Square Enix Admits Final Fantasy XIV Damaged Brand
_xeno_ writes "It's taken a year since Final Fantasy XIV launched to what can at best be called unfavorable reviews, but Square Enix CEO Yoichi Wada is finally willing to admit that the (still subscription-free) MMO 'greatly damaged' the entire Final Fantasy brand. Despite this damage, Wada said Square Enix will continue to work on 'reviving' the game, with an upcoming patch promising to finally introduce such series staples as chocobos and airships. Even so, there's still no word on the PS3 release, which was delayed until the game was 'fixed,' nor is there any sign that Square Enix feels the game will be worth a subscription fee any time soon."
FF11 and FF14 never seemed like they were FF games in the first place, so they didn't tarnish my perception of the brand, at least as far as I'm aware. On the other hand, FFX, FFX-2, FF12, and FF13...
It wasn't just "Stability and Performance Issues" that caused the game to suck so bad.
It was, well, everything.
A map that wouldn't show you where things you wanted to find were
A bizarre bazaar and shop system
No real story or major quest line (that I could find at least, in the week or so I spent playing it)
A UI that was designed for consoles - which is ironic since it never launched on the PS3.
Sloow animations on the menus. You have to hit menu (and wait for all the elements to slide in) then click on the submenu, and wait for all the elements to slide in and then click on "map" (instead of just being able to hit 'm' or whatever).
Class system didn't make any sense.
I dunno, there were other things I can remember really hating about the game, but it's been a year and I've tried to black out that part of my memory as best I can.
they are still JRPGs, and the industry (outside of Japan) has grown. Western RPGs keep growing and innovating. I feel like Western developers learned from Japan back in the 16 bit era, but Japanese developers are stuck in a time warp. There is more to life than turn based combat and angsty teenage heroes.
The Daddy casts sleep on the Baby. The Baby resists!
Chocobos are a species of giant, normally flightless bird sort of like ostriches or large chickens, that have basically appeared in one form or another in every Final Fantasy since Final Fantasy II (and now XIV should have them too). They are most often used as mounts, but some have magical abilities as well. One example of their appearance is in Final Fantasy VII, where the party has to capture a chocobo which they can ride across a swamp inhabited by a swift and deadly serpent monster. Crossing the swamp on foot without getting attacked by the serpent is all but impossible, and the serpent is too powerful to be defeated at the levels your characters are when they reach that point, but mounted on a chocobo your party can move fast enough to escape the serpent and reach the caves beyond.
Qu'on me donne six lignes écrites de la main du plus honnête homme, j'y trouverai de quoi le faire pendre.
Rumor had it that they outsourced development to China. Chocobos were, for a while, horsebirds, but this was later corrected to "chocopo". (Ads on the linked site NSFW).
Better yet, the collector's edition included a tumbler which could be "damaged" by "items including salt and solid materials, carbonated beverages, milk or other dairy beverages, fruit juices, etc." Not sure how that made it through QC.
Then again, Sankaku Complex just really doesn't like China, so it's possible Squeenix just dun goofed. Perhaps after (more than) 14 final fantasies, this was their game design. Anyone who knew for sure what happened met seppuku.
DATABASE WOW WOW