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Why Aren't There More Civilians In Military Video Games?

Jeremy Erwin writes "A columnist for Slate asks why there aren't any civilians in today's military shooting games. Quoting: 'Mostly, they don't want to face the consequences of players' bad behavior. In an interview with the website Rock Paper Shotgun, Battlefield 3's executive producer Patrick Bach explained that he doesn't "want to see videos on the Internet where people shoot civilians. That's something I will sanitize by removing that feature from the game." Bach believes that video games are serious business but that players' irreverence is holding back the form. "If you put the player in front of a choice where they can do good things or bad things, they will do bad things, go [to the] dark side because people think it's cool to be naughty, they won't be caught," he said.'" (Note that there are civilians in Battlefield 3, you just can't kill them, accidentally or otherwise. Despite this, the author's point stands: "By removing civilians from the picture, developers like Bach are trying to reap the benefits of a real-life setting without grappling with the reality of collateral damage.")

28 of 431 comments (clear)

  1. Duh. by Anonymous Coward · · Score: 5, Insightful

    If I wanted to grapple with reality, I wouldn't be playing a video game.

    1. Re:Duh. by Moryath · · Score: 4, Insightful

      I don't know if it goes that far. Certainly, some videogames are more realistic than others (within reason of course... for instance, the original Deus Ex would have enemies simply collapse if rendered unconscious, but actually bleed a pool of blood if killed).

      At the same time, the ability to have a "realistic environment" is always a strange goal. I will admit to laughing during Fallout 3 the first time a wasteland wanderer ran up to me to thank me for my work on the Wasteland Survival Guide, handed me a gift... and promptly ran off into the wilderness to be tackled and torn to shreds by the nearest Yao Guai. Not that I was laughing at the circumstance, more the combination of AI limitations and random spawn points that caused it to happen. (Don't worry. I killed the Yao Guai, then looted both corpses. Can't have a maneater running around willing to attack other humans after all.)

      But as for the rest... Again, Deus Ex had civilians. Killable ones. So did the first two Fallout games (hell, if you weren't in Britain, there were killable KIDS). And you should expect that people will do stupid things. Sometimes it's going to the dark side in the game for a while. Sometimes it's wasting an entire clip of ammo on that freaking annoying Claptrap. Sometimes it's piling six dozen grenades under a Warthog to see how high it will flip.

      Gamers push boundaries. They test things. Give them a sandbox and they (at least some of them) will diligently work to tunnel their way out.

    2. Re:Duh. by grapeape · · Score: 3, Informative

      Thats kind of the point though your killing pixels...most know the difference enough that they want to keep fantasy and reality separate. However, a "more realistic" war-game might be a good idea just to show the real horror and consequences of war...just dont expect it to sell well and dont expect any good press no matter if it was made with good intentions.

    3. Re:Duh. by hairyfeet · · Score: 3, Insightful

      Uhhhh...its pixels and polygons, so I should be able to blow up the barbie dolls if I wanna!

      The problem is the dumbing down of society for the retarded. There is no personal responsibility anymore. you get some retard that was raised by games and the tube because mama was too busy being a whore and daddy don't even know he exists and this braintrust decides to play "GTA for real" and kill people the media blames the games instead of the shit for brains that deserves the blame.

      IT IS A FUCKING GAME PEOPLE and we should be able to go completely apeshit in them because that is what games are for having fun and doing crazy shit you can't do in real life! What is next, some moron tries to swing on a grapple hook like Just Cause II? Or drives through houses like RF: Guerrilla? How sad is it that the last truly "Do what the fuck you want, whatever" game was fricking Postal II, and that was how many years ago?

      For those that haven't tried it I highly recommend Just Cause II, it is truly the closest to a "do what the fuck you want" game I've seen in years. Having some civilian smart off to me when I am walking down the street and hook shot his ass to the back of a speeding bus? Now THAT is funny! Having a bad guy cop try to catch up to you in a car and you hook shot the front end of his ride to the ground so he pulls a T3:Rise of the Machines? Now THAT is cool.

      Its a game folks, doing crazy shit should be SOP. Otherwise they might as well just make paintball simulators.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:Duh. by Anthony+Mouse · · Score: 3, Interesting

      Gamers push boundaries. They test things. Give them a sandbox and they (at least some of them) will diligently work to tunnel their way out.

