Slashdot Mirror


Why Aren't There More Civilians In Military Video Games?

Jeremy Erwin writes "A columnist for Slate asks why there aren't any civilians in today's military shooting games. Quoting: 'Mostly, they don't want to face the consequences of players' bad behavior. In an interview with the website Rock Paper Shotgun, Battlefield 3's executive producer Patrick Bach explained that he doesn't "want to see videos on the Internet where people shoot civilians. That's something I will sanitize by removing that feature from the game." Bach believes that video games are serious business but that players' irreverence is holding back the form. "If you put the player in front of a choice where they can do good things or bad things, they will do bad things, go [to the] dark side because people think it's cool to be naughty, they won't be caught," he said.'" (Note that there are civilians in Battlefield 3, you just can't kill them, accidentally or otherwise. Despite this, the author's point stands: "By removing civilians from the picture, developers like Bach are trying to reap the benefits of a real-life setting without grappling with the reality of collateral damage.")

4 of 431 comments (clear)

  1. Civilians that may die in games? by vgerclover · · Score: 4, Interesting
    I loved to play the Rainbow Six series, and those fucking civilians would always get between my gun and the head of the last remaining terrorist. I also remember killing scientists in Half-Life just because they wouldn't move anymore after some map point.
    If games now don't have civilians in them is just because the games distributors don't have the balls or the will to take a little heat from stupid people that don't understand that a deaths in a video game are just as bad for your development as seeing a nipple: not at all.

    If you put the player in front of a choice where they can do good things or bad things, they will do bad things, go [to the] dark side because people think it's cool to be naughty, they won't be caught

    And that's bad because...?

  2. Re:Players do bad things because: by gman003 · · Score: 4, Interesting

    Well, there's no civilians in America's Army (the US Army's propaganda game), but, during the training missions, shooting a superior officer (surprisingly hard to do, since the game enforces basic range safety) leads to a short cutscene of the player in a cell in Fort Leavenworth, awaiting court-martial.

  3. Here's a hint - it's not the developers by gman003 · · Score: 5, Interesting

    The developers, in general, want to do this. I recall one game designer (for an Iraq-war-setting game) wanting to add a mission where the player went on a lengthy patrol through the city. Civilians would be everywhere, doing normal civilian things. Shooting them, obviously, would lead to a game-over. But the twist was that there would be no actual enemies - you'd go out and see several things that might startle you into shooting (potential car bomb, etc), but it would basically be ten minutes of the player expecting enemies at every corner, yet never finding them. It was supposed to show what actual soldiers deal with daily - almost all patrols go without incident.

    The game shipped without it, but that's hardly the only one where the developers wanted to add civilians, either for realism, or for mood, or even just because. But it's almost always stopped by the publisher, AKA the guys spending the money on the game. It's just far too much of an economic risk. Very few military games do it (without doing something like making them invinsible), simply because of all the outrage the media would cause. Modern Warfare 2 really only included it (in one mission) because of the outrage - they wanted the publicity and the shock.

  4. Re:Al Gore wanted to restrict access to games by artor3 · · Score: 4, Interesting

    Here's Fox "News", just last week, talking about how educational games such as Sim City are produced by a left wing conspiracy with the goal of frightening young children into protecting the environment: link.

    Funny, because when I played Sim City I made it my #1 goal to cause a nuclear meltdown without using the disaster menu.

    The professional liars then go on to cherry pick the example of "McDonald's: The Game", made by these guys as a representative example of the sort of games kids play.

    Of course, a more popular game would be Modern Warfare. I haven't played one of those titles in MW2, but I distinctly recall a scene in which torture is used to get important intel from a bad guy, after abducting said bad guy from the streets of a sovereign nation (Brazil, I think). Which message would you rather expose your children to: "Torture is okay as long as the government says so!" or "Cities that bulldoze all their greenspace and get all their electricity from unregulated coal power plants end up with smog."?

    Actually, if you watch Fox News, I'm guessing I won't like the answer....