Mozilla Develops Gladius 3D Game Engine
An anonymous reader writes "Mozilla is developing its own 3D engine called Gladius as part of a wider Paladin project whose aim it is to bring 3D to the web. As all programmers know, the best way to learn is to experiment, and that's exactly what Mozilla is doing. In order to develop Gladius the team decided to create a game called RescueFox (best played in Firefox). It's a very basic prototype, and Mozilla has no interest in taking it further, but the purpose it served was to highlight what still needs to be done to make Gladius a solid web browser 3D engine solution."
Just what we need... an annoying technology that manufacturers can use to try to convince us to "upgrade" all of our laptops and monitors.
No one ever had to evacuate a city because the solar panels broke!
I only have one eye!
I wonder what projects pila, pugio and plumbatae will be.
That page only shows empty, ahem, space...
Slashdot ya no es que lo era!
Oh well. Was actually pretty impressive, smooth animation and everything.
I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
I seem to recall several attempts at 3D plugins and interfaces over the years, all of which withered and blew away in the winds of "who gives a shit."
Games are one of those areas where the web will not be able to compete with local processing power for a very, very long time. Sure you can do some primitive demos, but the sheer bandwidth required to transfer the textures for modern video games are way beyond the capabilities of current internet technology.
Even Second Life with it's shading instead of textures still uses a native client.
I do not fail; I succeed at finding out what does not work.
We do not need plugins.
We need next generation webGL and CSS 3D. If Mozilla wants to contribute they should make an alternative to DirectWrite as non exists in Linux. OpenGL has some features of Direct3D, but it lacks in many areas outside of 3D rendering for accelerated 2D.
The dying of flash also shows the market is moving to pen standards.
http://saveie6.com/
this is definitely what mozilla needs rather than a stable release cycle and MSI packages for enterprise
3D support is not and will not be a common requirement for a long time, so it makes sense to use an optional plugin rather than bloating the browser with crap most people will never need.
I do not fail; I succeed at finding out what does not work.
I can't be the only one to wonder why Mozilla would be making a Gradius game.
It started with the UI... eliminating status bars and minimizing the ui to an extreme.
Then they changed the numbering on releases.
Now they are copying the game engine. (another feature that chrome already has)
Why innovate for yourselves if you can just copy everything that chrome has done already?!?
Of course copying Chrome is counter-productive... If I want my browser to be like Chrome I am going to use Chrome. Hey mozilla team: If you want people to use your browser you have to innovate on your own and give people reasons why your browser is better. Ask any sled dog, the one that leads has a much better view than the ones that follow the leader.
You(mozilla) started to lead when everyone else thought the browser market was dead. You rapidly gained market share and people started using Firefox. However this year you appear to have no drive, leadership or innovation and people are starting to leave your browser for others. How difficult is it for you to get the clue to start your own ideas instead of copying someone else?
Looking for a job?
Want your resume written professionally?
DON'T USE TUNAREZ!!!
Speed the death of Flash and speed the adoption of HTML5+JS as the goto client-side software development platform for most things. The Joystick API is amongst the greatest things coming out of this effort:
https://wiki.mozilla.org/JoystickAPI
Mozilla is doing good stuff here, buck up ppl!
I've got a ridiculously powerful graphics card (Nvidia GTX 560 TI) and the "game" is hella slow.
Maybe it runs better on windows...
It's a very basic prototype, and Mozilla has no interest in taking it further, but the purpose it served was to highlight what still needs to be done to make Gladius a solid web browser 3D engine solution.
From history, the most successful game engines are those which are written first for a specific game that is sold (Quake and Unreal are two prominent examples, but there are many more). Which makes sense - how else do you find out what a real game needs? I'm not sure a simplistic prototype is going to cut it here...
I am sure that many Firefox users would like to get the opportunity to use a Gladius on the Mozilla management team
Until the invention of the machine gun, the roman short sword was the weapon that had killed the most people in history.