      The trouble is that as you make games more and more realistic, you find that sometimes reality is deeply unsatisfying. Sometimes a soldier can intentionally kill civilians and get away with it. Or the consequence is a court marshal that does not come until after the end of the soldier's tour. Or is that the soldier's child is killed fighting the same war 20 years later because the civilian casualties turned the local population against you.

      None of that sends an appropriate message or fits with the instant gratification/punishment model of most games. But the more you strive for realism, the more you have to face the trappings of reality.

    5. Re:Duh. by LS · · Score: 3, Insightful

      If I wanted to grapple with reality, I wouldn't be playing a video game.

      Nice platitude, but in the end it's bullshit. Are front-line battles with civilian casualties considered "reality" in most peoples' lives? No. People play video games to simulate situations they couldn't or wouldn't otherwise experience, whether they are fantasy, or an aspect of reality they either can't or don't want to experience for real.

      LS

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    6. Re:Duh. by hairyfeet · · Score: 3, Insightful

      Exactly! Doing crazy shit is FUN with a capital F! hell that is why I started playing games in the first place, so I can do crazy shit nobody in real life would ever be able to do and possibly survive!

      If you like truly crazy shit you really need to try Just Cause II, sadly I can think of no other game to even compare it to on the batshit insane o' meter. Try jumping out of an airplane to grab onto a helicopter, stomping the ass of the guy flying the chopper and toss him out, then take the chopper on a straffing run of a local base. Chopper get too shot up? Just jump out the bastard, rip the 20mm chain gun off a base defense and go T2 on their ass. Grab a bike and make Evil Knievel look like a pussy while dragging a little old lady behind you! Hell I even hook shot a soldier underneath a chopper and used his screaming ass as a wrecking ball to knock his buddies off a ledge! Cities, villages, jungles and mountains, this thing has to be the size of Bolivia and is FULL of shit to wreck or blow up!

      Games are SUPPOSED to be crazy insanity, that is what makes them more than paintball simulators! i'm telling ya there is nothing like walking out a base in JC II that you entered by driving a tank off a cliff while surfing on the hood of the thing for a couple of thousand feet right into the center of enemy city, turning the whole thing into a mess of fireballs and bodies, and then as you are walking out and a few stragglers try to mount a defense you set off a half a dozen charges that makes a bigger mess than a Michael Bay action movie. Now THAT is fun crazy shit!!!

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. Video Games = School Shootings by redJag · · Score: 4, Insightful

    Just imagine the "ammo" this would give anti-game violence arguments. They shot civilians in game to practice shooting civilians in real life!

  3. This can be handled by xaoslaad · · Score: 3, Interesting

    I believe in Arma2, which is far more realistic than most of this crap (and yet is still nowhere near real) I believe you can shoot civilians. If I'm not mistaken it can also be set up to trigger mission failure. Basically kill a civilian, you break the roe and mission ends failure. Doing stuff like that allows civilians to walk around town and add a little realism while preventing people from simulating a massacre....

    Also, it's a game and just pixels. Get over it. I did 4 years in the Marine Corps and it's pretty safe to say it's all unrealistic bullshit. Fun to play and fun to escape reality but its not real or realistic...

    1. Re:This can be handled by Anonymous Coward · · Score: 4, Insightful

      Perhaps such games could be used to draw attention on how the ROE are callous with regards to civilian lives.
      Look at the following stats:
      http://en.wikipedia.org/wiki/Iraq_Body_Count_project#March_2003_to_March_2005_report

      37%. US-led forces killed 37% of civilian victims.
      9%. Anti-occupation forces/insurgents killed 9% of civilian victims.
      36%. Post-invasion criminal violence accounted for 36% of all deaths.
      11%. Unknown agents (11%).

      The USA until 2005 were those who killed the most civilians, way ahead of their enemies.
      Now, most people typically believe that the USA killed about 10% of civilians while the insurgents killed 40% or more by using callous tactics such as placing IEDs and attacking US forces in the middle of crowded streets. (I was actually surprised by those numbers myself).
      Also, in comparison, the USA lost only about 5000 troops while civilian casualties for the whole war are around 100,000 (possibly up to twice as many). Assuming the stats above did not change much since 2005, this means the USA killed 37,000 civilians while losing only 5,000 of their own troops...

