus auction.

      It adds more steps to tracking it down to then have to sort out where that account got the gold from.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    12. Re:Yeah, but they gimped it so bad it's worthless by Ihmhi · · Score: 2

      EVE Online (who is also in the news about this monetization sorta stuff) was always really good with this in the last few years. Originally they were like many MMOS - drop fiddy bucks on the game, then pay $15/month. Now it's $5 to activate your account and $15/month after that. $5! Wow is like a hundred bucks to get all the expansions (and then some), and that just gets you started. It's a huge up-front cost. Blizzard made more than enough money on their game at this point - I'm honestly surprised that they haven't switched to a similar model.

      Scratch that, no I'm not surprised at all. They know that the fanboys will pony up the $50 every time an expansion comes out. *sigh* I'd actually be more likely to get into WoW again and play it occasionally if it didn't cost so much.

  2. The first hit... by trunicated · · Score: 5, Insightful

    ...is always free

    --
    There's a reason there is no "Disagree" mod...
  3. Isn't this is worse then 4 days? by GoodNewsJimDotCom · · Score: 2, Insightful

    My one friend claims he can get to 85 in a day.

    Besides, this really isn't news, its more like an advertisement.

    If Slashdot.org got paid for this, great... If not, get this off my Internet.

    1. Re:Isn't this is worse then 4 days? by LordLimecat · · Score: 2

      The first player from 60 to 70 in BC was 27 hours non-stop, with an entire guild carrying the guy. I think it was similar for WotLK, and I imagine it would be from 80 to 85 now; that ignores the few days it would take to get up to 60 (at least 1-2 hours to get to level 15). Looking online, I see that a number of folk's fastest times hover in the 4-6 day time span; I havent seen any under 4 days.

      Basically, sounds like BS if he means "1 day without recruit-a-friend and solo".

    2. Re:Isn't this is worse then 4 days? by vux984 · · Score: 2

      You are assuming the the player already knows how to play

      If you've played any modern MMO, you know how to play WoW. I got to level 20 in under a day, without trying.

      I was actually annoyed because you actually level FASTER than you can experience it for yourself, unless you go out of your way to avoid any fight that you don't specifically require to complete a quest....

      They've accelerated the rate of XP gain substantially since the game was released... so your "first day experience" in WoW a couple years ago is not the same as it is now....

  4. The Gold Limitation Sux by Nom+du+Keyboard · · Score: 2

    Why the limitation to only 10 gold coins? That seems stupid. It would seem to me that given that you can have unlimited characters under the cap anyway, that the more gold you accumulate, the more you're going to want to go out, spend it, become well-equipped, and then break through the cap and rise in the game. That means $$$ for Blizzard, so why the gold cap?

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:The Gold Limitation Sux by vlm · · Score: 4, Informative

      Why the limitation to only 10 gold coins? That seems stupid. It would seem to me that given that you can have unlimited characters under the cap anyway, that the more gold you accumulate, the more you're going to want to go out, spend it, become well-equipped, and then break through the cap and rise in the game. That means $$$ for Blizzard, so why the gold cap?

      Limiting the usefulness for gold farmers.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:The Gold Limitation Sux by Skuld-Chan · · Score: 2

      Well free accounts = free laundering money to resell for actual cash. I can see why they restricted it.

    3. Re:The Gold Limitation Sux by dave562 · · Score: 2

      10 gold is a lot of gold for a level 20 character to accumulate. Most of the low level quests only give a couple of silver.

  5. Like any drug... by Gavin+Scott · · Score: 5, Insightful

    ...WoW's users are building up a tolerance. Players are consuming new content at an ever increasing rate, and with the latest expansion Cataclysm, which took the better part of two years of development effort, many users have consumed the content and quit (again) after only six months or so.

    An increasing number of people appear to be becoming tired of the same old recurring end-game structure of 10/25 player raids and working week after week on the next boss fight mechanics in order to slowly replace all of their equipment from the last tier of content with gear from the current content which will eventually get replaced again in the future.

    The subscriber base has dropped significantly since it's peak shortly after the Cataclysm release, and Blizzard are now trying lots of things like giving away free copies of the original version of the game, allowing their "refer-a-friend" program to work up through level 80, and now the unlimited free trial period offer here.

    Ultimately though the problem is that Blizzard has not been able to think outside the box enough to invent new and compelling *kinds* of content, and their players are increasingly unimpressed with the same cycle of leveling/raiding.

