I like an open plan too. With the right people (who aren't loud, and who still know how to be polite about interruptions), and the right floor layout (minimize foot traffic near where you sit), it can be a great environment to work.
I worked at a company that moved from a one-big-space office to one with lots of individual offices. It drastically increased the siloing of various teams; I think we had much more camaraderie before the move.
I haven't yet seen any decent research which proves one way or another whether an open plan helps. What I have seen, is some pretty flimsy and inconclusive research that people often quote as "overwhelming" evidence against an open plan.
Did you read the article? The creator says basically the same thing that you just did. They aren't claiming to have invented new technology, they are resurrecting old technology and turning it into an easy to use product.
My psychology professor taught us all how to beat lie detectors, are they going to arrest him too? Sheesh, I'll just tell you what he told us:
1) The polygraph measures a stress response in your body. And the idea is, you are more stressed when you tell a lie. 2) But, everyone is different, so in order to tell what is stressful for you, they need to determine a baseline. So during the polygraph they will ask you some really easy questions, like what is your name. 3) For some physiological reason, if you curl your toes it produces a measurable stress response. 4) So whenever they ask an easy question, curl your toes. They won't be able to get an accurate baseline reading.
No guarantees on whether that will work. He mentioned that a good polygraph operator will be able to tell that you are messing with him, even if he can't tell which answers were lies.
They are different. Is it surprising for one company to spin out more than one language? For a company of their size and age, Google has actually not invented very many. Compare to Microsoft, Apple, Sun, and Adobe who have each created several.
Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and Onlive has never done anything to explain how they intend to solve them. Instead, they've done everything they can to lock out independent reviewers with NDAs and closed demonstrations. A friend of mine described it as the gaming equivalent of the perpetual motion scam, and IMO that's spot on (except that Onlive would still have the draconian DRM issues even if it worked perfectly)..
Are you a time traveller from 2 years ago, or is this comment copy-pasted? Anyone (in the US) can try Onlive for free now, there's no more NDAs or closed demonstrations or whatever. Just shut up and go try it. It works fine for many people (including myself), it depends on your network connection of course.
You can have a centralized-server workflow when using a distributed tool. All you have to do is set up an extra server and say "Hey, this is the central server now".
Subversion has some advantages but that's not one of them.
A bit of nitpicking, but 2 billion (and change) is only the maximum value for 31 bits. So only apps which treat this number as a signed int are affected. Apps that treat it as an unsigned int won't be affected for another year or two (when the count passes 4 billion and change).
But, all those things you listed are necessary for their respective activities. You can't ski without skis or surf without a surfboard.
However, you *can* swim underwater without the Powerswim. How much more effective is the Powerswim than ordinary flippers? Is it worth the $490 increase in price?
Or if you want to go faster, you can spend $150 to buy a motorized waterscooter that goes 3 times faster than the Powerswim.
Obviously I've never Powerswimmed so I don't know how great it is, but it would have to be a completely different experience than flippers & waterscooters to be worth that price.
Or it could easily be the case of opening one's map within SL and seeing that there are people pretty much spread out everywhere.
Umm, I'm looking at the map now and I see a lot of clumps of people. It also seems like most of the clumps are in mature places, the biggest clump that I see is in a region called Edge.
Of course the whole point I'm trying to make is that "looking at the map" or referring to land mass are both flawed ways to estimate what the community is doing.
In terms of land mass, Linden Lab reports that just 18% of the world has been designated to have "Mature" content; explicit sexual activity is relegated to a subset of that percentage.
Percentage of land mass doesn't seem to be a very good indicator of what the population is doing. It could easily be the case that 100% of SL residents spend their time on that 18%.
And the phrase "explicit sexual activity" seems to exclude some things that are still obviously sexual. If someone (or everyone) walks around SL in a female anime-style avatar with ridiculously huge breasts, does that count as "explicit sexual activity", or does that fall outside the 18%?
Top dollar? The Wii Console games cost somewhere between 1/5th to 1/20th their original retail price (after adjusting for inflation), so all things considered, it's not a bad deal.
