Is Apple Pushing Away Professionals?
Barence writes "Is Apple turning its back on professional users to focus on consumers? That's the argument in this article, which claims Apple is alienating the creative professionals who have supported the company for 20 years or more. Fury over the dumbing down of Final Cut Pro, Apple's refusal to sell non-glossy screens and poor value hardware is fueling anger from professional Mac users. 'People will get hacked off. I'm only Apple because I want the OS, but if I could come up with a 'Hackintosh' with OS X, I'd be so happy,' claims one audio professional."
I dont think engineers and such have ever been target customers for Apple.
But if you mean image/video field workers as professionals, then you probably are right.
Apple product lines are just following the industry trend of consumerism and becoming more targeted for home users, rather than enterprises(for which they never were targetting to begin with).
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Why "professionals" love this moving target apple presents, its nothing new and it seems like every time apple farts you have to reinvest in all new software and sometimes hardware. Just doesn't seem "professional" to me ...
Looks like the author has only done some superficial research on some aspects.
For example, 3ds Max is a Windows-only application, but it's far from the only major application in this sector. For example, LightWave licenses are less expensive, there's a Mac client as well and right now the features it has to offer are running circles around Max. And that's coming from a long-time Max user.
It's one of the major applications in the business, but far from dominating.
CAD is mostly done on Windows and *nix, but that's partly for historical reasons (code bas which has grown over decades in some cases).
Part of the problem is also the specialized hardware support on the Mac platform. You just can't expect an overpriced two year old entertainment graphics card to beat the results professional graphics software will achieve on a Quadro/Fire with optimized drivers and certified compatibility. That's like expecting an AMC Gremlin to beat a well-tuned Formula 1 racer.
At least microsoft targets business users as well.
However, if this trend continues, and other companies follow Apple in targeting the average Joe, then I foresee a sad future, where devices are locked down, professionals pay big bucks to get the tools they need, and universities and open source developers can't get hardware they can freely develop on.
If Pandora's box is destined to be opened, *I* want to be the one to open it.
First off Apple still offers anti-glare displays as an option on ALL their MacBook Pros. So the rant about not offering matte displays is completely off base. In fact, I'm writing this post on a later model Macbook Pro with an antiglare screen and a quick glance at the store shows this option still available.
The real ire is the SOFTWARE, namely the utter fiasco that is Final Cut Pro X. But this is a well known issue and Apple has tried to smooth things over a bit by letting people DOWNGRADE to the last version. So it seems that Apple is well aware of how badly it messed things up and being that Final Cut has been a huge success until now, it only stands to reason that Apple will not make the same mistake twice and will release a new version that addresses their user's concerns. And while that is mere speculation, seeing how much money FCP has brought in and how much hardware it has ended up selling for Apple, it stands to reason that they will not idly stand by while their egg laying goose dies a painful death at the hands of an angered user base.
Also, Apple is more reliant upon developers now than ever. Those trendy consumer gadgets such as iPhone and iPad require a strong developer base, and it requires those developers to develop within OS X and with Apple Tools, even Flash Builder and Titanium require XCode to do the compiling. So to drive away your development community would also make no sense since that would only boost rivals creating apps for other products such as Android phones and tablets.
Apple is trying to normalize the look and feel of it's two operating systems iOS and OS X to make them not only easier to use for the consumer but easier to develop for for the developers. OS X Lion, while causing ire for it's sweeping UI changes now features a lot of the same features as iOS -- which from a UI development standpoint simplifies the development process.
So in the end, time will heal these wounds. Give it a few more months and see what the upcoming release of FCP has to offer it's core user base as well as how iCloud and iOS5 reshape how users and developers interoperate with OS X and iOS based devices. I think then a lot of these changes will make sense and some of the shock at these changes and the handful of missteps will die off.
I suspect that certain characteristics of the "Professional" market(notably the ones where it overlaps most strongly with the "IT" market) are a poor fit for Apple, so they will, indeed, be very temped to ditch them as time goes on.
The high end of the "Pro" market is touchy because they tend to depend on fairly large tangles of interconnected products: If asked "what do you use?" they might say "Final Cut"; but they actually mean "Final cut, two dozen specialized plugins, one or more boutique hardware components for capture or output, some sort of storage backend, possibly some in-house custom tools...".
