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Cloud Gaming Service OnLive Unofficially On Linux

An anonymous reader writes "Through some clever patching, OnLive community members have found a way to run OnLive on Linux using Wine. While the fix isn't perfect, this is a giant leap for Linux users wanting to play the latest games without the need for Windows. Linux users can now play several high quality games like the new Deus Ex with very few performance issues and on lower end hardware."

206 comments

  1. DRM by ge7 · · Score: 3, Insightful

    While a kind offer, I have to say no thanks. This kind of service goes against all my beliefs and every rule for Linux and open source. Not only you don't get source code with the game, you don't even get binaries and data! Once you stop paying, you stop playing. If we support development like this there will soon be nothing else. There are many great open source games for Linux, like Battle for Wesnoth, Freeciv and Nethack. Even ID open sources their engines so that people can create many new awesome games. Once OnLine and companies start doing that, don't include abusive DRM and provides source with the game boxes, we can start talking. Until that I rather support indie developers.

    1. Re:DRM by Anonymous Coward · · Score: 0

      This line of thinking, which sadly a large percentage of Linux users exhibit, is exactly why there are no games on Linux.

    2. Re:DRM by Anonymous Coward · · Score: 5, Insightful

      It's just a game... it's not like operating systems or office apps where vendor lock-in and lack of freedom to modify the code is actually a problem.

      Do you also refuse to watch movies because you don't get the files used in production? Or refuse to listen to a CD unless it also comes with sheet music?

    3. Re:DRM by exomondo · · Score: 1

      This is why we can't have nice things.

    4. Re:DRM by Anonymous Coward · · Score: 1

      Even for people who don't care about the source, shoving games into a SaaS model is simply screwing consumers. This model only really serves publishers because they realise that client-side DRM doesn't work. The only plus that consumers get is that they don't have to have a high end machine to play games which isn't really much of a problem these days in PC-land as it use to be. Also, now the requirements are shifted to have a decent internet connection, anything over 100ms latency is going to have a noticeable impact and forget about wireless or lines with higher then average packet loss, also a shame if you don't have an internet connection with you when you want to play your game or you're based internationally or your ISP (Like some countries in the world) has bandwidth quotas. I could go on and on, the benefit is minor to the consumer but significant to the publisher. Now you're games get to have their own killswitches, forget about mods (Don't give me shit about cheaters, if people designed games properly they wouldn't trust the client in the first place), forget about resale and have fun playing your games when you kill your subscription since you can't because that's how any service operates. Don't buy into it, games should be products not services excluding centralized multi player components.

    5. Re:DRM by Anonymous Coward · · Score: 1

      Battle for Wesnoth: 2003, Freeciv: 1996, Nethack: 1987. Sounds like when Mac enthusiasts used to point to Bolo and Marathon as proof that Mac gaming is a real market.

    6. Re:DRM by Squiddie · · Score: 2

      Same here, it's just using software as a service, which is evil, in and of itself. It's the same reason why I use LibreOffice, when I could use Google docs, and it's the same reason that I don't use "cloud" services.

    7. Re:DRM by Jinzo · · Score: 1, Insightful

      Your line of thinking about beliefs and bullshit like that is one the main reasons the developers don't make triple AAA releases on Linux. You free software hippies all act like hermits. You talk about being open and yet act so closed at the same time.

    8. Re:DRM by ge7 · · Score: 2

      No, but I do remember the days when people could host their own dedicated servers with their own rules and admins instead of that one-player-hosts bullshit. I also remember the days when game developers wanted people to make great mods for their games. Now that has mostly gone away. I'm glad there's still games like Red Orchestra 2 that have that old spirit. But where do you think it goes if the games are fully ran and only streamed to your computer?

    9. Re:DRM by Anonymous Coward · · Score: 0

      Same here, it's just using software as a service, which is evil, in and of itself. It's the same reason why I use LibreOffice, when I could use Google docs, and it's the same reason that I don't use "cloud" services.

      There are many cloud services that are open source and are a service.

    10. Re:DRM by Anonymous Coward · · Score: 0

      I am user copb.phoenix here on /. ~ public terminal and no private browsing ;)

      Admittedly, it feels like a paradox, doesn't it? "Be more open!" and "Linux is profitable!" doesn't seem to see eye to eye. I am not going to waste time pointing you at Richard Stallman's views on that, but they basically say "service the software" rather than "the software is the service".

      Getting back to something more relevant, DRM is an ethical issue that you need to pull apart from the people talking about how evil it is (much like you'd pull the argument for legalizing pot apart from a pothead if you wanted to come to objective conclusions)... The bottom line is that DRM does indeed have a place, but that it should be a deterrent - not an end all, be all solution.

      I cannot stress this enough, and especially events lately like SPORE (even paying customers applied the cracks to remove the DRM), the PSN being downed (I recall Ubisoft again being a problem there), and legitimate users being punished and treated like criminals time and time again when the anti-piracy misfires (Windows, especially when you upgrade your hardware regularly). There's also something to be said about companies using a combination of DRM and secretive hardware (oh no, more Stallman creeping in ;) ) to merit selling hardware that can be matched at about half the price with the nearest competitor's operating system (That is, Apple being twice the same of a Windows machine in terms of absolute power; at least OSX is based on BSD and gets benefits there... But not US$1000 worth of benefits).

      I'll leave it at that and let the community flame/appreciate what I have to say about it.

    11. Re:DRM by Anonymous Coward · · Score: 0

      Cry more.

      If people didn't think SaaS gaming was worthwhile, they wouldn't pay for it. YOU disagree, therefore YOU don't pay for it. There's no reason to force your decision on everybody else.

      Requiring a decent internet connection is not a big deal. If you can't get a decent connection then switch providers or move out of the sticks.

      Nobody gives a shit about mods. If I want to play a different game, I'll buy a different game.

      But the main point is, nobody is forcing you to play these games. Don't like it? Don't buy it. It's that simple.

    12. Re:DRM by gmuslera · · Score: 1

      See it from the other point of view. People that will pay for that games anyway, but now could choose the operating system they will run.

      Anyway, this is about freedom. That don't ensure to be right, just to be able to choose. Giving more options don't take away the "right" ones, and people that think different from you can pick whatever they prefer, not just what you think they should. And if they choose to be lemmings and

    13. Re:DRM by Anonymous Coward · · Score: 0

      Your mother really should have swallowed..

    14. Re:DRM by Squiddie · · Score: 2

      And it's irrelevant, since the end result is the same: control is taken from the user and given to another entity. It's just a bad way to do things if you care about controlling the software that you use. Open source or not SaaS is not a good thing, and it's probably even worse than just running proprietary software. Hell, I run a couple of proprietary programs because there is no other alternative, but I'll be damned before I run my software on another's machine.

    15. Re:DRM by LingNoi · · Score: 1

      This line of thinking, which sadly a large percentage of Linux users exhibit,

      Silent majority disagrees with you and the parent.

    16. Re:DRM by LingNoi · · Score: 0

      There are many great open source games for Linux, like Battle for Wesnoth, Freeciv and Nethack.

      These are not great open source games. Out of all the awesome games that are open source you had to mention crappy 2d games that have been in development for more then a decade. Way to ruin your own point.

    17. Re:DRM by Anonymous Coward · · Score: 0

      Right, because telling people the problems about the technology and saying that people shouldn't buy it based on these problems is bad? Last I checked, that was called an opinion.

    18. Re:DRM by syousef · · Score: 4, Interesting

      It's just a game... it's not like operating systems or office apps where vendor lock-in and lack of freedom to modify the code is actually a problem.

      Tell that to someone who dedicated spare time over 18 months to creating a new aircraft in MS Flight Sim only to have the franchise killed off for the promise of some X-box Windows live experience that may never come to fruition.

      Open source matters for everything including gaming.

      --
      These posts express my own personal views, not those of my employer
    19. Re:DRM by Anonymous Coward · · Score: 0

      $900 PC investment + $50 game purchase

      ... vs ...

      $0 PC investment + $50 game purchase (?) + $10 / m OnLive subscription (?)

      Yeah... the consumers are getting royally fucked here.

    20. Re:DRM by Anonymous Coward · · Score: 0

      Nethack, I think I had that on my Debian GNU/Linux install in 1998 along with XBill and Xsoldier. Now that was the heyday of Linux Gaming! I also had Myth 2 from Loki games. :)

    21. Re:DRM by Nutria · · Score: 1

      What's that whooshing noise that just blew over your head?

      --
      "I don't know, therefore Aliens" Wafflebox1
    22. Re:DRM by mwvdlee · · Score: 1

      Do you also watch no movies or listen to no music where the "source" isn't open?

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    23. Re:DRM by bersl2 · · Score: 1

      triple AAA

      lol

      But seriously, that's bullshit, and you know it.

      Dinosaurs who make so-called "AAA titles" don't make Linux games because it costs too much money, one way or another. Management at such places don't want to spend money if they aren't guaranteed a return, which only says how much the bottom line drives everything they do anyway, and good riddance.

      Larger companies not yet swallowed by conglomerates have senior devs who may consider Linux and just might have the clout to pull it off, but they can't afford (time, money, energy: take your pick(s)) to pull it off. It's hard to hit a target which moves so differently from commercial software. Heaven forbid trying to get something upstream—a policy which has merits, just not to commercial game creators.

      Does "AAA"/"triple-A" even mean anything? I want someone to come along and start saying that they're a quad-A developer working on quad-A games.

    24. Re:DRM by apharmdq · · Score: 1

      The original poster has a good point. However, I don't necessarily have an issue with closed source game releases for Linux, provided they don't have any sort of DRM involved. There's nothing wrong with closed source software (provided there aren't any ridiculous software patents involved), and having that software available for Linux gives the user the choice of buying it, or skipping it in favor of an open source solution. But that choice is important, as it provides the impetus for people using other platforms to migrate over to Linux.

      But, I will admit that as much as I dislike OnLive, it's good that Linux users have the choice to use it if they wish, just like they have the choice to support closed source games.

    25. Re:DRM by justforgetme · · Score: 1

      Well, the hardware manufacturers are. But you can attribute this to evolution I guess.

      The only problem I see with SaaS is that it is locking you in quite seriously. I mean, once you get invested in any SaaS offering you don't really have a way out. Same goes for onLive. If you can't keep up with paying the subscription you end up with nothing at all, even though you have actually paid the purchase prive of a game, let alone the fact that you can't get bargain prices for older games (second hand phenomenon).

      --
      -- no sig today
    26. Re:DRM by hairyfeet · · Score: 2

      Hello time traveler from 96, let me tell you about 9/11 and fukushima. In reality land one can get a Barebone for $200 follow the little pictures or the nice little video where they walk you through putting it together (I swear they hold your hand so much now a grandma could do it) and add a $100 copy of Win 7 HP along with a nice cheap mid range game card and voila! Gaming PC for $380. Or if you don't want to DIY you can just pick up a prebuilt for $550 that is plug and play, or you can just go to any mom&pop shop and hire a guy like me that will put together any design your little heart desires.

      Anybody that pays $900 for a gaming PC has a very tiny penis and is trying to make up for it with an ePeen. That or they are one of these idiots that think they have to do everything on a laptop, even if they don't actually go anywhere with the damned thing so are just spending a shitload of money on a really compact desktop with higher priced shittier parts.

      As for TFA...do they have purple ponies and She Ra in candyland where OnLive lives? because I would like a ride. in case they haven't gotten the memo the greedy bastard ISPs are going to caps which kinda kills their magical service deader than Dixie. hell in my area neither the cable nor DSL has moved an inch or upgraded shit in damned near a decade, and that is with a huge college right in the middle of town. That would cut into profits you know!

      It doesn't matter we already paid to the tune of 200 billion for nationwide broadband and all we got was a nice picture of Goatse from the CEOs who pocketed the cash or spent it on coke and hookers, or that in areas like mine (and large chunks of the country) that only have a monopoly or duopoly we are being royally ass raped on prices as it is (in my area it is now up to $75 for 2Mbps cable or $135 for the bundle with TV and phone) because they have to show Wall Street they can make iMoney and keep those profits rolling don't ya know?

      OnLive trying to get this service off the ground now would be like offering a car for the masses that gets 5 MPG. The era of unlimited broadband, at least in the states, is coming to an end, it is like 8 tracks and muscle cars a thing of the past. Sadly I've seen the future and it is teeny caps and $1.50 per Gb if you go over, which means just one gaming session could cost you more than just going out and buying the game if you go over your cap.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    27. Re:DRM by DRBivens · · Score: 1

      $900 PC investment + $50 game purchase

      ... vs ...

      $0 PC investment + $50 game purchase (?) + $10 / m OnLive subscription (?)

      Yeah... the consumers are getting royally fucked here.

      Gee, where can I get one of those $0 PCs? ;-)

      So, what you're really saying is:

      $50 game purchase

      ... vs ...

      $50 game purchase (?) + $10/mo OnLive subscription (?)

      Yeah, I figured as much...

