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3D Hurts Your Eyes

sajjadG writes "After experimenting on 24 adults, a research team at the University of California, Berkeley has determined that viewing content on a stereo 3D display hurts your eyes and your brain. This can supposedly cause visual discomfort, fatigue, and headaches According to the article, 3D content viewed over a short distance (like with desktops and smartphones) is more visually uncomfortable when the stereo content is placed in front of the screen. In a movie theater, it's the opposite: Stereo content that is placed behind the screen causes more discomfort than scenes that jump out at you. With the explosion of 3D-capable gadgetry such as televisions and mobile phones, understanding just what this kind of technology is doing to our bodies may help us better use it in the future. The only problem is that technology tends to far outpace research, and until we get a better handle on its effects, we're more or less walking blindly into a 3D world."

244 comments

  1. Get 2D Glasses by Anonymous Coward · · Score: 5, Informative

    http://www.thinkgeek.com/tshirts-apparel/miscellaneous/e9b4/

    1. Re:Get 2D Glasses by lordofthechia · · Score: 1

      I prefer to just wear this. Plus it makes the theater manager uncomfortable!

      --
      Georgia Tech, the leader in Chia(tm) technology.
    2. Re:Get 2D Glasses by retroworks · · Score: 1

      YES!! I knew 3d was bad, the minute I laid eyes upon it

      --
      Gently reply
    3. Re:Get 2D Glasses by Dahamma · · Score: 1

      Except you'd still see double images. If you want to fix that, you need 2 of those.

    4. Re:Get 2D Glasses by clone53421 · · Score: 1

      Not if you wear the 3D glasses on top of it, which is obviously what he meant.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    5. Re:Get 2D Glasses by Dahamma · · Score: 1

      There is no way he meant that - it would be completely ridiculous with only one eye. That's why Toshiba invented this.

  2. No shit by AgentUSA · · Score: 0

    I could have them that 30 years ago.

    1. Re:No shit by AgentUSA · · Score: 0

      Oops. I could have told them that 30 years ago.

    2. Re:No shit by siride · · Score: 1

      I think you a good point on this one.

  3. Really? by AngryDeuce · · Score: 0

    They needed to do an experiment to figure this out? The millions of people that say it constantly wasn't proof enough?

    This just in, water is wet. Film at 11.

    1. Re:Really? by Noughmad · · Score: 2

      They needed to do an experiment to figure this out? The millions of people that say it constantly wasn't proof enough?

      The millions of people were just holding their glasses wrong. Or bringing their car floor-mats to the cinema. Or something else, like intentionally exploding their laptop batteries.

      --
      PlusFive Slashdot reader for Android. Can post comments.
    2. Re:Really? by gstoddart · · Score: 5, Interesting

      No kidding ... I have seen two movies in 3D, and will never see another. I had eye strain and a headache for several hours after.

      I am not paying more to see the movie if it hurts, but, given that everybody else seems to like it, I question how long before I have no option but 3D.

      --
      Lost at C:>. Found at C.
    3. Re:Really? by Dunbal · · Score: 1

      We well peak verb and are slow to oblivion.

      --
      Seven puppies were harmed during the making of this post.
    4. Re:Really? by Anonymous Coward · · Score: 1

      I question how long before I have no option but 3D.

      I share that concern. In my small family of four, my wife and son are OK with 3D while my daughter and I are not - we get headaches from it. Yesterday the kids had a cousin over and they were going to see Captain America. I asked the cousin if she wanted to see the 3D or regular and she said (without any prompting), "3D gives me a headache, can we see the regular one?". So it seems to be fairly common. I believe I have seen statistics that say about 15% of people get eye strain or headaches from 3D. I believe there was also a correlation to certain conditions affecting visual acuity (for example near sighted). I personally had very good vision up until these last couple of years but am now (due to getting older) becoming far sighted.

    5. Re:Really? by Anonymous Coward · · Score: 0

      Hank Green of vlogbrothers fame created glasses with the same polarization in each lens for people with this exact problem so that they could enjoy 3D movies in 2D. His wife also couldn't watch 3D movies comfortably but he enjoys them profusely, and he wanted them to be able to go see movies together, which was his motivation.

      Here is a YouTube video explaining them:
      http://www.youtube.com/watch?v=SsJHbw5iRds

      Here is a link to his online store:
      http://www.2d-glasses.com

      You can also buy them through Amazon.com now, I believe.

    6. Re:Really? by Tridus · · Score: 2

      Since the last few 3D movies have done over half their sales in 2D, I wouldn't be too worried. There's a pretty good 3D backlash building up. If they really start only showing some things in 3D, don't see them at all. Money talks.

      Nintendo's learning that with the surprising weakness of the 3DS.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    7. Re:Really? by theshowmecanuck · · Score: 1

      How long before someone in America (with the highest percentage of ambulance chasing lawyers) tries to file a lawsuit, or class action lawsuit based on this.

      --
      -- I ignore anonymous replies to my comments and postings.
    8. Re:Really? by hedwards · · Score: 1

      The only reason I don't have a 3Ds is that when I was looking at it, I didn't have the money in the bank to pay for it. It was pretty mind blowing in terms of what I was seeing. I'm guessing the bigger problem is all those checks the government has been sending to the rich at the expensive of the working classes that's causing that weakness. It's hard to find money for a luxury item when the costs of most things one actually needs are going up in price significantly.

    9. Re:Really? by Nursie · · Score: 2

      If you clicked through TFA and read the actual abstract, you'd find that they found that stuff behind the screen with the screen at distance was more likely to cause discomfort, and stuff coming out of the screen with the screen at a short distance also more likely.

      It also went on to discover that the necessity for refractive correction in a person's eye's was a good predictor of whether someone feels discomfort.

      So if you're getting a headache, your eyes are probably a lot less than perfect already.

      Yes they needed experiments to figure this out because 100 slashdotters whining about "3d SUCKS!" isn't actually useful or informative. Finding the reasons and mechanisms that some people get this effect is actually useful.

    10. Re:Really? by weicco · · Score: 1

      I didn't get headache or anything like that but I couldn't see the movie! I couldn't read subtitles, they were all blurred (luckily I understand spoken English). If the 3D effects was in the middle of the screen I couldn't see them clearly but if they were on the sides I could make something out of them. So I missed half of the movie (Thor) and have to go see it in old fashion 2D. Glasses were working fine and my date sitting next to me could see the movie just fine so it must be something with my eyes. If you have problems with eye vision (distortion, squint) like I do, I don't recommend 3D at all.

      --
      You don't know what you don't know.
    11. Re:Really? by RulerOf · · Score: 3, Interesting

      I have seen two movies in 3D, and will never see another. I had eye strain and a headache for several hours after

      I've seen a few of them myself, because for some reason I kept going back thinking that I might like it on a better movie... or something like that. After seeing Avatar, I won't go back to another 3D showing but not because it gives me a headache or makes me uncomfortable (though it does, to an extent), but because the false focusing and perspective cause me to miss things.

      It's one thing to watch a film: you stare at the screen for two or three hours straight, letting your eyes and ears get lost in the sights and sounds while your brain works on understanding the characters and the story. With 3D, I inadvertently spend so much time thinking about what I'm supposed to be looking at that I miss visual or plot elements.

      Just my two cents, of course.

      --
      Boot Windows, Linux, and ESX over the network for free.
    12. Re:Really? by AngryDeuce · · Score: 1

      If you clicked through TFA and read the actual abstract, you'd find that they found that stuff behind the screen with the screen at distance was more likely to cause discomfort, and stuff coming out of the screen with the screen at a short distance also more likely.

      So basically you're saying that they've discovered the discomfort when viewing 3D movies has to do with the 3D effect? Amazing!

      And the need to wear glasses exacerbates it, given the changes it makes to the focal point of the eyes, a core component of stereoscopic vision? Mind Blowing!

    13. Re:Really? by mcgrew · · Score: 2

      I haven't read TFA yet, but the headaches are easily explained. Stereoscopy isn't the only thing that makes 3D. Besides stereoscopy and various forms of perspective, the eye's focusing distance tells the brain how far away something is as well. So you have your eyes' focus telling your brain an object is six feet away (the distance to your TV set) while the stereoscopy tells your brain it's two or fifteen feet away. That causes the focusing muscles to fight the eye positioning muscles.

      You won't have that problem when you hit 40 and your eyes' lenses get too hard to focus (the reason geezers need reading glasses). I'll have to RTFA to see about the "brain damage" part, but it might explain the occasional painless optical migraines I get since I had the implant in my left eye.

      I was going to link wikipedia, which used to have a very good article on optical migraines, but it's gone, and a search by someone who suffered one might freak out even more than he will when he gets one It differs from a retinal migraines in that it's in both eyes, and is entirely in the brain and has nothing to do with the eyes at all. this article is full of errors; the article that has obviously been pulled (or google is acting up again) but it's close. There were illustrations in the one that was pulled that were exactly like what happens when you have one. When it's happened to me, it was never followed by a headache.

      I hightailed it to my eye doctor the first time I had one, and was told it's nothing to worry about and had it explained to me. It was after that I looked it up ion wikipedia and found the article that isn't there any more (two or three years ago).

    14. Re:Really? by sjames · · Score: 1

      No, they needed an experiment to show that the effect was reproducible in a controlled environment and to gain some idea of what causes it. For example, they can now say it is not a matter of incorrect focus between two cameras, psychosomatic, or just the result of really bad movies trying to use the wow factor to scrape together a decent return in the box office.

      More importantly, the problem appears to be intrinsic to the current 3-D projection systems. It's not going to be fixed through incremental improvements to the technology.

      Next step is characterizing the risks. At the low end, we are pretty certain that the occasional 3-D movie has never done more than give someone a passing headache. We have no idea what routine daily exposure might do to the proud new owners of a 3D TV. Perhaps nothing, perhaps a slow decline in depth perception eventually leading to a significant increase in their death rate due to auto accidents.

    15. Re:Really? by mcgrew · · Score: 1

      I just RTFA, it says nothing about hurting your brain. Phew!

    16. Re:Really? by mcgrew · · Score: 1

      TFA doesn't say there's damage to your vision or brain. You're out the price of an aspirin and a movie, hardly anything to sue over.

    17. Re:Really? by Quiet_Desperation · · Score: 1

      The two 3D movies I saw didn't cause me any stress, but I just don't see the big deal. The 3D seems muddled and artificial to me. Like trying to show someone a nice painting by either carefully illuminating it on a wall, or setting it on fire and bashing them in the face with it.

    18. Re:Really? by IICV · · Score: 1

      Nintendo's learning that with the surprising weakness of the 3DS.

      That, and turning on 3D kills the battery life. Why would I turn on a gimmick when it makes the platform less usable?

    19. Re:Really? by Nursie · · Score: 1

      "So basically you're saying that they've discovered the discomfort that a minority of people experience when viewing 3D movies has to do with how the 3D effect is used?"

      "And the need to wear glasses to correct your vision (not the 3d glasses) is a good indicator of whether an individual will suffer from discomfort or not "

      FTFY

      "Mind Blowing!"

      Indeed. And different from what you think it is.

    20. Re:Really? by 91degrees · · Score: 1

      Yup. Just like Galileo needed to do an experiment to prove that heavy objects fall faster than light objects when millions of people already knew this was the case.

      Millions of people are often wrong. And even if they're not there are no figures for how significant the effect is.

    21. Re:Really? by justforgetme · · Score: 1

      Indeed. Plus the Idiotic Blurring that is always inherited from the 2D footage of the movie and just is wrong when displayed through stereoscopy...

      --
      -- no sig today
    22. Re:Really? by justforgetme · · Score: 1

      Well, hurting you brain i a not permanent way it does. That's also the reason of the misunderstanding of the title line, since 'hurts your brain' is some times perceived as 'permanently damages your brain'. But what you can take from the article is that the enforced contradiction of focusing distances is a strain on your brain (which is not set up to deal with such paradoxes, I think)

      --
      -- no sig today
    23. Re:Really? by udippel · · Score: 1

      We have discussed this ad nauseam in here, over the years.
      Nobody gets eye strain and headaches from 3D. That's what you do all day, all your life (except you had lost the use of an eye, of course).
      What you get headaches from is actually stereoscopy, 2D with some depth information.

      And not everyone likes those! I for one was doing leading stereoscopy research a quarter of a century ago, and I can promise that I don't get headaches nor eye strain. But you'd have to flog me to one of those so-called 3D-displays; for quite another reason: The so-called 'depth' is a very strange decoration-like effect consisting of more of a structure of layers than depth. Yep, I did try, again, in one of those expensive high-end shops some weeks ago, with a 5-digit US$ exhibit of a piece by the company with the 4 letters, the first being an 'S'. I used their sales arrangement, their acreen, their glasses, and watched their demo movie, with a waterfall. (Maybe some of you have seen this as well?) As much as there was 'depth' in the water tumbling down, the front contained a forest. It took me no more than 30 seconds to spot the loony: the forest in front had no depth at all. It was rather like a two-dimensional theater decoration. Then I knew immediately that zero progress has been made on '3D'. Actually, that's impossible, theoretically impossible, because 2 2D-images do not contain a 3D-space. They can logically not contain a 3D-space.

