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Linaro 11.06 Release Brings Unity 3D Port To ARM

An anonymous reader writes "For a long time what x86 users took for granted was just 'the future' for ARM devices. Now that time is over. Linaro — a non-profit engineering organization funded by ARM, Freescale, IBM, Samsung, ST-Ericsson and Texas Instruments — released a first port of Ubuntu Unity 3D experience and Compiz. If you have a pandaboard, go ahead, download, install the Linaro 11.06 LEB/Ubuntu images and try it out! It's just a few minutes away."

2 of 54 comments (clear)

  1. Different than Debian how? by 0100010001010011 · · Score: 4, Interesting

    I've been running Debian on my SheevaPlug and DockStars since they showed up at my door step. I haven't run into many (if any) applications that weren't compiled for ARM but were for i386 or amd_64.

    Sure enough, there's Compbiz.

    It's bare bones, it's not always pretty, but apt has never failed me. It just works. Sid is almost always more up to date than the latest 'stable' release. They don't hard lock any packages to any release (unlike Ubuntu where if you don't want to go past 10.04, you're either stuck with back ports, adding in additional PPAs or dealing with bugs).
    -
    Debian / Ubuntu reminds me of a joke an old Rugby player told me. A young bull and an old bull are sitting up on a hill over looking a valley of sweet cows. The young bull gets excited and says, "Lets run down there and fuck one of those cows!". The old bull quiets him down and says, "Lets walk down there and fuck all of those cows."

  2. Ok, I'm old. by synthesizerpatel · · Score: 5, Interesting

    Back in the day we had reasonably boring X11 interfaces - to date myself I used twm and was pretty happy with it.

    Now-a-days the 'future' of both the KDE and Gnome window managers just gives me a headache. Having shit move
    all over the screen is annoying, it does not improve my productivity - it reduces the interaction with the computer to
    a video game with the goal of 'get your work done!'.

    When you're designing UIs, less is more.

    * Less movement
    * Less jittering icons
    * Less mouse-focus auto-magnification
    * Less screen flipping and transformation effects
    * Less ribbons
    * Less blurred and translucent backgrounds

    These do look cool but they're not enhancing my 'experience' and they're certainly not helping me get any work done or make a phone call faster.

    So quit wasting time with this stuff and go make touch interfaces with some audio feedback so blind people aren't left out on this next generation of handheld technology. Thanks.