      --
      You have the right to remain silent. If you don't, anything you say will be misquoted and used against you.
    28. Re:DRM by Anonymous Coward · · Score: 0

      Triple A is actually a pretty good game... but you folks already knew that.
      http://triplea.sourceforge.net/mywiki

    29. Re:DRM by Dunbal · · Score: 1

      Until that I rather support indie developers.

      They all provide the source code do they? Not all independent developers choose the GPL, but since we're talking about your support, how much money have you sent this year to the authors of GPLed source code that you run? Or do you support it by downloading it and using it only?

      --
      Seven puppies were harmed during the making of this post.
    30. Re:DRM by Anonymous Coward · · Score: 0

      $550 (minus LCD) which won't handle BF3 at standard settings. You're living 1+ years in the past. It easily costs $700 (minus LCD, peripherals) to build a PC today which will play late-2011/early-2012 games at high settings.

      i5 2400/2500 & a 560 ti is basically minimum specs for BF3 @ high (not maximum).

    31. Re:DRM by Anonymous Coward · · Score: 0

      Luddite? Are you retarded? SaaS is a re-implementation of an idea from the 70s, where one paid for CPU time. Count on your fingers and see how long ago the 70s were, and then try to understand why this futuristic idea isn't new, and isn't a good idea. I'm sure as hell not happy with the idea of having to pay out every month for something that I used to pay for just once.

    32. Re:DRM by Anonymous Coward · · Score: 0

      X-Plane is where it's at these days.

      And, it runs on Linux.

    33. Re:DRM by KingAlanI · · Score: 1

      I interpreted that as the _extra_ amount a high-powered gaming rig would cost, whereas presumably OnLive games would run on a 'regular' system.

      [not sure if the $900 number is specifically accurate in that regard, but you get the point.]

      One of the things I like about playing older or online games is that I don't need to have a gaming rig

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    34. Re:DRM by LingNoi · · Score: 1

      I don't know, maybe you not not understanding the concept of "woosh"? Or perhaps the fact that you disagree but have nothing to come back with but this?

    35. Re:DRM by Hylandr · · Score: 1

      Just because it's a new way of doing things, doesn't mean it's smart.

      There's a difference to being a Luddite and carefully evaluating long term availability of your data. That's just common sense saying; "My data is available to engineers I don't know, and cannot screen", "Availability of my data depends on reliable and cost effective internet access", "Availability of my data requires the service I am storing my data to remain in business, and also have a reliable internet connection". Try pricing out fast internet access with redundancy to insure 100% up-time. Remember that you have to rotate that hardware when it reaches end of life, or be running a Unix variant and have even more redundancy.

      Or I could use readily available software installed on the local machine and save documents to a server, thumb drive, CDROM, or a variety of other means. Redundancy is handled by having more computers with the same hardware, and software versions.

      - Dan.

      --
      ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    36. Re:DRM by Anonymous Coward · · Score: 0

      $0 PC is the cheap PC you and a billion other individuals purchased for reasons other than to play games. $0 is effectively the sunk cost, $900 is the future cost (for the majority of internet users).

    37. Re:DRM by Anonymous Coward · · Score: 0

      I also remember the days when game developers wanted people to make great mods for their games.

      Allowing for modding and dedicated game servers ads _extra_ work on the developer. Earlier the supposed benefit was free marketing and community goodwill.

      Most game developers have realized that the tiny percentage of people interested in mods have no real impact on game sales for large AAA titles. Like most businesses game studios operate on a stonrg cost benefit model. You show them that a hundred thousand gamers will only buy their game if they are able to mod it and believe you me, we'll see every studio adding mod support.

      But where do you think it goes if the games are fully ran and only streamed to your computer?

      Why do you think that all gamers should value the same things that you do? I personally don't care if the game is streamed (assuming that eventually, the performance acceptable). If anything I'm tired of buying games that end up being crappy. I'd rather pay a small monthly fee that gives me access to a large game library that I can pick and choose what to play. Netflix for games would do wonders for the gaming industry.

    38. Re:DRM by arth1 · · Score: 1

      And, it runs on Linux.

      Technically true, but not on the latest cutting edge distros due to library incompatibilities, and not on pure 64-bit systems, where you need to install an insane amount of 32-bit libraries to get it to run - it would have been nice if they had recompiled it as 64-bit too. This is more of an issue in Linux than in Windows, because Windows comes with the 32-bit Wow64 by default, while most 64-bit linux distros are 64-bit only unless you install all the libraries needed to run 32-bit programs.

    39. Re:DRM by 0ld_d0g · · Score: 1

      Whats funny here is under the guise of "why don't you let people do what they want" you're critising him for having an opinion not aligned with yours. :P

    40. Re:DRM by Gadget_Guy · · Score: 2

      Tell that to someone who dedicated spare time over 18 months to creating a new aircraft in MS Flight Sim only to have the franchise killed off for the promise of some X-box Windows live experience that may never come to fruition.

      For every game that you can list where you have the opportunity to spend 18 months developing something, there are hundreds of games where you do not. You just play them until you get to the end and then stop.

      Besides, does MS Flight Simulator X no longer run? If it does still run, then your 18 months of work can still be used. If that is not good enough, then it has already been pointed out that there is an open source flight sim that you can use, although it appears to have problems running on some systems. It looks like being open source will not fix all your problems.

    41. Re:DRM by cheekyjohnson · · Score: 1

      Nobody gives a shit about mods.

      What makes you think that? Even if they still buy the games that do not allow for mods, that does not mean that they do not care about mods at all.

      --
      Filthy, filthy copyrapists!
    42. Re:DRM by geminidomino · · Score: 4, Insightful

      There are many great open source games for Linux, like Battle for Wesnoth, Freeciv and Nethack

      Wesnoth and Freeciv are all right, at best. Unless of course, you don't like Turn-based or Real-time strategy games. And Nethack? Come on. The game predates Donkey Kong, FFS. You might as well tout the umpteen billion 'Tetris' clones and flash games.

      Don't get me wrong. Linux is a great OS for getting real work done and even for day-to-day PC use, but gaming? No way.

      I'm with you on the abusive DRM. I loved Torchlight and salivated over the idea of a new Deus Ex game, but I don't and won't install Steam, so I couldn't buy them. But expecting games to be free and open source, you might as well quit gaming altogether, since you're letting idealism set the bar higher than reality will ever reasonably reach.

    43. Re:DRM by Anonymous Coward · · Score: 0

      $550 - weak gaming rig
      $150-200 - 19-24" typical LCD
      $60-100 - cheap speakers/headphones
      $50 - basic amount for extra accessories
      $80 - shipping/tax on all of the above
      ---
      total: $890 - $980

      Average person's budget is around $300-450 for a personal laptop. You're over-budget by about $500.

      And many games will make that rig cry in fear. I dare you to load up ARMA2 on such a machine. It would play console titles (like BC2) but not real PC games.

    44. Re:DRM by node+3 · · Score: 1

      Right, because telling people the problems about the technology and saying that people shouldn't buy it based on these problems is bad? Last I checked, that was called an opinion.

      Except that's not what the OP was doing. He was trying to act like his opinion was relevant to everyone.

      "Even for people who don't care about the source, shoving games into a SaaS model is simply screwing consumers."

      In typical nerd fashion, he wasn't content to give his own opinion, but he has to somehow make it out to be the opinion that *everyone* should have.

    45. Re:DRM by flimflammer · · Score: 3, Insightful

      Holy crap, do you really think a $380 "gaming" PC is going to run current games at an even remotely decent quality? And that $550 prebuilt machine is equally silly. You will not be playing current generation games at a decent speed or decent quality on it.

      I really want some of what you're smoking.

    46. Re:DRM by lucidlyTwisted · · Score: 1

      A minor point (and I expect to get modded into oblivion) but the games you mention are "free software", not just "open source" and this is what we should be supporting. Bloody good they are too. "open source" and "free software", whilst are often related, are different beasts; open source can still be non-free due to licensing restrictions (by "free" I mean as in speech, not as in beer).
      As for running "on Linux", I rather doubt that. I can't see a kernel being able to do much with the code, it will require an operating system. It may run on GNU/Linux. The "GNU" part is important as without it, the Linux kernel would be nothing (and GNU would be unusable...). The main-line Linux kernel is not 100% free software nor is it even 100% open source (although you can get LinuxLibre, if that is your desire).

      Flame on.

    47. Re:DRM by isama · · Score: 1

      But then you are still dependent on someone else. I prefer to host all my software on my own metal, so I have the control over my own data. I know this isn't possible for everyone but the only way I like SaaS is SaaStM, Software as a Service to Myself.

    48. Re:DRM by Macthorpe · · Score: 1

      I have a place locally that sells a decent gaming PC for about $700. How long is that going to last you? 3, maybe 4 years until games outstrip it? So put that down to $175 per year, which is about $15 a month.

      So, now your equation looks like this:

      PC: $15 a month + $50 per game, and you get to keep what you buy
      OnLive: $10 a month + $50 per game, and your purchases evaporate when you quit

      I think I'll pay the extra $5 a month, thanks very much. I do think consumers are getting slightly screwed when they're paying only a little under what they'd pay to keep their purchase for something that is entirely fictional.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    49. Re:DRM by Anonymous Coward · · Score: 0

      In reality land one can get a Barebone for $200 follow the little pictures or the nice little video where they walk you through putting it together (I swear they hold your hand so much now a grandma could do it) ...

      CPU: 3.1GHz dual-core; will struggle with modern games, won't play new games
      Fan: noise will keep you awake at night (18.5dB at idle, prob 22dB)
      DVD: customer will request bluray support
      Mem: overpriced for this bundle (1.5 vdimm, 9-9-9-24 timings)
      Case: 0 USB3 ports
      PSU: 400W rated; prob 250-300W continuous draw, 400W maximum; limited overcurrent protection; won't power a dedicated GPU; no surge protection; liable to explode
      M/B: no USB3 support, only 100Mbit LAN

      I suppose you get what you pay for: crap.

    50. Re:DRM by Anonymous Coward · · Score: 0

      $700 pays for a fairly powerful PC. But next-generation games will push it to its limits and beyond. Will it play... Mass Effect 3? Absolutely. Skyrim? Peformance doubtful. BF3? At low or medium. I give it a life expectancy of 1.5 or 2 years. Spending an additional $200 would add considerable lifespan.

      My guess at the $700 in parts: i3 2100, Radeon 6850, P67 board, 500W above-avg PSU, 50-dollar case, 8GB RAM, 1TB HDD, 22" LCD.

    51. Re:DRM by somersault · · Score: 1

      No, he's criticising him for being detached from reality.

      --
      which is totally what she said
    52. Re:DRM by somersault · · Score: 1

      Apart from the mods bit. I just noticed that, and he's being as bad as the OP when he says that. If nobody gave a shit about mods, Counter-Strike would not have been one of the most successful games ever..

      --
      which is totally what she said
    53. Re:DRM by L4t3r4lu5 · · Score: 2

      I refuse to pay retail price for a rented game the same way that I would refuse to pay retail price for an audio CD rented from the library.

      OnLive is a streaming service, and you rent access to their service ( and therefore their game catalogue) to play the games you buy. If the service fails, you lose access to your games. This is the problem I have with Steam, and why I only buy games on their ridiculous 75% off sales. For the rest I buy from Play / Brick and Mortar stores, so even if the point of sale goes bust, I still have the game to play.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    54. Re:DRM by tepples · · Score: 1

      Besides, does MS Flight Simulator X no longer run?

      True, it works on Windows 7. But how long will one be able to buy and activate a copy of MS Flight Simulator X?

    55. Re:DRM by heroid1a · · Score: 1

      "Fan: noise will keep you awake at night (18.5dB at idle, prob 22dB)" I understand the most advanced models come with a device to disable this... was it... the power button? Seriously, what is it with people who leave their PCs on 24/7 : do they enjoy wasting power and money? Beats me.

    56. Re:DRM by devent · · Score: 2

      "Do you also refuse to watch movies because you don't get the files used in production? Or refuse to listen to a CD unless it also comes with sheet music?"

      Would be nice if they come with the files, but it's unpractical. But the nice thing about videos and music is that is always have the "source code" available, you can always take the video or song and remix it. That is why we have such a booming culture of remixes on Youtube, despite every effort to kill it; and the fan-dubs and fan-subs of anime shows; and fan-translations of manga.

      Isn't it nice what people have done with the "source code" available of music, videos and images (remixes, fan-dubs, subs and translations)? Now think what we could do if we had the source code of games.

      --
      http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
    57. Re:DRM by Anonymous Coward · · Score: 0

      You are not their target market anyway.

    58. Re:DRM by Ihmhi · · Score: 2

      Yeah, after all look at all of those mods that ultimately petered out and disappeared into nothingness. DOTA, Counter-Strike, Day of Defeat, Team Fortress, Alien Swarm, Killing Floor...