      I understand troops do a hard job, they want to get back home alive... BUT:
      - The USA started the war, those civilians didn't ask for it
      - Who's doing the fighting? The soldiers should be doing it, not the civilians.
      Troops should be taking more risks than civilians. When I see so many civilians are dying, and I see the USA killed so many of them, I start to question the tactics used by the US military. I mean what, are they bombing entire buildings full of civilians just because an insurgent with a pistol is hiding inside and they don't want to risk sending troops to get him? What is going on? It's suspicious and I wouldn't trust the US military to tell me the truth... They've been caught repeatedly hiding facts that cast a bad light on them or the war, so they aren't credible. Now, if they were not afraid to come forward and admit their ROE sometimes endanger civilians, I'd have more faith in them.

      Anyway, my point is, games that show the real ROE could be a good thing. I don't expect any war to be perfect, I know civilians will always suffer. My question is, how much do they really need to suffer? When are civilian casualties too many casualties? How many of these casualties could have been avoided? How easy were they to avoid, how reckless are the ROE exactly? Video games could help us have an opinion. Of course no game could be 100% unbiased, but it could still help us get closer to the truth.
      There's a war going on for hell's sake! Innocent people are dying by the thousands and we're all busy trying to pretend it isn't happening because that would be bad for public relations. Let's have a sense of responsibility for a moment and admit to what is really going on. Let's discuss the issue, all of us, not just those suits in Washington! Let's all decide whether or not the US military are doing things properly or if they're needlessly endangering innocents. Let's show the American public what war really is, maybe next time they'll think twice before paying taxes so their government can start a war on some innocent people. Because that's what it's really about: we don't want Americans to know how murderous war is for civilians. We want the American public to think the USA are kicking terrorist ass while saving innocent civilians. We want to think US soldiers will gladly catch a bullet for an Iraqi child. Well in reality things are not like that at all and the American public should know.

      Also, a game that presents US troops as the bad guys could be interesting too. It could show the perspective of the civilians and the insurgents, and people would realize it's not all black and white but very grey. Yes, even insurgents have good reasons to fight, sorry to break it to those of you who didn't realize that. Kicking the asses of people who came in your country with

  4. Simple. by Nemyst · · Score: 4, Insightful

    Most game developers don't want to show up on Faux News' front page with the headline "X is promoting killing of civilians!"

    Combine player freedom with a clueless and/or biased press and you'll see why devs mostly just don't want to deal with the hassle. The only ones that do, do it because they actually LIKE said "scandals". Rockstar's thrived on scandals.

  5. Players do bad things because: by Dracos · · Score: 4, Insightful

    There are no consequences. Make the players endure a court martial and maybe their actions would change.

    This is another reason why the Elder Scrolls series is so incredibly good: if you're seen killing an innocent, you instantly get a bounty on your head, guards chase you relentlessly, and you have to pay the price (although there are ways around it for cheaters).

    But I suspect developers of FPS games aren't that interested in moral realism, just graphics and sound.

    1. Re:Players do bad things because: by gman003 · · Score: 4, Interesting

      Well, there's no civilians in America's Army (the US Army's propaganda game), but, during the training missions, shooting a superior officer (surprisingly hard to do, since the game enforces basic range safety) leads to a short cutscene of the player in a cell in Fort Leavenworth, awaiting court-martial.

    2. Re:Players do bad things because: by shutdown+-p+now · · Score: 3, Interesting

      This is another reason why the Elder Scrolls series is so incredibly good: if you're seen killing an innocent, you instantly get a bounty on your head, guards chase you relentlessly, and you have to pay the price (although there are ways around it for cheaters).

      But if you're not seen killing, then you don't get a bounty. And it's not all that hard to not be seen. Then there's Gray Cowl of Nocturnal, that lets you go on a rampage in plain sight. And, finally, you can just wipe the guards out - might makes right and all that.

      Even better is Fallout 2. Kill a civilian or several in the wastelands? no-one knows, no-one cares. Kill one in a civilized city such as NCR or Vault City? the guards will be all over you. Kill one in a pit of crime such as Den? unless it's a gang member, unarmed witnesses will just run away, and armed will ignore you. But there is a catch either way - if you kill too many, your reputation as a murderer will build up even without direct witnesses, and you'll start meeting bounty hunters in your wilderness trips.

      And you know what? That's a big part of what makes these games awesome - freedom of choice, and the ability to deal with the consequences. Getting a "game over" dialog box is no fun. Getting into a gunfight with a bunch of guards which outnumber you and are better equipped is, even when the chance of survival is essentially zero, anyway.