      Ask, if you wanted all the gory details.
      But, please, never tell anyone that 3D hurts your eyes and brain.

    24. Re:Really? by udippel · · Score: 1

      I'd mod you up if I could. You're about the first in here to point out that those companies ought to be flogged for calling 2 2-dimensional images '3D'. You right with the focus, though there are more artifacts that render it impossible to obtain 3D from a stereoscopic image.

    25. Re:Really? by theshowmecanuck · · Score: 1

      If someone can sue because they burned themselves due to their own carelessness with a hot cup of coffee at a McDonalds drivethrough, and win... Need I say more?

      --
      -- I ignore anonymous replies to my comments and postings.
    26. Re:Really? by thegarbz · · Score: 1

      I question how long before I have no option but 3D.

      We have actually switched cinema for this very reason. The local cinema shows pretty much every movie in 3D only until about a week before closing at which point the non 3D sessions are at some silly time like 2:30 in the afternoon on a weekday.

      We now travel 10min further to get to the next cinema which doesn't have leather seats or 3D, and has slightly smaller screens, but also provides us fantastic entertainment at half the price of the local megaplex.

    27. Re:Really? by Anonymous Coward · · Score: 1

      IIRC the coffee was close to 200 degrees. If they had served it at a drinkable temperature, like 160 degrees, she wouldn't have needed plastic surgery on her groin because 3rd degree burning wouldn't have occurred in 2 seconds like it did. Or maybe you just think you're really good at getting women's pants off.

      So why was the coffee that hot? Because their nasty burnt coffee smells better when it's that hot, apparently.

    28. Re:Really? by Grumbleduke · · Score: 1

      They needed to do an experiment to figure this out?

      Yes. That's what makes it science rather than gossip or hearsay.
      Science is when you take a hypothesis (whether accepted by the public; "fake 3D hurts people's brains" or not; "time varies with speed and gravitational field strength") and test it rigorously, trying to eliminate all other variables. Just because something is commonly accepted as being true (or even worse, "it's just obvious") doesn't make it true; it still needs proving (to the relevant degree).

      It seems there are thee attitudes to a scientific discovery from the "armchair scientist"; if it agrees with his preconceptions, it's obvious, so the scientists were being silly for (and wasteful) testing something that we all knew already. If it disagrees, the scientists are wrong, they've just made mistakes which come from living in their ivory towers. If it's on something that he hasn't thought about, it's an example of scientists wasting their time on theoretical nonsense that doesn't really matter.

      Is it any wonder we live in a world dominated by politics and marketing (not that the two are that different) rather than logic and science?

    29. Re:Really? by theshowmecanuck · · Score: 1

      From the "National Coffee Association of America" web site, Your brewer should maintain a water temperature between 195 - 205 degrees Fahrenheit for optimal extraction. So you are wrong, the temperature they brewed and served it at was the right one (assuming they sell enough to be constantly brewing it so it doesn't cool down much if at all). If you are an idiot and place a hot coffee between your legs in a moving car, you are going to get burned. Maybe you are too delicate to drink hot drinks, but that doesn't mean they shouldn't be prepared and served in the most optimal way for flavour. If the drink is too hot, let it cool down. But don't stick it between your legs while you are waiting and then sue someone for your fucking stupidity.

      --
      -- I ignore anonymous replies to my comments and postings.
    30. Re:Really? by Anonymous Coward · · Score: 0

      Was she stupid for trying to hold it between her legs? Yeah. But were they stupid for giving it to her in the first place? Absolutely.

      You don't hand an untrained person a loaded gun and claim complete innocence when they accidentally shoot themselves. You don't hand them a live grenade and claim complete innocence when they let the spoon drop and blow themselves up. And you don't hand them a flimsy cup filled with scalding liquid, capable of causing third-degree burns in two to seven seconds, and then claim complete innocence when it spills all over their lap and they require skin grafts because they couldn't get their sweatpants off quickly enough to get the scalding liquid off them.

      What McDonalds was doing was effectively no different than selling paper cups filled with industrial-strength muriatic acid. The effect of accidentally spilling it on yourself is about the same. Yet you wouldn't expect anyone to get away with selling acid in a flimsy container. Why would you give them a free pass just because it was coffee and therefore "safe" - in a half-hour or so after it'd cooled?

      Your brewer should maintain a water temperature between 195 - 205 degrees ... the temperature they brewed and served it at was the right one

      Brewed at != served at. Regardless of the fact that coffee should be BREWED at that temperature, it SHOULD NOT be served that hot.

      http://www.coffeedetective.com/what-is-the-correct-temperature-for-serving-coffee.html

      assuming they sell enough to be constantly brewing it so it doesn't cool down much if at all

      You might assume otherwise, but surprisingly enough, McDonalds manages to "cool down" their coffee perfectly well if you order it iced. So it's not like it should take a rocket scientist to figure out that if they'd add a little ice the coffee would be cool enough to drink.

      But don't stick it between your legs while you are waiting and then sue someone for your fucking stupidity.

      Sticking it between your legs should not result in catastrophic release of its contents. The cup was flimsy. They put dangerously hot coffee, much too hot for consumption, into a flimsy cup and handed it to someone in a vehicle who presumably intended to CONSUME IT, not WAIT until it had cooled off enough to be drinkable.

      The RIGHT response would have been to pay for her medical treatment, and to stop serving coffee so damn hot. But instead, they basically told her to go fuck herself. Not so surprisingly, she sued them and the judge didn't quite see them quite as guiltless as they apparently thought themselves to be.

    31. Re:Really? by mcgrew · · Score: 1

      But what you can take from the article is that the enforced contradiction of focusing distances is a strain on your brain (which is not set up to deal with such paradoxes, I think)

      The brain is amazingly flexible and can learn to cope with about any situation. I wore thick glasses all my life until I got a cataract in my left eye from prescription eyedrops to treat an infection. I had surgery on the eye, and they replaced its lens with a new type that sits on struts, allowing it to focus. So now my left eye is better than 20/20 at all distances, while my right eye is 20/400 plus since I'm over 40, that eye won't focus at all. So now I wear no corrective lenses, and even though everything beyond about fifteen inches is blurry with my right eye, things at a distance are clearer with both eyes open than with just the good eye open.

      If I get the right eye operated on, my brain will have to adapt again, but it will adapt. The brain is the most amazing organ in the body.

    32. Re:Really? by mcgrew · · Score: 1

      Even though it was her own fault, she did suffer financial loss, and her doctor bills were all she was asking for. When McDonalds refused to pay the lawyers were called in. Had she not suffered financially, no lawyer would have likely taken the case.

      However, thinking about it, I guess someone could run up psychiatrist bills over this and sue. So I'm probably wrong.

    33. Re:Really? by bickle · · Score: 1

      The other day I went running. I thought it would be fun, as haven't gone running in years. Today my legs are so sore! After some research on the web, I found that there are thousands of people that have sore legs after running! Clearly, this is some sort of health risk, and there is a conspiracy between the athletic supply companies to keep peddling their wares and suppressing discussion of the discomfort brought on by running.

      I, for one, will never run again. I will encourage my family and friends to do the same.

  4. Hurts the brain? by Ceiynt · · Score: 2, Insightful

    How does this hurt the brain? Isn't it just the eyestrain that gives the headache? I thought the brain itself had no pain receptors.

    1. Re:Hurts the brain? by AngryDeuce · · Score: 5, Funny

      It's the emotional hurt that kicks in when you realize that odds are high that the movie you're seeing in 3D wasn't actually filmed in 3D and instead was faked so they can rip you off for an extra 5 bucks on your movie ticket.

      I think.

    2. Re:Hurts the brain? by ColdWetDog · · Score: 3, Funny

      How does this hurt the brain? Isn't it just the eyestrain that gives the headache? I thought the brain itself had no pain receptors.

      Mostly it hurts your eye, neck and facial muscles ( a 'tension' headache). Besides, at least for males, the brain clearly has pain receptors. Go kick some guy in the nuts and see what happens.

      --
      Faster! Faster! Faster would be better!
    3. Re:Hurts the brain? by Dunbal · · Score: 2

      You're correct, and the summary is wrong. Meninges and blood vessels have pain fibers but brain tissue does not.

      --
      Seven puppies were harmed during the making of this post.
    4. Re:Hurts the brain? by Rob+the+Bold · · Score: 5, Insightful

      How does this hurt the brain? Isn't it just the eyestrain that gives the headache? I thought the brain itself had no pain receptors.

      Your overly literal reading of the summary hurts my wiener.

      --
      I am not a crackpot.
    5. Re:Hurts the brain? by VanGarrett · · Score: 2

      It's not a matter of pain receptors, it's a matter of causing harm. Your brain is accustomed to interpreting two images from your eyes, which are an established distance apart. Movies in 3D do not precisely replicate those parameters, and thus your brain has to compensate, and teach it to handle 3D data under different parameters. Basically, it makes your brain think your eyes aren't in the expected place, and forces it to learn to handle that accordingly. If you watch too much 3D, then I suppose you could find yourself having difficulty pointing both eyes are something in real life.

    6. Re:Hurts the brain? by mcgrew · · Score: 1

      It doesn't hurt the brain, nor does it harm the eyes. It's just a headache caused by eyestrain. TFS was simply being sensationalist.

    7. Re:Hurts the brain? by Nyder · · Score: 0

      .... Go kick some guy in the nuts and see what happens.

      Go kick some girl in the nuts and see what happens.

      --
      Be seeing you...
    8. Re:Hurts the brain? by Anonymous Coward · · Score: 0

      You do realize that Cheeseburger's post was complete bullshit, right?

    9. Re:Hurts the brain? by Smurf · · Score: 1

      Hurt: 1. to cause bodily injury to; injure. 2. to cause bodily pain to or in. [...]

      You are assuming definition #2. They are using definition #1, which does not imply pain.

    10. Re:Hurts the brain? by Anonymous Coward · · Score: 0

      Pain is nothing but neural signals.They can come from actual sensory receptors, be induced by emotional/social problems, and even by a feedback loop.

      Yes, to the brain they are all actual real pain. Which has been shown in studies.
      So if someone tells you that emotional pain is "not real", you can call bullshit on that. (I recommend kicking him in the nuts, and saying it's "not real" too, since he has no balls. ;)

    11. Re:Hurts the brain? by Anonymous Coward · · Score: 0

      Doesn't hurt it, but it confuses it. Thus it can cause eyestrain, which in turn causes a headache.

      The problem is that either everything is in focus which is too contrasty and perhaps distracting and unreal looking, or a particular portion of the scene is in focus and you experience blur-o-vision looking elsewhere in the scene than where the director intends. Either way, it makes the 3D more difficult to watch when you understand how the eyes and brain normally work to interpret things.

    12. Re:Hurts the brain? by 7-Vodka · · Score: 0

      Somebody has been hanging around too many trannies

      --

      Liberty.

    13. Re:Hurts the brain? by Anonymous Coward · · Score: 0

      There's no such thing as "too many" trannies.

    14. Re:Hurts the brain? by Anonymous Coward · · Score: 0

      Yes there is. "One".

  5. We're more or less walking blindly into a 3D world by Anonymous Coward · · Score: 0

    Evolution has not had enough time to make human vision compatible with three dimensions.

    Things won't get worked out until they have technology that can reproduce 1 dimension, 4 dimensions, or 11 dimensions, depending on the real nature of space-time.

  6. Handicapping, Ridiculous, Anti-Progress by CheeseburgerBrown · · Score: 5, Funny

    First of all, there's no way to know if two things are separated by a volume of space unless you have a headache. That's how evolution works: the cerebral nerves were caused to evolve specifically by Darwin in order to function as a kind of animal cruelty version of Pavlov's dog in which mapping three-dimensional space actuates the occipital squinting reflex, causing us to narrow our eyes meaningfully at expansive vistas while also wishing for acetylsalicylic acid and a glass of water.

    Scientists consider this sort of thing basically self-evident, like the existence of atoms or Jenny McCarthy.

    Furthermore, the so-called Disney Cortex is capable of parsing dimensionality exclusively through parallax; in effect, the neck pain caused by this subtle lateral shifting of the head is conveyed via the uvula directly into the cranial brain-case, tapping into the same area of sensitivity exploited by the spatial depth pain discussed above.

    Elementary biochemisphology tells us that the only way stereoscopy can function effectively in the real world of fake entertainment is by pulling out all the stop and going holographic, so that the images can be processed and hurt us in as natural a way as possible. This is God's way of telling us that the Holodeck was cool.

    Fad researchers have understood this for centuries, since the time the Illuminati first started actively repressing news of the stereoscopic newspaper in 1743.

    Your friend in science,
    Cheeseburger Brown

    1. Re:Handicapping, Ridiculous, Anti-Progress by Lord+Lode · · Score: 1

      The Disney Cortex? Is that made by evolution specifically to watch Disney movies in 3D?