    59. Re:DRM by Anonymous Coward · · Score: 0

      Your analogy doesn't work; you get to keep the DVD and the CD.

      Sure, you could say you meant the Movie Theater one-time presentation, and the Concert, but you didn't -- even you are that used to buying personal copies you keep. So you can't act surprised the parent thinks that way about games.

      Especially since this is an artificial elimination of that tradition.

    60. Re:DRM by Hatta · · Score: 1

      I'm aware of a number of games that have had their source code released. Doom, Quake 3, Freespace 2, Star Control II, Tyrian, I could go on. In each case the release of the source has made these games much easier to play, on any platform. In some cases the opening of the source has enabled the creation of entirely new games.

      So I'd have to disagree with your assertion that the lack of code freedom is not a problem with games.

      --
      Give me Classic Slashdot or give me death!
    61. Re:DRM by znrt · · Score: 1

      Do you also refuse to watch movies because you don't get the files used in production? Or refuse to listen to a CD unless it also comes with sheet music?

      No, I just refuse to watch movies or listen to music which imposes unreasonable limitations on me as part of their drm, which is pure chicanery, for instance trying to tell me for how long or how many times or where i'm allowed to watch and listen. And yes, i'm aware there's a vast majority who simply doesn't mind and ... guess what: I don't mind :)

    62. Re:DRM by Anonymous Coward · · Score: 0

      How about actually arguing the points he makes rather then argue semantics? Oh wait, that would require you to have any.

    63. Re:DRM by Abstrackt · · Score: 1

      Yeah, after all look at all of those mods that ultimately petered out and disappeared into nothingness. DOTA, Counter-Strike, Day of Defeat, Team Fortress, Alien Swarm, Killing Floor...

      Now compare those (relatively) few successes to the sheer number of mods that don't make it.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    64. Re:DRM by ansible · · Score: 1

      But the nice thing about videos and music is that is always have the "source code" available, you can always take the video or song and remix it.

      Uh, except for the CC-licensed stuff, we don't get the "source code" to mainstream music and videos.

      The "source code" for a song is the individual track recordings and other stuff that gets mixed into the final product. For movies, there are tons of assets that go into making the movie: the dailies, raw audio tracks, CG models, etc., etc., etc.. Otherwise, to do a high-quality derivative of Avatar, such as just a couple of Navi' standing around and telling jokes, you'd need to re-create the very sophisticated CG models used. That would be relatively easy if the 'source code' of the movie was released, but is incredibly difficult without it.

    65. Re:DRM by Anonymous Coward · · Score: 0

      I agree, and IMNSHO...

      If the Linux/open source people are so idealistic, maybe they should put their money where their mouth is, and go make their own open sourced cloud gaming service, along with open sourced games to go with it.

      Isn't that what open source is about? Being pro-active and write/build something yourself, instead of being reactive and boycott stuff you don't like?

      It's easy to just criticize the feasibility of the idea of cloud gaming and open sourced games, but just imagine for a moment if the idea actually worked?

      Imagine having access to hardware demanding games from almost anywhere, from almost any machine, not just on a powerful machine with the game "installed" on it.

      And remember: we're operating under the assumption that game source code would be free, so you you will have access to all sorts of games on the cloud (anybody can modify the game code to work on the cloud, again ignore the feasibility, just imagine), and not worry about DRM or being called a pirate.

    66. Re:DRM by kshade · · Score: 1

      This. I don't want any source code for the game (although it would be nice) but not getting anything but the right to play a game on a souped-up terminal server for the full price? No thanks. It's bad enough when companies decide to turn off the multiplayer servers for console titles while people still play the game online. All Onlive does is taking away your power in exchange for slightly better prices, worse image quality, higher latency and the need for a high-speed Internet connection.

    67. Re:DRM by JamesP · · Score: 1

      . That would be relatively easy if the 'source code' of the movie was released, but is incredibly difficult without it.

      No way. Absolutely no way...

      And by the way, one frame of a modern 3D scene in a movie takes an hour to render.

      --
      how long until /. fixes commenting on Chrome?
    68. Re:DRM by elrous0 · · Score: 1

      This line of thinking, which sadly a large percentage of Linux users exhibit, is exactly why there are no games on Linux.

      Linux users bitch when a game isn't available on Linux. Then, if it is available, they bitch that it isn't free and open source. So basically, they just bitch.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    69. Re:DRM by elrous0 · · Score: 1

      You can't argue with a true believer, you know. Whether their idol is Jesus, Mohammad, some politician, or open source; they've cut themselves off from any reasonable discourse or possibility of change.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    70. Re:DRM by elrous0 · · Score: 1

      how much the bottom line drives everything they do anyway, and good riddance.

      Yeah, that's how they pay their employees. If you went to work tomorrow and your employer told you he wasn't going to be paying you anymore because he's "tired of focusing on the bottom line," I'm pretty sure you wouldn't respond with "Good riddance!"

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    71. Re:DRM by Anonymous Coward · · Score: 0

      Obvious troll is obvious

    72. Re:DRM by Anonymous Coward · · Score: 0

      he chose the wrong examples. Tremulous is wonderful. Though, it appears to have been left behind.

    73. Re:DRM by Anonymous Coward · · Score: 0

      There are many great open source games for Linux, like Battle for Wesnoth, Freeciv and Nethack

      I'm still waiting for this list of great games, all the ones you've listed are quite out-dated, and while a little fun to play are never compared to real great games. Currently the only awesome game I've found on linux that actually has a native linux client is Heroes of Newarth.

    74. Re:DRM by whoop · · Score: 1

      I don't have a problem running games with high settings on a modest PC. AMD quad-3.4Gz CPU, $130, 8GB RAM, $55, AMD 6870 video card, $155. There is the core of a system for $340. Throw in a few bucks for a HD, monitor, power supply if you don't have a closet full of those (what are you doing here without that?).

      Granted, I'm not doing multiple monitors all running 1920x1200 like this fellow, but I enjoy myself. And I use OnLive quite a bit too. I recently chronicled a few of my OnLive purchases at a 1Up.com blog. Add in Deus Ex for $25 with a 50% off coupon.

    75. Re:DRM by Anonymous Coward · · Score: 0

      ... but I don't and won't install Steam, so I couldn't buy them.

      Just out of curiosity... Have you tried Desura? I just found out about it a couple of weeks ago and am interested in others' impression.

    76. Re:DRM by Anonymous Coward · · Score: 0

      Not entirely true, thanks to how far the WINE project has progressed us linux gamers can be over 90% as unproductive to society as windows gamers :) (and really, in the past 6-7 years it's REALLY boomed, a huge number of even new games work 100% out of the box these days)

      For instance, I just played duke nukem forever the other day...and while WINE couldn't fix how much it sucked (i was skeptical of the reviews, it still sounded fun) it was fully playable.

    77. Re:DRM by whoop · · Score: 1

      So, you're saying it won't work because people don't usually have 32 or more fingers? Ah, I understand now, I guess.

    78. Re:DRM by Anonymous Coward · · Score: 1

      That's the point. If MS discontinues their flight simulator, you can still run it. If someone pulls their game off OnLine you can do what?

    79. Re:DRM by Gadget_Guy · · Score: 1

      That's the point. If MS discontinues their flight simulator, you can still run it. If someone pulls their game off OnLine you can do what?

      You simply play one of the other games on the service.

      I had a look at the list of OnLive games on Wikipedia, and I already own a lot of the titles on the list through other means. So obviously if you don't want this kind of service then you are not limited to accessing them through OnLive. However, if you are the type of person who just plays multiple games per month and doesn't revisit them after completion then it is a fine service.

      It is no different than hiring DVDs rather than buying them.

    80. Re:DRM by Anonymous Coward · · Score: 0

      What the fuck is wrong with you ...

      OnLive sells you a "vitural console" .. As in you get SCREEN UPDATES over the network. There is almost no processing on the local system. What code do you wish them to release?

      Think of it this way , they have an xbox or ps3 or whatever running remotely , and they threw a tcpip link on the video out and sent it to your local system.

      Why dont you learn how stuff works , before you spout the bullshit you spout about drm and whatnot.

    81. Re:DRM by TheSpoom · · Score: 1

      Agreed. Source code isn't everything in all circumstances. (On the other hand, I do avoid DRM like the plague, or disable it if I can't avoid it.)

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    82. Re:DRM by cheekyjohnson · · Score: 1

      Your line of thinking about beliefs and bullshit like that is one the main reasons the developers don't make triple AAA releases on Linux.

      Here I thought it was because a grand majority of people use windows, and not because a few people that use Linux could be described as arrogant...

      You talk about being open and yet act so closed at the same time.

      There's a difference between supporting open source and supporting open-mindedness. Not that I'm saying that people who disagree with you are closed-minded (how does that work, by the way?).

      --
      Filthy, filthy copyrapists!
    83. Re:DRM by TheRealGrogan · · Score: 1

      I used to purchase games that had native Linux ports, even though they weren't open source/free. I am still able to play Unreal Tournament 2004 (64 bit even, by using the 64 bit binary provided by one of the patches, and compiling and dropping some libraries in its System directory). Doom 3 (and friends) and Quake 4 to this day still work out of the box for me (at whatever patch levels I'm at that added ALSA support etc. I mean)

      So I'd say I've done pretty well with those game titles. It's a shame that things have changed for the worse, since then. I have long since resigned myself to keeping a Windows install just for games.

    84. Re:DRM by sgt+scrub · · Score: 1

      While I agree with the no DRM bits, I'd pay for a good game that runs on Linux in a heart beat. I'd pay for a game built specifically to run on Linux using GPL libraries. I have three simple rules for a Linux game I would buy. 1) No DRM. 2) Doesn't suck. 3) Doesn't require wine. I have purchased a copy of everything Loki released as well as everything Id released that has been ported to run on Linux.

      --
      Having to work for a living is the root of all evil.
    85. Re:DRM by hairyfeet · · Score: 1

      Hello ePeen, how tiny is your penis BTW? In case you ain't heard the games have been CONSOLE FIRST for damned near 5 years now, so with the exception of a couple of ePeen benchmark games (Which like Yahtzee at ZP says "Is used as a ritual processor sacrifice to the Gods of gaming") most games will play damned well on that $380 gaming PC.

      Here are the specs for the gaming PC I just handed to a customer. He is playing Batman:AA and any other game he likes at 1080p and it looks great and runs smooth...Athlon X4 2.8Ghz, 4Gb of RAM, HD4850, win 7 HP, 1Tb HDD, DVD burner. And I don't know what the AC was smoking but Blu Ray is deader than Dixie. they are even pulling the BD section at my local Walmart and sticking them in the corner, as everyone uses DVD or Netflix.

      Total for that including having me put it together? $520 before MIRs. After MIRs he'll be looking at around $480, and as I said it does every game he has thrown at it so far in native 1080p. Monitor with speakers? Tigerdirect has a 22 inch right now for $99. I won't even count keyboard and mouse as they are so cheap as to be a joke, got a nice wireless setup for a customer for $19 on sale a few weeks ago.

      So even if they have NOTHING, absolutely nothing at all but a table to put in on, you are STILL looking at less than $650 for a machine that does 1080p and plays most games looking better than the consoles. You figure up the cost of OnLive PLUS the cost of the elite gaming package at your ISP (because you take a laggy regular line and OnLive is gonna suck) and in less than a year you've blown more than this easy. I know in my area the gamer line is $120 a month for just the net, no bundles included. You have to take cable as DSL doesn't even offer a gaming line, and frankly the lag on the DSL here is a joke.

      But you are also making the same mistake the ePeen gamers are, which is the simple fact is most people don't play everything with 16xaa and 4xaf or whatever. they use whatever the default settings are because they are afraid they tweak all that stuff (which they don't have a clue what means anyway) and they'll "break something". Most people just want to 1.-stick in disc, 2.-go 'clicky clicky, next next next", 3.-start game. 4.-There is no step 4. That's it, that's all. And I can easily build a sub $500 machine that will do that. hell that $380 PC will do that, and has an unlocker board so that BE dual core may be a triple or a quad, I wouldn't know until i put it together.

      So I'm sorry Mr ePeen, but most people don't sit around playing crysis with everything cranked while watching their FRAPS score, that just ain't what the common man does. My customer brings people over just so they can go "ohh ahh" at his new PC, and as long as batman looks good beating the shit out of bad guys (which he does BTW) he is a happy little camper. I have another similar kit on the way right now just from one of his friends going 'I want that too!" so I must be doing something right.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    86. Re:DRM by geminidomino · · Score: 1

      No, and for the same reasons. Desura is digital delivery combined with DRM. If I was willing to put up with that crap, I'd get real games off of Steam.

    87. Re:DRM by geminidomino · · Score: 1

      While I've had plenty of experience with WINE playing some games even better than Windows at times (my brief stint on WoW years back, for example), it also has/had its issues (Diablo 2, e.g.) and that's still just Windows gaming on Linux, as opposed to Linux gaming, and it's sure as hell not the 'open source' gaming that the post I was responding to seems to demand.

