Wolfenstein Ray Traced and Anti-Aliased, At 1080p
An anonymous reader writes "After Intel displayed their research demo Wolfenstein: Ray Traced on Tablets, the latest progress at IDF focuses on high(est)-end gaming now running at 1080p. Besides image-based post-processing (HDR, Depth of Field) there is now also an implementation of a smart way of calculating anti-aliasing through using mesh IDs and normals and applying adaptive 16x supersampling. All that is powered by the 'cloud,' consisting of a server that holds eight Knights Ferry cards (total of 256 cores / 1024 threads). A lot of hardware, but the next iteration of the 'Many Integrated Core' (MIC) architecture, named Knights Corner (and featuring 50+ cores), might be just around the corner."
first ray trace...
now where is a decent link.
'Many Integrated Core'? Sounds like something from a parody. 'Many Integrated Core', with 'A Lot Of Thread'. They also come in a high-end version, 'Several Interesting Rate'. Abbreviated SIR MICALOT on Knights Corner...
http://software.intel.com/en-us/videos/cloud-based-ray-tracing-on-handheld-devices-at-researchintel-days-2011/
Intel is apparently running the ray tracing process on the same server their blog is on.
Join the Slashcott! Feb 10 thru Feb 17!
The ray bounces!
The ray hits you!
You die...
# (/.);;
- : float -> float -> float =
It hits you! You're rooted in graphics system dogma.
*remote* cluster = cloud
What's the big deal?
Ray tracing isn't new.
Parallel processing isn't new.
It's an old game.
What makes this news?
I do not fail; I succeed at finding out what does not work.
The newer Wolfenstein running on the Doom 3 engine.
Nobody cares what the CAPTCHA for your post was.
The site is too busy ray tracing to service requests.
Sure, but a "core" in a GPU is far simpler than a "core" in a CPU, and Larrabee wasn't stripped down anywhere near that far. Larrabee was supposed to feature 32 cores in one package initially on a 45nm process, bumping it up to 48 on a later 32nm process. Intel is still on a 32nm process, so when they talk about a "256-core cluster", they're almost certainly talking about multiple systems; an 8-chip 32-core-per-chip system (or 4-chip 64-core) would not be a "cluster" in and of itself. And such a system does not sound cheap by any stretch of the imagination. Remember, Intel cancelled Larrabee because the performance, even with software rasterization, wasn't remotely competitive with modern GPUs, and software rasterization would be a heck of a lot faster than software ray tracing!
I think Intel is wooing the Wall Street Journal more than anyone else.
Intel: "Look at these amazing graphics!"
WSJ: "Wow! Raytraced you say?
Intel: "Yeah the future!"
WSJ: "Ooooo! Buy stock!"
It finally gave me images and I took a screen shot/capture to upload to share: http://i.imgur.com/opSLl.jpg ... :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).