    2. Re:Handicapping, Ridiculous, Anti-Progress by Anonymous Coward · · Score: 1

      After experimenting on 24 adults, a research team at the University of California, Berkeley has determined that viewing content on a stereo 3D display hurts your eyes and your brain.

      We have plenty of great eye doctors in the USA. What we don't have is much intellectualism. For the love of God stop hurting their brains. They barely function as is.

    3. Re:Handicapping, Ridiculous, Anti-Progress by Dunbal · · Score: 2

      Brodmann would gouge out his own eyes upon reading that...

      --
      Seven puppies were harmed during the making of this post.
    4. Re:Handicapping, Ridiculous, Anti-Progress by Anonymous Coward · · Score: 0

      No subluxations? Darn.

    5. Re:Handicapping, Ridiculous, Anti-Progress by genner · · Score: 1

      First of all, there's no way to know if two things are separated by a volume of space unless you have a headache. That's how evolution works: the cerebral nerves were caused to evolve specifically by Darwin in order to function as a kind of animal cruelty version of Pavlov's dog in which mapping three-dimensional space actuates the occipital squinting reflex, causing us to narrow our eyes meaningfully at expansive vistas while also wishing for acetylsalicylic acid and a glass of water.

      Scientists consider this sort of thing basically self-evident, like the existence of atoms or Jenny McCarthy.

      Furthermore, the so-called Disney Cortex is capable of parsing dimensionality exclusively through parallax; in effect, the neck pain caused by this subtle lateral shifting of the head is conveyed via the uvula directly into the cranial brain-case, tapping into the same area of sensitivity exploited by the spatial depth pain discussed above.

      Elementary biochemisphology tells us that the only way stereoscopy can function effectively in the real world of fake entertainment is by pulling out all the stop and going holographic, so that the images can be processed and hurt us in as natural a way as possible. This is God's way of telling us that the Holodeck was cool.

      Fad researchers have understood this for centuries, since the time the Illuminati first started actively repressing news of the stereoscopic newspaper in 1743.

      Your friend in science, Cheeseburger Brown

      You still believe in Jenny McCarthy?
      Everyone knows that's a just a story someone made up to scare children.

    6. Re:Handicapping, Ridiculous, Anti-Progress by Anonymous Coward · · Score: 0

      I think that was the most awesome thing I'll read today. Well done, sir.

    7. Re:Handicapping, Ridiculous, Anti-Progress by mcgrew · · Score: 1

      From TFS: "After experimenting on 24 adults, a research team at the University of California, Berkeley has determined that viewing content on a stereo 3D display hurts your eyes and your brain.

      I immediately thought of Monty Python. "Shut off that TV, it's bad for your eyes!"

      and

      "My Brain hurts!"
      "Well it will have to come out then."

    8. Re:Handicapping, Ridiculous, Anti-Progress by hairyfeet · · Score: 2

      But here is what I don't get. Just in the last year I've probably had over 3 dozen folks get new sets, from the 32 inchers all the way to the big monsters and not a single one chose 3D either because in use on half of the couple would get a MASSIVE headache watching 3D like I do, or they would get sick to their stomach or have some other bad reaction.

      Now I know this is a small sample of a small area but I bet plenty of guys here at /. can claim similar results, both on the headache/sickness scale and on the no buying scale. So my question is thus: Who EXACTLY is supposedly buying all the 3D sets? Are they fudging the numbers and using accounting tricks, like claiming those delivered to a store the same as a sale, and are the people who DO buy one actually using it for 3D, or did they just get a good deal and are using it as a regular set?

      Because I'm old enough to remember the 70s 3D craze, and the late 90s 3D gaming fad, and in all cases I saw the same thing...lots of headaches followed by people actively avoiding. So while I can see the OEM pushing it simply because it lets them try to raise the price floor on TVs I just don't see folks actually lining it to buy the things.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:Handicapping, Ridiculous, Anti-Progress by mcgrew · · Score: 2

      It's hard telling what dark hairy orifice they pulled those numbers out of. Buying one makes no sense for the same reason that quadraphonics made no sense in the '70s. With quadraphonics you had to have twice as many amps and speakers (and the speakers are the most expensive part of a good system) and more expensive turntables for a marginal improvement in sound quality. Surround Sound only made it because now they use a "subwoofer" and four cheap speakers, and the price of amplifiers has come down.

      With stereoscopic "3D" you pay as much for a forty inch 3D as you do a 55 inch monocular TV, and it gives some people headaches and you have to wear glasses to use it.

      They keep trying this fad over and over and it always flops. You mentioned the '70s 3D craze, I had a 3D version of Hondo on VHS, and IINM that movie was from 1951.

      History keeps repeating itself. When they come up with true 3D laser holographic movies, then they'll have something. Laser holograms are amazing, but it'll be a while before that tech gets here.

    10. Re:Handicapping, Ridiculous, Anti-Progress by colinrichardday · · Score: 1

      That's how evolution works: the cerebral nerves were caused to evolve specifically by Darwin in order to function

      So Darwin not only explained evolution, he also caused it? Wow!

    11. Re:Handicapping, Ridiculous, Anti-Progress by bkpark · · Score: 1

      You might say he created it. Call it Darwinian creationism.

    12. Re:Handicapping, Ridiculous, Anti-Progress by rtb61 · · Score: 1

      People often forget what is going on in the background, so what was the 3D bullshit and marketing all really about. Nothing more or less than driving the uptake of blueray, of getting people to rebuy all that DVD content, of adding in tighter copy protection, of making it harder to copy content. Victims of marketing will always be gullible victims of marketing, will buy into PR=B$ marketing schemes.

      --
      Chaos - everything, everywhere, everywhen
    13. Re:Handicapping, Ridiculous, Anti-Progress by hairyfeet · · Score: 1

      Uhhh...didn't actually read my post before replying, huh Mcgrew? I said that nobody was buying the crap because it gave them headaches, how does that sound in any way like support for the format? personally I think it is another Laserdisc big bomb, although frankly I could see quadraphonics more than I can see 3D.

      With quad you had more bandwidth which translated into better definition between instruments, at least it did on my old quad setup. If you listen to Queen A Night At The Opera on quad and compared it to stereo the quad really gave Freddy's voice room to breathe. Of course as you said the speakers are what bit you in the ass, but at the time I was good friends with the owner of a local pawnshop so I got the stuff at just 10% over what he paid which made for lots of killer gear dirt cheap.

      But you might want to reread my post since it seems you are completely agreeing with me. I said it was a flop in the 70s, it flopped again when Nvidia tried it in the 90s with gaming, and it'll flop this time. Not only are the sets more expensive for less screen real estate but more importantly the thing which I haven't seen any review site mention is that lots of people get massive headaches when watching 3D. Out of the more than 3 dozen households that I know of that recently bought sets not a single one didn't have someone in the household that got sick at their stomach or a headache from the technology. Not a single one.

      Out of my own family while my mom and my two boys can watch 3D myself and my dad get MASSIVE skull splitting headaches from watching even 10 minutes of the junk. Now seeing as the ONLY way to solve this is to spend even more money to buy special 2D glasses custom made by a guy who also gets headaches? Then what is the point in blowing the extra cash? The 2D has a better brighter picture, you get a bigger screen and the sets have more features, everyone can watch it without feeling ill, and it is cheaper to boot.

      yeah I vote giant bomb and in 4 years or less the B&Ms will be dumping these things below their costs simply because nobody wants them. Then maybe they will switch to something actually worth switching for, like 60 FPS film or ultra HD.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    14. Re:Handicapping, Ridiculous, Anti-Progress by AmiMoJo · · Score: 1

      I am looking at new TVs and might end up with a 3D one simply because the manufacturer includes it and some glasses on the model I want. Like HD most people will get it because even the baseline models have it eventually.

      Well, actually I hope it never filters down that far. The last thing I want is for everything to end up being 3D. Hopefully it is a passing fad.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    15. Re:Handicapping, Ridiculous, Anti-Progress by mcgrew · · Score: 1

      I think we're talking past each each other; I was agreeing with you and expounding on what you said. I'm going to have to look at this tomorrow when I'm sober; I was sober when I responded but I'm not now. Are you?

    16. Re:Handicapping, Ridiculous, Anti-Progress by mcgrew · · Score: 1

      +1 insightful

    17. Re:Handicapping, Ridiculous, Anti-Progress by hairyfeet · · Score: 1

      Well you don't seem to be very sober when you say "what dark hairy orifice " which to most rational intelligent people would sound like someone disagreeing most intently, which is what made it all the more weird when you then went out to agree with me. That would be like me saying "Mcwhatever that last post was completely shite on a crusty roll and you stink on ice for saying it....and I agree with every word of it!" Now if you were talking about another hairy my mistake, but it was rather hard to tell by the post.

      Because frankly the only thing I could find you not liking is that I said it will bomb based on headaches and you think it will bomb based on price. i would argue that if the 3D groups decided to "pull a Sony" and sell below cost to increase adoption? That it still wouldn't work as if you offer to punch me in the face for half of what you were charging yesterday it is still a punch in the face and having a lower price doesn't make the idea any more appealing.

      Since I deal with the SOHO, SMB, and home consumer markets I deal with ALL walks of life on a daily basis, not just the geeks. I have everything from retired NASA guy to a backhoe operator to a grandmother of 6 as customers, my youngest customer 19 and the oldest in their 70s. And talking to these folks I have YET to meet a family where there wasn't at LEAST one person who had a bad reaction from 3D TV. Not one. And I would argue how are you gonna sell a new tech that makes at least one member of your household sick when you use it?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    18. Re:Handicapping, Ridiculous, Anti-Progress by mcgrew · · Score: 1

      The "dark hairy orifice" is the manufacturer's, not yours. It is they I am disagreeing with, not you. From my comment (with added bold) "It's hard telling what dark hairy orifice they pulled those numbers out of. Buying one makes no sense.

    19. Re:Handicapping, Ridiculous, Anti-Progress by monkyyy · · Score: 0

      -1 fake mod point

      --
      warning pointless sig
  7. My phone is definitely 3-dimensional by Anonymous Coward · · Score: 0

    It has this rectangular shape with a thickness, it's definitely a 3-dimensional object. Will looking at it hurt my eyes and brain too?

    1. Re:My phone is definitely 3-dimensional by Anonymous Coward · · Score: 1

      well obviously no because its actually there.

      flicker-shuttered parallax effect at 60hz per eye showing two different images is a bit different than continuous light reflected from an object, strangely enough.

  8. 1.21 Gigawatts! by CheeseburgerBrown · · Score: 1

    Not without your time-machine, bitch.

    1. Re:1.21 Gigawatts! by mcgrew · · Score: 1

      I could have told him that 3D years ago. Besides, that's probably Rority posting again, he has no trouble traveling through time.

  9. Not 3D by shawnhcorey · · Score: 5, Insightful

    That's because it's not 3D; at best, it's 2½D. The back side of the objects are not projected. There are true 3D projectors that create objects that are viewable from all sides (without special glasses). I call them 3D-in-a-box. You can stand in front of it and see things in 3D while somebody else can stand on the other side of the projector and see the other side of the objects (in 3D). I wished they stop lying by calling it as 3D but that's not likely to happen. :(

    --
    Don't stop where the ink does.
    1. Re:Not 3D by jamesh · · Score: 5, Interesting

      That's because it's not 3D; at best, it's 2½D. The back side of the objects are not projected. There are true 3D projectors that create objects that are viewable from all sides (without special glasses). I call them 3D-in-a-box. You can stand in front of it and see things in 3D while somebody else can stand on the other side of the projector and see the other side of the objects (in 3D).

      I wished they stop lying by calling it as 3D but that's not likely to happen. :(

      Worse than that, the 'movement' you see on the big screen is just an illusion achieved by displaying still pictures fast enough that the brain is fooled into thinking it is seeing real movement.

      And even worse still, I watched a '2D' movie the other day and one object actually moved behind another. That's not 2D. That's not even close.

      Sarcasm aside :) I wonder if the 2D stuff we've been watching for the last 100 years or so has any negative effect on the eyes or the brain? Rapidly showing still pictures and showing an image that the brain thinks ought to be 3D but is flat....

    2. Re:Not 3D by Anonymous Coward · · Score: 1

      To be fair, many call it "stereoscopic 3D" (or "stereo 3D" in the article) which is not a lie as it indeed provides a picture for each eye.

    3. Re:Not 3D by Anonymous Coward · · Score: 0

      "That's because it's not 3D; at best, it's 2½D. The back side of the objects are not projected."

      Also there is no depth and no parallax. Which means it's more like 1.5D.

    4. Re:Not 3D by Anonymous Coward · · Score: 0

      It can, some people are not able to play first person shooters for example because they get sick and headaches because their brains are trying to look at the 2D image as though it was 3D. Causes the eyes to keep trying to adjust focus that isn't there and it strains them.

      Another part of this 3D thing is what about people who CAN'T see 3D at all? I have a sister who is blind in one eye, she can never see the 3D effect.