    88. Re:DRM by madhi19 · · Score: 1

      At least to vocal minority do I for one use Linux 24/7 and will welcome any new software even closed source. Linux for me is about getting shit done not preaching for purity. I leave the preaching to the church that I don't attend anyway.

    89. Re:DRM by flimflammer · · Score: 2

      Watching you go off on a tangent all while calling me "mr epeen" is really just hilarious. My mediocre core 2 duo machine with 4 gigs of ram and a ~$140 graphics card from a year ago really makes my epeen rage with blood!

      I know very well how well games run on less than expensive hardware and have never spent more than $500 myself on my next iteration. But I also don't expect to have a solid framerate at native resolution while playing virtually any newer games (by solid I mean 60 without constant dips) like you claim, on any graphic settings higher than "medium" (if that) which quite honestly is generally rather blurry in terms of quality and is definitely not what I would consider "better than consoles" (of course YMMV from game to game but it's not particularly endearing). I can barely pan the camera in the new dues ex game while putting everything to its lowest possible settings, while fluctuating randomly between 30-60 in games like borderlands (except if shadows are enabled and then it grinds downward, and it only sticks to 60 if I'm not rotating my camera). I never even play with antialiasing to begin with because I don't mind the aliasing enough to warrant the performance penalty for using it.

      Batman: AA isn't an extremely good example to support your analysis either. Almost all "indoor" games tend to play well and it's a number of years old to boot. It was certainly a good game to be sure, but it definitely wasn't a game that would stress much hardware by any stretch of the imagination.

      I certainly don't think people should be wasting money on those $2000 or even $1000 machines various companies try to push, but I'm certainly going to call anyones bullshit for suggesting a $380 is going to really cut it, and make the user really feel like it's performing nicely.

      And if you're playing OnLive it hardly matters what your specs are. People have reported success playing OnLive games on netbooks at a decent speed.
      Honestly, you sound like nothing more than a pitchman assuring us that ShamWow really is super effective and not likely a waste if you plan to be using the towel extensively for the purpose of deep scrubbing for a long time. Just because game makers tend to target consoles and port over to the PC doesn't mean a whole lot. Many companies don't value the PC market very well and don't take care when porting, leaving all sorts of performance issues. That's one of the primary reasons it's usually derogatory to call a game a port. There's also a much harsher penalty for PCs due to the direct access games have to hardware on consoles versus the abstraction they have to deal with on PCs, so directly comparing the specs from a console to specs from a PC is asinine.

      But you keep doing what you do guy. Sell people those cheap computers and tell them it will show them the world. What do I care, I'm just another random face on the internet?

    90. Re:DRM by thePuck77 · · Score: 1

      Games I want to play come and go. Music I listen to changes. Movies and TV I want to watch changes. I would prefer (and get, via Netflix Streaming, Hulu Gold, and Gamefly) subscription services that allow me to enjoy something as long as I want to and then abandon it. I don't want more files on my HDDs, I don't want more game boxes and discs cluttering up my house. I don't want to have collections. Services like this and Spotify are exactly what I have always wanted...I pay for access to a library of music, games, movies, and TV, on demand and when I want them. I don't want the source to a game that provides a momentary amusement and then joins the pile of games I will never play again.

      It seems to me that arguments like yours make the perfect the enemy of the good. If the choice is between nothing or something with DRM, even with the DRM the user has more choices than with nothing.

      --
      "We live as though the world were as it should be, to show it what it can be." - Joss Whedon via Angel
    91. Re:DRM by Anonymous Coward · · Score: 0

      "Battle for Wesnoth, Freeciv and Nethack". For the record all three of those games suck. I'm no MS softy either, hate the stuff. We've all seen things like this come and go. Besides, it seems this is the work of one person who did put their code where their mouth is. That is to say, I can get down with that, even if I never will pay to play, but I have clients who would love this function from the linux OS I talked them into. ;^P

    92. Re:DRM by theArtificial · · Score: 1

      Most game developers have realized that the tiny percentage of people interested in mods have no real impact on game sales for large AAA titles. Like most businesses game studios operate on a stonrg cost benefit model. You show them that a hundred thousand gamers will only buy their game if they are able to mod it and believe you me, we'll see every studio adding mod support.

      Are you daft? Off of the top of my head: TF2 and the Man Co store also why they've switched over to a free model. In the past, Counter Strike, Team Fortress, Desert Combat. Look back to Quake and the massive community around that (not simply the core game) and why that was THE engine of it's day sporting gaming leagues and conventions. Modding has a much higher barrier to entry than in the past with 3dmodelling, Animation, High res textures requiring significant talent, software and most importantly skill. What they've got a hardon for now are people forking over dollars hand over fist for DLC. Pay for the game ($59 on console, what a deal! hey at least you can resell it, right?!) + 3 or 4 DLC at $9.99 a pop, with no multiplayer dedicated servers. It's great! It's almost like they're taking a page out of Microsoft/Apple's playbook by deliberately removing key features to be sold at a premium topped off with planned obsolescence.

      If anything I'm tired of buying games that end up being crappy.

      As someone who just purchased (with several discounts!) Space Marine I feel your pain.

      Netflix for games would do wonders for the gaming industry.

      Ugh we're headed there, where you own nothing and pay for everything. Meh.

      --
      Man blir trött av att gå och göra ingenting.
    93. Re:DRM by Ihmhi · · Score: 1

      Natural selection, I suppose?

      How many retail games never get out of the gate? There's plenty games that do that end up being just godawful.

    94. Re:DRM by hairyfeet · · Score: 1

      Not to mention Win 7, which is what you should be running if you are gaming, has this little thing called "hybrid sleep" that is practically instant on WITH NO NOISE or fans running in the night. What are they planning to do, run the thing 24/7/365? if they need something to download all night they are better off with a cheap low power off lease and a KVM. Leave games on the big box, download onto the low power.

      For downloads I have an old circa 2004 socket 775 Sempron, that thing runs so cool it never even kicks up the fan, and it is even good for light web surfing if I stick with a Chromium based instead of FF. Guys that expect a single PC to do everything they can possibly ever imagine are just nuts. Boxes are cheap and you wouldn't expect a sports car to haul furniture would you? Low power for jobs where the machine needs to be on for days, gaming PC for media center and games. Is that really so alien a concept?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    95. Re:DRM by Anonymous Coward · · Score: 0

      Who in their right mind would even do that?! (unless you work for Microsoft in the Flight Sim department that is)

      Everyone makes mistakes (its called the school of hard knocks), and if you didn't see this coming you just fucked up brother (if you saw it coming and still wanted to put in all that work then you're a sucker for punishment and I wish you well).

      Next time try contributing to open source from the get go and you wont have to worry about the whims of corporate America.

    96. Re:DRM by galanom · · Score: 1

      There are applications where you need the sources, and others that you not.

      For example, I've seen musicians releasing their sheets to the youtube's musicians-wanna-be's.

  2. Re:I've got a problem by Anonymous Coward · · Score: 0

    Probably cancer

  3. Neat... by Anonymous Coward · · Score: 0

    But that's a long way to go just so you don't have to install windows..

    Pirate that crap already. keep it around on a hd just to make things easier for crap like this.

    1. Re:Neat... by Anonymous Coward · · Score: 0

      But that's a long way to go just so you don't have to install windows..

      The fix is a patch for WINE that will more likely than not be included in the next build. At that point it'll be as simple to install as it is on Windows.

  4. um, ok, but whatever by Anonymous Coward · · Score: 0

    I like linux, I like gaming, and you can do gaming on linux, be it with wine or some games that are made for linux (too).

    However, onlive will eat lots of bandwidth, will be slow, making you unable to play against other people except ones on onlive too.
    For singleplayer games, being realistic, it would probably be 100ms-200ms just for your game, combined with about 200ms for my own reaction time, sometimes more sometimes less, I am getting close to half a second of before I can do anything.
    Never mind that I usually play singleplayer games because my internet is going bad. It seems that you would only be able to play against other onlive gamers, because if you have another server, which you go first to onlive and then continue to that server, you will easily get 400-500ms lag. on their own servers, you may potentially end up with 200ms, which is on the verge of being acceptable, then again, thats no mod support, no nothing really.

    1. Re:um, ok, but whatever by Anonymous Coward · · Score: 1

      Have you tried it? Honestly, to the people that have tried it, I accept their complaints, but when people like you go around claiming to get "400-500ms" lag it's quite obvious that you are either making things up or have yet to even try it.

    2. Re:um, ok, but whatever by LingNoi · · Score: 1

      or don't live in an area where OnLive has installed their servers locally... Yes, everyone is a lier because it works for you. Brilliant logic at work there AC.

    3. Re:um, ok, but whatever by flimflammer · · Score: 1

      The argument goes both ways, man.

      Seems the world is black and white to a majority of people. It either works perfectly or doesn't work at all. Both sides push their views as gospel.

    4. Re:um, ok, but whatever by whoop · · Score: 1

      But, but, he just proved it! There is no way it could work! They just need to stop now before any more people enjoy playing games. They are enjoying them for the wrong reasons.

      How can anyone enjoy a story when you are like, "I need to respond to this NPC's question within 183ms so the OnLive server receives that response in 298ms and sends me back the result in 481ms. Then I need to climb this ladder within the next 218ms because the baddies up top will shoot me at precisely 817ms from the time I respond to that earlier NPC's question."

      It just baffles me who would find that enjoyable.

  5. Very few performance issues? by Sycraft-fu · · Score: 4, Informative

    Well I suppose if you ignore:

    1) Low resolution/detail. Onlive isn't streaming you a 25mbps 1080p AVCHD signal. They stream a low bitrate 720p signal. What this means is that not only are you dealing with a lower resolution but fine detail gets lost. That's how video compression works: Algorithms are used to simplify things which results in the loss of detail. The more you compress, the more you lose. So you aren't getting the full experience of a "high end system" like they want to pretend. You get something that is mid-low end at best.

    2) Large amounts of interface lag. Since all the rendering is done remotely, there is lag on everything, even mouse cursor movements. The amount of lag is cumulative, so not only the lag from your monitor and mouse as you always get, but network as well. Even if you live real near a datacenter, it is going to be non-trivial and any further and it could be rather major. You can learn to adjust, to an extent, but it is amazing how much nicer a no-lag interface feels. If you have a monitor with, say, 30ms of lag, you won't notice it, it is below human perception. But add that to a 60ms network and encoding lag and you will notice.

    3) It is 100% network dependent. Your Internet goes out? No games. Have a bandwidth cap? This uses heavily towards that. Someone else downloading something? You can get stuttering and dropouts. You take any problem you've ever had with streaming video and then add to the fact that there is no buffer and that's what you've got.

    Now of course this is on top of the fact that you don't get to have the games. They are all "sold" on the service meaning if Onlive ever goes under, you are SOL. It isn't even something like with a DRM or download solution where you could crack it, or they could let you download before they go down for good, Onlive goes down, you are done.

    Also it isn't as though you are "running" the games on Linux. You are just streaming the video to Linux. They are running on the Onlive servers.

    Really, if you wish to play games a much better idea is to just get yourself a console, or mid-low end graphics card. Pick up a $80-100 graphics card and you'll get quality as good or better than what Onlive pulls, with none of the problems.

    It is a service that really doesn't make any sense. Maybe back in the day when you had to have high end hardware to play games but these days not only are consoles a major option, but you don't need much computer to play games. You take a reasonable desktop computer, like a Core 2 and 2+GB of RAM, and toss in a reasonable video card and you can play what you want.

    Much better idea than using Onlive.

    1. Re:Very few performance issues? by Anonymous Coward · · Score: 0

      I don't really buy into complaining about the graphics on a system where the best game you can run is solitaire. I won't be spending a penny on Onlive, but I like that there are options out there.

      Remember, we're talking about Linux (which I run) where the best looking game you can run is something like Warsow. With this I might be able to run something like Mass Effect or whatever on a system (my super old laptop) that can barely handle Youtube videos. It's a nice way to be able to play a few decent games without having to plunk down a ton of cash.

    2. Re:Very few performance issues? by Anonymous Coward · · Score: 0

      Spot on with the Mass Effect example. That game had higher system requirements (and worse graphics) than ME2, because the third-party PC console port was incredibly unoptimized.

    3. Re:Very few performance issues? by krisbrowne42 · · Score: 1

      I do not agree that the service doesn't make sense. If one has a Mac, for example, this service suddenly opens up dozens of games which the developers would not have released as native any time in the near future. If you have something like a Macbook Air, or any device with a smaller storage space, this alleviates having to load and remove games when you want to play them. It leaves your space for games which you want to dedicate to, without having to compromise on what you want to play Right Now. Network issues resolve pretty easily.... As service popularity rises, adding more gear, bandwidth, and optimization becomes a lot easier. As for "buying" games, their PlayPack service, at $10 a month for unlimited play of 80+ games, seems like an easy sell for a casual dabblers like me, especially compared to buying PC games where you cannot easily resell them when you've moved on.