How thoughtful of them to choose a project name without at least googling for conflicts. :/
https://sourceforge.net/projects/paladin/
Any ideas on who to contact? I can't find anything on Mozilla's project pages.
Between the version number / release cycle insanity and this, I think it's finally time to switch. What a shame, I've been using Firefox since it was called Phoenix. But the update today broke another extension, and building 3D into the browser is a sign of insanity that I thought we had wiped out with the demise of VMRL.
Dear Mozilla developers: If it's not something the majority of your users are going to actually use, it belongs into an extension or a plugin. Also, there are already several 3D engines with Firefox plugins, with years of experience in the field, because you don't build a good engine in a lazy summer. So with all due respect, what the fuck are you thinking?
I'm afraid you've fallen into the way-too-common bloatware trap: Not realizing when your product is feature complete and what it needs is polishing, not more stuff bolted on. There's enough CSS3 and HTML5 support still missing, for example.
Time to take a serious look at Chrome. :-(
Assorted stuff I do sometimes: Lemuria.org
A lot less powerful GT218 here, but the game is more or less still playable.
I think in it's current state, the game isn't GPU bound. Probably, no matter the humongous GPU you throw at it, you'll still see slow downs due to CPU-bound limiting factors (like javascript).
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Mozilla. Just shut up shop now. We don't like what you're doing to the internet.
LOL @ all the butthurt Linux users complaining about the slow framerate. Linux is crap for 3D acceleration support, ya know?
Will there be a new version every week that makes obsolete all scripts you created in the old engine?
Firefox 287.1
Which on their current cycle should be out by Christmas.
Or "Swan Song".
I felt Mozilla was slow and had more bugs than it used to a year ago. Opera was nice, but had weird bugs. I switched to Chrome, and I think it was worth it.
http://news.cnet.com/Netscape-buys-3D-vendor-Paper-Software/2100-1033_3-204692.html
"Netscape Communications yesterday moved to bolster its 3D technology for its Navigator browser with the acquisition of Paper Software. ... Separately, Netscape yesterday announced Live3D technology for adding VRML capabilities to its browser. A test version of a Navigator plug-in based on the new technology is available now to let users created and read VRML Web pages."
I don't know, it seemed to run just fine in Chrome.
DO YOU THINK THIS IS A GAME!?
The thought of hanging myself at my student loan organization doesn't bug me as much when I think it might make a differ
It's like 3D movies. The novelty will wear off after the 2nd website. Then it'll become an annoyance/hindrance. Eventually it'll be dumped.
Real 3D video games already exist in a much better form.
Crazy idea, work on making Firefox more efficient.
Nothing like trying to rescue a polar bear cub in a snowstorm
This is another fine example of why FOSS projects fail. Instead of focussing on making a good, fast, and secure browser, they're wasting energy worrying about silly vanity projects like this.
The problem with RescueFox is that it is not obvious what needs to be done. There is just this lone astronaut surrounded by some rocks. It's possibe to rotate the view and click around a little. But nothing much happens until the counter runs dow to zero and the all air is depleted.
...game development.
WebGL is great, canvas is great, web sockets are great, Audio support is terrible.
If it becomes possible to feed samples into an audio player (or other more complicated synchronization methods) in HTML5, then you're pretty much set.
Loading...
Does it have one? Because it's a slideshow on my notebook.
Also, I thought 3D with h/w acceleration was available in Flash for several years now. Didn't see anyone use it though, except technical demos.
In my universe Firefox 7 takes 400MB for 30 tabs, runs things like it's supposed to, has native tab groups and doesn't break my extensions... I am quite satisfied!
SVG is graphics done in XML. Do you have any idea how much bigger SVG files would be than textures if you tried to do that, in order to get the same level of image detail.
Thanks for the laugh. That was the funniest thing I've read in days.
I do not fail; I succeed at finding out what does not work.
states that it "works" in Firefox, but doesn't say what versions.
It probably means it works in whatever version of Firefox the automatic update mechanism gives you.