      Honestly all of these 3D effects are nothing more than a glorified viewmaster toy

    5. Re:Not 3D by mcgrew · · Score: 1

      Laser holograms are true 3d. I'm holding out until that technology comes around.

    6. Re:Not 3D by sjames · · Score: 1

      Worse, and the crux of the problem, it's not even a full simulation of 3D from a single forced perspective. They simulate only parallax, but not focal depth.

    7. Re:Not 3D by Anonymous Coward · · Score: 0

      Actually, it's stereo 2D, projected in a 3D space. And nothing more.
      Thin slices, like cardboard, at a fixed depth. And everything else is unsharp.

      The real reason it causes pain, is because most people's eyes try to focus on the unsharp regions too. Which, of course, is impossible. They try to focus on another depth than the depth of the screen. Which is the only depth at which everything is sharp.
      Something that obviously is deeply counter-intuitive.

      But I found a nice solution: I always watch 3D stuff nicely drunk. Because then the eyes fail to focus anyway, and it doesn't matter. Also, if you get a headache, at least it was worth it. ;)
      (But a alcohol-induced headache is easily preventable: A nice red steak before drinking, and lots of water before going to bed. Tried and tested many times, and I never even get so much as a hangover. A tiny bit tired when I danced, but that's it. :)

    8. Re:Not 3D by Anonymous Coward · · Score: 0

      What marketing calls "3D", is stereoscopic 2D!
      Stereoscopic 3D would be a whole cube for each eye. Something that marketing would call "4D"!
      This is just a flat surface for each eye.

    9. Re:Not 3D by Anonymous Coward · · Score: 0

      The principal is that images are shown faster than the eye can process which makes it indistinguishable for reality. The problem is that the eye can perceive at approximately 100Hz (one partial image every 10ms) but most professional movies are at 24Hz, this is also why wheels seem to spin backwards in movies when they start going more than a few MPH (it's called aliasing).

      Glasses 3D has the problem that it is trying to make your eyes operate independently; the effect relies on showing different images to each eye (one at a time unless you've got glasses with screens built-in over each eye) which is disorienting. Put your hands in front of your face then start waving them up and down out of time with each other (left covered, right uncovered. right uncovered, left covered) and see how annoying that gets, then imagine it happening faster for several hours [also, set up a pendulum and watch it whilst doing this since you will likely experience your eyes twitching left and right due to the constantly shifting image, one image is more to the left then the other which is to the right like being in an earthquake].

    10. Re:Not 3D by Anonymous Coward · · Score: 0

      Even worse than that is reality itself. You may claim that it's proper movement but bring the timescales down far enough (say 10^-43 seconds) and it's as jumpy as dodgy old 24fps movies :-)

  10. So what? by Anonymous Coward · · Score: 0

    walking blindly into a 3D world.

    Boom-tish!

    Except I (and many more folk) refuse to see films at the cinema in 3D and refuse to buy 3D gadgets because I consider the whole thing to be a gimmick. For my money, Hollywood struggles to make watchable 2D films and this new-fangled 3D craze is fooling nobody. Avatar was the biggest piece of shit in any dimension..

  11. Especially if it's a Michael Bay movie by pedantic+bore · · Score: 5, Funny

    Those are particularly harmful to the brain.

    --
    Am I part of the core demographic for Swedish Fish?
    1. Re:Especially if it's a Michael Bay movie by elrous0 · · Score: 1

      Fortunately for him, Michael Bay protected himself from this damage by having his brain removed a long time ago.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  12. Eyes ... can't ... focus ... everything ... blurry by johnlcallaway · · Score: 1

    I don't go to 3D movies anymore because of the eye strain. I think it's because my eyes want to focus on things other than what the director has chosen to be the point of focus, and they can't. In Avatar, the scenes where there were bugs in 'front' of the screen caused my eyes to water.

    My brain knows it can't focus, but the instinct is to try and focus. Possible if I viewed enough 3D-like movies, I could overcome that instinctual urge.

    Avatar was visually stunning, but I've seen it again at home and don't think the 3D effect really added that much to it.

    Went to see Harry Potter earlier this week, and decided to wait a half hour and not see it in 3D. So it looks like I won't get to continue my own personal experiment.

    --
    I rarely read replies, it's my opinion and if you thought about your opinion a little more, I'm OK with that.
  13. Bring on the class-action suit! by Freddybear · · Score: 2

    $100 million for the lawyers, free movie tickets for the "class"...

  14. Re:24 people? by impaledsunset · · Score: 4, Insightful

    What's worse: The article says less than the obvious can go. It doesn't say anything about the effect of jumps between scenes of different depth, about stereo strobbing effects that appear when using a small frame rate, the straining effects of overly dark 3D displays in some cinemas, etc.

    And with so little people you can't correlate personal characteristics of the viewers with the strain and headaches - I'm a sensitive person, and I get headaches from watching a normal cinema from too close or from an unusual angle, from watching a LCD monitor when the other lights are out, from using a closeup display (e.g. cellphone) in a moving vehicle, and I don't have any issue with 3D unless some exacerbating effects are present as well, which in my case would be dark picture or the screen being too close.

  15. Absolutely terrible title, summary, etc. by gcnaddict · · Score: 1

    http://www.journalofvision.org/content/11/8/11.abstract

    Where am I seeing anything about 3D hurting eyes in here? This might just be the worst slashdot heading, summary, and linked article in a while.

    The whole study is trying to measure specific angles and distances where 3D is uncomfortable. There's nothing about 3D actually hurting eyes.

    --
    Viable Slashdot alternatives: https://pipedot.org/ and http://soylentnews.org/
    1. Re:Absolutely terrible title, summary, etc. by Rjcc · · Score: 1

      Who's going to read the entire study to actually find that out? They just read the abstract and press the "hate 3D" button.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
  16. Peak Oil by camperdave · · Score: 2

    Have we reached peak verb?

    --
    When our name is on the back of your car, we're behind you all the way!
    1. Re:Peak Oil by X0563511 · · Score: 1

      No, he unsuccessfully the verb.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:Peak Oil by black+soap · · Score: 1

      I've verbed nouns, but I never the verb.

  17. Re:24 people? by Anonymous Coward · · Score: 1

    Uh you can get statistically significant results with a small sample size if the effect is strong. For example, if you toss 24 coins from a bag and they all turn head, you can be pretty sure that the coins in the bag are not all fair coins.

  18. The sample size is sufficient by Unoriginal_Nickname · · Score: 4, Informative

    Yes, the sample size is "statistically valid." You can show a statistically significant result using any sample size; using a smaller sample simply means you need stronger evidence to show the same significance. There are some specious statistics in the paper, but this criticism is plainly false.

    1. Re:The sample size is sufficient by Dunbal · · Score: 1

      Correct. I can prove that cutting off people's head is 100% fatal with an extremely small sample. In fact I'd like to start with GP.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:The sample size is sufficient by Unoriginal_Nickname · · Score: 1

      I don't think that's necessary, but the people who think his post is insightful should read this blog post: http://zedshaw.com/essays/programmer_stats.html

  19. The study actually doesn't say that, read it. by Rjcc · · Score: 5, Informative

    TechCrunch (Along with Ars Techinca and others) got it completely wrong.

    http://www.engadget.com/2011/07/22/samsung-studies-3d-viewing-discomfort-finds-out-bloggers-dont/

    If you read the study, and not the abstract, you'd know they didn't actually watch any 3D. They tested different situations of focusing on various objects to find out WHY some 3D hurts peoples eyes. They did not "find that 3D hurts your eyes" becuase that's not what they were looknig for.

    In fact, they discovered the comfortable range for 3D viewing is wider than previously thought.

    But you have to actually read the study to know that. - link to the study: http://www.journalofvision.org/content/11/8/11.full

    If you hate 3D, hate 3D, but actually read the article before throwing your two cents in.

    --Richard Lawler, Engadget

    --
    "I'll be your huckleberry" - Doc Holliday - Tombstone
    1. Re:The study actually doesn't say that, read it. by Rjcc · · Score: 1

      The problem is most people read the abstract and didn't give even a cursory glance to the study.

      It took me about 5 seconds of reading to realize the TC and AT blog posts were way off, i have no idea how they got published.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    2. Re:The study actually doesn't say that, read it. by Rjcc · · Score: 1

      Sounds interesting, I see his email address on the study, I'll get in touch with him.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
  20. What's new? by Anonymous Coward · · Score: 0

    Well, it's nice that they basically redo the studies from shortly before the Sega VR kit should have been in the market, but where's the news? Go into a mall where they have a 3D display as demo, grab the demo glasses and look for half an hour - then you know why i refuse to buy anything 3D related.

  21. Re:Eyes ... can't ... focus ... everything ... blu by jamesh · · Score: 2

    I am yet to see a 3D movie. I tend to be a bit susceptible to motion sickness, and I can pick up on and be annoyed by a 60-70Hz refresh rate on a CRT that doesn't bother anyone else. And even if none of that is a problem, i'm just as likely to fall prey to the negative placebo effect, going into a movie just knowing it's going to make me feel sick :) I kind of suspect that this is the reason a lot of people have a problem with 3D.

  22. Re:24 people? by Anonymous Coward · · Score: 0

    Yeah, if 23 out of 24 people have issues with 3D, then that only means that 23 people in the world have issues with 3D. You're absolutely right. Or dumb as fuck.

  23. So? by asylumx · · Score: 1

    Setting aside the fact that this "experiment" had some very obvious flaws, does anyone really care if it can potentially give you a headache? We all stare at computer screens all day and that is very clearly terrible for our eyes and gives us headaches!

  24. Re:24 people? by JonySuede · · Score: 4, Informative

    in ui design I learned that people are sufficiently similar that you can test on 7 randomly chosen subject and if your ui work on all of them it will be good for 95% of the population, those 5% be damned. People are not that different inside so unless you are looking for a 1/100000 effect you don't need a big sample, around 30 will be sufficient in most of the case, I don't remember the mathematical proof but it exist.

    However if your are doing a research on something with a great variance like food preferences you will need a bigger sample. You can read more about the optimal sample size in those paper : http://www.ime.usp.br/~abe/ICOTS7/Proceedings/PDFs/InvitedPapers/3J3_ALIA.pdf and http://nordbotten.com/articles/OptSampleSize.pdf

    --
    Jehovah be praised, Oracle was not selected
  25. Re:24 people? by Anonymous Coward · · Score: 0

    it was enough for Jack Bauer, damn it!

  26. Fuck Everything, We're doing Five D by Anonymous Coward · · Score: 0

    If 2d is good and 3d is better, obviously 5d would make us the best fucking display technology that ever existed. Comprende?

  27. Re:Not 3D - Height, Width, Depth by b4dc0d3r · · Score: 1

    Yes it's 3D, it has 3 dimensions. It's not virtual reality, and doesn't claim to be. You can't wander around it and see it from the back. What you can do is infer the depth based on the stereoscopic effect, just like you can infer height and width based on surrounding objects.

    You can't see the back of things, you can't re-focus on something that the camera didn't focus on. Yes it's gimmicky and limited. But there are 3 dimensions, and if you want to count time (as in watching a movie) it has 4.

    I think you just regurgitated from an article here posted a while back without really thinking about what you've said, but if you managed to come up with the exact same deivel independently, I have to applaud your stubbornness.

    "But the real world has 4 dimensions, and it doesn't have those limits, how can you call it 3D if it's limited?" The real world is the real world. When we can simulate that, it will be called holography or something more interesting than 3D. The real world has smells, no one complains about those missing in 3D. The real world has things like neighbors making noise, interrupting phone calls - I think we would be happier with a limited simulation, even when we get to that point.

  28. I've been walking around in 3D all my life by Anonymous Coward · · Score: 0

    Always wondered why I couldn't get rid of this damn headache.

  29. Did nobody read the article? by Anonymous Coward · · Score: 1

    The experiments were to determine specific zones of comfort in relation to different 3D displays. It wasn't to determine whether or not viewing 3D is good/bad for the brain. The techcrunch article totally misinterprets the study.

  30. Re:24 people? by RobinEggs · · Score: 5, Insightful

    Why do research like this on just 24 people?

    Because you have to start somewhere. If all human studies used hundreds or thousands of people you'd have not even 1/100th as much research done. We don't have an infinite amount of cash or of decent scientists.

    That is NOT a statistically valid sample size.

    I somehow think the good people of UC-Berkeley realize that 24 people is a small sample. Studies of this size are usually done to suggest and design further studies, or because the premise is interesting but that particular team doesn't have the resources for a larger study; everyone who matters understands that these small trials rarely prove anything at all. It's just arrogant and ignorant to trot out sample size arguments in response to every single damn study with less than 1,000 people as if it proves you're smarter than every scientist and grant reviewer involved.