    4. Re:Very few performance issues? by jewelie · · Score: 3, Informative

      Lust for reference, you have actually tried it haven't you?

      My experience was different. I gave a few demo games a go on a wee lil netbook. Worked a treat. I was very impressed with the graphics quality and lack of lag.

      I was ready to slag it off, but it actually worked well. If I could afford it, I'd happily subscribe - cheaper than maintaining a big gaming PC.

    5. Re:Very few performance issues? by 0ld_d0g · · Score: 1

      While the problems you mention exist at present, they are minor problems that can be fairly easily solved in the future. OnLive might be trying to make a proof of concept type thing to get some investment money.

      w.r.t resolution .. - You are limiting yourself to standard movie/video compression. There is no reason that they can't develop special compression techniques to preserve details specific to games that get trampled by traditional compression (esp. Text). A simple technique would be to combine multiple streams at differing bit-rates. 3D Models, HUD at a high bitrate, and the scene at a lower bitrate. Hell maybe in the future game enginie renderers could have this built in. One cool thing that would be possible then is using an extremely high resolution MSAA or MLAA & AF render output as the source for compression. Most gamers cannot afford cards that can play every single game with at 1920x1080 with everything turned to max making this a visual treat. The lag can be managed by having multiple data centers plug directly into major ISP backbones. I've played counter strike for years with ~80ms lag which while sucky for certain scenarios (mainly sniping) wasn't all that bad.

    6. Re:Very few performance issues? by thegarbz · · Score: 1

      they are minor problems that can be fairly easily solved in the future.

      I like the optimism, but this kind of problem is not something minor that is fairly easily solved. Solving the types of problems mentioned above is award winning genius type stuff.

      The basic problem is transmitting more information faster down a restricted pipe. People have been working on these issues for 20 years. Maybe when we one day all have FTTH internet connections we'll have solved this from a technological point of view, but the issues are very bloody complex in software. If you want to squeeze out extra performance you're talking re-writing game engines, compression systems, and even established network protocols.

      Good luck.

    7. Re:Very few performance issues? by Anonymous Coward · · Score: 0

      There is a HUGE difference between network lag and interface lag.

      Network lag means you miss a few shots. Interface lag means everything controls like garbage and sucks all the fun out of the game.
      Onlive is fundamentally flawed, just like gaming with only a touch screen, and will be gone in a few years.

    8. Re:Very few performance issues? by Teknikal69 · · Score: 1

      I've tried it out on my netbook as well and it was pretty flawless I was really impressed at the lack of lag I had and it does mean you can play the newer games on really basic hardware. So far I've only done the free trials but I'm thinking about getting the new Deus Ex game and possibly Homefront on it.

    9. Re:Very few performance issues? by tepples · · Score: 1

      Really, if you wish to play games a much better idea is to just get yourself a console

      And not be able to run indie games on the same box. Or are people already expected to own one box just for indie games and another box just for major-label games?

      or mid-low end graphics card.

      Provided your primary PC is a desktop PC.

    10. Re:Very few performance issues? by 0ld_d0g · · Score: 1

      There is only a superficial difference. In multiplayer games network lag means most of your in-game actions are irrelevant until the server acknowledges them. However in most clients can fake server responsiveness by allowing the player to do them anyway and uses some prediction/interpolation to make it seem like the gameplay is smoother than it actually is (e.g. cl_lc cl_lw ex_interp etc commands in counter strike) . Sometimes the server is out of sync and the player state "glitches" back to what the server thinks this is. In a lot of games this can be seen when high pingers appear to move sporadically.

      I think if they can plug datacenters into the ISP backbones there can be a reasonable performance level. A 10-20ms lag for every 'button press' would be acceptable for most casual gamers. For some games - e.g. puzzle games, RTS, RPG, etc, even a 100ms lag would be OK.

    11. Re:Very few performance issues? by slim · · Score: 1

      Lust for reference, you have actually tried it haven't you?

      My experience was different. I gave a few demo games a go on a wee lil netbook. Worked a treat. I was very impressed with the graphics quality and lack of lag.

      Fool! Your direct experience is no substitute for a blowhard's knowledge of the speed of light.

    12. Re:Very few performance issues? by Kid_Korrupt · · Score: 1

      Well I suppose if you ignore:

      1) Low resolution/detail. Onlive isn't streaming you a 25mbps 1080p AVCHD signal. They stream a low bitrate 720p signal. What this means is that not only are you dealing with a lower resolution but fine detail gets lost. That's how video compression works: Algorithms are used to simplify things which results in the loss of detail. The more you compress, the more you lose. So you aren't getting the full experience of a "high end system" like they want to pretend. You get something that is mid-low end at best.

      2) Large amounts of interface lag. Since all the rendering is done remotely, there is lag on everything, even mouse cursor movements. The amount of lag is cumulative, so not only the lag from your monitor and mouse as you always get, but network as well. Even if you live real near a datacenter, it is going to be non-trivial and any further and it could be rather major. You can learn to adjust, to an extent, but it is amazing how much nicer a no-lag interface feels. If you have a monitor with, say, 30ms of lag, you won't notice it, it is below human perception. But add that to a 60ms network and encoding lag and you will notice.

      3) It is 100% network dependent. Your Internet goes out? No games. Have a bandwidth cap? This uses heavily towards that. Someone else downloading something? You can get stuttering and dropouts. You take any problem you've ever had with streaming video and then add to the fact that there is no buffer and that's what you've got.

      Now of course this is on top of the fact that you don't get to have the games. They are all "sold" on the service meaning if Onlive ever goes under, you are SOL. It isn't even something like with a DRM or download solution where you could crack it, or they could let you download before they go down for good, Onlive goes down, you are done.

      Also it isn't as though you are "running" the games on Linux. You are just streaming the video to Linux. They are running on the Onlive servers.

      Really, if you wish to play games a much better idea is to just get yourself a console, or mid-low end graphics card. Pick up a $80-100 graphics card and you'll get quality as good or better than what Onlive pulls, with none of the problems.

      It is a service that really doesn't make any sense. Maybe back in the day when you had to have high end hardware to play games but these days not only are consoles a major option, but you don't need much computer to play games. You take a reasonable desktop computer, like a Core 2 and 2+GB of RAM, and toss in a reasonable video card and you can play what you want.

      Much better idea than using Onlive.

      Have you tried it? You criticisms are very exaggerated.

      I gave it a go just for interest sake and I was pleasantly suprised even though I went in with extreme sketicism. Are all the criticism valid? To a certain degree but onlive achieves about 95% of the goal it claims to achieve and its no where near as bad as the haters claim.

      The mouse lag to me was most noticeable when in the main starting screen with the game mode select but it dropped to barely noticable once I actually got into the main game (Played Just Cause 2 and Arkham Asylum). I am not sure if it would be playable for competitive online FPS like Call of Duty but for a single player 3rd person action game it was completely fine and way better then I thought it would be.

      As for compression, its actually not that noticeable once you are playing. If you stop and really pay attention you can notice some compression here and there but its not like you are playing via youtube. Again way better than I thought.

      The real problem of onlive is more with their business model than with their tech (which I am sure will be completely fixed to 100% given a year or two). There are very few games that I would be interested in playing, with most of their selection being older games. The only new game that I saw was the new Deus Ex. It could be that this also gets rectified in the c

    13. Re:Very few performance issues? by SanityInAnarchy · · Score: 1

      That's more or less the same argument, and it fails for more or less the same reason. You're still running Windows somewhere, just not on your Mac (or Linux box). It might not even save you money in the long run over buying a copy of Windows.

      You mention some other advantages, and I'll give you that, but add to that all the disadvantages GP points out and I can't see it being worthwhile on any platform. I'm with tepples, I'd much rather just install Windows or stick to games that have native ports.

      --
      Don't thank God, thank a doctor!
    14. Re:Very few performance issues? by Hatta · · Score: 1

      Are there any bullet hell shmups or vs fighters on onlive? If not, why not?

      --
      Give me Classic Slashdot or give me death!
    15. Re:Very few performance issues? by elrous0 · · Score: 1

      And not be able to run indie games on the same box

      Maybe you haven't been keeping up with the news, but there are TONS of indie games available on consoles now. Xbox Live even has its own indie section, where you can find thousands of indie and user-developed titles.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    16. Re:Very few performance issues? by tepples · · Score: 1
      Context: merits of buying a non-gaming PC and a game console vs. buying a non-gaming PC and OnLive service vs. buying a gaming PC, and to what extent the availability of indie games is a deciding factor.

      Xbox Live even has its own indie section

      For one thing, PLAYSTATION 3 and Wii do not. Wii still has the same old "secure office" and "industry experience" requirements that it has always had (source: warioworld). I'd look up the PS3 policy, but Sony's developer relations web site has been down for four months.

      For another, all Xbox Live Indie Games must be written in C#. Standard C++ doesn't work because it's not verifiably type-safe, and DLR languages don't work because the Xbox 360 version of .NET CF lacks Reflection.Emit. So how does an indie game developer translate an existing game's logic layer (that is, physics and other game rules) into C# so that a new presentation layer (that is, graphics engine) for XNA can be written on top of it? At least a gaming PC gives developers the freedom to write game logic in any language. Or is it the intent that all Indie Games be developed in C# from day one, exclusively for the 360?

    17. Re:Very few performance issues? by whoop · · Score: 1

      They demoed Street Fighter 4 at PAX last week, so that'll arrive soonish. Otherwise, it's up to the developers to integrate their SDK and publish. Talk to your favorite devs.

    18. Re:Very few performance issues? by whoop · · Score: 1

      Long ago there was considerable interface lag with the service. OnLive improved their SDK and now it's barely noticeable. Games released since Homefront (March?) are pretty much all using this better SDK. Unfortunately, getting developers to refit their older games (Dirt 2, Frontlines come to mine) for this better SDK isn't going to happen.

      But yes, you can play Deus Ex HR and today's Warhammer 40k Space Marine game on that 5-10 year old computer. Or you can do the original complainer's post and just buy a better computer. And then in a couple years, buy another computer. Rinse and repeat.

    19. Re:Very few performance issues? by whoop · · Score: 1

      Well, you have to buy Windows and also buy the games. Every couple years you'll buy a better CPU/Graphics card/etc. With this, you just pay the price for the games.

      OnLive may be purchasing the Windows licenses for their virtual machines, so I'm sure money is going to Microsoft, but more importantly, it's not extra money out of my wallet.

      Again, it's good enough for many people. If you want to be a more hardcore gamer, and are worried of the other kids on the playground laughing at your less than Core-i99 with 587TB of RAM and 8374789HD graphics card, you can still buy all that. This is not going to take that option away from anybody for the next few decades.

      On the other hand, if you just want to get into a game with whatever computer you have, you can go with OnLive.

    20. Re:Very few performance issues? by Anonymous Coward · · Score: 0

      minor problems that can be fairly easily solved in the future

      Sorry, but no. The lag is the worst problem, and it's embedded in physics, being based on the speed of light. Not much of this in the network lines themselves, but in every chip involved from end to end. The onlive server running the actual game - its CPU, memory, graphics card, and the bus linking them all - takes some time; then the video encoder (even if it's dedicated hardware rather than a general purpose CPU) takes some time; then all the network equipment takes time even in the theoretical best case scenario; then decompressing the video takes time (again, even if it's a dedicated hardware device instead of your CPU); and even displaying it takes some time (especially if you're piping it through HDMI to a TV - that's another hardware encode/decode cycle, which is enough lag that players of console fighting games bitch about it), including a few ms of switching time for LCD pixels.

      Your suggestions for higher tech solutions unfortunately suffer from "it doesn't work like that" misunderstandings of game rendering - but setting that aside, even if it did work like that, all those suggestions defeat the purpose of OnLive. They're not going to rewrite every old game, for starters. Secondly, you'd be requiring postprocessing at the player end, which defeats the purpose of having OnLive do everything, requires local storage, introduces more processing steps that can cause more lag, and in some scenarios opens the game up to cheating. Thirdly, adding a lot more data centers would destroy the financial viability of the company; each site has additional fixed cost, so doing this scales poorly, and it also makes it harder to balance the fluctuation in gamer demand for processing power.

      I've played counter strike for years with ~80ms lag which while sucky for certain scenarios (mainly sniping) wasn't all that bad.

      It's bad for a lot of games, and the way OnLive is set up, it'd actually be even worse, since OnLive itself isn't hosting the game server, only your running copy of the game. If it's 80ms between you and OnLive, but also a reasonable 30ms between OnLive and the counterstrike server, then your total lag is now up to 110ms. Even if OnLive is hosting the server too, it'd still add a few ms of completely unavoidable networking lag. But it's not practical, financially, for OnLive to host servers for every game it offers - especially for MMOs. On top of this, imagine the scenario of multiple OnLive customers in different locations, all using them to play in the same game - no matter what they do, it's going to be slow for at least one of them.

