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Wolfenstein Ray Traced and Anti-Aliased, At 1080p

An anonymous reader writes "After Intel displayed their research demo Wolfenstein: Ray Traced on Tablets, the latest progress at IDF focuses on high(est)-end gaming now running at 1080p. Besides image-based post-processing (HDR, Depth of Field) there is now also an implementation of a smart way of calculating anti-aliasing through using mesh IDs and normals and applying adaptive 16x supersampling. All that is powered by the 'cloud,' consisting of a server that holds eight Knights Ferry cards (total of 256 cores / 1024 threads). A lot of hardware, but the next iteration of the 'Many Integrated Core' (MIC) architecture, named Knights Corner (and featuring 50+ cores), might be just around the corner."

18 of 158 comments (clear)

  1. first ray trace by russ1337 · · Score: 2

    first ray trace...

    now where is a decent link.

    1. Re:first ray trace by suso · · Score: 3, Funny

      That was like the ultimate combination of keywords on slashdot. That server had no chance.

    2. Re:first ray trace by TheRaven64 · · Score: 2

      On the other hand, the wayback machine's version does have working images. And it doesn't use your page view to harvest information about you.

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    3. Re:first ray trace by ikkonoishi · · Score: 2

      Here is an earlier video showing the game.
      http://www.youtube.com/watch?v=XVZDH15TRro

  2. MIC, now with ALOT by Quartus486 · · Score: 2

    'Many Integrated Core'? Sounds like something from a parody. 'Many Integrated Core', with 'A Lot Of Thread'. They also come in a high-end version, 'Several Interesting Rate'. Abbreviated SIR MICALOT on Knights Corner...

  3. Side affects of ray tracing by sl4shd0rk · · Score: 4, Funny

    Intel is apparently running the ray tracing process on the same server their blog is on.

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    1. Re:Side affects of ray tracing by blair1q · · Score: 4, Funny

      Their blog is ray-traced.

  4. Re:Next - Ray-Traced Nethack by PylonHead · · Score: 4, Funny

    The ray bounces!
    The ray hits you!
    You die...

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  5. Re:Next - Ray-Traced Nethack by blair1q · · Score: 2

    It hits you! You're rooted in graphics system dogma.

  6. Re:Cluster = Cloud by loufoque · · Score: 2

    *remote* cluster = cloud

  7. I don't get it by msobkow · · Score: 2

    What's the big deal?

    Ray tracing isn't new.

    Parallel processing isn't new.

    It's an old game.

    What makes this news?

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  8. Re:Which one? by Trilkin · · Score: 2

    The newer Wolfenstein running on the Doom 3 engine.

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  9. Re:Hmm... by DrXym · · Score: 3, Funny

    The site is too busy ray tracing to service requests.

  10. Re:Cluster = Cloud by Guspaz · · Score: 2

    Sure, but a "core" in a GPU is far simpler than a "core" in a CPU, and Larrabee wasn't stripped down anywhere near that far. Larrabee was supposed to feature 32 cores in one package initially on a 45nm process, bumping it up to 48 on a later 32nm process. Intel is still on a 32nm process, so when they talk about a "256-core cluster", they're almost certainly talking about multiple systems; an 8-chip 32-core-per-chip system (or 4-chip 64-core) would not be a "cluster" in and of itself. And such a system does not sound cheap by any stretch of the imagination. Remember, Intel cancelled Larrabee because the performance, even with software rasterization, wasn't remotely competitive with modern GPUs, and software rasterization would be a heck of a lot faster than software ray tracing!

  11. Re:Get some artists already by im_thatoneguy · · Score: 2

    I think Intel is wooing the Wall Street Journal more than anyone else.

    Intel: "Look at these amazing graphics!"
    WSJ: "Wow! Raytraced you say?
    Intel: "Yeah the future!"
    WSJ: "Ooooo! Buy stock!"

  12. A screen shot with images! by antdude · · Score: 2

    It finally gave me images and I took a screen shot/capture to upload to share: http://i.imgur.com/opSLl.jpg ... :)

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