      Or there's one more approach, as seen in the recent Deus Ex: Human Revolution. Plenty of civilians around in all city hubs, and all but the few quest NPCs are killable. Of course, if you do start shooting them in open sight, the cops will go after you, and of course you can subdue them as well if you want to. But the game actually encourages non-violent approach to things, and I don't just mean civilians: you get more XP if you use non-lethal takedown means against enemies, for example - even if they are trying to kill you! There is even a special achievement, "Pacifist", for completing the game without killing anyone (except for the four boss fights, where you have to kill to move on) - the game is specifically designed to make this possible.

      Of course, it can still be fun to go on a murder rampage in DXHR just for the heck of it. Alternatively, take it as a challenge - after completing the game as "pacifist", I immediately started over as a "maniac" - the rule is, if it breathes, you kill it. Note, no excuses like "this guy needs to stay alive for quest to count as completed" or "I need the merchant so I can sell loot to him" etc - by the time you leave the map, it must not have any living being on it except for the player. And you wouldn't believe how quickly you run out of ammo (which is pretty scarce in that game) when you start deliberately chasing civvies. Which, I guess, is a counterpoint to your claim - there are obvious consequences here, and the game is easier if you don't take that route, but it can be fun in the same way any challenge is.

      In any case, what's the big deal? So a bunch of pixels on the screen changes color, and somewhere in your RAM a boolean flag goes from "true" to "false" - and?..

  6. Civilians that may die in games? by vgerclover · · Score: 4, Interesting
    I loved to play the Rainbow Six series, and those fucking civilians would always get between my gun and the head of the last remaining terrorist. I also remember killing scientists in Half-Life just because they wouldn't move anymore after some map point.
    If games now don't have civilians in them is just because the games distributors don't have the balls or the will to take a little heat from stupid people that don't understand that a deaths in a video game are just as bad for your development as seeing a nipple: not at all.

    If you put the player in front of a choice where they can do good things or bad things, they will do bad things, go [to the] dark side because people think it's cool to be naughty, they won't be caught

    And that's bad because...?

  7. Good vs Evil by ryanw · · Score: 3, Insightful

    I don't think it's fair that it is just assumed that people will choose to do bad behind closed doors. I think the problem is the reward system is off balance. If a game truly implemented a true eco system of consequences and rewards for doing good vs evil you would see a different picture.

    I, for example, played the game "Black & White" and your kingdom would morph to how you portrayed yourself. I actually was good "all the time" while I played that game. I slowly learned that the rewards for being good the whole time was limiting vs what could happen when you were evil. I only tried being evil once the reward for being good seemed to stop the gameplay.

    If a game fully implemented repercussions for hitting civilians or doing evil, people would choose to do good. But when there are either no repercussions or just pure "cool eye candy" for killing people without consequence, people are really just looking to explore the dynamics of the game, they're not trying to do evil. So ultimately it comes down to the game designers making evil actions more appealing than doing good. That's the paradigm that would need to shift ...

    Just think, if you killed a civilian in a mission you had to sit out a round or two in multi-player ... or if you had to go through an extra training course... This could also playout to be repercussions for 'friendly fire', instead of just disabling friendly fire all together. People would pay more attention to the goals of the game and stay more true to the role they're playing.

    With "counter-strike", people choose (or get selected) to be on either the terrorists or counter-terrorist groups... same thing with most all multi-player games. In a way the "counter terrorists" are the good guys, and the terrorists are the bad guys... The bad guys kill the good guys here. Why not put civilians in the terrain and in the city? If a terrorist killed a civilian they would leave a blood trail behind or have to hide the body, or someone would scream and they would be easier to find, etc... There would be real repercussions for doing this. And if a 'counter-terrorist' killed a civilian by mistake or because it was a hostage or something, he would need to sit out for like 2 minutes or something before being allowed back in....

    So the long and the short of it is, it's impossible to base people's decisions to do good vs evil with the games designed today. There is ONLY reward for doing anything the game lets you do. And people like to push limits to things to see what the developers created. Once they get their hands slapped for doing it, they probably won't do it again -- and if they do, they will have to work extra hard to undo the damage they had done.

  8. That's incredibly unrealistic. by mosb1000 · · Score: 5, Funny

    They should make it more realistic than that. If you kill a civillian, your superiors should help you cover it up. If a private leaks it to an international whistle-blowing organization, they then through the whistleblower and the head of the organization in jail on trumped up charges, while you face no repercussions. Problem solved.