    21. Re:Very few performance issues? by vux984 · · Score: 1

      I gave it a go just for interest sake and I was pleasantly suprised even though I went in with extreme sketicism. Are all the criticism valid? To a certain degree but onlive achieves about 95% of the goal it claims to achieve and its no where near as bad as the haters claim.

      But its nowhere near as good as running a local copy either.

      The mouse lag to me was most noticeable when in the main starting screen with the game mode select but it dropped to barely noticable once I actually got into the main game (Played Just Cause 2 and Arkham Asylum). I am not sure if it would be playable for competitive online FPS like Call of Duty but for a single player 3rd person action game it was completely fine and way better then I thought it would be.

      Input lag is killer. RTS and FPS titles simply do not cope well with it. Some titles and genres its much less of an issue.

      As for compression, its actually not that noticeable once you are playing. If you stop and really pay attention you can notice some compression here and there but its not like you are playing via youtube. Again way better than I thought.

      Yep, that's true enough. "Are playing the game, or examing the frame"? If you are immersed in the game its relatively easy to be satisfied by the lower resolution.

      The real problem of onlive is more with their business model than with their tech (which I am sure will be completely fixed to 100% given a year or two).

      No. Their technical problems relate to the speed of light through a wire. This will not be completely fixed within a year or two.

      My kids were playing DDR on our new HTDV the other day, and couldn't get anywhere. We switched the TV into game mode which shaved off a few dozen milliseconds of latency on the display, and they were scoring perfects all over the place again.

      There is simply no way they will be able to shave latency down to what you can get it running locally. You've added 2 stages of compression decompression to the loop, and the transit time from data-center to the local unit, x2 as any input has to go up that wire.

      It's great for what it is, and for some titles, and genres, and with some hardware it will deliver an adequate, even excellent experience.

      It will not replace local gaming ever. Full stop.

      Gamers who can afford hardware to run games locally aren't going to be satisfied by it. Its not going to work on a plane, or a boat, or on dialup, or on an island, or on ADSL "lite" or for people with unreliable internet connections...

      It might find a niche though. I don't have anything against them.

      I'd be beyond mortified if we ever had to use a service like this to play a title... its ok as long as its just an option. I think that is the reason most of the haters really hate it... they lose any control at all. And if the company goes under or decides to pull the title (or even just loses rights to the title the way netflix just lost "Starz" content... then you have absolutely nothing.

      Worse, the developers are salivating over this business model -- zero piracy, zero cracks, its the perfect DRM... the gamer never gets the game.

      So gamers are (rightfully) terrified that they'll ram this model down our throats as the only model as soon as they possibly can.

      This i think is the real source of the backlash against it.

    22. Re:Very few performance issues? by sgt+scrub · · Score: 1

      Your gaming rigs must be really expensive. $15 per month + $60/game builds up really fast IMHO. A game machine doesn't have to cost $2k.

      --
      Having to work for a living is the root of all evil.
    23. Re:Very few performance issues? by SanityInAnarchy · · Score: 1

      Every couple years you'll buy a better CPU/Graphics card/etc.

      You could get away with every four or five years, and you can buy an entire new gaming machine for ~$500. At 4 years, that's about $10/mo. And it's not like games are the only reason a new desktop would be nice.

      As for games... There are some pretty fantastic deals out there. I bought the entire Star Wars: Jedi Knight (or Dark Forces) series for $20 on Steam, and it took an hour or two to download ALL of them. (More like one minute to download Dark Forces -- the thing is only 70 megs or so!)

      more importantly, it's not extra money out of my wallet.

      It's still money out of your wallet. I don't see the difference between paying that on a copy of Windows you can use on your own computer for anything you want, or paying indirectly for a VM license you can only use for one thing.

      --
      Don't thank God, thank a doctor!
    24. Re:Very few performance issues? by Anonymous Coward · · Score: 0

      This is all FUD. I'm not near their node and it runs great (playing Deus Ex) and looks great.

    25. Re:Very few performance issues? by Anonymous Coward · · Score: 0

      I think you are misunderstanding the concept of services like OnLive. Of course running a game locally is a million times better, and if possible I would play like that every time. However those of us who spend a lot of time traveling often don't have the luxury of bringing a 1080p monitor and full gaming Desktop with us at all times, and don't have they money/ability to carry a large Gaming Laptop.

      My Netbook plays older games(Starcraft, Warcraft III, Half Life I, DOOM, ect) great , but sometimes I want to play something newer. OnLive allows me to play games that my little Intel Atom and Integrated Chip simply could never run.

  6. Now there's no reason to port games natively by wizardforce · · Score: 1

    So basically this is the future of gaming. You own nothing, you just rent and there is absolutely no reason to put any work into porting games or at least making them compatible with WINE so long as Onlive or its successors technically work. There is no single player because Onlive is essentially a form of always on DRM. Their servers go down, no gaming for you. At least with WINE there is the possibility of eventually playing a game offline with or without some outside server being involved.

    --
    Sigs are too short to say anything truly profound so read the above post instead.
    1. Re:Now there's no reason to port games natively by LingNoi · · Score: 1

      I have mixed feelings myself.

      On the plus. Most of these games I just play once and am done with it. Linux compatibility would be amazing; if you OnLive client works, every game in OnLive works. The negatives are like you said, always on DRM, extra monthly fee, etc.

      I can see this being beneficial to linux gamers but personally OnLive is too far from me and I prefer to play my games natively.

    2. Re:Now there's no reason to port games natively by Anonymous Coward · · Score: 0

      The future of some PC game genres maybe. How does OnLive handle multiplayer shooters? Latency would be extremely bad unless OnLive does local player matchmaking... or if games introduced OnLive P2P support.

      For consoles, everything you wrote is already true of them.

    3. Re:Now there's no reason to port games natively by Anonymous Coward · · Score: 0

      And there's your flaw, Onlive will never work.
      It's physically impossible for it to work properly without input lag, which DESTROYS the gaming experience.

      A valiant effort, but that doesn't mean it is still good.

    4. Re:Now there's no reason to port games natively by snookums · · Score: 2

      It's probably the future for a few types of games, and will be popular with a segment of the market, but I'd say at the extreme low and high end it won't be popular.

      Hand-held, mobile gaming isn't going to have the bandwidth, nor the always-online capability (I want to play Angry Birds on the subway).

      At the other end, so long as home hardware (console and PC) can render better content faster than the network can stream good-quality video there will be a market for high-def gaming.

      Then there's the extremely latency-sensitive games, which I can't see ever working. Traditional game engines can deal with network latency by calculating collisions and other things client-side, but they can't handle the interface lag that you're going to get with this type of system. Building out infrastructure to get good latency to all markets would be terribly expensive.

      --
      Be careful. People in masks cannot be trusted.
    5. Re:Now there's no reason to port games natively by Anonymous Coward · · Score: 0

      Yeah... something like watching content online on netflix.. what a stupid thing.. I bet nobody does that !!

    6. Re:Now there's no reason to port games natively by Anonymous Coward · · Score: 0

      no one smart does. piracy is king.

  7. Re:"Several" games by 0123456 · · Score: 1

    But the downside is... you have to run Windows.

  8. Re:"Several" games by LingNoi · · Score: 1

    Well if this works then you only have to get the OnLive app working to play all the windows games. No messing around in wine needed. ; )

  9. This goes beyond DRM by Anonymous Coward · · Score: 0

    It's about cloud gaming - and "gaming" is not restricted only to "GAME"

    Think about this as cloud interactive many-to-many fullblown online connect.

  10. News Flash by Anonymous Coward · · Score: 0

    News flash, another windows application was hacked to work with Wine! This is NOT Linux!

    Steam (a similar content deliver system) is constantly being updated which will break wine compatibility. Each fix doesn't deserve front page news.

    On the contrary, I'll have to disagree with the complains of the usefulness of the service. Its not entirely different than licensing content through Netflix, where you never really own the physical media.

    I've used Steam for years and it works great (on Windows, OK in Wine). Lets call this what it is... another Windows app updated to silver status in the winehq database.

    Lets resurrect this title again when OnLive gets a native Linux client.

    -Tres

  11. Cloud = For Suckers by syousef · · Score: 4, Insightful

    Everytime you see something marketed as 'Cloud' based or 'Cloud' anything just mentally remove the word cloud from the product and add "For Suckers (TM)". You'll save yourself a lot of fuss, hassle and confusion.

    --
    These posts express my own personal views, not those of my employer
    1. Re:Cloud = For Suckers by Anonymous Coward · · Score: 0

      Also, Linux = For Suckers. I mean.. gaming on linux? What's next? Square manholes?

    2. Re:Cloud = For Suckers by Anonymous Coward · · Score: 0

      That's correct. Cloud makes my sky gloomy!

    3. Re:Cloud = For Suckers by Anonymous Coward · · Score: 0

      I have already re-purposed one of those word-replacing Greasemonkey scripts to do exactly that a long time ago.

      But restrict it to tech sites. Otherwise you end up reading e-mails from your girlfriend (via web-mail) about being "on for suckers nine". ;)

    4. Re:Cloud = For Suckers by Anonymous Coward · · Score: 0

      My private cloud disagrees with you.

    5. Re:Cloud = For Suckers by tecnico.hitos · · Score: 1

      I regularly use "cloud stuff" like Google Docs and the Aviary apps, as well as Dropbox. That means I can access and edit my documents everywhere I can find a barely decent computer with internet connection. As well as download them everytime I need.

      So, no. Using the "cloud" has saved me a lot of hassle.

      --
      The good, the evil and the vacuum tubes.
    6. Re:Cloud = For Suckers by whoop · · Score: 1

      Um, hate to break it to ya mister, but you're posting comments on the cloud right now. It's better to stick to pen and paper. Then just tape your comment to the monitor.

      I think I heard someone behind you! Quick, to the safe room! Initiate destruct sequence before they see your post-it notes!!

    7. Re:Cloud = For Suckers by syousef · · Score: 1

      Um, hate to break it to ya mister, but you're posting comments on the cloud right now. It's better to stick to pen and paper. Then just tape your comment to the monitor.

      I think I heard someone behind you! Quick, to the safe room! Initiate destruct sequence before they see your post-it notes!!

      Sorry but I'm not posting anything on the "cloud". I'm posting on the Internet. Not the "cloud". Not a "super highway". Not "web 2.0". Just the good old TCP/IP network that's now decades old. The new buzzwords are just immature and insulting. Made up words in general are for cocky 16 year olds who think they've invented everything they just discovered all by themselves.

      --
      These posts express my own personal views, not those of my employer
  12. This is just stupid by Anonymous Coward · · Score: 0

    Yeah I know there are a thousand posts like this, but when things don't work on platforms they're designed t (Windows Live I'm looking at you) what the fuck reason do companies have to keep doing this?

  13. Re:I've got a problem by Purity+Of+Essence · · Score: 1

    We can only hope.

    --
    +0 Meh
  14. For those unfamiliar with the service . . . by Kunedog · · Score: 5, Interesting

    . . . imagine if the Ubisoft always-on DRM were an inherent, unremoveable aspect of the game system rather than just something tacked on to a few individual games after the fact, such that Ubisoft couldn't even begrudgingly neuter it in a patch. Well, Onlive is even worse than that would be.

    The game doesn't even run remotely. All you get is streaming video/audio and all the lag you'd expect (including controller lag), which is a recipe for disaster in North America.

    Let's say you're lucky enough to have a 30mb/s connection. Why would you want to use it to transfer your game's video instead of, uh, a DVI cable, which is capable of 4 Gb/s? The people who developed DVI apparently understood that that 1920 x 1200 pixels w/ 24 bits/pixels @ 60Hz results in bandwidth well over 3 Gb/s. The people who developed Onlive seem very, very confused (at best).

    Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times. Internet latency is often worse and certainly more unpredictable than LCD monitor response time, and with Onlive it applies to audio and keyboard/controller/etc input too.

    Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and Onlive has never done anything to explain how they intend to solve them. Instead, they've done everything they can to lock out independent reviewers with NDAs and closed demonstrations. A friend of mine described it as the gaming equivalent of the perpetual motion scam, and IMO that's spot on (except that Onlive would still have the draconian DRM issues even if it worked perfectly)..

    BTW, you pay a monthly fee for the service and then you STILL have to "buy" the games (which of course become useless if your subscription lapses, giving them another leash to choke you with). I'm not kidding.

    Onlive appears designed from the ground up to benefit the game publishers and fuck the customers, exactly what you'd expect from any DRM system.

    1. Re:For those unfamiliar with the service . . . by Anonymous Coward · · Score: 0

      This is pretty much it. But that won't stop the unwashed masses from emptying their wallets.

    2. Re:For those unfamiliar with the service . . . by Dunbal · · Score: 1

      a 30mb/s connection. Why would you want to use it to transfer your game's video instead of, uh, a DVI cable

      Or better yet, instead of downloading a torrent of the game in question...