It's actually kind of a shame that someone can make a terrific game, but just because it was made 15 years ago, it should only be worth 1/10th its original price. But that's a whole different story:)
Just thought you guys might like a developer's perspective: Flex is awesome.
I've been playing around with making some simple movies, the results are great. I wrote some performance intensive code and found that the VM performed great. I did a lot of procedural drawing and it performed great (I was particularly worried about that step).
Here is my favorite part: I wrote the whole thing with no IDE or anything. I typed out the.mxml and.as files in gvim, compiled with the command-line mxmlc, and out popped my.swf . I'm not saying I would recommend going without an IDE for a large project, I just like that I can.
The API is well set up and I consistently find that they have the features and organization that I want. It feels like me and Adobe are on the same page, design-wise (I certainly can't say the same for me and Sun).
The MXML organization works really well. You can embed source in the XML, your source code can refer to objects you declare in XML as if they were variables, and you include a custom class simply by adding an XML tag with your class's name.
Kudos to Adobe, they finally made a developer-friendly way to create flash content.
Yes it's true that good AI does not belong in some games, and yes, that includes MMORPGs. The current formula for MMO boss fights (boss has predetermined behavior, adventurers need to execute predetermined strategy to kill him) is really popular and not in need of replacement.
However there are lots of games out there that would definitely benefit from better AI. So lets not discount the entire field just because it doesn't apply to one genre.
I like an open plan too. With the right people (who aren't loud, and who still know how to be polite about interruptions), and the right floor layout (minimize foot traffic near where you sit), it can be a great environment to work.
I worked at a company that moved from a one-big-space office to one with lots of individual offices. It drastically increased the siloing of various teams; I think we had much more camaraderie before the move.
I haven't yet seen any decent research which proves one way or another whether an open plan helps. What I have seen, is some pretty flimsy and inconclusive research that people often quote as "overwhelming" evidence against an open plan.
Did you read the article? The creator says basically the same thing that you just did. They aren't claiming to have invented new technology, they are resurrecting old technology and turning it into an easy to use product.
My psychology professor taught us all how to beat lie detectors, are they going to arrest him too? Sheesh, I'll just tell you what he told us:
1) The polygraph measures a stress response in your body. And the idea is, you are more stressed when you tell a lie.
2) But, everyone is different, so in order to tell what is stressful for you, they need to determine a baseline. So during the polygraph they will ask you some really easy questions, like what is your name.
3) For some physiological reason, if you curl your toes it produces a measurable stress response.
4) So whenever they ask an easy question, curl your toes. They won't be able to get an accurate baseline reading.
No guarantees on whether that will work. He mentioned that a good polygraph operator will be able to tell that you are messing with him, even if he can't tell which answers were lies.
Okay then, "you stole my code" is short for "you stole some of the potential future revenue that I was going to earn from that code".
have you looked at the site? Here is the master plan for monetization:
Buy OneWord
A OneWord is a personalised word of letters and numbers for a location of your choice. Read more...
All OneWords start with *
GBP 0.99 – 1 year GBP 2.49 – 3 years GBP 3.99 – 5 years GBP 7.49 – 10 years
So you found IE to be unusable and Chrome is a much better option, but somehow Google is still the bad guy of the story.
Most new inventions are "geek-only" at first, so that's not saying much.
Ha, it's the Time Cube rant with random phrases pasted in. I knew there was something familiar about it.
They are different. Is it surprising for one company to spin out more than one language? For a company of their size and age, Google has actually not invented very many. Compare to Microsoft, Apple, Sun, and Adobe who have each created several.
Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and Onlive has never done anything to explain how they intend to solve them. Instead, they've done everything they can to lock out independent reviewers with NDAs and closed demonstrations. A friend of mine described it as the gaming equivalent of the perpetual motion scam, and IMO that's spot on (except that Onlive would still have the draconian DRM issues even if it worked perfectly)..
Are you a time traveller from 2 years ago, or is this comment copy-pasted? Anyone (in the US) can try Onlive for free now, there's no more NDAs or closed demonstrations or whatever. Just shut up and go try it. It works fine for many people (including myself), it depends on your network connection of course.