  9. Here's a hint - it's not the developers by gman003 · · Score: 5, Interesting

    The developers, in general, want to do this. I recall one game designer (for an Iraq-war-setting game) wanting to add a mission where the player went on a lengthy patrol through the city. Civilians would be everywhere, doing normal civilian things. Shooting them, obviously, would lead to a game-over. But the twist was that there would be no actual enemies - you'd go out and see several things that might startle you into shooting (potential car bomb, etc), but it would basically be ten minutes of the player expecting enemies at every corner, yet never finding them. It was supposed to show what actual soldiers deal with daily - almost all patrols go without incident.

    The game shipped without it, but that's hardly the only one where the developers wanted to add civilians, either for realism, or for mood, or even just because. But it's almost always stopped by the publisher, AKA the guys spending the money on the game. It's just far too much of an economic risk. Very few military games do it (without doing something like making them invinsible), simply because of all the outrage the media would cause. Modern Warfare 2 really only included it (in one mission) because of the outrage - they wanted the publicity and the shock.

    1. Re:Here's a hint - it's not the developers by Dr.+Spork · · Score: 4, Insightful

      Wow, I didn't know this. That unpublished level with the "twist" really does sound interesting. But I don't think the problem is that there is something outrageous about civilians being mortal, especially if killing one instantly gets the "game over" screen. No, I think it's that there is a lesson that war-glorification games don't want the players to learn: civilians are actually the vast majority of modern war casualties. The perfectly ordinary waging of war, even when care is taken, will still probably result in killing more civilians than bad guys. If they were made mortal and the fighting scenes resemble real modern wars, then players would be finding bleeding, crying, crawling children with massive burns, every twentieth time they fired a rocket launcher inside a populated area. Poorly-built houses would collapse on the families inside. That's how war games would have to look. Clearly nobody wants that in a game. But the reason isn't the fact that players would deliberately kill the civilians. That could be easily prevented by a "game over". Maybe too many civilian deaths would lock you out of certain urban environment missions. No, war games need to make players think that they're doing something awesome. There is a segment of the population who pictures war as awesome, and these people will be appeased by games that glorify it instead of revealing its sickening reality. Then again, maybe there is a small subset of these people who would still find this war stuff is awesome even if there were burned, crawling children and weeping parents, and it's true, nobody wants to see someone enjoying that as a part of a "game". But remember that we still live in the amazing times when the mention of undisputed facts about civilian deaths is done only by protesters and other marginalized people. Some undisputed facts are just too inconvenient when we want to live with our delusions, so they become unmentionable. And game publishers certainly have no incentive to mention these. Quite to the contrary, they would rather show the people back home an unrealistic and glorified picture of war so that ignoring the reality becomes even easier. (Wow, I didn't think the post would end here when I started, but I think I'm on to something.)

  10. If I wanted to kill civilians by ILongForDarkness · · Score: 3, Funny

    I'd bring a gun to work.

  11. Re:I don't by ChromeAeonium · · Score: 4, Funny

    Yeah, they're minus 100 points.

  12. Re:what? by wagnerrp · · Score: 3, Interesting

    Because in some cases, it doesn't make sense for the streets to be vacant. If you are just walking around a city, you will expect people to be about doing their own thing. If battle erupts, they will be running all over the place for cover, or holed up in some corner somewhere. Two armies don't face off in a sterile environment. There needs to be external life around. Adding such things opens up the possibility for more in depth gameplay. Killing civilians gets you a reprimand, or a failed mission, or perhaps results in civilians reacting to you differently, closing off some options and opening others. Preventing civilian deaths earns you things, like better weapons. Perhaps enemy combatants are hiding among the civilians.

    If your reasoning for not adding additional NPCs is due to triangle count, then you need to broaden your horizons, and realize that games can be about more than just high quality graphics.

  13. Re:Because then... by rubycodez · · Score: 5, Insightful

    Kind of sad commentary on the fucktards who think killing innocent people is fun. Even if it is in a video game, it reflects your values.

    So being an actor in a play as "the bad dude", or enjoying a novel about an assassin is bad, or watching a movie about a terrorist is bad, or killing a character you don't like in Sims3 by putting furniture around the pool is bad, or playing Leisure Suit Larry in the Land of the Lounge Lizards (late 80s game, I think) to seduce as many women as possible in an evening is bad? your viewpoint is ridiculous, it reflects your absurd values. Plenty of normal people like escapist entertainment where they get to play or imagine themselves the crazy or bad or naughty or slutty person.

  14. Re:Al Gore wanted to restrict access to games by Anonymous Coward · · Score: 3, Insightful

    I don't think you got the politics of that correct.

    No, he got it right. Both major parities have censorial tendencies. Occasionally they overlap.