    Furthermore, sample size isn't everything. If I pulled 24 frogs all with 13 legs a piece from a lake that I knew to contain 150,000 frogs I would not think "that is NOT a statistically valid sample size", I would think "Jesus Sideways-Hopping Christ, somethings wrong with this lake!". It's quite possible to get data from a small sample that is quite clear and quite certain. Many amazing discoveries in physiology have been made with sample sizes in the single digits. They had to be reproduced with hundreds of other samples by dozens of other people to check method and provide absolute certainty, but they were effectively undeniable as originally published.

    The annoying thing is people dumb enough to read a study done on 24 people with any ambiguity at all in the results and go on reporting that it's a new discovery. Well, that and insouciant bastards like you who get off on thinking they're smarter than entire research departments.

  31. And in other news... by kelarius · · Score: 1

    Falling from a great height can hurt, you can't fly by simply flapping your arms, and farmville still sucks.

    --
    Personally I'd rather have my idiots at home glued to the TV than out doing idiotic things
    1. Re:And in other news... by Pope · · Score: 1

      It's not the falling, which can be quite fun, it's the sudden stop at the end that really hurts.

      --
      It doesn't mean much now, it's built for the future.
  32. It's 2x 2D by Anonymous Coward · · Score: 0

    You would need an infinite number of 2D images to have 3D, not just two.

    1. Re:It's 2x 2D by jbengt · · Score: 1

      Not true. If you add a definition of the true 3D position of each point in the 2D images and the direction from which they receive light (corrected for lens effects, if necessary) two 2D images will define the 3D position of every point visible to both images. (they, of course, won't define the unseen backside of the scene) If you don't add those definitions, you have to derive estimates of them from the information in the images themselves, or else you just have two, or three, or an infinite number of unrelated images.

      P.S.: a 2D plane has the same number of points as a 3D space.

    2. Re:It's 2x 2D by FrootLoops · · Score: 1

      Your P.S. made me wonder if that result used the axiom of choice. It doesn't have to--it can instead use the Cantor-Bernstein-Schroeder theorem (ref). More interestingly, I stumbled across the Hahn-Mazurkiewicz theorem, which says "A non-empty Hausdorff topological space is a continuous image of the unit interval if and only if it is a compact, connected, locally connected second-countable space." Second-countable can be replaced with metrizable. Since any eg. unit hypercube in Euclidean n-space has the required properties, there is a surjective (continuous, even) function from the unit interval onto it. However, inverting it to give an injective function from the hypercube to the unit interval would need to use the axiom of choice (or more assumptions on the type of function HM gives; in the link above they leverage the explicit form of the Hilbert curve to avoid the issue). Still, it's interesting, and I think I believe AC anyway.

  33. Plagues by Anonymous Coward · · Score: 0

    The Ancient Egyptians had locusts and famines. The USA has Baby Boomers.

    Can we trade?

    At least the locusts weren't hurting their own grandchildren.

  34. i posted a story about this a few months ago by circletimessquare · · Score: 5, Interesting

    http://slashdot.org/submission/1454046/3D-Cinema-Doesnt-Work-And-Never-Will

    the source of the discomfort is that millions of years of simian and primate eye evolution has created an eye that focuses and converges in parallel

    look at a mountain, and your eyes are pointed nearly straight out, and are focused wide

    look at a book, and your eyes are slightly cross-eyed, and are focused close in

    but, for million of years, this focus and this convergence has always been in parallel. millions of years of our ancestors have never had the need for eyes that, for example, cross in, but focus wide, or point straight, but focus close in. 3D expects our eyes, to, for the first time ever, or, since tens of millions of years ago, take your pick, to work in this unnatural way, unnatural for primates

    much like blind cave fish or flightless birds: if the function is not needed, the ability atrophies. of course, BEFORE binocular vision, animals with eyes on either side of their head, for example herbivores and ungulates and certain primitive carnivores, can certainly focus, converge, and even point in independent ways. look at a chameleon: its eyes are pretty much independent entities neurologically and physiologically

    but this has not been the case, since before even our distant lemur-like ancestors really started working binocular vision, for our bloodline to have eyes that focus and converge on different tracks. we simply can't do it any more without stress and pain. so this is the source of the discomfort with 3D technology, physically and mentally

    there is also some concern that very young eyes, that are still developing, can actually be permanently harmed by 3D

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:i posted a story about this a few months ago by Rjcc · · Score: 0

      The only thing that makes less sense than thinking these two stories are relevant, is believing in the one you posted above.

      Explain how millions of years of evolution prepared our eyes to watch still images flashed rapidly in succession to create the illusion of moving pictures.

      I'll wait.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    2. Re:i posted a story about this a few months ago by circletimessquare · · Score: 2

      because images moving in rapid succession do not ask our eyes to do anything unnatural to their physiological and neurological design

      present day 3D technology (some future tech may solve this problem), by splitting our eyes' naturally parallel efforts of focus and convergence, DOES ask our eyes to do something unnatural to their physiological and neurological design

      do you understand now?

      anything else i can help you with today?

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    3. Re:i posted a story about this a few months ago by Rjcc · · Score: 1

      Well, obviously it's true because you said it, since there's no other evidence to support that claim.

      Also, you didn't answer my question. At any point before motion pictures did anyone's eyes have to watch still images and pretend they were moving?

      Unnatural things only seem to bother you (and Ebert following syncophants) when they have to do with 3D.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    4. Re:i posted a story about this a few months ago by Rjcc · · Score: 1

      Oh yeah, and this:

      "there is also some concern that very young eyes, that are still developing, can actually be permanently harmed by 3D"

      also not true. Doctors actually believe watching 3D video can help diagnose vision problem in children while they're young and can still be fixed. The reasoning against having kids watch 3D content is because their eyes aren't far enough apart yet.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    5. Re:i posted a story about this a few months ago by circletimessquare · · Score: 0

      you know what, i explained it very simply and straightforward. if you understand the idea of convergence and focus, you can follow along with my words. do you understand the concepts?

      it doesn't take a PhD to understand this. it doesn't take you trusting me without proof to agree with me. it simply takes your intellectual ability to follow along and understand what i am saying. can you do that? i'm not asking you to trust me. i'm asking you to THINK

      you don't have to agree with me. but you have to have a logically valid argument to pose against my words. that's 100% fine. i have given you a proof. you have given me an atavistic rejection my words without thought, just because i am challenging you to THINK

      oppose my logical and reasonable words on logic and reason, or fuck off

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    6. Re:i posted a story about this a few months ago by circletimessquare · · Score: 1

      http://science.slashdot.org/story/10/06/26/2059205/3D-Displays-May-Be-Hazardous-To-Young-Children

      fear based hysteria about the unknown is a problem in this world

      reasonable concerns based on logic and science is not

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    7. Re:i posted a story about this a few months ago by Rjcc · · Score: 0

      The problem is your argument doesn't make sense. The idea that watching simulated motion is any more natural than simulated 3D is silly, false and entirely without proof. The fact is many people have problems watching simulated motion too, will that never work?

      That you tied your earlier argument to this post, which is entirely incorrect, provides more reason to believe you'll just go along with anything anti-3D whether or not it's true.

      If you want to approach this logically, please do, i'm still waiting.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    8. Re:i posted a story about this a few months ago by Rjcc · · Score: 1

      LOL. Did you read it?

      There was no evidence to support it.

      http://www.prnewswire.com/news-releases/new-hand-held-3d-gaming-devices-may-help-uncover-undiagnosed-vision-problems-112955424.html

      You are totally welcome.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    9. Re:i posted a story about this a few months ago by circletimessquare · · Score: 0

      convergence: do you understand the concept?

      focus: do you understand the concept?

      focus and convergence in parallel: how vision in our bloodline works, for tens of millions of years, since we developed binocular vision

      3D tech: asks our eyes and brain to focus and converge on different tracks

      do you fucking understand the logic here?

      apparently, not. you are either stupid or being purposefully intellectual dishonest

      simulated 2D does not in anyway ask our eyes to behave as they haven't behaved in tens of millions of years of evolution. do you understand logic and reason?

      you have to oppose my words with a logical and reasonable argument of your own. you can't simply reject it because you're the king of france

      you don't have to agree with me. but if your disagreement is an emotional rejection, without any logic and reason, your disagreement simply marks you as idiot

      come out with a logical and reasonable disagreement with my logic and reason, or admit you're a hysterical emotion-driven nitwit

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    10. Re:i posted a story about this a few months ago by circletimessquare · · Score: 1

      http://www.google.com/search?q=3d+young+children

      do you work for a 3D company or something?

      what is the source of your emotional, factless animosity to logic and reason?

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    11. Re:i posted a story about this a few months ago by Gaygirlie · · Score: 1

      At any point before motion pictures did anyone's eyes have to watch still images and pretend they were moving?

      I'll just pop in to say one thing: it's not the eyes that pretend anything, it's the brain. Watching a still picture is physically absolutely no different from watching a series of pictures as long as they change fast enough; eye doesn't move, eye doesn't change focus, the muscles don't need to do anything at all that is different from watching a still image. It's the brains that interpret the changing scene the eye sees as movement.

      Now, comparing that to 3D there actually _are_ physical differences, not just mental ones; the eyes do have to keep moving, changing focus, sometimes even moving in non-parallel motion, and eyes are trying to focus on something that seems to be far away even when it's all the time at exactly same distance. This all causes a lot more strain on the muscles in the eye than would otherwise happen.

      Ie. you're comparing apples and oranges. I won't take part here in if it's a good thing or a bad thing that people watch 3D, I just wished to point out the fallacy in your argument.

    12. Re:i posted a story about this a few months ago by Khyber · · Score: 0

      "The problem is your argument doesn't make sense. "

      I'm a research director and his words make PERFECT sense.

      I suggest you go give your education a steroid shot.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    13. Re:i posted a story about this a few months ago by Rjcc · · Score: 1

      What is that google search supposed to show?

      I have facts and doctors to support what I said. You have incorrect blog posts.

      Clearly, it's my emotion that's getting in the way, not information and research.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    14. Re:i posted a story about this a few months ago by Khyber · · Score: 1

      "The reasoning against having kids watch 3D content is because their eyes aren't far enough apart yet."

      Provide a source, now. Plenty of other animals have great 3D vision with eye spacing CLOSER than that of a human child.

      Are you just being purposely obtuse or are you just that retarded?

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    15. Re:i posted a story about this a few months ago by Rjcc · · Score: 1

      This is all entirely dependent on what you're watching. 2D video changes focus too, however it usually doesn't do it too quickly or too often because --- evidence has shown that causes viewers discomfort.

      Sit around and watch some 2D shakycam footage with some idiot constantly changing focus from close up to far away and tell me your eyes don't get tired.

      I'm not saying 3D doesn't make your eyes work, I am saying it is not a 3D exclusive problem.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    16. Re:i posted a story about this a few months ago by Khyber · · Score: 1

      He's a shill, duh. His homepage redirects you to Engadget.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    17. Re:i posted a story about this a few months ago by Rjcc · · Score: 0

      >simulated 2D does not in anyway ask our eyes to behave as they haven't behaved in tens of millions of years of evolution. do you understand logic and reason?

      It's a simple fact that it does. You choosing not to acknowledge that, shows where your argument starts from -- hating 3D, not not taking a clear look at how vision works.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    18. Re:i posted a story about this a few months ago by Khyber · · Score: 1

      There's a reason Sega didn't make a stereoscopic visor set in the 80s, pal. I suggest you actually PAY ATTENTION TO HISTORY instead of simply ignoring it.

      Nintendo and Sony ignored Sega's prior attempts at enhanced gaming peripherals, now they're having to put warnings all over their 3D-capable devices.

      You really need a new education, the one provided to you is absolute shit.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    19. Re:i posted a story about this a few months ago by Rjcc · · Score: 1

      "The reasoning against having kids watch 3D content is because their eyes aren't far enough apart yet."

      Provide a source, now. Plenty of other animals have great 3D vision with eye spacing CLOSER than that of a human child.

      Are you just being purposely obtuse or are you just that retarded?

      Human beings aren't other animals, and becuase kids don't have adult sized heads, 3D video isn't created with them in mind

      Deeper explanation of how 3D sight develops:

      http://www.eye-patch-info.com/eyesight-test.html

      American Optometric Association
      http://3deyehealth.org/faq.html
      At what age can my child view 3D safely?

      Answer:

      Vision, including binocular vision, develops from birth. No detrimental effects of viewing 3D have been reported at any age. Parents should note that from 6-12 months of age, basic binocularity is established. By the age of 3 years most children will have binocular vision well enough established to enjoy viewing 3D television, movies or games.

      "A child's eyes begin to develop most crucially between the ages of 6 months to 6 years. It's at this time that the two eyes learn to coordinate and that the child can perceive 3D objects. In fact, from the age of 6 months the eyes themselves are as physically developed as in adults."

      You're welcome.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    20. Re:i posted a story about this a few months ago by Rjcc · · Score: 1

      No, I'm a human being who has talked to optometrists about this subject in order to research it for my articles.

      I don't get paid by anyone to support or knock 3D, I do get paid to find out and report the facts. My name and my association are in my first comment on this thread, if you missed them.