You can have a centralized-server workflow when using a distributed tool. All you have to do is set up an extra server and say "Hey, this is the central server now".
Subversion has some advantages but that's not one of them.
Luckily, he wrote it in a programming language which was specifically designed to handle this exact piece of code.
A bit of nitpicking, but 2 billion (and change) is only the maximum value for 31 bits. So only apps which treat this number as a signed int are affected. Apps that treat it as an unsigned int won't be affected for another year or two (when the count passes 4 billion and change).
Why is that so disgusting? All the water you drink was probably pee at some point anyway.
Every single grain of sand on earth can have its very own assigned eyeball.
So, what would happen if I stuck my hand in there? Burned, melted, exploded, what?
But, all those things you listed are necessary for their respective activities. You can't ski without skis or surf without a surfboard.
However, you *can* swim underwater without the Powerswim. How much more effective is the Powerswim than ordinary flippers? Is it worth the $490 increase in price?
Or if you want to go faster, you can spend $150 to buy a motorized waterscooter that goes 3 times faster than the Powerswim.
Obviously I've never Powerswimmed so I don't know how great it is, but it would have to be a completely different experience than flippers & waterscooters to be worth that price.
Or it could easily be the case of opening one's map within SL and seeing that there are people pretty much spread out everywhere.
Umm, I'm looking at the map now and I see a lot of clumps of people. It also seems like most of the clumps are in mature places, the biggest clump that I see is in a region called Edge.
Of course the whole point I'm trying to make is that "looking at the map" or referring to land mass are both flawed ways to estimate what the community is doing.
In terms of land mass, Linden Lab reports that just 18% of the world has been designated to have "Mature" content; explicit sexual activity is relegated to a subset of that percentage.
Percentage of land mass doesn't seem to be a very good indicator of what the population is doing. It could easily be the case that 100% of SL residents spend their time on that 18%.
And the phrase "explicit sexual activity" seems to exclude some things that are still obviously sexual. If someone (or everyone) walks around SL in a female anime-style avatar with ridiculously huge breasts, does that count as "explicit sexual activity", or does that fall outside the 18%?
Top dollar? The Wii Console games cost somewhere between 1/5th to 1/20th their original retail price (after adjusting for inflation), so all things considered, it's not a bad deal.
:)
It's actually kind of a shame that someone can make a terrific game, but just because it was made 15 years ago, it should only be worth 1/10th its original price. But that's a whole different story
Have you ever seen $1,000,000? Well then, how do you know it exists? I want to see it. In cash.
[20 points; 180 bonus points if I see it at Judgment.]
Yeah okay. I'll see you guys at Judgment. I'll be the guy wearing the ski mask and holding an automatic weapon, with 5 of my friends.
You mean like... Java Applets?
Sure it's a failed technology, but you can't say that Sun didn't try.
Just thought you guys might like a developer's perspective: Flex is awesome.
.mxml and .as files in gvim, compiled with the command-line mxmlc, and out popped my .swf . I'm not saying I would recommend going without an IDE for a large project, I just like that I can.
I've been playing around with making some simple movies, the results are great. I wrote some performance intensive code and found that the VM performed great. I did a lot of procedural drawing and it performed great (I was particularly worried about that step).
Here is my favorite part: I wrote the whole thing with no IDE or anything. I typed out the
The API is well set up and I consistently find that they have the features and organization that I want. It feels like me and Adobe are on the same page, design-wise (I certainly can't say the same for me and Sun).
The MXML organization works really well. You can embed source in the XML, your source code can refer to objects you declare in XML as if they were variables, and you include a custom class simply by adding an XML tag with your class's name.
Kudos to Adobe, they finally made a developer-friendly way to create flash content.
Whew! As long as it's below 2.5G, we're okay. I learned that from Spaceward Ho!
Yes it's true that good AI does not belong in some games, and yes, that includes MMORPGs. The current formula for MMO boss fights (boss has predetermined behavior, adventurers need to execute predetermined strategy to kill him) is really popular and not in need of replacement.
However there are lots of games out there that would definitely benefit from better AI. So lets not discount the entire field just because it doesn't apply to one genre.