    For example:

    McCain (just the first major GOP politician I thought to google)

    "I can take you to a video game being sold to our children where the object of the game is to kill police. I understand the importance of weapons, but to define that as being the major cause [of youth violence], there’s a whole lot of causes."

    Following the Littleton school shootings, McCain was one of four lawmakers who wrote Clinton after the shootings to call for a close look at “the entertainment media and the violent images and message with which they are bombarding our children.”

    Saying parents need clear, consistent information about entertainment products, McCain [proposed] a uniform labeling system on all movies, video games, and music products. The “21st Century Media Responsibility Act” amends the Cigarette Labeling Act to apply its warning label requirements to violent media products.

    "...when we’re wiring every school and library with the Internet, each should have filtering software to filter out that stuff. We need to know why we’re robbing our children of the most precious treasure, and that’s their innocence."

  15. Re:Al Gore wanted to restrict access to games by artor3 · · Score: 4, Interesting

    Here's Fox "News", just last week, talking about how educational games such as Sim City are produced by a left wing conspiracy with the goal of frightening young children into protecting the environment: link.

    Funny, because when I played Sim City I made it my #1 goal to cause a nuclear meltdown without using the disaster menu.

    The professional liars then go on to cherry pick the example of "McDonald's: The Game", made by these guys as a representative example of the sort of games kids play.

    Of course, a more popular game would be Modern Warfare. I haven't played one of those titles in MW2, but I distinctly recall a scene in which torture is used to get important intel from a bad guy, after abducting said bad guy from the streets of a sovereign nation (Brazil, I think). Which message would you rather expose your children to: "Torture is okay as long as the government says so!" or "Cities that bulldoze all their greenspace and get all their electricity from unregulated coal power plants end up with smog."?

    Actually, if you watch Fox News, I'm guessing I won't like the answer....

  16. Re:Because then... by FhnuZoag · · Score: 3, Insightful

    Well, they taught me that internet armchair generals recognise no such thing as innocence in their willingness to defend any crime committed by their chosen side.

  17. Re:Because then... by billstewart · · Score: 5, Insightful

    Funny, what they taught me was that if Joe Farmer gets shot or or bombed or captured by Westerners while tending his garden or defending his family, the US government will announce that he was a terrorist and Al Qaeda will announce that he was a martyr, or if he gets shot by the Taliban then the US will announce that he was a friendly civilian and the Taliban will announce that he was an infidel traitor.

    And if Joe Farmer is carrying a rifle, if he's in Texas the US right wing will say he's protected by the Second Amendment, but if he's in Afghanistan, they'll say he's a terrorist, whereas realistically, if he's a goat herder then of course he'll be carrying an AK47, because otherwise the Taliban or the government's army or the local warlord or some other guy with an AK47 will steal his goats.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  18. Cold War troops can't fight insurgencies. by the_raptor · · Score: 3, Insightful

    The reason civilian casualties were so high in the initial years of Iraq is because the US military had been deliberately equipped and trained to fight conventional wars against ex-Cold War opponents. The US military had NO INTEREST at the highest levels in counter-insurgency or "small wars" as a result of Vietnam and Operation Gothic Serpent (aka Black Hawk Down). If you go back and look at Gulf War I the leading Generals tried to get their Arab partners to carry most of the load because they did not want to "get involved" and end up with another Vietnam (and all those guys were Vietnam vets, so they knew the reality). In the Balkans conflicts the US tried to limit its involvement to an air campaign only, despite such an approach probably increasing civilian casualties (as you don't have eyes on the ground to verify targets).

    This led in the early 21st century to a military that was not equipped in the slightest to fight either a counter-insurgency OR fight in a way that limited civilian casualties. It was trained in the Cold War style where a commanders number one priority was carrying out the mission and keeping his troops alive, even if this meant dropping a 1000 pound bomb on a village with two snipers in it. In conventional war civilians have always got the worst of it, the various bombing campaigns of WWII mostly did no real military or industrial damage and just slaughtered civilians.

    This is way so much of the direct fighting in Iraq and Afghanistan after the invasions fell to Special Forces units as they were trained for counter-insurgency and limited warfare. But Special Forces soldiers take a long time to train.

    You can't take an 18 year old, give them 6 months to a year of basic infantry training, and expect them to be able to fight a counter-insurgency with low civilian casualties. Especially when, politically, every friendly casualty costs you more then a thousand foreign civilians dead, which is the reality of the modern media war.

    --

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    CINC, 4th Penguin Legion