      --Richard Lawler
      Engadget.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    21. Re:i posted a story about this a few months ago by Rjcc · · Score: 1

      Thanks for your comments. Have you ever read the warning label on a PlayStation 3 or an Xbox 360 concerning regular old 2D video?

      Go do it, I expect you'll find it to be quite illuminating.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    22. Re:i posted a story about this a few months ago by Rjcc · · Score: 1

      Oh, wow, I just clicked on my profile, it had the old address of our site. I guess in my 10 year slashdot commenting hiatus I forgot to update the URL. I updated it to my Engadget profile, thanks.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    23. Re:i posted a story about this a few months ago by Anonymous Coward · · Score: 0

      Absolutely! That is the real problem for 3D, and few seem to know about it. You get 1 focal depth for all objects in a 3D movie. It's not natural, and it's why you're not really convinced that what you're watching is really happening before you.

    24. Re:i posted a story about this a few months ago by ToasterMonkey · · Score: 0

      simulated 2D does not in anyway ask our eyes to behave as they haven't behaved in tens of millions of years of evolution

      Right, because humans frequently stared for two or more hours at a lit, flickering wall a short distance away in a dark room.

      Thank the FSM we've evolved this way because I work in IT and the eyestrain of staring at bright flickering things short distances away for hours on end would really be a bitch.

      Some people get sick focusing on a piece of paper while the periphery is moving around them.

      You have to be pretty fucking stupid to make the claim that 3D (cinema?) is abusing ours eyes while whatever your definition of "2D" is matches conditions we've evolved under for millions of years. I'll even go out on a limb and suggest that the real world you live in... is 3D, and not composed of flat, lit, flickering images.

      Eyestrain, have you heard of it?

    25. Re:i posted a story about this a few months ago by circletimessquare · · Score: 1

      i'm not a dinosaur. i'm a primate. i have binocular vision. my eyes converge and focus in parallel

      are you telling me you are immune to the basic limitations of primate biomechanics?

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    26. Re:i posted a story about this a few months ago by Anonymous Coward · · Score: 0

      You should make a movie about dinosaur zombies, that would be cool.

    27. Re:i posted a story about this a few months ago by circletimessquare · · Score: 0

      dude, you are one hard working troll

      great troll stamina!

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    28. Re:i posted a story about this a few months ago by Rjcc · · Score: 1

      funny, you disappeared when the AOA links started coming out, and then here you come again.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    29. Re:i posted a story about this a few months ago by tgibbs · · Score: 1

      because images moving in rapid succession do not ask our eyes to do anything unnatural to their physiological and neurological design

      We do not experience the real world as a rapid succession of static images, so yes, it is unnatural. It produces a variety of perceptual artifacts, such as when a car's wheels appear to be spinning backwards because the rotation of the wheel is beating with the frame rate. And modern movies expose the viewer to a huge number of unnatural experiences: Arbitrary changes in focus, depth of field and point of view. Perspective and motion cues that tell your brain that it is seeing a 3-dimensional image, yet the eye's focus tells the brain that the image is flat.

      Fortunately, as neuroscientists have long known, our visual system does not have a rigid design. Many of the cinematographic devices used in modern video would doubtless cause ill effects such as nausea, vertigo, and eyestrain in somebody seeing them for the first time. But we have grown up with video, and our brains have learned to interpret the video representation of a 3 dimensional world.

    30. Re:i posted a story about this a few months ago by echnaton192 · · Score: 0

      Sorry for posting as anonymous coward, it was me, but the cookie at this machine was lost...

      i'm not a dinosaur. i'm a primate. i have binocular vision. my eyes converge and focus in parallel

      are you telling me you are immune to the basic limitations of primate biomechanics?

      Simply put: I focus on what is in focus at the movie. If I look at something else, that is out of focus, I don't mind it being not focusable.

      To me, that is not hard nor is it impossible. You may be a primate. But I am quite shure you get extinct. Just like the people warning us of trains faster than 20 mph (we will all die!) and the ones that critizised the end of silent movies. Or anything else they did not grow up with.

      I don't complain that you don't like 3D. I simply can not stand the hatred and time you invest in fighting it. There are even glasses that let you watch 3D movies in 2D, should you feel the need. Every 3D set at home let's you play the movie in 2D. There is no one forcing 3D down your throat. But please let the others continue to have fun. Happy dying out.

    31. Re:i posted a story about this a few months ago by John_The_Geek · · Score: 1

      As your "3D fury" really seems to be stoked (no offense, but I picture you as a eye-patch wearing pirate feeling very aggreived by the possiblity of being left behind by the 3D boat), let me pose this question: Do you think that short depth of field (blury backgrounds) in 2D video or pictures is stressful to the human vision system? If I'm watching Gone with the Wind and try to stare at the out-of-focus background landscapes, doesn't the auto-focus software in my head get annoyed by this inability to bring the fixated objects into focus? I'll propose that initially it does, and then quickly gets over it - maybe back when we were infants. What makes you think the infintitely malleable human brain can't figure out that convergence and focal distance don't always correspond? John

    32. Re:i posted a story about this a few months ago by Khyber · · Score: 1

      "By the age of 3 years most children will have binocular vision well enough established to enjoy viewing 3D television, movies or games."

      Funny, considering Sega had their own study that contradicted that and forced them to pull their plans for a stereoscopic 3D visor.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    33. Re:i posted a story about this a few months ago by Khyber · · Score: 1

      The warning isn't about 2D video, the warning is explicitly regarding seizure-inducing rapid movement or flashing effects.

      Why, yes, I do read the labels and warnings. This is how I kicked EA's ass in court over Spore DRM. The joys of a near-photographic memory.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    34. Re:i posted a story about this a few months ago by Rjcc · · Score: 1

      OH ok, sure. So your rumor from some crackpot >>>>> actual eye doctors.

      I thought when you asked for sources that you were actually interested in the facts, when really you were just going to believe whatever appealed to the views you already held.

      Cool.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    35. Re:i posted a story about this a few months ago by Rjcc · · Score: 1

      Oh, so rapid movement and flashing lights occur in nature now? Gotcha.

      and yeah, I'm sure you didn't do anything to anyone's butt in court.

      --
      "I'll be your huckleberry" - Doc Holliday - Tombstone
    36. Re:i posted a story about this a few months ago by Khyber · · Score: 1

      Source - Based off of an IDEO headset (hi no crackpot shit here just family that WORKS for Sega) the Testbed Sega 3D visor caused massive headaches, eye strain, and also triggered macular degeneration.

      I had to wait for morning to make the call to my Uncle but there is your information (as far as his NDA allows.)

      Remember this - most doctors are just fucking pharmaceutical shills. You're going to have to prove your doctors in your reports aren't shills.

      Good luck with that one.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    37. Re:i posted a story about this a few months ago by Khyber · · Score: 1

      "Oh, so rapid movement and flashing lights occur in nature now?"

      Apparently you're unaware of this natural phenomena we have called 'lightning' which flashes and moves VERY rapidly.

      I think you just need to have your brain cremated right now. It's obviously non-functional.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    38. Re:i posted a story about this a few months ago by Anonymous Coward · · Score: 0

      http://slashdot.org/submission/1454046/3D-Cinema-Doesnt-Work-And-Never-Will

      the source of the discomfort is that millions of years of simian and primate eye evolution has created an eye that focuses and converges in parallel

      look at a mountain, and your eyes are pointed nearly straight out, and are focused wide

      look at a book, and your eyes are slightly cross-eyed, and are focused close in

      but, for million of years, this focus and this convergence has always been in parallel. millions of years of our ancestors have never had the need for eyes that, for example, cross in, but focus wide, or point straight, but focus close in. 3D expects our eyes, to, for the first time ever, or, since tens of millions of years ago, take your pick, to work in this unnatural way, unnatural for primates

      much like blind cave fish or flightless birds: if the function is not needed, the ability atrophies. of course, BEFORE binocular vision, animals with eyes on either side of their head, for example herbivores and ungulates and certain primitive carnivores, can certainly focus, converge, and even point in independent ways. look at a chameleon: its eyes are pretty much independent entities neurologically and physiologically

      but this has not been the case, since before even our distant lemur-like ancestors really started working binocular vision, for our bloodline to have eyes that focus and converge on different tracks. we simply can't do it any more without stress and pain. so this is the source of the discomfort with 3D technology, physically and mentally

      there is also some concern that very young eyes, that are still developing, can actually be permanently harmed by 3D

      your eyes are dong the same thing for the screen than for a mountain or a book. the two images on screen are separate.. your eyes never have to move independently like a lizard.... think of it like this.... if your reading a book on a clif with the mountain way off in the distance and you keep looking back and forth at book.. mountain, book, mountain. your eyes do no different than if the book was at the 0 plain on a 3d screen and the mountain was 2 separate images OR if the book was coming out of the screen and the mountain was at the 0 plain (meaning on screen at the 2d point) where the discomfort comes from is the slow flashing at 24 HZ and your brain having to rely on persistence of vision.. other than that.. your eyes cross for close things an even apart for far things be it real life or on screen

  35. Isn't the real world 3D? by joelsanda · · Score: 1

    I had a Ninetendo 3DS for about two months before I realized I couldn't handle the 3D effects. I literally went from feeling buzzed to headache in about 45 minutes.

    But the real world is 3D - perhaps the difference is the implementation of trickery, which is why 3D often seems more 'fake' to me than a 2D film.

    --
    The Luddites were ahead of their time.
    1. Re:Isn't the real world 3D? by b4dc0d3r · · Score: 1

      3D represents depth by tricking your eyes, but it does give you depth. The real world does it without tricks.

      The real world is the real world. If you want to represent the real world somehow, the holodeck of Star Trek: The Next Generation is the only truly realistic representation I've seen. It has the added ability to actually feel and hold the objects, which is way more involved than a holographic projector would have. But visually, you have an empty room, and then it's filled with real looking objects.

    2. Re:Isn't the real world 3D? by Anonymous Coward · · Score: 0

      The problem is what most people refer to as 3D isn't really 3D, but rather stereoscopy. We need holographic displays for true 3D.

    3. Re:Isn't the real world 3D? by Anonymous Coward · · Score: 0

      The real world is 3d but the data our brain is receiving from our eyes is not. The rods and cones in the back of your eye function much like the CCD in a digital camera. Light that falls onto them is arranged in a sort of 2d map. However the brain receives one 2d image from each eye, gathered from a slightly different perspective. Early in life your brain learns how to combine those two images into a 3d composite that adds that third dimension of depth. Your brain has to learn how to combine those images since the convergance of those two images relies greatly upon how far apart your eyes are. This is what causes the most trouble with people viewing faked 3d images. The divergance of the two images your eyes are receiving need to match (or at least come reasonably close) to the convergence of your eyes in order for you to be able to view them without discomfort. Viewing distance is also a factor as a previous poster mentioned, which is what makes it essentially impossible to watch a 3d movie in theatres without experiencing some level of discomfort at some point during the movie. Our eyes just aren't designed to focus that way.

      Also, I believe I read somewhere that the 3DS had a convergence slider somewhere (or maybe just certain games?) I don't know, I don't own one, but you might look into that before tossing the thing. 3d is a pretty cool gimick if you can view it without complications.

      *Disclaimer: I am not a scientist, doctor, neurologist, or even a self proclaimed expert on the topic. This is all arm-chairing, and the terms I used may not be precisely correct. Regardless, you'll find the concept I present is factual.

  36. Re:24 people? by mochan_s · · Score: 1

    Why do research like this on just 24 people? That is NOT a statistically valid sample size. So this study is not only obvious, it's invalid.

    You probably meant statistical significance and it doesn't just depend on the sample size. It also depends on the noise and error in the thing being studied.

    Damn it, just once I'd like to see a "research team" submit a report that says they spent the grant money on hookers and blow.

    You don't know how grant money works. It's not really possible to spend grant money on hookers and blow - mostly because they don't you receipts and partly because Dell doesn't sell blow and you can't charge hookers to the hotel bill without it being extras and such.

  37. Sega? by hitmark · · Score: 1

    Iirc, researchers working for Sega found something similar related to 3D games and children back in the 80s.

    --
    comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  38. Was this not funded by Samsung? by BrendaEM · · Score: 1

    I read elsewhere that this study or one like it was funded by Samsung, HTC's competitor. If that is true, it makes the study AstroTurf.

    --
    https://www.youtube.com/c/BrendaEM
  39. So by Anonymous Coward · · Score: 0

    They've found out what they found out the last time this technology was being pushed down peoples throats several decades ago? How very very surprising.

  40. Why Worry? by NicknamesAreStupid · · Score: 1

    I am sure there is absolutely no correlation between 3D and visually-related discomfort or fatigue, just like there is no correlation between the constant viewing of computer monitors and TVs at close distance with myopia, or the lack of exercise and constant consumption of fast food with obesity, or the smoking of cigarettes with lung disease, or the shortage of doctors with rising medical costs, or the debt funded government with rising federal deficit, or lastly, reality with things being real.