    It is likely at this point that WoW has seen its peak in terms of subscriber base and relevance in the gaming world. I think they will always be able to maintain a subscriber base measured in millions, and may well run indefinitely, but if they want to grow again they need to get some fresh talent into their design group.

    G.

    1. Re:Like any drug... by NeutronCowboy · · Score: 2

      Really? Interesting, because I had the exact opposite experience on pretty much all points.

      Cata, the risk/reward is far worse. Most pickup groups will leave you with a 200 gold repair bill. Even if you actually get the dungeon finished, you likely won't get anything useful, and the points earned are not really that much.

      Unless you are 100% with 359 level gear or higher, a single repair bill will run you 20-50 gold. I'm geared for heroics and basic raiding, and that's what a semi-clean run costs me. Tanking kinda sucks, because even if you do everything right, you're still hit with a fairly significant repair build. But the only way to get to a 200 gold repair bill is to wipe so often that you have to repair multiple times. Which brings me to the next point....

      Cata was supposed to make WoW "challenging again".

      It did. It's possible you ran with a high-level guild that downed Illidan and the Lich King, and are used to the type of fights in end-level raids. At that point, I can see that there isn't much transition to Cata in terms of difficulty. But for semi-casuals like me who managed to gear up through lazy questing and BGs, WotLK heroics were an absolute joke. The only problem was keeping the DPS from going ape-shit right from the start of every fight. But the fight mechanics were trivialized by even mid-level purples. Cata, on the other hand, requires you to know the fight. You have to pay attention, know who is in charge of what and when, and DPS has to watch its aggro. Running heroics was actually fun, as long as the group paid attention. They didn't even have to be good - just be able to follow instructions and know their character. Once you got the gear to run heroics, the only thing that mattered was team work and communication.

      Also, replay value in Cata sucks. The path is so linear, and you have to get all the xp zones unlocked. At least in WotLK, you unlocked the Sons of Hodir, then unlocked the flight paths around Icecrown, and was done. With Cata, you have to grind the same old boring quest arc so you have flight paths, the ability to swim without drowning, and towns to visit.

      Complete nonsense. You can get to heroic dungeons by doing only 3 out of the 5 new zones. And the quest lines are actually fun! Yes, Sons of Hodir was a pretty nifty zone. As was the Argent Tournament. But WotLK was a much, much bigger grind than Cata, and the fun quests were few and far in between.

      If you have trouble getting a raid slot because of gear, you have no clue what you're doing, or are used to outgearing dungeons. Raid level gear is attainable after a few heroics, some craftables, and the weapon from Tol Barad.

      All in all, Cata is the single best expansion for the casual gamer. By a mile. I actually had fun getting to heroic level gear. I couldn't say the same about WotLK.

      --
      Those who can, do. Those who can't, sue.
  6. WarCrack by HeckRuler · · Score: 3, Insightful

    The first 20 are always free, kiddies...

  7. Appropriate targets by Caerdwyn · · Score: 3, Insightful

    For those who don't like this policy:

    1. It exists because of spammers. Vent your anger at the spammers, not Blizzard.
    2. It exists because spamming for gold sales works (otherwise people wouldn't bother). Vent your anger at gold buyers, not Blizzard.
    3. It exists because of guild-looters (people who join guilds, strip the guild vault, and sell the profits). Yes, guilds should manage themselves better; trusting people on the Internet without direct experience to demonstrate that trustworthiness is idiocy. But a looted guild bank generates a lot of direct costs to Blizzard (GM tickets) and indirect costs (people who unsubscribe because of the negative feelings this gives about the game).
    4. Freeloaders don't get a vote. Someone on a trial account isn't contributing anything; the purpose is to let the person decide if they want to get the privileges that others pay for (and in the process contribute in a positive way to the multiplayer environment). Trial accounts aren't for YOU, they're for Blizzard as a sales tool. Paid accounts ARE for your benefit (as well as Blizzard's). You're just being given first-hand information (for free) on whether you'd enjoy the game.

    Typical "entitlement" attitude. Nobody is "entitled" to free games. Be glad you're being given anything, because you're not owed anything. Think games should be free? Write and host your own, and learn firsthand about just how badly people behave even when what they're being handed is free.

