The Loudness Wars May Be Ending
Hugh Pickens writes "Mike Barthel reports on a technique called brick-wall limiting, where songs are engineered to seem louder by bringing the quiet parts to the same level as the loud parts and pushing the volume level of the entire song to the highest point possible. 'Because of the need to stand out on radio and other platforms, there's a strategic advantage to having a new song sound just a little louder than every other song. As a result, for a period, each new release came out a little louder than the last, and the average level of loudness on CDs crept up (YouTube) to such a degree that albums actually sounded distorted, as if they were being played through broken speakers.' But the loudness wars may be coming to an end. Taking advantage of the trend towards listening to music online — via services like Pandora, Spotify, and Apple's forthcoming iCloud — a proposal by audio engineer Thomas Lund, already adopted as a universal standard (PDF) by the International Telecommunications Union, would institute a volume limit on any songs downloaded from the cloud, effectively removing the strategic advantage of loudness. Lund's proposal would do the same thing for any music you could buy. 'Once a piece of music is ingested into this system, there is no longer any value in trying to make a recording louder just to stand out,' says legendary engineer Bob Ludwig, who has been working with Lund. 'There will be nothing to gain from a musical point of view. Louder will no longer be better!'"
I hope this is able to transition to broadcast television broadcasts. I'm sick and tired of commercials being substantially louder than the program they're playing within. Every time a commercial break comes around I have to mute the fucking thing, which seems like the complete opposite of what they're supposed to be trying to accomplish.
It doesn't matter to me how loud a song sounds; I can always turn the volume down or use something like ReplayGain to lower the overall level. The real issue is the compression of the dynamic range used to achieve louder sounding music. This proposal doesn't address that: a volume limit isn't going to provide an incentive to expand the dynamic range, since producers are just going to make sure every song bumps right up to the new brick wall.
Dynamic range simply isn't important to most producers and consumers of popular music now.
Nigel Tufnel got new amps, you see.
In the future, I would want to not be isolated from my friends in the Space Station.
that's one aspect (the static part).
you miss the compression (active) that they do in order to 'fit' the envelope 'up higher'.
changing the 'higher' point helps but there are other things going on, too.
its a shame, too. cd has about 90db of dyn range (and modern amps and preamps and easily do that, too) and yet they use a fraction of that. you have a spectrum of 'bit space' to use and you use very little. how sad! how wasteful.
shifting volume (replay gain) is doable. undoing compression is not and that is the real issue.
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"It is now safe to switch off your computer."
It's the only CD I ever owned where I could hear the engineers turning the mikes down in the middle, because it had just gotten Way Too Loud. :-)
Almost every song, including ones that aren't "loud" are normalized to 0dBFS. The thing is that they have large dynamic range, so their average signal level might be -30dBFS thus making them "quiet" when played back at a given volume. If you limit the shit out of dynamics, it makes the whole thing louder at a given setting on the volume dial.
That is what people mean when they complain about the "loudness wars." Modern music can't force your system to be loud, I can set my receiver to -80dBref and no sound will be louder than 35dB since that is how it works. The song can't override the volume setting. The problem is that they have no dynamic range, and thus don't sound as good.
A song that has dynamic range you actually turn the volume dial up on. As the "ref" part implies my system is calibrated to a reference point, in particular the THX cinema reference of 105dBSPL for mains, 115dBSPL for the sub. So when I set my dial to 0dB, that is the limit. That is what I set it to for movies, and get a theater experience. However I don't blow out my ears since the average level in movies is usually 30-40dB below reference. So despite the limit being 105dBSPL, I am usually listening to things in the 65-75dBSPL range. That dynamic range is what makes it sound good, and is what lets big hits, well, hit.
Music is squashed down, so I have to listen to it at like -30dBref on the dial. ends up being about the same normal volume level, it just means there's no headroom, that everything is the same volume.
The solution is NOT a volume limit, the solution is to have dynamic range in the files themselves, and put a limiter in the playback device. That way if someone wants it limited, they can turn that on, but you can get full range when you wish.
Of course, the problem is that your average consumer has been trained to like garbage.
Have you ever gotten into a rental car and taken a look at the audio settings? Invariably bass and treble are turned way up. And what's the first thing people in stores do when trying out a sound system? They turn the volume way up. If it's loud it's good, even if the speakers are clipping.
And how much dynamic range does your average pop song have anyway? Not much, it's just a wall of noise. And then if you're listening to stuff like hip hop then you're also dealing with low quality samples.
Wasn't there are article here on Slashdot several months ago about some survey about audio? Researchers found that the majority actually preferred the inferior sound of compressed audio?
So there's no incentive to improve audio quality. The problem is when this sort of crap spills over to good music.