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Wolfenstein Ray Traced and Anti-Aliased, At 1080p

An anonymous reader writes "After Intel displayed their research demo Wolfenstein: Ray Traced on Tablets, the latest progress at IDF focuses on high(est)-end gaming now running at 1080p. Besides image-based post-processing (HDR, Depth of Field) there is now also an implementation of a smart way of calculating anti-aliasing through using mesh IDs and normals and applying adaptive 16x supersampling. All that is powered by the 'cloud,' consisting of a server that holds eight Knights Ferry cards (total of 256 cores / 1024 threads). A lot of hardware, but the next iteration of the 'Many Integrated Core' (MIC) architecture, named Knights Corner (and featuring 50+ cores), might be just around the corner."

3 of 158 comments (clear)

  1. Side affects of ray tracing by sl4shd0rk · · Score: 4, Funny

    Intel is apparently running the ray tracing process on the same server their blog is on.

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    1. Re:Side affects of ray tracing by blair1q · · Score: 4, Funny

      Their blog is ray-traced.

  2. Re:Next - Ray-Traced Nethack by PylonHead · · Score: 4, Funny

    The ray bounces!
    The ray hits you!
    You die...

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