      --
      Seven puppies were harmed during the making of this post.
    3. Re:For those unfamiliar with the service . . . by pescadero · · Score: 1

      Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and Onlive has never done anything to explain how they intend to solve them. Instead, they've done everything they can to lock out independent reviewers with NDAs and closed demonstrations. A friend of mine described it as the gaming equivalent of the perpetual motion scam, and IMO that's spot on (except that Onlive would still have the draconian DRM issues even if it worked perfectly)..

      Are you a time traveller from 2 years ago, or is this comment copy-pasted? Anyone (in the US) can try Onlive for free now, there's no more NDAs or closed demonstrations or whatever. Just shut up and go try it. It works fine for many people (including myself), it depends on your network connection of course.

    4. Re:For those unfamiliar with the service . . . by Anonymous Coward · · Score: 0

      . . . imagine if the Ubisoft always-on DRM were an inherent, unremoveable aspect of the game system rather than just something tacked on to a few individual games after the fact, such that Ubisoft couldn't even begrudgingly neuter it in a patch. Well, Onlive is even worse than that would be.

      The game doesn't even run remotely. All you get is streaming video/audio and all the lag you'd expect (including controller lag), which is a recipe for disaster in North America.

      Let's say you're lucky enough to have a 30mb/s connection. Why would you want to use it to transfer your game's video instead of, uh, a DVI cable, which is capable of 4 Gb/s? The people who developed DVI apparently understood that that 1920 x 1200 pixels w/ 24 bits/pixels @ 60Hz results in bandwidth well over 3 Gb/s. The people who developed Onlive seem very, very confused (at best).

      Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times. Internet latency is often worse and certainly more unpredictable than LCD monitor response time, and with Onlive it applies to audio and keyboard/controller/etc input too.

      Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and Onlive has never done anything to explain how they intend to solve them. Instead, they've done everything they can to lock out independent reviewers with NDAs and closed demonstrations. A friend of mine described it as the gaming equivalent of the perpetual motion scam, and IMO that's spot on (except that Onlive would still have the draconian DRM issues even if it worked perfectly)..

      BTW, you pay a monthly fee for the service and then you STILL have to "buy" the games (which of course become useless if your subscription lapses, giving them another leash to choke you with). I'm not kidding.

      Onlive appears designed from the ground up to benefit the game publishers and fuck the customers, exactly what you'd expect from any DRM system.

      BTW, you pay a monthly fee for the service and then you STILL have to "buy" the games (which of course become useless if your subscription lapses, giving them another leash to choke you with). I'm not kidding.

      You are not kidding? Then you are plain wrong, you only pay for the games, but there are plans of implementing fixed price for playing certain games.

      I've played some in Sweden (high latency to US) via an IP which is hard to set a location to, thanks to a great Swedish ISP. I have great broadband service (100Mb/s), but the latency to the US is still very bad. What i didn't have was a gaming computer. I tried the OnLive demos a couple of times, and it works really good. Sure, there are some latency, but the games are playable and cheap, and I won't judge it too harshly until they have servers in Sweden.

      The latency from Sweden is bad, I don't deny that, but far from as bad as I expected when I first judged it. This was before I tried it, but then again, that seems to be the case for you too.

    5. Re:For those unfamiliar with the service . . . by Rogerborg · · Score: 1

      Sheeple are having fun! I don't understand how this is possible! Don't they understand that I have objections to their enjoyment? This angers me!

      EFA.

      --
      If you were blocking sigs, you wouldn't have to read this.
    6. Re:For those unfamiliar with the service . . . by Triklyn · · Score: 1

      I was wondering if the irony is lost on anyone that you're apparently unfamiliar with the service; there is no subscription fee for fully purchased games.

    7. Re:For those unfamiliar with the service . . . by westlake · · Score: 1

      The game doesn't even run remotely. All you get is streaming video/audio and all the lag you'd expect (including controller lag), which is a recipe for disaster in North America.

      But all you need is the client app and a wireless game controller for your Internet enabled HDTV, Blu-Ray player or set top box. Upfront cost $50 to $100.

      The significance of lag depends on the game and your style of play. Not everyone has the reflexes for an intense first person shooter. There are other genres which are no less engaging, just paced a little differently.

      The rental and subscrption model has been a success for Netflix. There is no good reason to believe it won't be a success for OnLive.

    8. Re:For those unfamiliar with the service . . . by nflenz · · Score: 1

      Kunedog, did you read the title? I can now run games like Deus Ex: Human Revolution and The Witcher 2 (coming soon) on Linux by using Onlive. Why should I care about needing a good internet connection when my alternative is buying an expensive gaming PC? Onlive isn't fucking their customers. They gave me exactly what I wanted.

    9. Re:For those unfamiliar with the service . . . by Anonymous Coward · · Score: 0

      seems like you're included in this demographic.......

      Have you tried the service? Have you even looked at the website? "A friend of mine once said..." is not a valid argument.

      There is no monthly fee for the service. It isn't a DRM system. You only need a 2.5Mbps connection. Some games even feel better than they do on an xbox.

    10. Re:For those unfamiliar with the service . . . by whoop · · Score: 1

      But there was going to be a monthly fee!! That shall forever apply to them, no matter what. Just like Qt/KDE will never be open source/free software/etc. Just because it's GPL now, does not change some people's minds.

    11. Re:For those unfamiliar with the service . . . by whoop · · Score: 1

      Wait. Are the unwashed masses the ones emptying their wallets to OnLive to play games now? Or are they the ones emptying their wallets to buy Windows, PC components, and the games? I forget which side I'm supposed to be on.

    12. Re:For those unfamiliar with the service . . . by jschneible · · Score: 1

      People unfamiliar with the service? You mean people like you? I certainly don't pay a monthly fee...

    13. Re:For those unfamiliar with the service . . . by Anonymous Coward · · Score: 0

      When I used it earlier this summer, there was no service fee, although there was an option to pay monthly for access to a bunch of different games. I get about 6-9mb/s and it worked fine for me. It wasn't truly stunning quality, but it wasn't bad by any means. In terms of response time, as long as I wasn't streaming anything else, it worked perfectly for me (although I'm not a hardcore gamer, so for some it might be inadequate). If the service does fail, you lose all your purchases, which is a big risk, which was why a monthly fee for a couple of months was good for me.

      I agree with you about DRM, but that's a different issue entirely.

  15. With a good connection this would be terrific by guises · · Score: 1

    I'm seeing a lot of negativity in the comments so far, but with a low latency connection this would be terrific for strategy games or anything really that didn't require lightening reflexes. Reminder: the OnLive client is basically just a way to stream video, the games are all rendered on the servers, so if the client works then every game that OnLive offers would be available this way. No more booting into Windows to play King's Bounty. My own experience with OnLive was disappointingly unresponsive, but I've got my fingers crossed hard that that was simply my poor connection and not an insurmountable problem.

    So why the hate for OnLive, where the equivalent service for movies and TV shows, Netflix, gets tons o' love? In addition to OnLive's all-you-can-eat service with a monthly fee, they also offer a BS option to purchase a lifetime subscription to individual games. This is, obviously, ridiculous. So rather than wasting our energy complaining about it, we ignore that part and recognize the positive for what it is.

    1. Re:With a good connection this would be terrific by Purity+Of+Essence · · Score: 1

      So why the hate for OnLive

      You must be GNU here.

      --
      +0 Meh
    2. Re:With a good connection this would be terrific by vadim_t · · Score: 1

      So why the hate for OnLive, where the equivalent service for movies and TV shows, Netflix, gets tons o' love?

      Netflix doesn't seem to be in danger of moving all movie watching online. You can still go buy the movie. OnLive though seems like a very possible future: games that will never be available in any other form than through OnLive.

      In the future, it seems, you never own anything. You only rent and passively consume it, and aren't allowed to touch anything the maker doesn't want you to. When they decide you've played enough, they cut off access.

      Nope, I don't like it, and don't plan to contribute a cent to such a thing.

    3. Re:With a good connection this would be terrific by ledow · · Score: 2

      "with a low latency connection"

      That's why. Basically, there is no such thing at the moment, especially in certain countries, and OnLive's techniques make the problem worse.

      Rather than the display in front of me drawing the results of a (slightly) delayed and INCREDIBLY TINY message from elsewhere, OnLive has to receive your local controller data, draw the results, compress the output in realtime and then ship that image back to you using a relatively-high-bandwidth image.

      That doubles latency you would expect from an online game (and even online games can be laggy, don't forget) and defeats a lot of things like client-side prediction (because the "client" is actually OnLive's datacenter, NOT you - you're just a remote viewer) or worse - my upload dies a death when a large download is in progress and this would pretty much kill my broadband connection.

      Basically, you're VNC'ing into a games console somewhere else on the planet. And have you seen the quality of the compression they use? You basically lose most of the image of the game, especially on anything fast-moving.

      Add to that all the problems with such online services - the games go away the second you stop paying, the games cost as much as normal, you're limited in the choice and configuration of games, bandwidth limits / costs etc. - and you have a substandard service.

      In some European countries, it would end up costing you a LOT more than you think just to play a game you could get on Steam or from the local shop (in terms of time, effort, money and inconvenience) - you'd barely be able to play the damn thing before you got kicked off your ISP or put onto a "high-usage" tariff/QoS which would make continuing to play it impossible.

      And all for an undemanding strategy game or two? Sure, if you could run the really high performance games at top-whack in perfect quality, the idea would work. But basically the games it works best on are the ones you wouldn't want to go through the hassle / expense to play and even the most basic laptop would handle it.

      OnLive is the Internet cafe of the modern day - by the time you actually have enough people that know what it is and how it works, everyone has the capability to do it themselves for the same price by just buying their own computer / broadband.

      Internet cafes died a death in my country because this was true - they only survive in countries where owning a computer / broadband connection is out of the reach of the common user. This will be true for OnLive - it will only really be used by people who can't afford a PC because of the local economy. Everyone else will just buy a PC and do it themselves because the costs and technical hassle of OnLive just don't make up for having to run your own, personal, general-purpose computer anyway.

      To be honest, I'm shocked that this service still gets press at all. It should have collapsed under its own weight years ago. I can only assume they have a very good marketing team and are hoping to capitalise VERY quickly before their users start figuring it out.

    4. Re:With a good connection this would be terrific by whoop · · Score: 1

      You'd think that, but in practice it works pretty damn well. I use it for games I wouldn't normally buy or play that much. Wait for it to go on sale, and boom, you've got Assassin's Creed Brotherhood for $12.50, a month or little more after release. I don't think I've seen it on Steam or much elsewhere at that sort of price.

      Recently AT&T DSL decided my 6Mbps connection I've had all year just fine is impossible at my address. So they downgraded me to 3Mbps. OnLive still works. It is now using most all of that bandwidth, so I can't play while any other streaming (Youtube/Netflix) is going on. But I was surprised with the quality I am getting with such a worse bandwidth.

      They are coming to Europe so you'll get a better connection to the data center sometime. UK is opening up Sept 22. They had said a few months back that they would be opening more datacenters throughout Europe immediately after.

      Another benefit that will be coming soon is the portability of the service. You could play at home, move to the TV, pick up from your last save. Go to the girlfriend's house for the weekend, continue with a console/her PC. Go to a family member's for a holiday/vacation, break out your tablet and universal controller and continue right along.

    5. Re:With a good connection this would be terrific by Anonymous Coward · · Score: 0

      Netflix doesn't seem to be in danger of moving all movie watching online. You can still go buy the movie. OnLive though seems like a very possible future: games that will never be available in any other form than through OnLive.

      Netflix has a much larger user base than OnLive, so why the fear about OnLive and not Netflix?

  16. Hipsters by KingAlanI · · Score: 1

    Hipsters seem kind of the same way - a zealous obsession with "indie" culture that oddly doesn't seem all that independent-thinking.
    (my signature refers to music-specific pragmatism, but I mean that more generally.)

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  17. Re:"Several" games by Issarlk · · Score: 1

    ... and it works quite well! I get fewer crashes with windows vista/7 than with my Ubuntu.

  18. Great example of the stupidity of humanity. by Anonymous Coward · · Score: 0

    > This kind of service goes against all my beliefs and every rule for Linux and open source. Not only you don't get source code with the game, you don't even get binaries and data! Once you stop paying, you stop playing. If we support development like this there will soon be nothing else.

    Yes. Imagine if they do this with movies! You go into a room, you stare at a screen (you can't even take your own screen in!) if you blink, you can't get back those moments, you have no freedom to pause or rewind _and when you've watched it you have no more rights to rewatch it for the fee you've paid!_. You don't even get rights to the script! How dare they! You can't take the movie, and reedit it! IT GOES AGAINST ALL MY BELIEFS. HEY EVERYONE I READ SOMEWHERE ON THE INTERNET THAT OPEN SOURCE AND SOURCE AND BELIEFS I WANT EVERYONE TO KNOW I READ THIS SO I AM SAYING IT DESPITE BEING A CLUELESS MORON.