One of Apple's strengths, particularly of late, has bee their ability(and willingness) to just pick up and say "fuck everybody who thinks some legacy feature/interface/API is good enough. As of today, it is the new shiny or nothing!"(see ADB, Adobe/64-bit Carbon, Final Cut Pro, etc.). Combined with some good taste, this has worked very well in the consumer and low-end "prosumer" markets. By largely ignoring legacy issues and expecting people to keep up or suck it up, they've been able to maintain a pretty aggressive release schedule for new and interesting features with a comparatively small engineering team. However, that is absolutely incompatible with the requirements of more esoteric professional environments(along with institutional IT, their less colorful but considerably larger counterparts). You just can't keep a spaghetti ecosystem of critical 3rd party hardware and software moving that fast, at least not at a price anybody is willing to pay.(Even fairly basic things, like supporting pro-level video cards, can be pretty dire, despite the fact that Mac Pro is more PC-like than it has ever been. The default options suck to an almost comical degree, and driver support for anything else is atrocious.)
For consumer and prosumer requirements, where it is much more likely that the integrated hardware and a small number of common software packages are enough, Apple's approach works just fine. It seems unlikely, though, that they can reconcile that with the requirements of the more specialized users. And, now that they have a big, lucrative, consumer market, their incentive to try isn't what it once might have been.
The only viable solution to the problem is to buy a screen from a third-party manufacturer. “I want to see only the images and applications I’m using, not reflections of the room around me, and I often look at the screen for up to 16 hours a day,” says photographer Bill Wisser. “Recently, I bought $7,000 of computer equipment, including a new eight-core Mac Pro and a new 30in monitor – a Dell.
he could have just bought much better pc equipment and an even bigger monitor with a whopass budget like 7000. he chose to buy macs. and he suffers for it.
stupidity.
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First, and foremost.. they broke backward compatibility, with no tooling to support bringing older projects into the new version. That is the single greatest sin, far more than changes to the front end interface. Name another professional software tool that has ever done that in two releases. I think you would be very hard pressed to find one, simply because it isn't done. The time it would take to re-create an existing project from an older version is far more costly to "Professionals" than the tool itself costs.
Name a single thing you used to be able to do on Mac OS X that you can't do anymore on Mac OS X. They fumbled around with the new Final Cut Pro release--and they're trying to recover from that now. There is absolutely nothing else you can point to. You can still run Flash on OSX.
The 'iLine' is a new line of products specifically targeted at the handheld/mobile market. It has different constraints and craves a different solution. In case you haven't noticed, they're doing pretty well. Millions of people who otherwise wouldn't be using smart devices now are; and it hasn't prevented anyone from doing anything they could do before on Macs or any other kind of computer. If you think there is something bad about a type of technology just because it is aimed at non-technical users; then you just flat out do not understand the point of technology. Like many other so-called nerds on this forum, you think the point of technology is to create some sort of exclusive club with a sign out front that says "you must know *this* much about tech to enter".
BTW: if you are naive enough to think that the absence of web standards leads to a better, more democratic internet, then you are a lost cause.
Nobody cares that you are having some sort of one-sided feud with Apple. What the hell is your deal with Turing, anyway? did you just watch some documentary?
What dumb ass "creative professional" does all their work on a laptop screen?
What dumb ass 'technical know-it-all' doesn't understand the value of having a portable workstation?
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Audio Pros are all snobs.
Well, that's a problem with elitism in general, and is hardly limited to Apple users, but they're guilty of it. In the real world, a dispassionate evaluation of one's own requirements generally results in better purchasing decisions, a close match between work requirements and the equipment meant to service them. That's one complaint I have with the Apple-using community: they tend to see all problem domains as having the only solution in terms of Apple. When your only tool is a hammer ... well. The world of computing is vast, the needs of users varied, and the products of one single company cannot reasonably be expected to serve the needs of everyone.
... but why would you want to?"
The other aspect to that mindset is the ability to rationalize away faults and missing capabilities. Blows my mind. I've had more than a few conversations with Apple users that usually run along these lines:
"How come your nav is still talking? You're playing an MP3 and browsing the Web."
"Multitasking."
"Huh. Well, mine doesn't do that
"???"
Yes yes, I know I'm talking about an early iPhone, that's not the point. I'm talking about attitudes here, not the hardware.
The higher the technology, the sharper that two-edged sword.