    --
    Everybody gets what the majority deserves.
  8. I understand the need to control RMT, but... by RanceJustice · · Score: 2

    As a longtime WoW Player - relatively casual mind you. I've never beaten an expansion's end-game raid content during that expansion (ie. I went to the Sunwell for a tour when I made 80) - though I disagree with their limitations, I can probably inform non-players on why they are so strict

    0. Level 20 - Goes without saying, this is a nice chunk of the early game. If you want to go higher, you'll like the game enough to subscribe..hopefully
    1. 10 Gold Limit. WoW has a copper/silver/gold scheme, and 10 Gold is a lot of money for a level 20..who's not a second or later alternate character being "fed" by a max-level character with thousands. This limit I actually agree with - it ensures that Chinese reps that sell gold for real money can't use these characters to make "free" delivery mules as the only people buying gold are buying it by the thousands or ten thousands.
    2. Trade Skills Capped at 100 - This is sort of the "crafting" (Blacksmithing, Cooking, Fishing, Mining, etc...) equivalent of being capped at level 20. There was a time when certain blocks of trades were level-limited anyway so you couldn't have a crafting-only mule (ie. to make Artisan level items of 225+ skill you needed to be over level 45)
    3. Unable to trade - This is probably again to keep Chinese from using these characters to sell expensive high-end items for real money. You would pay on their website, they log in on one of their low level characters and give you the item you bought. Personally, I think this is far too restrictive. Rather, I would like to see them include all these trade formats but only limited to "Item levels" (in game, mostly hidden ratings on items) viable to level 30 and below. That would enable your friend to give you a set of level 15 armor, without allowing you to hold Furor's Compendium of Dragonslaying or the Battered Hilt (two old items that were often sold for tons of gold as they started the quest for the user to pick up an excellent Epic weapon).
    4. No public channels - Again, blame Chinese Real Money Transaction/Farmers/Hackers. They already spam public channels (such as the Trade channel that exists in all major game cities) but have actually been cracked down on quite a bit. This is far too draconian a restriction as the public channels are a great way to make friends, get answers, and generally open a new player to the MMO community. (And if you're on a PVP server, you get the bonus feature of being called a 'gay scrub faggot' whenever you speak too!)
    5. No whispers outgoing - Yes, again with China. Since they started getting banned by players reporting their spam in public chat, they started whispering individual players they saw speak in chat at some point. If you get a whisper/tell from low level with an incomprehensible name, that seems like "do u remember me?" or "hi friend do you have time I have great deal for you", you're being offered paid services from this gray-market industry. The restrictions are not too bad here so if someone whispers to you, you can talk back.
    6. No party invites - Not sure the idea behind this one. Partying is an integral experience and there's no reason after going through 10 levels or so that a new player wouldn't feel confident enough to start their own or run one of the low-level dungeons. I guess you can be invited to others - not sure how the gadget that auto-finds you dungeon groups factors into this - but I see no harm in having trial players offer parties to others.
    7. No parties with those over 20 - Okay, this is to keep from being "powerleveled", (Someone with a much higher level kills everything for you to gain experience). To my knowledge this doesn't work any longer because the XP calculation is miniscule if there's a greater than 5 level disparity in members. I guess its to keep them from killing everything so you can finish quests unusually quick. No real problem here.
    8. No VOIP - Most players use external VOIP so this isn't a big deal, but there's nothing its even really helpful to have VOIP for around level 20 anyway. I guess

  9. Not $50 startup by subanark · · Score: 2

    Getting to level 20 will probably take around 3-4 hours. Once you want to purchase the game, you pay $20 for the game which includes 1 free month. This allows you to level though the classic game (revamped with the latest expansion) and though burning crusade (they made the first expansion part of the base game at the same time they made trials unlimited) which will probably take around 100 hours to complete (even then you can go back and play with 8 other classes, and/or try a different faction for roughly 1/3 different experience). If you want to level past that you will need to buy 2 more expansions in order to get into the more hardcore raiding and pvp at max level.

    I don't see why there is an article on slashdot about this. This simply gives people an extra chance to try the game again without having to make a new trial account.

  10. Missing the Point by tecnico.hitos · · Score: 2

    These measures are making the whole experience very unappealing. They might be avoiding some problems, but they are unlikely to attract anybody that didn't make their mind before playing this trial mode and they may even change the mind of the ones who did.

    Whether the free gamers have "entitlement attitude" doesn't matter, because if the free mode fails to entice players, then it is pointless. No self-righteousness will make anybody buy/subscribe.

    --
    The good, the evil and the vacuum tubes.