  41. Comment removed by account_deleted · · Score: 3, Interesting

    Comment removed based on user account deletion

  42. Re:24 people? by retroworks · · Score: 1

    If I flip a coin 24 times, and 22 times it comes up heads, that is indeed statically relevant. (No I did not RTFA, as I hate 3D and openly advocate for anything that diminishes it. I'm a biased sample, who might report a headache, which would back up your point above).

    --
    Gently reply
  43. I can't REMEMBER movies in 3D! by LordRobin · · Score: 1

    Am I the only one with this weird problem? After having seen several movies in 3D, it dawned on me that I never had any visual memory of what the 3D effect looked like. For example, take How to Train Your Dragon. I remember that "the 3D was great". I remember the fact that several specific scenes looked friggin' awesome in 3D. I can even explain what was great about each scene. But I can't bring up a visual memory of what the scenes looked like, 3D-wise. All my memories of the movie are flat. When that began to sink in, 3D movies lost a lot of their allure. Knowing that, once I left the theater, the memories I was left with would be no different than if I'd watched the 2D version removed some of the incentive for paying extra for that 3D effect.

    You know, my dreams are flat, too. I wonder if that's related, somehow.

    ------RM

  44. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  45. idiots by Mr_Nitro · · Score: 1

    such kind of news should just be banned. They serve a self-feeding stimulus which will create a chain reaction when going to see or use any kind of 3d (please call it stereoscopic) capable hardware. People will feel discomfort for no reasons other than focusing and expecting a non existent problem. It is called the placebo effect as we all know. Also even in the remote possibility that it really cause some discomfort, it is a so mild problem that seeing n hours of 3d content over few months will surely train the majority. It's like saying mountain trekking can lead to severe body stress , all kind of muscle pains and so forth, yes of course, when you do it first time. Please wake up and don't fall into this bullshit.

  46. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  47. Re:24 people? by Anonymous Coward · · Score: 0

    The sad thing here is that the number of people who don't know anything about statistics (but think they do) upmodding this comment.

    If you +1ed this comment for the "statistically valid" sample size comment, then the joke's on you.

  48. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  49. hurtL by Anonymous Coward · · Score: 0

    Hurts the brain?

    Like when I switched to Dvorak?

    Like when I forced myself to left-hand mouse until I was able to mouse as well as my right hand, in spite of the horrible physical sensation after doing it for so many hours at the beginning?

    WTF

  50. Strabismus finaly pays off by SpaghettiPattern · · Score: 1

    I went to see HP7b. I could choose to either view 3D or not at all. So there I sat with silly glasses and seeing it as I always do. No perception of depth and no negative effects on my brain... I think... I assume... I hope, OK?

    Come to think of it, the term 3D does not take time into account. 4D would be better. And we can add a couple of Ds for the sound. I tried explaining this to my son. Don't know if he really got it. Anyway, my strabismus finaly pays off

    --

    I hadn't the slightest objection to his spending his time planning massacres for the bourgeoisie... (P.G. Wodehouse)
  51. Re:24 people? by Anonymous Coward · · Score: 0

    I'm sure the millions of movie goers writhing in agony during a screening will agree with the conclusions of this study.

  52. FYI, here's the abstract from TFA by ridgecritter · · Score: 1

    Recent increased usage of stereo displays has been accompanied by public concern about potential adverse effects associated with prolonged viewing of stereo imagery. There are numerous potential sources of adverse effects, but we focused on how vergence–accommodation conflicts in stereo displays affect visual discomfort and fatigue. In one experiment, we examined the effect of viewing distance on discomfort and fatigue. We found that conflicts of a given dioptric value were slightly less comfortable at far than at near distance. In a second experiment, we examined the effect of the sign of the vergence–accommodation conflict on discomfort and fatigue. We found that negative conflicts (stereo content behind the screen) are less comfortable at far distances and that positive conflicts (content in front of screen) are less comfortable at near distances. In a third experiment, we measured phoria and the zone of clear single binocular vision, which are clinical measurements commonly associated with correcting refractive error. Those measurements predicted susceptibility to discomfort in the first two experiments. We discuss the relevance of these findings for a wide variety of situations including the viewing of mobile devices, desktop displays, television, and cinema.
    Keywords: stereopsis, depth perception, vergence, accommodation, discomfort, fatigue, displays, asthenopia Citation: Shibata, T., Kim, J., Hoffman, D. M., & Banks, M. S. (2011). The zone of comfort: Predicting visual discomfort with
    stereo displays. Journal of Vision, 11(8):11, 1–29, http://www.journalofvision.org/content/11/8/11, doi:10.1167/11.8.11.

  53. No Kidding by slasher999 · · Score: 1

    This has been "discovered" every time 3D comes around, which seems to be every 20 years or so.

  54. Navin Johnson by perry64 · · Score: 1

    Somewhere, Navin Johnson, the inventor of 3D glasses is saying,

    "I don't need anything...

    except this ashtray...

    The ashtray, the remote control, the paddle game, and this magazine, and the chair.

  55. Re:Not 3D - Height, Width, Depth by jbengt · · Score: 1

    Yes it's 3D, it has 3 dimensions. It's not virtual reality, and doesn't claim to be. You can't wander around it and see it from the back. What you can do is infer the depth based on the stereoscopic effect, just like you can infer height and width based on surrounding objects.

    By that argument, you can infer depth based on cues present in regular 2-D movies, so should they be called 3D?
    You don't need to be able to walk around the movie and view it from the back for it to be true 3D, but in true 3D you would focus your eyes to the same depth as the apparent stereoscopic depth, and movement of your eyes would change your perspective. Neither of those things are present in the current crop of "3D" movies, which is why they are uncomfortable to watch.

  56. Re:24 people? by wisnoskij · · Score: 1

    Actually no, if you remembered anything from statistics class then you would know that if all the results from the 24 people had a strong correlation then the research team could easily end up having a certainty value in the very high 90s

    In fact as long as you are not seeing any real outlines in then data then everyone after like the 21st person really only contributes to a tiny-tiny bump in certainty.

    --
    Troll is not a replacement for I disagree.
  57. No, it doesn't ... at least not for everyeone. by WidescreenFreak · · Score: 1

    Maybe I'm just in the minority, but I have never had a problem with 3D, and I've seen all kinds of 3D - red/blue anaglyph, green/yellow anaglyph, active-shutter, polarized, lenticular. I've never had eye strain. My wife, on the other hand, gets a headache with red/blue anaglyph but not with any other form of 3D. None of my three kids have ever reported eye strain after watching a 3D movie in the theaters. My only problem with 3D right now is that my TV is only three years old and I can't justify buying a new 3D TV! I want my 3D gaming!

    I understand that some people do have problems with 3D; but I wonder if the problem is with the technology, the way that the technology is implemented (insufficient brightness), if it's possible psychosomatic, or a combination of the three.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:No, it doesn't ... at least not for everyeone. by yacwroy · · Score: 1

      I think there are just certain people that it doesn't bother. The technology can't get better, visually, then polarized glasses (at least not without monitoring eyeballs). It can just get less uncomfortable.

      I love 3D and also experience no issues.

      The way I see it is, if you like asparagus, I'm not going to tell the stores to stop selling it even thought I hate it. So if I like 3D and you don't, just go see it in 2d and don't complain. Nobody's forcing 3d on you.

      As for directors diverting too much effort into 3d effects - that will only last as long as 3d being "new".

      The only downside is special effects budgets.

      --
      You agree with me.
  58. Re:24 people? by sjames · · Score: 1

    It's called a preliminary study. It's not a bad idea to work out kinks in methodology and to make sure you're measuring something useful before committing resources to a study on thousands of people, don't you think?

  59. Re:24 people? by cultiv8 · · Score: 2

    Or you can learn how to calculate p-value: http://en.wikipedia.org/wiki/P-value

    --
    sysadmins and parents of newborns get the same amount of sleep.
  60. fda by franknajib · · Score: 1

    As technological improvement far outpaces the research on potential health risks maybe the government should enforce a process like the fda has for new drugs. It would guard security of consumers and throw technological progress back light years. I guess for now we have to stick with trial and error.

  61. "visual discomfort" is NOT "hurting" by gary_7vn · · Score: 1

    Aside from looking at too bright light it's virtually impossible to damage your eyes just by looking at something. This goes for reading a book in dim light or watching a tv in the dark. None of these activities damage/hurt the eyes. Strain them, make them tired, yes. Damage no. Your mother was wrong.

  62. It's 1760 all over again by Ankh · · Score: 1

    When John Baskerville invented a process for making smoother paper, and printed books with the blackest ink and whitest smoothest paper ever seen, Benjamin Franklin said that people would go blind. Others took up this claim, although today almost all books are printed on paper every bit as white and often as smooth, and with inks every bit as black.

    --
    Live barefoot!
    free engravings/woodcuts
  63. Re:Not 3D - Height, Width, Depth by mcgrew · · Score: 1

    By that argument, you can infer depth based on cues present in regular 2-D movies, so should they be called 3D?

    That's called "perspective", and there are various forms of perspective that painters have been using for hundreds of years.

  64. exactly. by Rjcc · · Score: 1

    hysteria >>> fact.

    Every time.

    --
    "I'll be your huckleberry" - Doc Holliday - Tombstone
  65. What's this? by Anonymous Coward · · Score: 0

    No posting from "Dr.Bob,DC" about how spinal manipulation will fix those darn sublaxations that are making your eyes hurt?

  66. Statistical validity by tgibbs · · Score: 1

    Why do research like this on just 24 people? That is NOT a statistically valid sample size.

    You should take a course in statistics. One thing you will learn is that there is no fixed number that constitutes a "statistically valid" sample size; it depends upon the standard deviation of the population, which can differ for different types of measurements. Moreover, a sample size may be too small to be valid for one study design, but perfectly fine for another study design. For example, very often individuals vary quite a bit from one another, but the reaction of each individual is quite consistent. In that case, you can get by with a much smaller sample if you can do a "within subjects" study design.

    If the sample size were really too small, then the results would not satisfy tests of statistical significance. The fact that they do argues that the sample size was fine.

  67. But it doesn't hurt very much by tgibbs · · Score: 1

    This seems to be a very nice, careful study, and the discussion of which conditions are more likely to provoke discomfort is likely to be useful to producers of 3D media. It does not, however, provide a great deal of support for the view that discomfort from this source is likely to be a major obstacle to the popularity of 3D media. For most of the conditions, even when the effect was statistically significant, on the average the subjects ranked the discomfort of the stereoscopic displays only slightly greater than that of the 2D displays. In particular, the effect size was pretty modest compared to the standard deviation

    The finding that individuals are highly variable in the degree of discrepancy between accommodation and vergence that they can tolerate supports the approach adopted by Nintendo with the 3ds, which allows the user to adjust the magnitude of the 3D effect. A video game can do this because the 3D effect is generated "on the fly." With a movie, the only control the viewer has is seating position. Most stereo content in a 3D movie has a virtual location "behind the screen." The study argues that people who experience discomfort with 3D movies should adjust their seating position closer to the screen.

    The finding that objects displayed with a virtual position "behind" the screen cause greater discomfort at large distances, whereas objects displayed "in front" of the screen cause greater discomfort at short distances make a lot of sense. Greater distance from the screen exaggerates the 3D "depth" of the image. On the other hand, images that appear "in front" of the screen require a more "cross-eyed" eye orientation for convergence, which can be tiring to the eye muscles. For a given distance between the right-eye and left-eye images, an object will "pop out" from the screen a constant percentage of the viewer's distance from the screen. But what is probably more important in terms of comfort is the convergence angle of the eyes, which is greater closer to the screen.

  68. Experience REAL 3-D ... step outside and look arou by Anonymous Coward · · Score: 0

    Experience REAL 3-D ... step outside and look around.
    The more you do this, the better your quality of life, provided you still make enough money.

    Seeing trees, grass, mountains, oceans, lakes, and wildlife in 3D is good for the soul too.

    Step outside and look around. That is what the human animal was designed to do.

  69. 2D hurts your eyes and brain! by tgibbs · · Score: 1

    It's not a matter of pain receptors, it's a matter of causing harm. Your brain is accustomed to interpreting two images from your eyes, which are an established distance apart. Movies in 3D do not precisely replicate those parameters, and thus your brain has to compensate, and teach it to handle 3D data under different parameters.

    And this is true for movies in 2D as well. In a 2D movie, perspective and motion parallax gives the impression that objects are at different distances, yet your eyes have to focus and converge a single plane, the plane of the screen. Even worse, objects on the screen may be out of focus, yet no matter how much you strain to bring them into focus, you cannot. Worse, the image is substantially distorted if your seat is not precisely centered in line with the center of the screen, so your brain has conflicting cues: perspective and motion parallax indicating that the image is 3-dimensional, yet focus and convergence cues as well as image distortion indicating that it is not. In one respect, stereoscopic displays reduce the discrepancy, as the convergence now agrees with perspective and motion parallax (although still not with focus).

    And indeed, there are many people who claim that 2D movies hurt their eyes or give them a headache. And in fact, in this study, the average discomfort from the stereoscopic stimuli was only slightly greater than that discomfort from looking 2D stimuli.