    If they ever put movies in a room with such restrictive rules, there would be a revolt! Also, what about theatre, can you imagine not being able to stand up and direct the play, YOU'VE PAID! And it should have been FREE and you should be able to edit the script as they are acting! WHAT DRIVEL!

    I can imagine onlive taking this one step further - using PHYSICAL BARRIERS, by placing games in BOXES, in dark, prison like rooms, filled with flashing lights to disorient you, then forcing you to put MONEY into the game, and when YOU DIE, it is like YOU DIE IN REAL LIFE, because you have to put more MONEY IN! YOU DON'T EVEN GET THE SOURCE

    PEOPLE HELLO I AM SAYING YOU DON'T EVEN GET THE SOURCE CAN YOU HEAR MY ARGUMENT OVER THE SOUND OF ME PARROTING RANDOM THINGS??

    > While a kind offer, I have to say no thanks. This kind of service goes against all my beliefs and every rule for Linux and open source. Not only you don't get source code with the game, you don't even get binaries and data! Once you stop paying, you stop playing. If we support development like this there will soon be nothing else. There are many great open source games for Linux, like Battle for Wesnoth, Freeciv and Nethack. Even ID open sources their engines so that people can create many new awesome games. Once OnLine and companies start doing that, don't include abusive DRM and provides source with the game boxes, we can start talking. Until that I rather support indie developers.

    What is stopping you playing any game by any labelled developer you like via this technology? HOW you PAY for it is ONE thing, and the technology that puts the image on the screen IS ANOTHER THING, you are GETTING IT ALL CONFUSED.

  19. Re:I've got a problem by 0ld_d0g · · Score: 1

    I'm worried for you too ! How long do you have to come up with a 3 nippled superhero costume? :-P

  20. Pricing Model by bradfordcp · · Score: 2

    A lot of the comments on here are pointing out that OnLive is a subscription service. This is not the only pricing plan they have available. Looking at their documentation on "Getting Games in the OnLive Game Service" you will notice their are multiple avenues to purchase a game.

    The subscription service they offer is for a collection of ~80 titles. For most newer titles you purchase a pass to play the game. This allows access to the game for a timed interval (think multiple days like renting) or unlimited play. That is a one-time purchase just like if you purchased the title off of Steam or in a retail store. Does the full pass require a subscription? Nope. Please take a look at the documentation and pricing model before making your claims.

    1. Re:Pricing Model by ledow · · Score: 1

      And the "full pass" costs exactly the same as buying the game on Steam / in the store and owning it forever, on as many computers as you like, and being able to play it offline, etc.

      That's not really a "good" thing. Even at the same price, the service is substandard - you don't get the full effect of the game (latency, moving image compression, etc.) and end up paying more for your broadband because of it (in most countries that have bandwidth limits, etc.). A PC is a one-off cost, and you have to have SOMETHING to play even OnLive on even if it's just a client, and once paid you have no ongoing costs. Buy the game you want, for the same price, and stick it on that PC and play it forever. It beats OnLive in terms of performance, quality, etc. and requires virtually zero bandwidth.

      Additionally, you're no reliant on a 3rd-party to keep playing the game (unless you've bought something with hideous DRM).

      OnLive isn't a solution to any problem that I know of.

    2. Re:Pricing Model by Anonymous Coward · · Score: 0

      Yes it is (it's the perfect solution for stopping piracy/second hand sales forever). It just not a solution for a problem you care about.

    3. Re:Pricing Model by Anonymous Coward · · Score: 0

      Forever? What world do you live in?

      I've got an entire box of games that I paid for years ago that I can't run on anything. Disks degrade, hardware and OSes change. Do you really think that I can go back and fire up my old lucas arts version of "Maniac Mansion?"

      I'd be glad to look at alternatives such as DosBox to even get a valid run time environment, but it's moot as the disks have degraded even if I could find a USB 5"1/4 drive.

      I can't even tell you how many times that I've paid for Myst. Windows 3.1 version, Anniversary edition to run Windows 2000, a OSX compatible version and one for my iPad. If I had that on a service like OnLive, my OS and hardware becomes irrelevant and I can still "Just Play" my game.

      To me...... that is worth it. I think we all prefer to buy our games once and be able to play them.

  21. a common fallacy by Anonymous Coward · · Score: 0

    The Slippery Slope is a common fallacy

    http://en.wikipedia.org/wiki/Slippery_slope

    'nuf said

  22. OnLine can't work - I proved it years ago by Rogerborg · · Score: 1

    It's outrageous that they refused to listen to my detailed objections about the insurmountable barriers to provide such a so-called "service", and surmounted them. How dare they have satisfied customers whose only response to my withering criticism is "LULZ can't talk, having 2 much fun."

    I do not understand this! This angers me! Cease your operations immediately, OnLive, or I shall be forced to produce yet more charts and diagrams that provide incontrovertible evidence that those sheeple who believe that that are having fun are sadly deluded.

    From my parent's basement in Wyoming, I stab at thee!

    --
    If you were blocking sigs, you wouldn't have to read this.
  23. Boot Camp by tepples · · Score: 1

    If one has a Mac, for example, this service suddenly opens up dozens of games which the developers would not have released as native any time in the near future.

    Macs can run Windows. What difference is there between running a game for Windows on Windows on Boot Camp on a Mac and running a game for Windows on Windows on another company's PC with comparable hardware?

    1. Re:Boot Camp by micsaund · · Score: 1

      BootCamp does work well, but let's not forget the $150+ Winbloze license that's required. That's what's keeping me from installing BC on my new MBA. :(

      However, if you have the license/KMS/MAK/whatever to make Winbloze function, I do recommend BC to play games if nothing else.

      --
      Pinball, arcade video, tech and more: www.micsaund.com
  24. Switches off the activation server by tepples · · Score: 1

    so even if the point of sale goes bust, I still have the game to play.

    Until the publisher requires activation to play even single-player and switches off the game's activation server without providing a patch.

    1. Re:Switches off the activation server by L4t3r4lu5 · · Score: 1

      Those games don't make it out of the store in my hands, let alone onto my PC. I don't think I'm missing out on much.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    2. Re:Switches off the activation server by TheRealGrogan · · Score: 1

      Moreover, I boycott all games from companies that do things like that. For example, I've got some nice games from Ubisoft (some of them among my favourites) but I stopped buying their games when they did that with Assassin's Creed 2. That's final... there's nothing Ubisoft can do to make me tolerate them again. (like Sony)

      Steam, as a service, at least allows offline play, if your internet is down (provided you have already logged in online prior to that happening, and the games are "ready to play" which is usually the case in the event of occasional internet outage) but that Ubisoft model omits pieces of the game that have to be downloaded during play. (Yes, some titles are successfully cracked but it's a matter of principle for me)

  25. DFSG vs. OSD by tepples · · Score: 1

    open source can still be non-free due to licensing restrictions

    What's the substantial difference between a "free software" license as defined by the Debian Free Software Guidelines and an "open source" license as defined by the Open Source Definition?

    The "GNU" part is important as without it, the Linux kernel would be nothing

    Android gets along fine without GNU. But I agree that "GNU/Linux" is useful for distinguishing a GNU system (which typically includes X11-based graphics) from the Android platform.

    1. Re:DFSG vs. OSD by lucidlyTwisted · · Score: 1

      What's the substantial difference between a "free software" license as defined by the Debian Free Software Guidelines and an "open source" license as defined by the Open Source Definition?

      "Free Software" protects your four freedoms (as defined by the FSF). Open source does allow you to see the source, but also permits the use of more restrictive licenses. So "free software" is "open source", but the reverse is not always the case.

      Android gets along fine without GNU. But I agree that "GNU/Linux" is useful for distinguishing a GNU system (which typically includes X11-based graphics) from the Android platform.

      GNU is way, way more that just a host for X11. In fact I wouldn't be surprised to discover that most GNU installs did not even have X11 installed (there's a lot of severs on the planet). GNU would certainly not have the clout it has now if it hadn't been for the Linux kernel (not going to argue against that) but Linux is only one small part of the whole and to refer to it solely as "Linux" (unless one is explicitly discussing the kernel) is to give more credit to it than is strictly deserved.
      AIUI Android is not a true (as in main-line) Linux kernel, it's a fork and it seems that Google's desire to resolve the incompatibilities is on the wane (I await the flames on that one... :) ).

  26. tried Deus Ex: HR, positive Experience with Onlive by Triklyn · · Score: 1

    The game is decent but feels rushed near the end... but that's not why I registered on slashdot

    I would suggest to anyone who hasn't tried it to try some demos. I was concerned at first about input latency and whatnot but any latency of input is small enough that I do not notice it. In addition, latency issues are not necessarily a large concern for me with regards to a single-player experience. I would not want to play Q3 with the any kind of performance drop hanging around my neck, but I simply won't.

    The graphics are moderate, but again, that isn't a major concern for me, and it probably runs better than what my current hardware could achieve. Also, these deficiencies are most likely deficiencies in my connection.

    subscription fees only exist if you rent the games for 3/5 day periods or if you purchase their playpack for 10$/month. The playpack nets you access to 80ish mid to low end games, but I purchased it for the additional benefit of a 30% discount on new purchases. The discount plus a pre-order of Arkham City, which comes with a coupon for a free Onlive console, or a free game, nets me an eventual purchase of Arkham city and a current purchase of Deus Ex. This falls out to around 44$ for two triple A games, and access for a month to 80 other games and a 30% discount on purchases for a month.

    I'm pretty sure that that pricing scheme shakes out as a loss to them, but as it is now, there is no reason not to jump on it.

    It boils down to, the service makes sense for me, I don't really care to heavily about latency in a singleplayer environment, I do not place a very strong emphasis on graphics, I'm a cost conscious consumer, and I don't feel like upgrading my system every time a new game comes out. I'm concerned about Onlive going under, but I don't really seeing that happening for a couple years, and so 44$ for a 2 year rental of 2 new releases is an acceptable risk/ price-point for me. If connectivity goes down, I'll just switch to another game.

    Also mods, and i'll miss them, but i'm not sure if mods are really in the future for those two games anyway, looking toward Arkham Asylum and other Eidos games as indications.

  27. Good Idea by kelemvor4 · · Score: 1

    Well along with gaming on a netbook there's finally some other use for onlive. Pity that Linux users would have to put up with low end settings for games, but at least there are some decent titles now available to them.

  28. Mapping from FSF freedoms to OSD criteria by tepples · · Score: 1

    "Free Software" protects your four freedoms (as defined by the FSF). Open source does allow you to see the source, but also permits the use of more restrictive licenses.

    In the Open Source Definition, criteria 5 and 6 protect freedom 0 under the Free Software Definition, criterion 2 protects freedom 1, criterion 1 protects freedom 2, and criteria 3, 7, and 8 protect freedom 3.

    GNU is way, way more that just a host for X11. In fact I wouldn't be surprised to discover that most GNU installs did not even have X11 installed (there's a lot of severs on the planet).

    If GNU is primarily a server operating system, then what's the corresponding desktop operating system called?

  29. smoking crack! by Anonymous Coward · · Score: 0

    Wow these comments are from people who do not play any real games.
    On the horizon: RedOrchestra 2, Battlefield3, Old Republic... ect.

    2gb of RAM? lols thats not even enough for games 5 years ago.

  30. no need? by Anonymous Coward · · Score: 0

    steam is already the best linux cloud gaming service ;)

    even without official support for wine

  31. Re:I've got a problem by TwistedMind66 · · Score: 1

    Three tits? Awesome!

  32. Another example of why Linux sucks by Anonymous Coward · · Score: 0

    Requiring the user to open a terminal and type in convoluted commands to install a simple piece of software is the core reason why Linux will never make it as a desktop OS. Command line interfaces jumped the shark 16 years ago.

  33. "There are many great open source games for Linux" by Anonymous Coward · · Score: 0

    Saying it doesn't make it so.

  34. Booting into Windows... by bjwest · · Score: 1

    is not that much different from powering on an XBox or Playstation. When I play a game, I'm not also surfing the web or doing word processing, I'm concentrating on killing zombies. If I had an XBox or Playstation, I'd be sitting in front of my TV not my computer, so I'd be in the same boat as when I boot into Windows to play games.

    Sure, it'd be nice to have Deus Ex on Linux, but you know what? My game console runs Windows 7, and I have no problem with that.

    --

    --- Keep the choice with the user..
  35. VNC to game console by sgt+scrub · · Score: 1

    I can already VNC to a game console from my Linux boxen. I don't have to pay a monthly fee. I own the game console. I own the game. I can play on line or off. I don't even need to run the VNC client in wine. That being said, I don't know why I would play a game over VNC but there you go.

    --
    Having to work for a living is the root of all evil.
  36. Java by Jastiv · · Score: 1

    Recently I found out the capabilities of Java. They could just do it all in Java, because it is cross-platform. Writing games for one platform that is already cross-platform means the developers only have to write the game once, and it runs on all systems that the platform supports.