    It seems that with each new entertainment/communication medium, people worry that it will ruin your eyes. Reading was supposed to ruin your eyes. So was watching TV up close. Yet there is no evidence that either is harmful. To some degree, the discomfort that people feel may simply be unfamiliarity with watching shows in stereo. Modern films include many cinematographic techniques--rapid cuts, jump cuts, views from unnatural angles--that were once considered to be so disturbing that viewers would not tolerate them. Yet with familiarity with cinema, the public's tolerance of these devices has increased.

    1. Re:2D hurts your eyes and brain! by udippel · · Score: 1

      I think you are overdoing it, though you are correct. In my own experience (and not only my own), the larger stepping stone is from 2D to stereoscopy. I have rarely met a person with strain watching a 2D-movie (or looking at a normal 2D picture). The discomfort comes solely from a mis-interpretation of the content. There is no physical difficulty at all looking at a 2D-object for anyone. The 'problem' that you cite is totally psychological: One interprets a depth into the 2D-image.
      With stereoscopy it is different, because the stimuli for left and right are different, forcing a depth through parallax on your eyes that is not backed up by the whole range of 3D-information. So it is not a psychological but a physiological 'strain' that the observers are exposed to.
      And, no, I don't subscribe to the notion that stereoscopy ruins the eyes.

  70. Boy am I not surprised. by Anonymous Coward · · Score: 0

    Boy am I not surprised.

    I've given up on those stereo images, where you have to cross your eyes to get a pair of images to appear as one. I can do it, and it's kind of cool, but it just feels so unnatural. I saw a 3D movie demo in a store -- I didn't have to cross my eyes as much, but I still got that same feeling of it being weirdly unnatural.

  71. Migraines by nurb432 · · Score: 1

    They aggravate us with a tendency to get those, which is all i need to know to avoid them.

    And yes, i unfortunately did try it with one 3d movie. Never, ever again.

    --
    ---- Booth was a patriot ----
  72. 3D Backlash? by Anonymous Coward · · Score: 0

    This is purely antecdotal but I will share it for what it is worth. Both my girlfriend and I are not fans of 3d due to wearing glasses and the craptastic experience of having to wear a separate set of glasses over the first set. I thought that we were in the minority in our dislike of 3d. Yet just a few days ago at the Harry Potter release, there was a premiere for a movie and as soon as it said, "In 3d" practically the entire theater Boo'd it.

    The Harry Potter experience, combined with conversations I've had with friends and co-workers leads me to believe that a large segment of the population has a very negative perception of 3D and would rather do without it.

    1. Re:3D Backlash? by D4C5CE · · Score: 1

      That's probably because they knew the Warner logo was the best 3D effect they'd see in that movie.

    2. Re:3D Backlash? by echnaton192 · · Score: 1

      http://www.3dtouch.de/3d-brillen/3d-brillenaufsatz/44-3d-brillenclip-fuer-kino-3dtouch-5501.html

      A large potion? What age? What digital equipment? Real Nerds and Geeks? I know a few and they don't agree with you. If someone has a 20' TV to watch movies at home, he propably won't like 3D movies, because he does not like 2D films enough to invest in a decent TV Set in the first place (provided, he could - no offence to poor people intended).

      Those people or people with lame PCs AND no gaming console are propably not the target group for 3D movies, you know...

  73. Re:24 people? by Nyder · · Score: 1

    in ui design I learned that people are sufficiently similar that you can test on 7 randomly chosen subject and if your ui work on all of them it will be good for 95% of the population, those 5% be damned....

    Well that explains why UI's seem to suck.

    7 random people isn't going to represent 95% of the population.

    --
    Be seeing you...
  74. recent movies by fuzzytv · · Score: 1

    With most recent movies, 2D hurts too. But that's mostly because of screenplay.

  75. Slashdot editors never read the article by Anonymous Coward · · Score: 0

    They blindly post like sheep.

  76. This somewhat makes sense by diamondmagic · · Score: 1

    Perceived distance in stereoscopic imagery is determined by where your eyes cross, if they're not parallel. Infinity is when the parallax, the distance between the position on the left- and right-eye images, is 85mm apart (the distance between your eyes). On a small screen the actual number that represents infinity is going to be smaller, and thus appear at some finite distance between your eyes, and in the movie theater it could potentially be greater than 85mm, meaning... farther than infinity somehow (your eyes are looking away from each other instead of looking in parallel directions or crossing).

    And I'm just now reading the article and it actually describes this, it's worth reading: http://www.journalofvision.org/content/11/8/11.full

  77. btw by justforgetme · · Score: 1

    the real article

    --
    -- no sig today
    1. Re:btw by Dark$ide · · Score: 1

      the real article

      Here's a better link directly to the PDF document without the crappy HTML frames. http://www.journalofvision.org/content/11/8/11.full.pdf

      --

      Sigs. We don't need no steenking sigs.

  78. Now that's something! by justforgetme · · Score: 1

    Subtitles in a 3D movie who ever thought that this was a good idea? I know that many many countries (my own included) rely on subtitling the movies they import because the general populous can't understand the movie's language but there really is a point where a feature becomes just a fashion statement/gimmick....
    And don't go telling me that subtitles in a movie don't hurt the 3D effect, because in all movies I have seen they did (And I don't even pay attention to subtitles normally).
    But hey I can do with subtitles, what I can't do with is having to be driven home after a 3D flick because you are too wasted to drive yourself!
    I'm happy that now there is some substantial scientific data about this, that I can use to educate some of my ignorant peers!

    --
    -- no sig today
    1. Re:Now that's something! by justforgetme · · Score: 1

      Thinking about what I just wrote:
      I kinda doubt that people who are ignorant to or denying the possible scenario of 3D being uncomfortable to others are going to get anything out of said article :-(

      --
      -- no sig today
    2. Re:Now that's something! by echnaton192 · · Score: 1

      No. It's just that you scream and run around wanting 3D to stop even for those who happen to like 3D and have no problem with it. For those who DO have a problem with 3D it's simple:

      - Every 3D movie at home could be seen in 2D, even with a 3D TV set.
      - Every 3D movie in the theatres could be seen using 2D glasses, should there be no 2D alternative.

      It's not like someone sues you for watching movies in 2D. You are free to leave 3D alone. But let the rest of us have fun.

    3. Re:Now that's something! by justforgetme · · Score: 1

      ...you scream...

      I'm sorry that the impact of my text was that deafening to you. May I suggest you wear ear protection while browsing these pages?

      --
      -- no sig today
    4. Re:Now that's something! by Pope · · Score: 1

      Hell, "Avatar" had subtitles for when the Naboo were on screen talking in their native tongue. Of course, using a crappy font didn't help either.

      --
      It doesn't mean much now, it's built for the future.
  79. Re:24 people? by Anonymous Coward · · Score: 0

    f I pulled 24 frogs all with 13 legs a piece from a lake that I knew to contain 150,000 frogs I would not think "that is NOT a statistically valid sample size", I would think "Jesus Sideways-Hopping Christ,

    Love the odd number of legs juxtaposed with Sidewise-Hopping Jesus. Brilliant.

  80. Re:Not 3D - Height, Width, Depth by b4dc0d3r · · Score: 1

    You are choosing to define 3D as having the ability to change focus, which is not what 3D is trying to be, and it never will be. And yes that's why it confuses a small percentage of people's senses. It's a 3D projection onto a 2D space, but it presents a different view to each eye.

    So why do you choose a definition of "true 3D" which requires more than just having 3 dimensions? Why not define 3D as "What you would see if you focus on the same thing the director wanted the focus on"?

    Put another way, if you insist that 3D has to allow for refocus, we'll have everything from 1900 to holograms under the same 3D label. The current trend towards 3D in TVs, gaming, movies, and now phones, all represent 3 dimensions, but will not have re-focusing capability any time soon, since de-facto standards are already in place.

    Why can't we agree on this:

    • 3D is when height, width, and depth are represented
    • 3D is not realistic and makes some people uncomfortable
    • 3D needs to evolve into something more, which will not be called 3D
  81. i posted a reply about this a few months ago by nothings · · Score: 1

    http://slashdot.org/comments.pl?sid=2098674&cid=35917198 If it was good enough for my parents, it's good enough for my kids (until science shows it's not, which hasn't happened yet).

  82. Odd observation. by Cant+use+a+slash+wtf · · Score: 1

    Funnily enough, I never had these problems with the old red-blue 3d glasses. It's just with the ones they have now that I have problems. And oddly, I actually thought the movies done with the whole red-blue thing (sorry I'm really not aware of the actual technology behind it) looked a LOT better. They seemed more 3d, where things would actually pop out at you, rather than the foreground just looking slightly closer than the background.
    Hopefully someone on /. has some ideas for why this is, as I have very little concept of the technology behind it.

  83. Re:Not 3D - Height, Width, Depth by udippel · · Score: 1

    You are choosing to define 3D as having the ability to change focus, which is not what 3D is trying to be, and it never will be.

    This is blatantly wrong, alas. You see 3D every day in your life (if you have no specific vision impairment). And so does everyone around you. And for most of us, it works perfectly well. The term is used too loosely by the manufacturers. One ought to force them to remove their misnomer and call it 'stereoscopy' instead, and I'd be perfectly happy. And it wouldn't have clouded your own argumentation. Replace all '3D' in your post (except of the first) with 'stereoscopy' and you'd get mod marks from me.

  84. It's all 3D by tgibbs · · Score: 1

    Almost all video, with the exception of a few animated films, is 3D, in that it depicts a 3D world, and causes the brain to construct a 3-dimensional representation of the action. Stereoscopic vision is only one of many cues that the brain uses to infer the three-dimensionality of the world around us. Others include perspective, motion parallax, and accommodation.

  85. Re:Eyes ... can't ... focus ... everything ... blu by tgibbs · · Score: 1

    So does the 24 Hz refresh rate or the 48 Hz flicker of a regular movie bother you?

  86. Re:Eyes ... can't ... focus ... everything ... blu by jamesh · · Score: 1

    So does the 24 Hz refresh rate or the 48 Hz flicker of a regular movie bother you?

    I think I can kind of notice it on bright scenes but it doesn't really bother me. I thought that what I noticed on computer screens was the beat frequency of the CRT + ambient lighting, but even with all the lights off and just a bit of sunlight I can still notice it.

    I also notice the new LED taillights on cars. They flicker. Nobody I've met notices it but it's definitely there. You can exaggerate the effect if you move your eyes from left to right rapidly - the taillights leave a dashed trail in your eyeball instead of a constant trail.

    Fortunately CRT screens are mostly a thing of the past. We have 2 CRT TV's in the house which never seem to bother me... probably because the flicker is so obvious. My second screen at home on my laptop is an old 19" CRT but the refresh is 75Hz so I can only notice it right out of the corner of my eye. But that's about all the CRT's I use anymore.

  87. DUH. by MrKaos · · Score: 1

    That is all.

    --
    My ism, it's full of beliefs.
  88. Re:24 people? by JonySuede · · Score: 1

    You fall in the 5% like almost everybody here.....

    --
    Jehovah be praised, Oracle was not selected
  89. Reason for strain by Anonymous Coward · · Score: 0

    I have read that the reason for the strain is that the 3D effect causes the eyes to rotate to visualize an item that does not appear in the plane of the screen, but the focus point of the eyes must be in the plane of the screen. In normal life, the intersection of the two lines, one drawn from each eye to the apparent point of the object, and the distance from the two eyes to the actual image of the object is the same. In 3D viewing, the image is in the plane of the screen but appears to be closer or further away, so the eyes rotate to a point different from the point of focus. Doing this for long periods causes the strain.

  90. Re:Eyes ... can't ... focus ... everything ... blu by Anonymous Coward · · Score: 0

    ... I can pick up on and be annoyed by a 60-70Hz refresh rate on a CRT that doesn't bother anyone else... ...i'm just as likely to fall prey to the negative placebo effect

    I suppose I shouldn't tell you that most Hollywood films are shot at 24Hz or else I will ruin regular movies for you too.

  91. you people and your fears by Anonymous Coward · · Score: 0

    3d vision does not hurt your eyes in the same way that looking at a book, or down the street does not hurt your eyes.. I can understand the difference in flashing lights causing some pain.. ask a construction worker if he gets a migraine... or ask an office worker in florescent lighting all day if he/she gets a migraine at work.. I for one am disappointed that 3d blu rays are using only 24HZ per eye when a 3d game on PC (yes only on the PC the consoles have the same tech as BD Stereoscopic) has 60 HZ per eye and is much more comfortable for long periods of time.. stop trying to scare everyone away from progress. your the same people that made playgrounds for kids too safe. 3d is here to stay. fear it if you want.. but your will be called a wimp, and an idiot.. eyes focus on a 3d object no mater if its on a 3d screen or in a real room the same way

  92. eye care information by Anonymous Coward · · Score: 0

    today every one useing computer's and new tv's containg 3d so they will effects our eye system this article explained
    for eyehealth is impotent in our life